Guest Posted September 4, 2016 Posted September 4, 2016 Quick question: Does SexLab have any constantly running scripts? I have had many bad experiences with script breakages in the past, and now trying to avoid any and all unnecessary loose scripts. I remember seeing many people saying that SexLab can be bad for performance if not configured properly. TL;DR - Does SexLab have any constantly running/updating scripts, and if it does, can you turn them off? Thanks.
Ashal Posted September 4, 2016 Posted September 4, 2016 No. SexLab itself is script inert. It doesn't do anything actively unless an animation is actively being played or a mod is making calls to it for some other reason.
Guest Posted September 4, 2016 Posted September 4, 2016 No. SexLab itself is script inert. It doesn't do anything actively unless an animation is actively being played or a mod is making calls to it for some other reason. I see. Are there any "dangerous" addons for the framework that I should avoid?
cold burn Posted September 4, 2016 Posted September 4, 2016 I'm not sure what you are asking here. But if you are asking if there are any sexlab based mods with actively running scripts? Yes, and there are far to many of them to list. Basically if it does stuff, like quests, events that happen in game-play or anything but spells and dialogue then there are active scripts needed in order to do these things. And even a few of those more minor mods have scripts needed for them to function or require other scripted mods(such as any mod that needs devious devices). That doesn't mean they'll break your game just that like all mods you should think twice before uninstalling them and continuing play. At the very least use a save cleaner. If your question is instead 'what mods are resource hogs' then that's a little easier to respond to since it actually means something. Captured Dreams and Cursed Loot come to mind of the bat; though Cursed Loot bugs me more since it tries to be all the mods you may want(which can be annoying if you prefer something else for that specific functionality such as prostitution)
Guest Posted September 4, 2016 Posted September 4, 2016 I'm not sure what you are asking here. But if you are asking if there are any sexlab based mods with actively running scripts? Yes, and there are far to many of them to list. Basically if it does stuff, like quests, events that happen in game-play or anything but spells and dialogue then there are active scripts needed in order to do these things. And even a few of those more minor mods have scripts needed for them to function or require other scripted mods(such as any mod that needs devious devices). That doesn't mean they'll break your game just that like all mods you should think twice before uninstalling them and continuing play. At the very least use a save cleaner. If your question is instead 'what mods are resource hogs' then that's a little easier to respond to since it actually means something. Captured Dreams and Cursed Loot come to mind of the bat; though Cursed Loot bugs me more since it tries to be all the mods you may want(which can be annoying if you prefer something else for that specific functionality such as prostitution) So pretty much any mods that include cloak spells are almost always a no-no? Like Aroused? Also, does adding a ton of animations to the base framework trough NSAP/SLAL affects performance at all? (I am speaking on a more technical level, not FPS)
El_Duderino Posted September 4, 2016 Posted September 4, 2016 So pretty much any mods that include cloak spells are almost always a no-no? Like Aroused? Also, does adding a ton of animations to the base framework trough NSAP/SLAL affects performance at all? (I am speaking on a more technical level, not FPS) That's not quite right. First, you should really use the Redux version of SL Aroused. And while even that can be a resource hog, that only happens if you have tons of naked NPCs running around. Dress them all up and SLAroused causes only very little impact on Papyrus. You can use Sexlab mods for a long playthrough, but you will probably only want to use your absolute favorites and also balance some things/settings. Like not use naked NPC's and dress your own char too. So hyd Slavegirls, especially in conjunction with other NPC-adding mods, might be a bad idea unless you add clothes to the slaves in Tes5edit (Outfit list). Many SL mods offer tweaks in their MCM that can ease the stress they cause on Papyrus. Take for example Cursed Loot, which even comes with a "low performance mode" toggle which turns off most of the frequently running/scanning things and leaves you with things you have to actively trigger like the quests and the "stuff happening when opening a container" fun. With Devious Devices, set Slotted NPCs to 0 and don't always run around in a ton of that stuff yourself. And many more things like that. Also consider that when using SL mods (not just SL itself) in a long playthrough, you'll probably have to cut back on other things that demand much from your game. Stuff like INPC, Wet & Cold, SexyMove, and others that in a lighter load order would never ever be a problem but when taken together with several resource hogs could just lead to everything exploding.
