nemmy Posted November 16, 2017 Posted November 16, 2017 so i get this invisible bodies thing where only the head and hands are visible while pregnant and wearing armour ive been advised i need this #!aQoRhLDY!Gbv2wh8Ru-qWaZVYTUOB6-kjN1Im6nMyPtlel0MfobA but when i try to download it it just opens mega with no download or anything any ideas what i could do?
dborg2 Posted November 17, 2017 Posted November 17, 2017 The 'Mega' part is correct, but it should have given you a download page. You can try downloading SMMP https://www.loverslab.com/files/file/3983-smmp-sexout-maternity-mega-pack/
RitualClarity Posted November 21, 2017 Posted November 21, 2017 On 11/17/2017 at 1:52 AM, dborg2 said: The 'Mega' part is correct, but it should have given you a download page. You can try downloading SMMP https://www.loverslab.com/files/file/3983-smmp-sexout-maternity-mega-pack/ If you download that, be sure to install any updates of those files covered. There are constant changes and I only included those items that were most stable at the time of creation of the Mega Pack. There might be many new fixes and updates since then.
rabidsquirrel Posted January 18, 2018 Posted January 18, 2018 Not sure what I am doing wrong but I can not get this to work. It is unfortunate because I want to run around with Jade as it seems like an interesting mod. Got everything downloaded and current and this just hangs up at the start menu no matter the version I try. Which is a shame as I would like to try the DC breeder content. I do run a heavy load order (and by heavy I mean HEAVY) but nothing I do involving load order or whatever will get this to work. Hopefully the issue with the infinite title load can be figured out.
dborg2 Posted January 18, 2018 Posted January 18, 2018 RabidSquirrel: Could you post your loadorder? And if possible installation order? (if you are using mod Organizer, it would be the list of mods in the centre of the application) Also, have you followed this tutorial made by Ritual Clarity? https://www.loverslab.com/files/file/414-tutorial-scr-resources-folder-creation/ You need EVERY installation step from that tutorial.
rabidsquirrel Posted January 19, 2018 Posted January 19, 2018 18 hours ago, dborg2 said: RabidSquirrel: Could you post your loadorder? And if possible installation order? (if you are using mod Organizer, it would be the list of mods in the centre of the application) Also, have you followed this tutorial made by Ritual Clarity? https://www.loverslab.com/files/file/414-tutorial-scr-resources-folder-creation/ You need EVERY installation step from that tutorial. I followed the installation of it just fine. I can run most of the pregnancy mods just fine(can't run DC breeder even after removing this as its master but it seems like I am not the only one having issues with that either) It is this. There is a hangup that is happening in this file and it isn't just me. I apologize if I am coming off rude as I tend to be very blunt when speaking. There is an issue with the MPO that is causing a file hiccup on loading. What exactly I couldn't say as I haven't gone through the code line by line but it is a pathing issue most likely. My guess is that this file is relying on the SCR folder too much to the point where it