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PAH - And you get a slave! (see download section)


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Guest Long John
Posted

@Musje - Master's punishing their slaves when there is no other choice with execution - hanging, beheading, crucifixion or impaling. You being able to do it with your slaves as well if you so choose. Or if your a sadist and/or very wealthy as entertainment for a party - always more slaves.

 

For the crucifixion and impaling execution resources - https://www.loverslab.com/topic/34862-wip-whips-n-chains-kinky-torture-furniture-alpha/?hl=gallows

Contact the author for permission and all the other usual stuff.

 

Also check with zaira author of Maria Eden and/or whoever made the gallows featured in that modification for the hanging execution.

 

The crucifixion execution in the mod would need to be like what it would be in real life - slow and painful way to die. With all the executions the slaves would need to stop following but not be a standard waiting or leaving (firing back home) also be unable to be re-hired or perform whoring. A new package - one specifically for the executions.

Posted

Um I hey, loving this mod, just had a question regarding how the mod determines eligibility for selling a slave as a whore to innkeepers. Is it faction based? Or is it based on merchant type? or Something else? Would it cause any issue to arise if I was to set certain npcs as an innkeeper by whichever method? Even if said npc is mobile as opposed to stationary innkeepers.

Also how do I stop npc from stripping slaves, I get that it happens more frequently if they are badly trained, but is there a threshold where they stop stripping them altogether. Slaves have an odd habit of not putting back on their clothes once they've been stripped.

Posted (edited)

Also how do I stop npc from stripping slaves, I get that it happens more frequently if they are badly trained, but is there a threshold where they stop stripping them altogether. Slaves have an odd habit of not putting back on their clothes once they've been stripped.

that sounds more like an issue with pahe after having sex with the slave

it happens due to sl randomly thinking the slave is a none object at times and a new dialog is planned to have the slave rewear their clothes

Um I hey, loving this mod, just had a question regarding how the mod determines eligibility for selling a slave as a whore to innkeepers. Is it faction based? Or is it based on merchant type? or Something else? Would it cause any issue to arise if I was to set certain npcs as an innkeeper by whichever method? Even if said npc is mobile as opposed to stationary innkeepers.

 

 

guessing she's using the innkeeper faction there

the mobile npc i'm testing right now, but my results may be tainted with the new core so i'd like to hear from others who have sold to roaming npc's before giving my results

Edited by CliftonJD
Posted

 

Also how do I stop npc from stripping slaves, I get that it happens more frequently if they are badly trained, but is there a threshold where they stop stripping them altogether. Slaves have an odd habit of not putting back on their clothes once they've been stripped.

that sounds more like an issue with pahe after having sex with the slave

it happens due to sl randomly thinking the slave is a none object at times and a new dialog is planned to have the slave rewear their clothes

Um I hey, loving this mod, just had a question regarding how the mod determines eligibility for selling a slave as a whore to innkeepers. Is it faction based? Or is it based on merchant type? or Something else? Would it cause any issue to arise if I was to set certain npcs as an innkeeper by whichever method? Even if said npc is mobile as opposed to stationary innkeepers.

 

 

guessing she's using the innkeeper faction there

the mobile npc i'm testing right now, but my results may be tainted with the new core so i'd like to hear from others who have sold to roaming npc's before giving my results

 

So ive sold to bandits after putting myself in the bandit ally faction. The bandits despawn or something though, and the slave just stands around nude. Roamers i have sold too and come across again still have their slave. If the roamer dies though and the slave surives the log is spammed with errors. Ill post a log later.

Posted

Um I hey, loving this mod, just had a question regarding how the mod determines eligibility for selling a slave as a whore to innkeepers. Is it faction based? Or is it based on merchant type? or Something else? Would it cause any issue to arise if I was to set certain npcs as an innkeeper by whichever method? Even if said npc is mobile as opposed to stationary innkeepers.

 

Also how do I stop npc from stripping slaves, I get that it happens more frequently if they are badly trained, but is there a threshold where they stop stripping them altogether. Slaves have an odd habit of not putting back on their clothes once they've been stripped.

