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Posted
3 hours ago, Vampiressa said:

 

 

If you have Eco Living there's an anoying neighborhood action plan called Sharing is caring that makes npcs steal things from lots. Check that it isn't active on the neighbourhood where the club is located and, if it is, vote to repel it. Also disable npc voting on the game options to prevent the game from chosing it again at random.

I was just going to say that.

The Eco Living pack is another example of Maxis incompetence with the spaghetti coded game they decided to release. ;) 

This is why old bugs keep returning after new pack releases, the game is a patched up mess.

Posted
10 hours ago, BatDood said:

If you have MCCC there is an option to blacklist traits. You can blacklist the Klepto trait and no sims will spawn with it ever. Bear in mind that this only applies to newly generated sims. Any existing ones in your world that have it will have to be edited yourself to change it.

Sure enough, that dancer had the klepto trait.  I changed her trait, and blacklisted it, so eventually the problem will resolve. 

 

Now if I can just keep my Sim from chasing the whores all the time.  Honestly, he can't manage a simple task without dropping everything halfway through to go off with one of them.  It's gotten so bad I created a room to put him in and locked the door to keep him out of trouble.

Posted
48 minutes ago, merkle said:

It's gotten so bad I created a room to put him in and locked the door to keep him out of trouble.

Shift+Click on him, select Wicked/Disable for autonomous

 

Re-enable as needed or use manual mode instead.

Posted
56 minutes ago, merkle said:

Sure enough, that dancer had the klepto trait.  I changed her trait, and blacklisted it, so eventually the problem will resolve. 

 

Now if I can just keep my Sim from chasing the whores all the time.  Honestly, he can't manage a simple task without dropping everything halfway through to go off with one of them.  It's gotten so bad I created a room to put him in and locked the door to keep him out of trouble.

Lmao

Posted

Does anyone know why I keep receiving a Code #1 when I try to use any animations. I have removed all my mods, deleted the sims 4 file and started clean. Redownloaded the WW mod. And made sure script was marked as on and CC. When I load up the game, with WW only, and try to use any animations, I receive the same exact error code #1 and I have tried the ww.fix. I have tried to mess with settings and nothing. Am I missing something?

Posted
16 minutes ago, noodle798 said:

When I load up the game, with WW only, and try to use any animations

I assume you also downloaded some animations too?

WW itself only has a couple for testing.

Posted
4 minutes ago, Scorpio said:

I assume you also downloaded some animations too?

WW itself only has a couple for testing.

Yeah. I have tried both with and without. I always receive a code #1 that says something similar to "there are no sims or locations that can perform this task". Or try entering ww.fix

Posted

is there a way to keep the settings on customized makeup when undressing?

Posted
1 hour ago, noodle798 said:

 

Screenshot (1).png

You either need another sim in your household or you need to invite over a friend.

That message means no viable sims are available on current lot.

Walk by sims, joggers, etc. are considered as 'away'.

If you can click on a sim and 'ask to hang out' it means they aren't available either.

Ask them to hang out and they might accept sex depending on other WW settings.

 

Go visiting other households and knock on doors to meet new sims.

Or go to Nightclubs where other sims hang out.

Posted
6 hours ago, Scorpio said:

Shift+Click on him, select Wicked/Disable for autonomous

 

Re-enable as needed or use manual mode instead.

If only it were that easy.  I have autonomy disabled in the game options and the sex autonomy disabled in WW.  He still does it.  It must be triggered by something in Nisa's WP.  If I don't watch him every minute he'll cost me so much I'll lose money on the strip club.

Posted
7 hours ago, merkle said:

If only it were that easy.  I have autonomy disabled in the game options and the sex autonomy disabled in WW.  He still does it.  It must be triggered by something in Nisa's WP.  If I don't watch him every minute he'll cost me so much I'll lose money on the strip club.

Oh crap, I didn't know WP had a WW override, that's a shame.

 

WP should honor WW settings IMO.

 

Posted
8 hours ago, Scorpio said:

Oh crap, I didn't know WP had a WW override, that's a shame.

 

WP should honor WW settings IMO.

 

I posted this a while back on the WP support thread, but haven't heard a response.

 

I'm not sure it's an override.  It might be running through a different code path that just doesn't check the autonomy flags.

Posted
18 hours ago, Scorpio said:

If you can click on a sim and 'ask to hang out' it means they aren't available either.

Ask them to hang out and they might accept sex depending on other WW settings.

This is an important point that took me a while to figure out.  Other nearby sims at the same location (like the gym, for example) may or may not be available.  I'm not sure what determines which are and which aren't, but if they aren't and you ask them to hang out, they become available.

Posted
On 2/6/2021 at 6:25 AM, BatDood said:

If you have MCCC there is an option to blacklist traits. You can blacklist the Klepto trait and no sims will spawn with it ever. Bear in mind that this only applies to newly generated sims. Any existing ones in your world that have it will have to be edited yourself to change it.

Unfortunately, they will still spawn with the trait. You have to go to MCCC>CAS>Manage Traits>Clean traits. THEN it will remove your black listed traits. Sort of a pain in the ass. Would be nicer if it were automatic.

 

 

Posted
2 hours ago, MickCasanova said:

Unfortunately, they will still spawn with the trait. You have to go to MCCC>CAS>Manage Traits>Clean traits. THEN it will remove your black listed traits. Sort of a pain in the ass. Would be nicer if it were automatic.

 

 

If you don't mind me asking, where are you getting this information from?