Kimy Posted September 4, 2016 Posted September 4, 2016 I'm not sure what you are asking here. But if you are asking if there are any sexlab based mods with actively running scripts? Yes, and there are far to many of them to list. Basically if it does stuff, like quests, events that happen in game-play or anything but spells and dialogue then there are active scripts needed in order to do these things. And even a few of those more minor mods have scripts needed for them to function or require other scripted mods(such as any mod that needs devious devices). That doesn't mean they'll break your game just that like all mods you should think twice before uninstalling them and continuing play. At the very least use a save cleaner. If your question is instead 'what mods are resource hogs' then that's a little easier to respond to since it actually means something. Captured Dreams and Cursed Loot come to mind of the bat; though Cursed Loot bugs me more since it tries to be all the mods you may want(which can be annoying if you prefer something else for that specific functionality such as prostitution) 1. You should not -ever- uninstall a mod during a playthough or even change it's load order. Save game cleaning solves issues stemming from doing that only partially. 2. That a mod is big doesn't mean it's a resource hog. Captured Dreams is a quest driven mod, it does remarkable little when its quests aren't running. Why people constantly label it a resource hog is beyond me. 3. Same goes for mods having a lot of scripts. Mine has certainly a lot of scripts, but most of them fire on demand and are written with keeping engine load in mind. Of the stuff that's actually triggered periodically, only a small portion will actually get processed each time and no cloaks etc are used. Oh, and if you actually disable some of DCL's features, they don't do much either and have next to no impact on performance. Rule of thumb: A script that's not running doesn't consume any resources and even large functions are harmless if only 5 lines are executed at a time. I know, shocking! 4. That a mod is using cloaks doesn't yet mean anything either. HOW it's using cloaks is important. The old SL Aroused fired cloaks in rapid succession that again triggered scripts on each actor they hit. That's indeed bad. SLA Redux was written to avoid that exact problem. Some people still go "Oh, no!!! SL Aroused", but this just means they don't understand scripting very well. Generally, size doesn't matter. Some of the worst performance hogs ever made were actually small mods - The old SL Aroused. Estrus in Skyrim. Actor Events.
Guest Posted September 4, 2016 Posted September 4, 2016 So pretty much any mods that include cloak spells are almost always a no-no? Like Aroused? Also, does adding a ton of animations to the base framework trough NSAP/SLAL affects performance at all? (I am speaking on a more technical level, not FPS) That's not quite right. First, you should really use the Redux version of SL Aroused. And while even that can be a resource hog, that only happens if you have tons of naked NPCs running around. Dress them all up and SLAroused causes only very little impact on Papyrus. You can use Sexlab mods for a long playthrough, but you will probably only want to use your absolute favorites and also balance some things/settings. Like not use naked NPC's and dress your own char too. So hyd Slavegirls, especially in conjunction with other NPC-adding mods, might be a bad idea unless you add clothes to the slaves in Tes5edit (Outfit list). Many SL mods offer tweaks in their MCM that can ease the stress they cause on Papyrus. Take for example Cursed Loot, which even comes with a "low performance mode" toggle which turns off most of the frequently running/scanning things and leaves you with things you have to actively trigger like the quests and the "stuff happening when opening a container" fun. With Devious Devices, set Slotted NPCs to 0 and don't always run around in a ton of that stuff yourself. And many more things like that. Also consider that when using SL mods (not just SL itself) in a long playthrough, you'll probably have to cut back on other things that demand much from your game. Stuff like INPC, Wet & Cold, SexyMove, and others that in a lighter load order would never ever be a problem but when taken together with several resource hogs could just lead to everything exploding. Well, you see - I probably have around ~120 something mods, and only a few of them use scripts (Trade Routes - which I was able to tone down so it runs literally zero to no scripts, Wet&Cold - which I again, made it so that its effects are only applied to the player.) The only SexLab based mods that I have are: Radiant Prostitution, SL Tools, SOS Light, and NSAP. Also FunnyBizzness'es anim pack. RadiantProstitution is basically a fancy quest mod, SL Tools is only active when SL is, SOS Light only on naked NPC's, NSAP and FunnyBiz's packs are my only concern. I mean, simple animations won't cause any problems, will they? FNIS says there are around 3000 new animations added.
