Guest Posted September 11, 2016 Posted September 11, 2016 btw. I envy you, I wish I had 1/10 of your knowledge. Do not envy me. Everybody can improve its knowledge. It is a matter of time and practice (come on, get some XP and level up... you like RPG games, don't you?) And in many cases, it is a curse. And the curse is: you have no idea how many projects I am asked to participate into.
olonolo Posted September 11, 2016 Posted September 11, 2016 btw. I envy you, I wish I had 1/10 of your knowledge. Do not envy me. Everybody can improve its knowledge. It is a matter of time and practice (come on, get some XP and level up... you like RPG games, don't you?) And in many cases, it is a curse. And the curse is: you have no idea how many projects I am asked to participate into. Ha ha, see that's the problem, the more you know the less time you're likely to have to just play the game. And I'm getting too old and stupid to learn, not to mention lazy. Even so, I have picked up quite a bit and with a little common sense and a lot of luck I've been doing ok with minimal problems.
Guest Posted September 11, 2016 Posted September 11, 2016 for me nothing happens... Try version 1.3. In version 1.2, in the case of some changes in the MCM, the events were not registered anymore. Fixed in the version I just uploaded.
Dapper Dan Pomade Posted September 11, 2016 Posted September 11, 2016 This is one of those things I never thought about wanting, but now can't live without. Thanks for the mod.
Guest Posted September 11, 2016 Posted September 11, 2016 This is one of those things I never thought about wanting, but now can't live without. Thanks for the mod. You welcome. Right now I am fixing some typos in the descriptions (for example in the MCM the version is still 1.2) And I am enabling translations (English, French, and Italian.) If anybody wants to provide another translation, he/she will be welcome. (But wait for the translation files to be ready, will be later today with version 1.3b)
Morferous Posted September 11, 2016 Posted September 11, 2016 Lucky me. Phinix Natural ENB was compatible with the mod out of the box. Not really that surprising, seeing that it also works with Night Eye and Predator Vision, but I was still a bit worried. Thank you for this mod. I had time to test it briefly in my test profile. I will be sure to add this to my game play profile as well.
AnubiSs2167 Posted September 11, 2016 Posted September 11, 2016 Thats a realy cool idea. I have a problem with "at anim starting" option tho. It doesnt trigger the fade for me. Nor "from starting to start". The "on anim start" works fine.
Guest Posted September 11, 2016 Posted September 11, 2016 Thats a realy cool idea. I have a problem with "at anim starting" option tho. It doesnt trigger the fade for me. Nor "from starting to start". The "on anim start" works fine. I will check again. I tried a bunch of times in the last 2 days (mostly to test ENB problems) and I did not find problems with it. Try to remove the "ENB fix" in case you enabled it, and let me know.
cecik Posted September 11, 2016 Posted September 11, 2016 Thanks for this mod, nice idea and works great. Though I had one issue in the little testing I did sofar. When an animation is started with a Leadin (either scripted or enabling 'Pre-Sex Foreplay' in SL) the 'end of anim'-FTB kicks in after the Leadin-sequence and then persists for the remainder of the anim. Other then that no issues (sofar).
Guest Posted September 11, 2016 Posted September 11, 2016 Thats a realy cool idea. I have a problem with "at anim starting" option tho. It doesnt trigger the fade for me. Nor "from starting to start". The "on anim start" works fine. Tested again, it seems to work just fine for me. Be sure you use the last version (1.2 had a problem when switching the modes during game play.) Thanks for this mod, nice idea and works great. Though I had one issue in the little testing I did sofar. When an animation is started with a Leadin (either scripted or enabling 'Pre-Sex Foreplay' in SL) the 'end of anim'-FTB kicks in after the Leadin-sequence and then persists for the remainder of the anim. Other then that no issues (sofar). Yep. I see the problem. In this case, there are two "end events" and so I am not catching the right one. Probably this afternoon I will fix this problem.
chanka0x Posted September 11, 2016 Posted September 11, 2016 For the Enb issue, how about using "fade to white", like when you get sent up by Meridia in her quest. Is it possible?
Guest Posted September 11, 2016 Posted September 11, 2016 For the Enb issue, how about using "fade to white", like when you get sent up by Meridia in her quest. Is it possible? I can try, but I think the problem will be the same. This because the default enbeffect.fx of ENB completely bypass the color corrections. So it will not matter if the color is black, white or green. But, again, later today I will try.
Guest Posted September 11, 2016 Posted September 11, 2016 When an animation is started with a Leadin (either scripted or enabling 'Pre-Sex Foreplay' in SL) the 'end of anim'-FTB kicks in after the Leadin-sequence and then persists for the remainder of the anim. Hi. Tried the LeadIn animations. They look working just fine, with the fade applied at the correct moment and removed when it should be removed. Can you tell me the exact config you are trying? And in case you do use ENB, the ENB config you are using, and if you checked the "ENB Fix"? Thank you.
