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SexLab Fade to Black


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SexLab Fade to Black - V1.3d

 


This mod was done from an idea of @Funnybizness.
When a SexLab animation starts and ends, a fade to back is applied.

 

You can define when the fade is applied at the start of the animation (4+1 different ways, including don't fade to black at start, and a full fade from begin to end)
You can define when the fade is applied at the end of the animation (5+1 different ways, including don't fade to black at start.)
You have 9 different fade modes (variation in luminosity and blur.)
You can specify the length and the transition time.

 

All changes can be done in the MCM.

 

All settings are stored in a JSON file.
The file can be found in: Data\SKSE\plugins\SexLab FadeBlack\SexLab FadeBlack Config.json

 

Enjoy.
@CPU

 

 

 

 

For ENB users!

Use the 1.3d+ version made by @Hawk9969.

  • Cleaned the original code (mostly redundant code).
  • Fixed some minor bugs.
  • Added a lock primitive to prevent race conditions between SexLab events.

 

Still not using the non ENB version with ENB?

The default ENB Effect settings completely ignore the color correction applied by ImageSpaces. No way to alter this by a mod.
But you can edit the file enbeffect.fx and find: //#define APPLYGAMECOLORCORRECTION
Then replace it with: #define APPLYGAMECOLORCORRECTION
(That's it, just remove the two slashes at the begin.)
You ENB will still work, but the normal game color correction will be used.
So you can fade to black using an ENB settings.


  • Submitter
    CPU
  • Submitted
    09/09/2016
  • Category
  • Requires
    SexLab
  • Special Edition Compatible

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Posted

Definitely will try this, been wishing for something like this for a while now. It would be nice if it happened at the beginning of an animation as well, don't really like the actors jerking around to get in position. Up, down, left, right, overlap, camera shifts. Kind of breaks immersion.  :)

Posted

Definitely will try this, been wishing for something like this for a while now. It would be nice if it happened at the beginning of an animation as well, don't really like the actors jerking around to get in position. Up, down, left, right, overlap, camera shifts. Kind of breaks immersion.  :)

 

Adding it also to the start is really easy for me.

It will be in the next version.

Posted

 

Definitely will try this, been wishing for something like this for a while now. It would be nice if it happened at the beginning of an animation as well, don't really like the actors jerking around to get in position. Up, down, left, right, overlap, camera shifts. Kind of breaks immersion.  :)

 

Adding it also to the start is really easy for me.

It will be in the next version.

 

 

Please do! 

Posted

 

Definitely will try this, been wishing for something like this for a while now. It would be nice if it happened at the beginning of an animation as well, don't really like the actors jerking around to get in position. Up, down, left, right, overlap, camera shifts. Kind of breaks immersion.  :)

 

Adding it also to the start is really easy for me.

It will be in the next version.

 

 

I want that too, I wait for that update, is good idea, thanks

 

Posted

 

I want that too, I wait for that update, is good idea, thanks

 

 

Say thanks to @Funnybizness, he had this idea yesterday.

Posted

Just asking for clarification, this does NOT replace the animations, it replaces the herky-jerky, messing around, lining things up bit instead?

 

It actually replaces anything.

When the animation is ending, a fade to black effect is played for a few seconds.

It is just an ImageSpaceModifier, so has zero impacts on everything.

 

It is just to "avoid to see" the jerkiness we have when an animation ends. Fixes it? No. Just make it not visible.

Posted

Hey CPU did you add a new imagespace or use an existing one? I'm only asking because my screen doesn't fully blacken.

It kind of dims, darkens and then returns to normal. Just wondering if some other mod has altered the IS you used?

Posted

Hey CPU did you add a new imagespace or use an existing one? I'm only asking because my screen doesn't fully blacked.

It kind of dims, darkens and then returns to normal. Just wondering if some other mod has altered the IS you used?

 

Is a brand new one (actually 4 of them to avoid scripting. One for each different duration.)

Posted

Quick question for mods that makes your character get into multiable sex scenes. Like captured dreams quests and sexlab submit does it affect the first person sex scene that happen or if it'll be the last person sex scene or do we just disable it? sorry if my question feels confusing i'm up late and tired as fk.