galgat Posted September 4, 2016 Posted September 4, 2016 So pretty much any mods that include cloak spells are almost always a no-no? Like Aroused? Also, does adding a ton of animations to the base framework trough NSAP/SLAL affects performance at all? (I am speaking on a more technical level, not FPS) That's not quite right. First, you should really use the Redux version of SL Aroused. And while even that can be a resource hog, that only happens if you have tons of naked NPCs running around. Dress them all up and SLAroused causes only very little impact on Papyrus. You can use Sexlab mods for a long playthrough, but you will probably only want to use your absolute favorites and also balance some things/settings. Like not use naked NPC's and dress your own char too. So hyd Slavegirls, especially in conjunction with other NPC-adding mods, might be a bad idea unless you add clothes to the slaves in Tes5edit (Outfit list). Many SL mods offer tweaks in their MCM that can ease the stress they cause on Papyrus. Take for example Cursed Loot, which even comes with a "low performance mode" toggle which turns off most of the frequently running/scanning things and leaves you with things you have to actively trigger like the quests and the "stuff happening when opening a container" fun. With Devious Devices, set Slotted NPCs to 0 and don't always run around in a ton of that stuff yourself. And many more things like that. Also consider that when using SL mods (not just SL itself) in a long playthrough, you'll probably have to cut back on other things that demand much from your game. Stuff like INPC, Wet & Cold, SexyMove, and others that in a lighter load order would never ever be a problem but when taken together with several resource hogs could just lead to everything exploding. Well, you see - I probably have around ~120 something mods, and only a few of them use scripts (Trade Routes - which I was able to tone down so it runs literally zero to no scripts, Wet&Cold - which I again, made it so that its effects are only applied to the player.) The only SexLab based mods that I have are: Radiant Prostitution, SL Tools, SOS Light, and NSAP. Also FunnyBizzness'es anim pack. RadiantProstitution is basically a fancy quest mod, SL Tools is only active when SL is, SOS Light only on naked NPC's, NSAP and FunnyBiz's packs are my only concern. I mean, simple animations won't cause any problems, will they? FNIS says there are around 3000 new animations added. I am just wondering is your system like really lame, and barely able to play skyrim ? I mean I am running a sec generation intel 2550 3.40 GHz, and just a 2 gig vid card ( Radeon R7 360 double dissipation ), and I can run most anything this game, and the moder's throw out there.. with my only problems being self inflicted or conflict between mods that I missed. I actually get more frame rate drop when I run Oblivion, but I have a lot of Graphics enhancements for that one running all the time. So I was just wondering how low grad your system is ? <<<EDIT>>> and yes I know Papyrus is stupid, and if it gets to many scripts to run correctly will just dump them all, and start over.. I have always hated Lua, and that is really all Papyrus is [ Papyrus == Bad_Lua ].
Guest Posted September 4, 2016 Posted September 4, 2016 So pretty much any mods that include cloak spells are almost always a no-no? Like Aroused? Also, does adding a ton of animations to the base framework trough NSAP/SLAL affects performance at all? (I am speaking on a more technical level, not FPS) That's not quite right. First, you should really use the Redux version of SL Aroused. And while even that can be a resource hog, that only happens if you have tons of naked NPCs running around. Dress them all up and SLAroused causes only very little impact on Papyrus. You can use Sexlab mods for a long playthrough, but you will probably only want to use your absolute favorites and also balance some things/settings. Like not use naked NPC's and dress your own char too. So hyd Slavegirls, especially in conjunction with other NPC-adding mods, might be a bad idea unless you add clothes to the slaves in Tes5edit (Outfit list). Many SL mods offer tweaks in their MCM that can ease the stress they cause on Papyrus. Take for example Cursed Loot, which even comes with a "low performance mode" toggle which turns off most of the frequently running/scanning things and leaves you with things you have to actively trigger like the quests and the "stuff happening when opening a container" fun. With Devious Devices, set Slotted NPCs to 0 and don't always run around in a ton of that stuff yourself. And many more things like that. Also consider that when using SL mods (not just SL itself) in a long playthrough, you'll probably have to cut back on other things that demand much from your game. Stuff like INPC, Wet & Cold, SexyMove, and others that in a lighter load order would never ever be a problem but when taken together with several resource hogs could just lead to everything exploding. Well, you see - I probably have around ~120 something mods, and only a few of them use scripts (Trade Routes - which I was able to tone down so it runs literally zero to no scripts, Wet&Cold - which I again, made it so that its effects are only applied to the player.) The only SexLab based mods that I have are: Radiant Prostitution, SL Tools, SOS Light, and NSAP. Also FunnyBizzness'es anim pack. RadiantProstitution is basically a fancy quest mod, SL Tools is only