Since this feature was implemented, I blacklisted Klepto (along with other traits) and have not had a single sim generate with any of my blacklisted traits. Through mods I have disabled random townies generating but since blacklisting was implemented in MCCC, I have had tons of births and aging. Not a single Kleptomaniac.

I've seen blacklisted traits show up if you use the randomize traits button in CAS but otherwise, all my naturally generated sims never have any of my blacklisted traits.

Posted
Spoiler
Module UI Menu Path Description Remarks
MC CAS MCCC > MC CAS > Manage Traits > Clean Sim Traits This will remove all blacklisted personality traits from <selected sim name> replacing them with random personality traits.

Added a new option to Manage Traits for cleaning blacklisted traits. When used on a Sim, this will replace any blacklisted personality traits they may have with a random personality trait that isn't blacklisted. To blacklist a trait, use the MCCC computer menu for settings and choose MCCC > MC CAS > Blacklist Traits.

 

Nowhere in the command does it say that it's automatic removal. It only ever mentions how it should be used. It's never removed them for me without actually executing the command on a particular sim.

Posted
22 minutes ago, MickCasanova said:
  Reveal hidden contents
Module UI Menu Path Description Remarks
MC CAS MCCC > MC CAS > Manage Traits > Clean Sim Traits This will remove all blacklisted personality traits from <selected sim name> replacing them with random personality traits.

Added a new option to Manage Traits for cleaning blacklisted traits. When used on a Sim, this will replace any blacklisted personality traits they may have with a random personality trait that isn't blacklisted. To blacklist a trait, use the MCCC computer menu for settings and choose MCCC > MC CAS > Blacklist Traits.

 

Nowhere in the command does it say that it's automatic removal. It only ever mentions how it should be used. It's never removed them for me without actually executing the command on a particular sim.

I think I see the confusion here. What you're referring to is the removal of traits already in place. What I'm talking about is the blacklisting function in how it prevents the traits from being generated to begin with. This is from the patch notes:

Spoiler

Added a new option to select Traits to be blacklisted (MCCC > MC CAS > Blacklist Traits).  Blacklist traits only apply to randomly generated Sims or Sims that are aging-up and gaining new traits.  It does not apply retroactively to existing Sims in the world who already have the blacklisted traits.  It also will not apply to Sims created through Testing/Debug Cheats to generate a Sim as that debug generation bypasses the standard Sim generation process and I don’t feel like it’s worth adding this functionality to that process.  If a Sim is imported from the player’s library, it also will not apply as imported Sims will include the traits they were saved with.  Blacklisted traits will not be removed from Sims filling roles that require the blacklisted trait for their role.  If I removed those traits from Sims filling a role, the game would continue to create homeless Sims over and over as it checks for a Sim with that trait and, not finding one, tries to recreate it again.

 

Posted
19 hours ago, merkle said:

I posted this a while back on the WP support thread, but haven't heard a response.

 

I'm not sure it's an override.  It might be running through a different code path that just doesn't check the autonomy flags.

Yes it might be a bypass trigger rather than an override although I don't know squat about coding.

Maybe WP should also have an option to disable certain sims from autonomy.

Nisa hasn't been around much but noticed she's been back recently so I'd ask again on the LL thread. 

 

I just prefer WW to be the Boss because I don't want other sex mods running things.

Posted
22 hours ago, merkle said:

I posted this a while back on the WP support thread, but haven't heard a response.

 

I'm not sure it's an override.  It might be running through a different code path that just doesn't check the autonomy flags.

Just to add what @Scorpio said.  If you ask again on NWP thread, make sure to TAG nisa in your post - Like i did with scorpio in this post. 

Posted
17 hours ago, BatDood said:

I think I see the confusion here. What you're referring to is the removal of traits already in place. What I'm talking about is the blacklisting function in how it prevents the traits from being generated to begin with. This is from the patch notes:

  Hide contents

Added a new option to select Traits to be blacklisted (MCCC > MC CAS > Blacklist Traits).  Blacklist traits only apply to randomly generated Sims or Sims that are aging-up and gaining new traits.  It does not apply retroactively to existing Sims in the world who already have the blacklisted traits.  It also will not apply to Sims created through Testing/Debug Cheats to generate a Sim as that debug generation bypasses the standard Sim generation process and I don’t feel like it’s worth adding this functionality to that process.  If a Sim is imported from the player’s library, it also will not apply as imported Sims will include the traits they were saved with.  Blacklisted traits will not be removed from Sims filling roles that require the blacklisted trait for their role.  If I removed those traits from Sims filling a role, the game would continue to create homeless Sims over and over as it checks for a Sim with that trait and, not finding one, tries to recreate it again.

 

I found the same info you did. Looks like we're both right. He's not very clear on how it actually works other than to mention if a created sim's role need a given blacklisted trait, MCCC won't remove it. In that sense, yes paparazzi's blacklisted traits will not be removed, but they can be removed through the blacklist command. So my main beef is that I am having to constantly remove them manually.  I pretty much use 80% tray imported sims, so the game creates only role sims for the most part, and they always seem to have one of the traits I've blacklisted.

Posted

Hi, I can't find the infertile trait in the rewards section. Was it removed or is it a bug? Is anyone else having this issue?

Posted
7 hours ago, Кобра said:

Why is there such a password leak on your site?

What do you mean? What site? WickedWhims' site doesn't even have users or passwords.

LoversLab is not owned by TURBO so if you believe there was a password leak here you should reach out to administration.

4 hours ago, Witin said:

Hi, I can't find the infertile trait in the rewards section. Was it removed or is it a bug? Is anyone else having this issue?

You should be able to find them by clicking on a Sim -> Wicked -> Personalization -> Wicked Attributes.

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