Posted

interesting...

perhaps this feature could be implemented in the next version of SexLab (toggle options).. 
my load order is pretty full  :P
 
edit: if I remember correctly, untamed mod adds a similar effect
Posted

I would like to know if making use of this mod with a little modifications can be posible this idea, if you remember there is a vanilla mission call "a nigth to remerber", you speak with sam guevenne in a ramdom tavern and drink to get drunk, then wake up in Dibella temple, supposedly while you were drunk you interaction with a Hagraven, a giant, ysolda and a priest of dibella.
it occurred to me modify this mission in a sexlab version, the idea is this, after you drink, fade out to black, the black screen disappears
and the player is having sex with ysolda, before the sex animation end the fade out appears, the black screen desappears and the player is having sex with
a giant, successively with the Hagraven and then with a priest (not senna, she is pure), afer all this sex scene, wake up in the dibella temple and
the mission "a night to remerber" continuous with normally, I know that have to make some adjustments to the fade out, to allow time to the actors to
line up, and begins the sex animation in black screen to give the feeling of disorientation.
What do you think?

Posted

I think that you don't need this mod for it.

Just edit the quest in a mod, add the sexlab anims, and then register for the sexlab events you wanna use to fade.

Create an ImageSpaceModifier to have the screen to be black, and apply it when you need.

 

Changing this mod to do what you ask will make a dependency that I do not want to put.

Posted

Side note: I guarantee that ENB is a bitch on ImageSpaces. There is no way to alter the luminosity in case ENB is used.

I am trying to use Game.FadeOutGame, it looks OK to fade to black in the case of ENB.

But the "fading" is not persistent. So it cannot be used in an event based manner.

 

I will look further to try to solve this problem. I like to solve problems.

 

Posted

Hi CPU, thanks very much for this mod. I have a feeling this will become very popular with the players.  :)

Some issues: in the MCM settings the values for the different options keep changing and do not remain as chosen. For example: under 'Fade Start' - 'Extra Time After Anim Started' the original value is 1.00 second. If I change this to 10 seconds for example and close the MCM, when I open it again the value is back to 1.00. However under 'Fade End' the value for 'Extra Time After Anim Ended' changes to 10 seconds.

 

The value for 'Transition Time' seems to remain as chosen.

 

btw. Max value for 'Transition Time' is 2.00 seconds. Would it be possible to add more time to this for a longer transition?

 

Thanks again CPU.  :)

Posted

Hi CPU, thanks very much for this mod. I have a feeling this will become very popular with the players.  :)

Some issues: in the MCM settings the values for the different options keep changing and do not remain as chosen. For example: under 'Fade Start' - 'Extra Time After Anim Started' the original value is 1.00 second. If I change this to 10 seconds for example and close the MCM, when I open it again the value is back to 1.00. However under 'Fade End' the value for 'Extra Time After Anim Ended' changes to 10 seconds.

 

The value for 'Transition Time' seems to remain as chosen.

 

btw. Max value for 'Transition Time' is 2.00 seconds. Would it be possible to add more time to this for a longer transition?

 

Thanks again CPU.  :)

 

Hi.

 

Yeah, I already saw the problems on the MCM.

In the tomorrow release, I will fix all of them.

 

Including a (partial) solution for who uses ENB and does not want to alter the ENB configuration.

 

And I will also increase the max transition time. Will 4 seconds be enough?

Posted

 

Hi CPU, thanks very much for this mod. I have a feeling this will become very popular with the players.  :)

Some issues: in the MCM settings the values for the different options keep changing and do not remain as chosen. For example: under 'Fade Start' - 'Extra Time After Anim Started' the original value is 1.00 second. If I change this to 10 seconds for example and close the MCM, when I open it again the value is back to 1.00. However under 'Fade End' the value for 'Extra Time After Anim Ended' changes to 10 seconds.

 

The value for 'Transition Time' seems to remain as chosen.

 

btw. Max value for 'Transition Time' is 2.00 seconds. Would it be possible to add more time to this for a longer transition?

 

Thanks again CPU.  :)

 

Hi.

 

Yeah, I already saw the problems on the MCM.

In the tomorrow release, I will fix all of them.

 

Including a (partial) solution for who uses ENB and does not want to alter the ENB configuration.

 

And I will also increase the max transition time. Will 4 seconds be enough?

 

That was quick, thank you. 4 seconds should be fine for the transition.

 

btw. I envy you, I wish I had 1/10 of your knowledge.  :D

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