active when SL is, SOS Light only on naked NPC's, NSAP and FunnyBiz's packs are my only concern. I mean, simple animations won't cause any problems, will they? FNIS says there are around 3000 new animations added. I am just wondering is your system like really lame, and barely able to play skyrim ? I mean I am running a sec generation intel 2550 3.40 GHz, and just a 2 gig vid card ( Radeon R7 360 double dissipation ), and I can run most anything this game, and the moder's throw out there.. with my only problems being self inflicted or conflict between mods that I missed. I actually get more frame rate drop when I run Oblivion, but I have a lot of Graphics enhancements for that one running all the time. So I was just wondering how low grad your system is ? <<<EDIT>>> and yes I know Papyrus is stupid, and if it gets to many scripts to run correctly will just dump them all, and start over.. I have always hated Lua, and that is really all Papyrus is [ Papyrus == Bad_Lua ]. Not really, I am just being paranoid The game runs on stable 60 FPS with any mods, and the loading times take less than 20 seconds. I don't know the specifics of my system, but as long I can work/play on it I don't really care.
galgat Posted September 5, 2016 Posted September 5, 2016 I was not trying to be rude, or anything, I was just pointing out that the script load is not really that big a deal, until you start having major problems. As I play mostly one Mod at a time," with its requirements" and have many Profiles on Mod organizer to swap back and forth from. I don't have hardly any issue's. But when I do I just start turning off recent mod's until I find the one that is giving me the most issue. You just have to trial, and error. Modder's are not a good source most of the time to complain to about there mod giving issue's, mostly because for them they do not have Issue's with there own mod [ and they will have groupies that will defend there favorite mod to the death ], and they take offense if there mod is singled out in any way. Just play like I do trial, and error. Hope for the best, and expect the worst, and you won't be disappointed. If you have a solid system. I would not worry about any of the Script load, until I actually ran into it, and then a lot of the time it is not so much the modder as Papyrus being a Prick...Which it is, and will be at the most inconvenient times. Good luck, read, and try to understand all you can, and for me that is normally just enough to cause me to fuck all my gaming up..LOL <<<EDIT>>> One other thing loading times tend to increase as you install mods Loose, I do not know why this is, the game actually run's better with loose installed stuff, as it does not have to be unpacked to be used, as is needed for .BSA files. As I mod a little my loading times are terrible, because I unpacked every BSA the game had, and also any mod I play.. I have noticed the more I install loose, the longer my loading times.. [ Not cell to cell loading times those are fast, and fine, but initial loading of the game ]
Guest Posted September 5, 2016 Posted September 5, 2016 I was not trying to be rude, or anything, I was just pointing out that the script load is not really that big a deal, until you start having major problems. As I play mostly one Mod at a time," with its requirements" and have many Profiles on Mod organizer to swap back and forth from. I don't have hardly any issue's. But when I do I just start turning off recent mod's until I find the one that is giving me the most issue. You just have to trial, and error. Modder's are not a good source most of the time to complain to about there mod giving issue's, mostly because for them they do not have Issue's with there own mod [ and they will have groupies that will defend there favorite mod to the death ], and they take offense if there mod is singled out in any way. Just play like I do trial, and error. Hope for the best, and expect the worst, and you won't be disappointed. If you have a solid system. I would not worry about any of the Script load, until I actually ran into it, and then a lot of the time it is not so much the modder as Papyrus being a Prick...Which it is, and will be at the most inconvenient times. Good luck, read, and try to understand all you can, and for me that is normally just enough to cause me to fuck all my gaming up..LOL <<<EDIT>>> One other thing loading times tend to increase as you install mods Loose, I do not know why this is, the game actually run's better with loose installed stuff, as it does not have to be unpacked to be used, as is needed for .BSA files. As I mod a little my loading times are terrible, because I unpacked every BSA the game had, and also any mod I play.. I have noticed the more I install loose, the longer my loading times.. [ Not cell to cell loading times those are fast, and fine, but initial loading of the game ] I feel you, been doing the same ever since I got Mod Organizer. The worst scenario is when you turn off the mod you think is causing the issue, and it still appears. I even had some horrible CTD follow me around in the past, with no identifiable cause, or multiple. About mod's being glitchy/bugy/game breaking - you just have to check the comment section on Nexus, as I am sure you and most of us know. There are usually enough people saying that the mod is completely broken. Reddit is also a good place for looking at other players experiences with certain mods. P.S. - I never thought you were trying to be rude?