is looking for things that don't exist which is causing a stability problem as there are resources you just can't get anymore. But again, I haven't looked at the code, just am passing along that again this mod is causing load order issues. Why so many new things are dependent on it I have no clue but after you get about 30 or so plug ins in this stops. Through multiple setups, doesn't matter the setup, this has a loading issue. My personal suggestion which while it would bloat the file a little bit, would be to not make it so dependent on the SCR as that should help correct pathing issues. But I am old and grumpy so what do I know. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a Fallout3.esm 11 b Anchorage.esm 12 c ThePitt.esm 13 d Lings.esm 14 e BrokenSteel.esm 15 f Sortomatic.esm 16 10 PointLookout.esm 17 11 Run the Lucky 38.esm 18 12 Sexout.esm 19 13 Zeta.esm 20 14 SexoutCommonResources.esm 21 15 SexoutSlavery.esm 22 16 taleoftwowastelands.esm 23 17 oHUD.esm 24 18 Lucky38Suite_Reloaded.esm 25 19 SexoutTryout.esm 26 1a More Perks.esm 27 1b CoitoErgoSum.esm 28 1c SexoutPregnancyV3.esm 29 1d SexoutOffSpring.esm 30 1e Fertile Breeder.esp 31 1f FalloutTTWquestoverhaul.esp 32 20 SexoutWorkingGirl.esp 33 21 The New Bison Steve Hotel.esm 34 22 NVWillow.esp 35 23 VanessaFollowerNV.esm 36 24 SexoutStore.esm 37 25 jokristinascloset.esm 38 26 NevadaSkies.esm 39 27 BelthansQuoVagis.esm 40 28 HazelNV.esm 41 29 RHKBrisaAlmodovar.esm 42 2a Dancers.esm 43 2b Project Nevada - Core.esm 44 2c Project Nevada - Equipment.esm 45 2d Project Nevada - Rebalance.esp 46 2e Project Nevada - Cyberware.esp 47 2f Project Nevada - Extra Options.esm 48 30 wsex.esm 49 31 UnethicalDeeds.esm 50 32 WMVM.esm 51 33 TTWFixes.esm Maternity Pack Overkill.esp FBCaptured.esp 52 34 bittercup_comp.esp FBZeta.esp FBJade.esp FBDCBreeder.esp 53 35 JIP Companions Command & Control.esp 54 36 SexoutPosNew.esp 55 37 SexoutSpunk.esp 56 38 bzBodySuits.esp 57 39 The Mod Configuration Menu.esp 58 3a Project Nevada - Rebalance Complete.esp 59 3b Project Nevada - All DLC.esp 60 3c TTW_AnchorageCustomization.esp 61 3d TTW_NoKarmaDCFollowers.esp 62 3e wsex-DSI.esp 63 3f TTW_OutcastTrading.esp 64 40 TTW_Reputation.esp 65 41 TTW_SpeechChecks.esp Dead Money Surprise Items.esp Dead Money - No Collar Explosion and No Poison Cloud.esp 66 42 TTW_StartupMenu.esp 67 43 TTW_StashPackOptions.esp 68 44 ttw_wildwasteland.esp 69 45 FollowersPlayCaravan.esp 70 46 TTWOptions.esp Lighter Gold Bars.esp VanGraffHostilityQuestFix.esp 71 47 The Weapon Mod Menu.esp 72 48 HH - Removable Female Companion Outfits.esp 73 49 SexoutSexkey.esp 74 4a SmallerTalk.esp 75 4b SexoutWillow.esp 76 4c sexoutVanessa.esp 77 4d SexoutAnimManagement.esp 78 4e SexoutLust - anyHUD.esp 79 4f SexoutLust.esp 80 50 SexoutLoversBed.esp 81 51 RSCR-Enhanced.esp 82 52 Project Nevada - Cyberware Additions.esp 83 53 pn and tryout.esp 84 54 The Lucky 38 Empire.esp 85 55 NVFR-NVTC-Version_2.esp 86 56 NVNovacApartament.esp 87 57 delilah.esp 88 58 WeaponModsExpanded.esp 89 59 wsexInnuendoNPCs.esp 90 5a JoanaCompanion.esp 91 5b WMX-DLCMerged.esp 92 5c ChristineFollower.esp 93 5d Project Nevada - TTW.esp 94 5e BQV2DLC.esp 95 5f EMR-StealthSuitMkII.esp 96 60 New Vegas Trade Center.esp 97 61 CaravanOverhaulCompilation.esp 