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[mod] [CK2] Dark World Reborn: Toska (Submod)


DocToska

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Posted

 

It probably doesn't, no - there's a lot of overlap between functions that 1.3.4 had, which were from the original Dark World version before Dewguru revamped it, but that have been since added back in to the latest version of DWCore. I mean, it might work, but it'd be pretty wonky at best.

 

Anyway, give this a try - I haven't had a lot of chance to test the siege victor fix, but hopefully that should make it work right now. (There's various other tweaks and fixes and such too)

Sorry but this doesn't seem to fix the sieges :(

 

 

Okay, this one has the check removed entirely.

If that doesn't do it, then I'm not sure what's off - do remember that it only works for an incubus in command of the army, too. :)

DWToska_remix.7z

Posted

 

Its the number ones but only seem to happen when Toska is active

May be caused by activating/deqctivating mods mid-playthrough since that screws with the savegames regarding traits.

 

 

This is possibly why.

 

Also, when does it occur? Dark World and its system/submods only apply those portraits at certain points, such as to characters of a certain special race (orc, elf, etc) on adulthood, and also to succubi/incubi who select a particular action. 

Posted

If you're changing anything with what mods you're using, then it can cause your traits (which control those portrait overrides) to go haywire like that.

  • 2 weeks later...
Posted

 

 

It probably doesn't, no - there's a lot of overlap between functions that 1.3.4 had, which were from the original Dark World version before Dewguru revamped it, but that have been since added back in to the latest version of DWCore. I mean, it might work, but it'd be pretty wonky at best.

 

Anyway, give this a try - I haven't had a lot of chance to test the siege victor fix, but hopefully that should make it work right now. (There's various other tweaks and fixes and such too)

Sorry but this doesn't seem to fix the sieges :(

 

 

Okay, this one has the check removed entirely.

If that doesn't do it, then I'm not sure what's off - do remember that it only works for an incubus in command of the army, too. :)

 

Both Male and Female rulers (not sure of traits) were working at one point.

Posted

Is it possible to make a 'lite' version of this mod? I just want basic features like the siege victory events

 

That's sort of what I did, in stripping out a lot of the stuff like the Cult functionality in the version I posted above. If you want more Lite than that, you can always go through the files and delete what you don't want. :)

Posted

 

Is it possible to make a 'lite' version of this mod? I just want basic features like the siege victory events

 

That's sort of what I did, in stripping out a lot of the stuff like the Cult functionality in the version I posted above. If you want more Lite than that, you can always go through the files and delete what you don't want. :)

 

 

Okay fair enough! :D

 

Also, just letting you know, the 'Lilith's Curse' trait is still in the game. Random characters seem to get it despite the cult being gone.

Posted

Well the contraception was kinda nice. Especially for the succ, had to time my 'heat' periods to when i was preggo so i wouldnt get preggo by a rando who's life i just wanted to siphon.

Posted

Please, I have problem to run this mod.  When i run a new game with mod and unpause it, it run few sec and after that game fall down. When i run game without any mod it run normaly. Can you give me some advice about it??

Posted

I haven't been able to get the siege event to fire off at all. Have you been able to fix it or is it just a problem on my end?

 

Oh sorry, I just saw the earlier post. Is there a way to enable the siege victor event regardless of the whole incubus thing?

Please, I have problem to run this mod.  When i run a new game with mod and unpause it, it run few sec and after that game fall down. When i run game without any mod it run normaly. Can you give me some advice about it??

 

It's probably a mod conflict, disable all other mods except this one and see if that works. If it does, then you need to find out which mod is conflicting. Scroll to the top of this page to download the version of this mod that Aliris made, via the attachment.

Posted

The event can be changed to remove the incubus requirement.

 

The events are in DWT_rape_events, and the one you're looking for starts at DWT.7999. Simply delete the requirement for "trait = incubus" or comment it out as you like.