Nazzzgul666 Posted September 5, 2016 Posted September 5, 2016 I'm not sure what you are asking here. But if you are asking if there are any sexlab based mods with actively running scripts? Yes, and there are far to many of them to list. Basically if it does stuff, like quests, events that happen in game-play or anything but spells and dialogue then there are active scripts needed in order to do these things. And even a few of those more minor mods have scripts needed for them to function or require other scripted mods(such as any mod that needs devious devices). That doesn't mean they'll break your game just that like all mods you should think twice before uninstalling them and continuing play. At the very least use a save cleaner. If your question is instead 'what mods are resource hogs' then that's a little easier to respond to since it actually means something. Captured Dreams and Cursed Loot come to mind of the bat; though Cursed Loot bugs me more since it tries to be all the mods you may want(which can be annoying if you prefer something else for that specific functionality such as prostitution) 1. You should not -ever- uninstall a mod during a playthough or even change it's load order. Save game cleaning solves issues stemming from doing that only partially. 2. That a mod is big doesn't mean it's a resource hog. Captured Dreams is a quest driven mod, it does remarkable little when its quests aren't running. Why people constantly label it a resource hog is beyond me. 3. Same goes for mods having a lot of scripts. Mine has certainly a lot of scripts, but most of them fire on demand and are written with keeping engine load in mind. Of the stuff that's actually triggered periodically, only a small portion will actually get processed each time and no cloaks etc are used. Oh, and if you actually disable some of DCL's features, they don't do much either and have next to no impact on performance. Rule of thumb: A script that's not running doesn't consume any resources and even large functions are harmless if only 5 lines are executed at a time. I know, shocking! 4. That a mod is using cloaks doesn't yet mean anything either. HOW it's using cloaks is important. The old SL Aroused fired cloaks in rapid succession that again triggered scripts on each actor they hit. That's indeed bad. SLA Redux was written to avoid that exact problem. Some people still go "Oh, no!!! SL Aroused", but this just means they don't understand scripting very well. Generally, size doesn't matter. Some of the worst performance hogs ever made were actually small mods - The old SL Aroused. Estrus in Skyrim. Actor Events. I didn't look into any code, but in my experience, it's actually DD/mods using DD that is quite "heavy" or at least, slow and slows down things too. So it's not generally cursed loot or captured dreams but just the circumstances. OK, i had one game whith captured dreams fully build where my game often crashed if i came even close to it, i guess a load of additional NPCs and many of them wearing devices might cause some trouble one usually don't have even with "bad" settings, i guess that's a reason for the rumors. An example what i mean for slow DD: when i'm equipped with devices and get stripped by a mod, it takes up to one or even 2 minutes real time until i'm really naked. My papyrus settings certainly are a reason for that (for example i've set fUpdateBudgetMS=2), but imho it's better to wait some time than crash things or leave things unhandled. So i don't blame anybody for anything (maybe Bethesda, but even that... ), imho it's just the right way to do it, within the limits a modder has to live with when modding Skyrim. That doesn't mean it's perfect, or fast, though. And of course that i pretty much do the opposite of galgat, i usually play with the maximum of mods my system can handle. I try not to use more than 3 or 4 mods considered alpha or not-sure-if-stable-version beta at once, and if i go above this limit i usually have problems sooner or later, but i'm fine with that so far. @OP about animations: I just upgraded to FNIS XXL because i broke the 6k limit of FNIS with almost sexlab animations only. There is a warning for FNIS XXL at the download site that it might slow your system down if using more than 8k, so... i don't think you should be worried about your 3k, but it seems they have some impact. But even then i can't see a reason why it should influence your FPS or something, it's more likely connected to loading screens or starting Skyrim.