98 62 Sexout- CES.esp VanGraffHostilityFactionFix.esp 99 63 RSCR-Expansion_Decks.esp 100 64 LFox Sink Bug Fixes.esp 101 65 wsex.esp 102 66 Project Nevada - WMX.esp 103 67 WMX-POPMerged.esp 104 68 JIP Improved Recipe Menu.esp 105 69 Project Nevada - The Legacy of X13 Patch.esp Brotherhood and House Alliance.esp 106 6a bzArmour.esp ttw_fo3_caravans_essential.esp SaveCass.esp 107 6b Dancers_Wsex.esp 108 6c Wsex - Disable STD and Effects.esp 109 6d SexoutSex.esp 110 6e OCD-Cass outfits.esp TTW Extra Special Love Tester.esp 111 6f PlayableCompanionClothesTTW.esp 112 70 NewCass.esp 113 71 My Cloth Collection NV.esp MPOmerge.esp 114 72 NewMerge.esp 115 73 TTW Expanded DC Vendor Inventories.esp 116 74 FNVmerge patch.esp 117 75 RemoveWorkstationNeeds.esp MPO scriptaddon Base.esp MPO scriptaddon DM.esp MPO scriptaddon HH.esp MPO scriptaddon OWB.esp MPO scriptaddon TTW.esp 118 76 TTWVaultSuitHotfix.esp 119 77 Bashed Patch, 0.esp 120 78 More Perks Patch.esp 121 79 More Perks 2.94b patch.esp 122 7a QuoVagisMiscFixes.esp 123 7b QVDLCMiscFixes.esp 124 7c RHKBrisaAlmodovar - Custom - Lings.esp 125 7d RHKSeatActivationFix.esp 126 7e NevadaSkies - TTW Edition.esp 127 7f nevadaskies_-_ttw_edition.esp
dborg2 Posted January 19, 2018 Posted January 19, 2018 No problem about being critical. I like to make this as stable as possible. Question from my side. You have over 139 plugins (including inactive). I'm not certain if inactive plugins are counted towards the maximum. If you merged mods together, perhaps remove the esp's you no longer neer from your load order completely. Your load order looks a bit weird. After 'ThePitt' I'd expect to also have the remaining DLC, TTW, TTWFixes, the other ESM's and ttw-plugins. Also Fertile Breeder (30) and it's addon's require MPO (51 ish). Bashed patch isn't loaded as last item and removeWorkstationNeeds.esp needs to be loaded after Bashed Patch.
rabidsquirrel Posted January 19, 2018 Posted January 19, 2018 3 minutes ago, dborg2 said: No problem about being critical. I like to make this as stable as possible. Question from my side. You have over 139 plugins (including inactive). I'm not certain if inactive plugins are counted towards the maximum. If you merged mods together, perhaps remove the esp's you no longer neer from your load order completely. Your load order looks a bit weird. After 'ThePitt' I'd expect to also have the remaining DLC, TTW, TTWFixes, the other ESM's and ttw-plugins. Also Fertile Breeder (30) and it's addon's require MPO (51 ish). Bashed patch isn't loaded as last item and removeWorkstationNeeds.esp needs to be loaded after Bashed Patch. Sorry, wyre flash orders it funky but it works better than loot. If it isn't marked the esp is just sitting there (per Merge Plugins this is a good thing) and inactive plugins don't count towards the maximum. Neither do non esm/esp assets (thank goodness otherwise I would be sitting at about 200 lol). The only thing I can think of on my end is when I updated the SCR on my end (sneakys little updates!!!) I did not rebuild my folder but overwrote the .esm through FOMM. And oops I am surprised my game is working at all as I thought I had shut off the workstation needs too when I shut everything else off. Thanks for catching that for me.