AnubiSs2167 Posted September 11, 2016 Posted September 11, 2016 I will check again. I tried a bunch of times in the last 2 days (mostly to test ENB problems) and I did not find problems with it. Try to remove the "ENB fix" in case you enabled it, and let me know. I havent tried the enb fix, tho i tried with enb on and off and resault is the same. Im using the latest version of "Fade" tho im not using the latest sexlab, you think that could be the problem?
Guest Posted September 11, 2016 Posted September 11, 2016 I will check again. I tried a bunch of times in the last 2 days (mostly to test ENB problems) and I did not find problems with it. Try to remove the "ENB fix" in case you enabled it, and let me know. I havent tried the enb fix, tho i tried with enb on and off and resault is the same. Im using the latest version of "Fade" tho im not using the latest sexlab, you think that could be the problem? SexLab events I do use are all the same. If your version is at least 1.6 then you should not have problems (but probably also 1.59 had the same events.) Now, try to disable ENB fix. Try the fades. If you see only some blur, but not a going to black screen, then you can try the solution that is posted on the first page.
cecik Posted September 11, 2016 Posted September 11, 2016 When an animation is started with a Leadin (either scripted or enabling 'Pre-Sex Foreplay' in SL) the 'end of anim'-FTB kicks in after the Leadin-sequence and then persists for the remainder of the anim. Hi. Tried the LeadIn animations. They look working just fine, with the fade applied at the correct moment and removed when it should be removed. Can you tell me the exact config you are trying? And in case you do use ENB, the ENB config you are using, and if you checked the "ENB Fix"? Thank you. First time it happened with an anim triggered by TDF prostitution (sex option has scripted Leadin). Fade to Use: Extreme Blur Only, all other settings on default Second time it happened with anim triggered by SLEN and 'Pre-Sex Foreplay' in SL active Fade to Use: Most Black Blur, again all other settings on default Will play a liitle bit more with 'Pre-Sex Foreplay' active to see if the issue is persistent. Edit: no ENB installed, only ENBoost and ICBINE Edit 2: Played a bit more with Foreplay enabled. At first the issue repeated itseld. However, after changing some settings in MCM, at some point the issue vanished. Continued playing and the issue didn't return, irrespective of MCM settings So I guess, this was one of those things that make Skyrim Skyrim.
AnubiSs2167 Posted September 12, 2016 Posted September 12, 2016 Ok checked all combinations. With enb fix on and off and all the fade options. "On amimstarting" does nothing for me. No blur, no dark screen. It just fails to register that anim is starting i gues. "On animstart" works fine in all cases.
Guest Posted September 12, 2016 Posted September 12, 2016 Ok checked all combinations. With enb fix on and off and all the fade options. "On amimstarting" does nothing for me. No blur, no dark screen. It just fails to register that anim is starting i gues. "On animstart" works fine in all cases. I register both events in the exact same way. So I have no clues why one is working and the other is not.
Vithiss Posted September 12, 2016 Posted September 12, 2016 Just wanted to say thanks for this. All working well for me thus far.
AnubiSs2167 Posted September 12, 2016 Posted September 12, 2016 Ok checked all combinations. With enb fix on and off and all the fade options. "On amimstarting" does nothing for me. No blur, no dark screen. It just fails to register that anim is starting i gues. "On animstart" works fine in all cases. I register both events in the exact same way. So I have no clues why one is working and the other is not. Oh well, my skyrim is fucked up. But atlest i have fade for anim ending redresing so thats pretty cool.
turdpoop Posted September 16, 2016 Posted September 16, 2016 I know my following idea diverges from the main intent of this mod, however I feel this would be a really cool feature you could also apply to give more flexibility to the mod. Would it be at all possible to add a Fable-Esq feature where the entire animation is black screen or faded? It leaves everything up to the imagination because the sounds could still be present throughout the scene, thus adding a different type of experience. I felt like this was a cool idea, and that it should be shared. Thanks in advance! Also I really enjoy this mod, thanks for being awesome!
Guest Posted September 16, 2016 Posted September 16, 2016 I know my following idea diverges from the main intent of this mod, however I feel this would be a really cool feature you could also apply to give more flexibility to the mod. Would it be at all possible to add a Fable-Esq feature where the entire animation is black screen or faded? It leaves everything up to the imagination because the sounds could still be present throughout the scene, thus adding a different type of experience. I felt like this was a cool idea, and that it should be shared. Thanks in advance! Also I really enjoy this mod, thanks for being awesome! Doing a start at begin and an end at the end is just another item in the MCM, so probably I will do it in the next days.
Guest Posted September 17, 2016 Posted September 17, 2016 A new version is uploaded. Minor fixes (pretty much nothing relevant) and as requested a full fade from the very begin of the animation to the very end.
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