galgat Posted September 5, 2016 Posted September 5, 2016 I'm not sure what you are asking here. But if you are asking if there are any sexlab based mods with actively running scripts? Yes, and there are far to many of them to list. Basically if it does stuff, like quests, events that happen in game-play or anything but spells and dialogue then there are active scripts needed in order to do these things. And even a few of those more minor mods have scripts needed for them to function or require other scripted mods(such as any mod that needs devious devices). That doesn't mean they'll break your game just that like all mods you should think twice before uninstalling them and continuing play. At the very least use a save cleaner. If your question is instead 'what mods are resource hogs' then that's a little easier to respond to since it actually means something. Captured Dreams and Cursed Loot come to mind of the bat; though Cursed Loot bugs me more since it tries to be all the mods you may want(which can be annoying if you prefer something else for that specific functionality such as prostitution) 1. You should not -ever- uninstall a mod during a playthough or even change it's load order. Save game cleaning solves issues stemming from doing that only partially. 2. That a mod is big doesn't mean it's a resource hog. Captured Dreams is a quest driven mod, it does remarkable little when its quests aren't running. Why people constantly label it a resource hog is beyond me. 3. Same goes for mods having a lot of scripts. Mine has certainly a lot of scripts, but most of them fire on demand and are written with keeping engine load in mind. Of the stuff that's actually triggered periodically, only a small portion will actually get processed each time and no cloaks etc are used. Oh, and if you actually disable some of DCL's features, they don't do much either and have next to no impact on performance. Rule of thumb: A script that's not running doesn't consume any resources and even large functions are harmless if only 5 lines are executed at a time. I know, shocking! 4. That a mod is using cloaks doesn't yet mean anything either. HOW it's using cloaks is important. The old SL Aroused fired cloaks in rapid succession that again triggered scripts on each actor they hit. That's indeed bad. SLA Redux was written to avoid that exact problem. Some people still go "Oh, no!!! SL Aroused", but this just means they don't understand scripting very well. Generally, size doesn't matter. Some of the worst performance hogs ever made were actually small mods - The old SL Aroused. Estrus in Skyrim. Actor Events. I didn't look into any code, but in my experience, it's actually DD/mods using DD that is quite "heavy" or at least, slow and slows down things too. So it's not generally cursed loot or captured dreams but just the circumstances. OK, i had one game whith captured dreams fully build where my game often crashed if i came even close to it, i guess a load of additional NPCs and many of them wearing devices might cause some trouble one usually don't have even with "bad" settings, i guess that's a reason for the rumors. An example what i mean for slow DD: when i'm equipped with devices and get stripped by a mod, it takes up to one or even 2 minutes real time until i'm really naked. My papyrus settings certainly are a reason for that (for example i've set fUpdateBudgetMS=2), but imho it's better to wait some time than crash things or leave things unhandled. So i don't blame anybody for anything (maybe Bethesda, but even that... ), imho it's just the right way to do it, within the limits a modder has to live with when modding Skyrim. That doesn't mean it's perfect, or fast, though. And of course that i pretty much do the opposite of galgat, i usually play with the maximum of mods my system can handle. I try not to use more than 3 or 4 mods considered alpha or not-sure-if-stable-version beta at once, and if i go above this limit i usually have problems sooner or later, but i'm fine with that so far. @OP about animations: I just upgraded to FNIS XXL because i broke the 6k limit of FNIS with almost sexlab animations only. There is a warning for FNIS XXL at the download site that it might slow your system down if using more than 8k, so... i don't think you should be worried about your 3k, but it seems they have some impact. But even then i can't see a reason why it should influence your FPS or something, it's more likely connected to loading screens or starting Skyrim. Yeppers in many way's DDI is a god send in it, allowing the modder to used DDI's functions to control all the bondage gear. But in another because it is used by so many, there had to be so many check's, and re-checks don in its code to see if you all ready had a DD device on, and which slot it was using, and quite often the mod it's self has to be identified. This because if your Mod does not use DD, but use's DD Assets. without DDI the Key word's may not be there. Then conflicts galore will be hitting your game play, and both the DDI dependent Mod, and the one with out DDI dependency will be at odds. It is really quite simple to script a device so that the player can not remove it. adding the animations to the device it trickier. I like DDI very much, but I think some modders become