 

As for why it's crashing, yes, try the version I have posted above. If that doesn't help, you're probably missing some other mod like Dark World Reborn, or some of the official DLC.

  • 2 weeks later...
Posted

Any updates on this mod? Plz

Any updates on this mod? Plz

 

Mod is probably dead. You could download working version from Aliris or search few pages back for my guide how to clean it yourself.

Posted

After Lilith gave me immortality (or after i gained last incubus evolution stage, cant remember), i have lost Kiss of Seduction ability. Is this normal? I am using cleaned file of Aliris.

  • 2 weeks later...
Posted
On 9/16/2017 at 5:18 PM, Aliris said:

1.3.5 is still kinda broken, yes. I did a variant with a lot of broken and redundant stuff removed that's on page 18 since Toska is absent.

 

Oh - something else I noticed, that even if you select the rule to disable tentacle content, the succubus tentacle spell is still available (from this mod), which I'll fix for my version when I do an update.

Thank you very much for that, Aliris. I really appreciate it.

 

Yeah, I haven't touched CKII or this mod in quite some time. Just today with the release of CKII 2.8 and the new DLC I have it a try to see what's changed and what's new and what's now even more broken than before.

 

I've read the comments further up and in regards to the validation errors: It doesn't surprise me. I've been coding in various languages for the last 25 years and Paradox coding style just drives be bonkers. I sure have used incorrect or slightly off syntax and procedures throughout the mod by falling back to Perl, PHP or Python syntax.

 

I just downloaded the remix from Aliris and am now checking my last version and the one from Aliris into an SVN, so that I get a good "diff" of the changes done by Aliris. I'll try to make the mod 2.8 ready and will also try to fix the broken syntax. However, the latest version of the validator only covers 2.7.1 at this time. It might also be a good idea to allow to turn off more aspects of the mod via the DTW::Config menu or to make the mod lighter anyway by discarding some functionality outright.

 

However: I'm my day job I'm currently between a rock and a hard place with a really complex code overhaul of our main product. So I can't give fixing this mod much of a priority, nor will it ever be well supported once the next version is eventually out.

Posted

Ok, v1.4.0 is up.

 

This is just a bugfix and some work to make this mod 2.8.0 compatible.

 

I went through Aliris fixed version of my mod, but sadly the fixes were for 1.3.0 and the latest actual copy was an 1.3.6 that I had sitting unfinished on my workstation. Even between 1.3.0 and the 1.3.5 released here there have been so many changes that it was a bit pointless.

 

So I pushed the mod through the Audax Validator for 2.7.1 and started cleaning up a lot of fubar. Such as missing equal signs between "if" and opening bracket and a whole bunch of other stuff it complained about. Then I ditched most events that were never triggered by anything and had been left around for one reason or other. There are still a lot of society related events being flagged, but I'll leave them as is for another day as they are mostly for events that I know work anyway.

 

Important change: It is now possible to disable the Lilith Society in the game rule screen. So if you like this mod, but don't like the Society stuff that's included? No biggy. Turn off the Lilith Society and you're good.

 

Also note: In the "Intrigue" menu itself you can also turn off and enable the "in command" random events, the "court random events" and likewise also all Harley related events. These can be activated again at any time via the same menu.

 

Posted
On 15.5.2017 at 12:12 PM, FusRoDah said:

Does raping a prisoner/after a siege as a woman have a chance to incur pregnancy? I don't see it in the effects tooltip. 

 

Yes. If the female ruler is younger than 40 years and has a fertility > 50%, then there is a 25% chance of pregnancy.

Posted

And Version 1.4.1 is up.

 

This fixes some more validator errors. The remaining errors seem to be for society events where the Validator has issues making out the scope due to double or tripple chaining the FROM and/or for the artifacts. However, these events seem to work anyway.

 

This version makes sure that Lilith Society events (quest tombola and such) only fire if you are member of the Society. This should stop the quest bleed if you're a member of another society. Of course you can still turn off the Lilith Society altogether in your game rules if you want to.

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