dborg2 Posted January 19, 2018 Posted January 19, 2018 RemoveWorkstationNeeds only edits stuff from SCR, not MPO, so it should be fine. Empties 8 formidlists. Bashing from Wrye Flash doesn't understand mods that empty formidlists. Those sneaky little updates shouldn't hurt you, as long as you also got the sneaky little mesh-updates. Wrye flash is very bad at sorting mods automatically. Long part about plugin limits below. Whether inactive mods count or not. I read a lot of rumours and very little solid evidence. Also: https://steamcommunity.com/app/22380/discussions/0/619574421267671790/?l=norwegian Quote talgaby 18. des., 2014 @ 14:54 Well, it does look like as if the engine detects inactive plugins too, just not loading them in. But if you just throw 250+ inactive plugins in the data folder, even if they contain one entry, it seems the engine derps out rather quickly. Quote Incunabulum 18. des., 2014 @ 23:29 I've got 203 plugins - 135 active, 68 inactive - no problems there. I've never seen any evidence that inactive plugins do any harm - with the caveat that they're inactive *from the start of the new game* and not deactivated later. That *will screw things up. You need to keep the plugins under 139, preferably 135 or fewer, and learn to bash. Also http://wiki.tesnexus.com/index.php/FNV_General_Mod_Use_Advice Quote Smaller Plugin Cap Be aware that there is a limit to the number of mod plugins (ESM and ESP files) you can have active at the same time. ("Active" meaning the file is present in the game "Data" folder with an ESM/ESP file extension, and "activated" in the game for loading.) Merely being present in the "Data" folder, even if not "activated", plugins count against the effective limit the game can cope with. The game loads all that it sees in that folder before determining if they are part of the "load order". As a result, even "Inactive" plugins can cause a hidden "Missing Master" error. This is common for Gamebryo engine games, but the cap is much smaller for FNV than players of other Bethesda games are used to. The patched game has a cap anywhere between approximately 130-140 "active plugins" depending upon your system. "Strange things" happen when you exceed this cap, such as textures suddenly looking weird (missing, or solid or "wrong" surface colors) and the game crashes where previously things were fine. Remove any unused plugins (ESM or ESP extensions) from the "Data" folder, especially "optional files" which shouldn't have been installed in the first place. Again, installing and testing one mod at a time, especially as you near or exceed 130 active mods, is the best way to tell where this limit is for your situation. There are ways to get around this limitation: by "merging" plugins, and by placing only the "activated" plugin in the "Data" folder (which some Mod Managers do) for instance. See the wiki article Merged Plugin Guidelines for Personal Use for a description of the "merging" process.
rabidsquirrel Posted January 19, 2018 Posted January 19, 2018 Well I can assure you that nonactive mods mean bupkiss with the engine. The mod organizer isn't doing anything with them and that is what feeds the engine the information. It is how you can get assets to sit in a folder without a .esm/.esp with it not counting against your active mods but you can still draw from said asset. I am not sure wyre flash is as bad either as loot tends to stick to common ones and likes to dump Loverslab stuff wherever it feels like while wyre flash checks dependency for the most part. Granted neither are perfect but my game is working with this load order. Update. The Maternity Pack Overkill from this is NOT causing a locked load screen if that helps you at all. https://www.loverslab.com/topic/76469-smmp-sexout-maternity-mega-pack/
dborg2 Posted January 20, 2018 Posted January 20, 2018 Rapidsquirrel. Did you download the latest version from https://www.loverslab.com/files/file/4138-maternity-pack-overkill-addons/? If so, did you also download the '2osENnV' link to mega? That collection of meshes and textures should contain everything.
rabidsquirrel Posted January 21, 2018 Posted January 21, 2018 15 hours ago, dborg2 said: Rapidsquirrel. Did you download the latest version from https://www.loverslab.com/files/file/4138-maternity-pack-overkill-addons/? If so, did you also download the '2osENnV' link to mega? That collection of meshes and textures should contain everything. Yep downloaded the latest including the mega link. It still caused issues. I downloaded the SMMP and it worked fine. Even redid my SCR resources folder to make sure it wasn't my end and it still does the freezing thing. After doing some investigating it looks like this and the Fertile Breeder series do not play well with load orders of my size. Which makes me a saaaaaddd panda. I know some of them are just meh cosmetic things and I could probably live without the Caravan overhauls but to give up my Project Nevada (which is where I truly suspect the interaction between these two is what is causing issues as PN mauls everything) I just don't know if I can.