to dependent on it, and keep asking the DDI modder's to add more, and more to it, and this is probably causing more problems than good, but I would very much dislike not having DDI, as it has made for some very interesting mods.. Although because of this it is making nearly any DDI dependent mod to be very much alike, and very few of them stand out, in any really meaningful way ( Bondage wise ). Many mod's have rather good sex implementation, but the bondage is pretty much always the same.. As IN MMMPHT! or Struggle, struggle ! or I can't see.. everything is Black ! "Well its a different color this time" A lot of sameness in many of the DDI dependent Mod's, but many of them do have interesting story line's. I wish we had more quest oriented Mod's. " not the bind me up, and put me at the bottom of the worst dungeon, and see if I can get out, or bind me up, and throw me in the wilderness with no map., and tell me to come home. " Some have a sort of story where you find each place, and suddenly another piece of Bondage is added, eventually binding you completely, These are okay once or twice, but replay gets a little old. What I want is a real story, with lot's of naughty, and sometimes nasty sex act's, mini quest's, and a continual movement towards a seemingly UN-reachable Goal ( Did I mention lots of sex, not just binding me up, and losing the key ). [[ SD Plus almost reaches this, but lacks a little, but SkyrimII is working very hard on it, and I find it improving with each update ]] Anyway I enjoy them all, I just wish my distaste for Lua, which all Papyrus is, is bad-Lua was not so strong.
Kimy Posted September 5, 2016 Posted September 5, 2016 DDI can cause some engine load when equipping or unequipping multiple items at once (which occasionally happens). This code is indeed fairly complex. It will -rarely- be problematic though, as this causes a short spike in engine load, but not a sustained load.
Nazzzgul666 Posted September 5, 2016 Posted September 5, 2016 Maybe i'm a bit unfair because you usually see immediatly when DDi does anything, be it (un)equiping or vibrating or anything, compared to Aroused where get get a message if anything at all. It's just my impression that, when script lag beceomes really bad and causes trouble with other scripts, DD is usually part of it. But again, not blaming anybody, i think even script heavy checks and scans to prevent problems are better than no checks . Since i've added the papyrus settings to give scripts more time, i have very seldom any problems with broken quests anymore, it's just slow. And running that much script heavy mods like me on a low-medium rig, i can't complain about that, i'm happy that i can do it at all. @galgat: which mods do you use to be thrown bound in a dungeon? A quest mod i really love atm is shout like a virgin. I admit, it makes heavy use of vanilla and random scripts to expand the play time, but it also has a lot of unique stuff and nice ideas and story. Slaverun reloaded of course and also isle of Mara, if you don't care to see a lot of gay sex, they both have a very long story with lots of sex. And while i love a good story, cursed loot and defeat have other goals and things to offer, and i don't play without them even if i use only 10% of the functions. SD+ was often the point of "too much" for my machine, at least i often had a lot of problems. Maybe i'll give it another try with something closer to minimum modded, but not the next time.
galgat Posted September 5, 2016 Posted September 5, 2016 Yeppers I have been trying Shout like a virgin, and I find it is growing into and actual quest, but because of its theme, it lack quite a bit of sex content, and is or has been for me mostly about being bound up, and unable to have sex. It has snuff, although it has re-birth also, I have a dislike for snuff of any kind ( I am liking the mod, and where it is going though, I just have this one bothersome part in it ). It reminds me of the televised cutting off of head's or there have been other televised Snuff, and these are not memory's I like to even think about. Yes Slave Run reloaded is Probably one of the best Quest lines going in skyrim right now. I have played it but the Author had been updating it so fast, and so much, and because of this I had to keep restarting, because save's were in compatable. I have back burnered it for awhile, as repeating the first parts was getting bothersome, I thought I would give it a rest for a bit. It does have a Bool toggle ( has to be changed in the default config file ) that one can use, and that helps some to get through many of the beginning quest's, but it also fails to toggle some stages, and misses some event's which can eventually cause a melt down. One really neat thing about it is it does not cull any type of sex, and allows everything to be done, creatures, and people, but it does have MCM toggles to remove these if you are offended.. It is very well done. I like that one very much though, it also has snuff, but the MCM allows some ability to avoid that.. I know it is hard for many to understand my aversion to Snuff, even digital, but it is a deep rooted emotional response that I am bothered by. Butchering a helpless person or creature with out reason, or need is just a very bothersome thing to me.
Nazzzgul666 Posted September 6, 2016 Posted September 6, 2016 Yeppers I have been trying Shout like a virgin, and I find it is growing into and actual quest, but because of its theme, it lack quite a bit of sex content, and is or has been for me mostly about being bound up, and unable to have sex. It has snuff, although it has re-birth also, I have a dislike for snuff of any kind ( I am liking the mod, and where it is going though, I just have this one bothersome part in it ). It reminds me of the televised cutting off of head's or there have been other televised Snuff, and these are not memory's I like to even think about. Yes Slave Run reloaded is Probably one of the best Quest lines going in skyrim right now. I have played it but the Author had been updating it so fast, and so much, and because of this I had to keep restarting, because save's were in compatable. I have back burnered it for awhile, as repeating the first parts was getting bothersome, I thought I would give it a rest for a bit. It does have a Bool toggle ( has to be changed in the default config file ) that one can use, and that helps some to get through many of the beginning quest's, but it also fails to toggle some stages, and misses some event's which can eventually cause a melt down. One really neat thing about it is it does not cull any type of sex, and allows everything to be done, creatures, and people, but it does have MCM toggles to remove these if you are offended.. It is very well done. I like that one very much though, it also has snuff, but the MCM allows some ability to avoid that.. I know it is hard for many to understand my aversion to Snuff, even digital, but it is a deep rooted emotional response that I am bothered by. Butchering a helpless person or creature with out reason, or need is just a very bothersome thing to me. Afaik you can skip pretty much everything of the snuff stuff in virgin by MCM, dialogue or actions. Having sex is up to other mods again, but you can increase the number of days until reporting back if you don't like to do the daedra quests fast. Btw even if bound sex IS possible, at least anal... i agree that the animations tagged with anal are a bit too few if you play a lot bound, but there is a mod called SLATE here which allows you to change tags, maybe youu find some where it fits as well. I'd at least recommend using Funnybizness pack for SLAL (and skip the guro stuff), Anub and Leito also made some few. Depending on what you consider snuff, i see that your possibilities are limited here... probably most things Delzaron made are too brutal for your taste, not sure about Things in the Dark or werwolf path in A Forsworn Story. At least the mage path in AFS containts some scenes even i felt a bit "oh... that's hard". And of course, "without reason" is a very large area... hunting deer for food? Torture to corrupt somebody/break their will? Kill somebody to prove loyalty? It's seldom without any reason, if you consider those reasons legit is another question.
Guest Posted September 6, 2016 Posted September 6, 2016 Depending on what you consider snuff, i see that your possibilities are limited here... probably most things Delzaron made are too brutal for your taste, not sure about Things in the Dark or werwolf path in A Forsworn Story. At least the mage path in AFS containts some scenes even i felt a bit "oh... that's hard". And of course, "without reason" is a very large area... hunting deer for food? Torture to corrupt somebody/break their will? Kill somebody to prove loyalty? It's seldom without any reason, if you consider those reasons legit is another question. I would want to say that I am a big fan of Delzaron's mods. If you have visited my profile, you might of already guessed why. I am a big Lovecraft fan, and any mod that has even a hint/reference will make it so much better for me. About you snuff discussion, I want to say that I can't be bothered by what happens in a virtual world/on my monitor. Though I would want to say that it's always important to remember (if you are into it (as in, looking up drawings online/3D videos etc.)) that it is not to be done in the real world.
Rooker Posted September 6, 2016 Posted September 6, 2016 I have a truly shitty PC for gaming, a bit less than Skyrim's official "minimum requirements," and run quite a few sexlab and non-sexlab mods (~150ish plugins). Animations start off a little slow, but otherwise I don't notice any real performance hit when using them compared to not running them. I have all the naked slaves from the slavegirls mod wandering around along with Sexlab Aroused Redux w/out a problem. Mods that add a ton of NPCs in a single cell cause more issues, or large dungeons that don't have occlusion planes in the walls/ceilings. If you're running Skyrim smoothly at 60fps, I don't think SL mods are going to cause you any pain. Effect-heavy ENBs, large texture packs and things that increase/enhance trees, grass or shadows are the real enemy of fps in Skyrim.
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