RitualClarity Posted January 21, 2018 Posted January 21, 2018 Quote I downloaded the SMMP and it worked fine. That made my day! Thanks. Might be something recently changed? SMMP is quite old and is intended to have all the new updates created recently installed over SMMP. If it works without it and new clean SCR Resources folder was reworked... One thing to note, SMMP has the older Pregancy that was available at the time of creation as well as some other mods (at the time of creation) so if changes were done to those, might be an issue on one of those as well?
rabidsquirrel Posted January 21, 2018 Posted January 21, 2018 4 hours ago, RitualClarity said: That made my day! Thanks. Might be something recently changed? SMMP is quite old and is intended to have all the new updates created recently installed over SMMP. If it works without it and new clean SCR Resources folder was reworked... One thing to note, SMMP has the older Pregancy that was available at the time of creation as well as some other mods (at the time of creation) so if changes were done to those, might be an issue on one of those as well? Could very well be that too. I mean I would love to figure this out because this and the Zeta and Jade mods on here look pretty neat and would love to play them.
dborg2 Posted January 21, 2018 Posted January 21, 2018 Since SMMP's last version. The following things have been changed: Sexout Common Resources Quote SexoutCommonResources-20170820.1.zip 226.38 kB In sexout Pregnancy Quote summerrags5meshfix.rar 879.64 kB If that still doesn't work for you, I can share you my SCR folder, SCR Resources folder, SO Pregnancy Folder and MPO folder. (But that will contain some unused meshes and textures, as I'm trying to make my own conversions). Just PM me, if you want that option. It might take me some time to upload all to my Mega-Folder. Edit. Made the text readable....
rabidsquirrel Posted January 21, 2018 Posted January 21, 2018 10 hours ago, dborg2 said: Since SMMP's last version. The following things have been changed: Sexout Common Resources In sexout Pregnancy If that still doesn't work for you, I can share you my SCR folder, SCR Resources folder, SO Pregnancy Folder and MPO folder. (But that will contain some unused meshes and textures, as I'm trying to make my own conversions). Just PM me, if you want that option. It might take me some time to upload all to my Mega-Folder. Edit. Made the text readable.... I guess we can try your folders. I went through and made sure everything was updated last night with the latest versions and it still hangs up here. Don't put yourself out though. I am not in a rush and someday I can figure out how to get aliens to anal probe me
RitualClarity Posted January 21, 2018 Posted January 21, 2018 I'd like to get to the bottom of this and get the updated, stable files you have to update SMMP. It has been awhile and there are so many additions and such it would be nice if I updated it sometime in the future. I am working on getting my FNV back (updated as well) up and playable. I attempted to do some fooling around and stuff but had forgotten how bad the game was unmodded Once that is done I can see about doing a nice little update to SMMP.
darkkaplah Posted July 11, 2020 Posted July 11, 2020 Quick note, ttwfixes.esm seems to have been pulled from the latest releases of ttw. Can you remove the requirement from the pack? https://taleoftwowastelands.com/viewtopic.php?t=6433
dborg2 Posted July 12, 2020 Posted July 12, 2020 6 hours ago, darkkaplah said: Quick note, ttwfixes.esm seems to have been pulled from the latest releases of ttw. Can you remove the requirement from the pack? https://taleoftwowastelands.com/viewtopic.php?t=6433 You are replying to an old page. The new page for Maternity Pack Overkill is and it has no hard requirements on TTWFixes.
dborg2 Posted April 28, 2021 Posted April 28, 2021 On 4/26/2021 at 6:59 PM, Wario555 said: Doesn't work with FOMM. Help? I haven't done anything with FOMM for a very long time, but I think FOMODs should be treated by it, as installation packages, rather then 'dumb archives'. Also it might be that MPO is too big for FOMM, as I think FOMM is a 32 bits application.
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