 

Slaves need a minimum of submission, respect and sex training (50 I think), that's all. And the buyer needs to be in the Innkeeper faction. You can add more NPCs to this faction and sell them whores, that'll work fine. If they are mobile, the slave will just follow them.

 

There's no way to stop the stripping but their clothes should come back afterwards. If it doesn't then I need to check the code. 

 

At some point maybe an MCM menu is in order so you can control sripping and other options.

 

Posted

 

Um I hey, loving this mod, just had a question regarding how the mod determines eligibility for selling a slave as a whore to innkeepers. Is it faction based? Or is it based on merchant type? or Something else? Would it cause any issue to arise if I was to set certain npcs as an innkeeper by whichever method? Even if said npc is mobile as opposed to stationary innkeepers.

 

Also how do I stop npc from stripping slaves, I get that it happens more frequently if they are badly trained, but is there a threshold where they stop stripping them altogether. Slaves have an odd habit of not putting back on their clothes once they've been stripped.

 

Slaves need a minimum of submission, respect and sex training (50 I think), that's all. And the buyer needs to be in the Innkeeper faction. You can add more NPCs to this faction and sell them whores, that'll work fine. If they are mobile, the slave will just follow them.

 

There's no way to stop the stripping but their clothes should come back afterwards. If it doesn't then I need to check the code. 

 

At some point maybe an MCM menu is in order so you can control sripping and other options.

 

 

 

stripping wasn't an issue when i was testing aygas

 

Posted

Hello,

 

In case Sanguine Debauchery is found in the load order. Do you ever thought of inverting the roles between slaver and slave.

 

For example the slaver fall to sleep and forget to tie up one of his slaves, that are not yet very submissive. Instead of

fleeing the slave takes the opportunity to become free and enslave the PC !

 

Regards

Posted

Hello,

 

In case Sanguine Debauchery is found in the load order. Do you ever thought of inverting the roles between slaver and slave.

 

For example the slaver fall to sleep and forget to tie up one of his slaves, that are not yet very submissive. Instead of

fleeing the slave takes the opportunity to become free and enslave the PC !

 

Regards

 

creative idea, i like that. wrong thread for it, but no big deal

as for actually incorporating the idea tho you might be a bit ahead of my time on that. remind me some time after i know the new core is working good and i'll look into it

Posted

Yes but one problem is still to be solved. For me myself i always have the mod "I need" in my load order. So the player should  eat, drink and sleep.

if you do not eat, drink or sleep there are al lot of debuffs. So i had the idea to extend the mod "i need":

In case of not sleeping for several days the player

will loose conscious conscious and sleep for 7-12 hours on the ground. --> Bang worse things can happen.

Maybe it is also possible to make a mod independent of "i need" because there are also some other good mods outside like RND...

 

For me it will be difficult to do, since i am new to modding.

 

Regards

Posted

 

Hello,

 

In case Sanguine Debauchery is found in the load order. Do you ever thought of inverting the roles between slaver and slave.

 

For example the slaver fall to sleep and forget to tie up one of his slaves, that are not yet very submissive. Instead of

fleeing the slave takes the opportunity to become free and enslave the PC !

 

Regards

 

creative idea, i like that. wrong thread for it, but no big deal

as for actually incorporating the idea tho you might be a bit ahead of my time on that. remind me some time after i know the new core is working good and i'll look into it

 

 

 

There are very much mods that turns the player to slaves ... pls don´t destroy the only one good working mod that allows the player to be a SLAVER!!!

 

If you realy want to add this feature, make a disable button in the MCM!

 

BTW:

 

@Musje: When comes the next update?

Posted

Not sure about the next update, I do not have much time for modding at the moment, and this mod still needs quite a bit of work. The current version is only just a proof of concept, and one that came about after a night of drunken inspired coding at that...

Posted

Not sure about the next update, I do not have much time for modding at the moment, and this mod still needs quite a bit of work. The current version is only just a proof of concept, and one that came about after a night of drunken inspired coding at that...

From my expierience, that last part might mean that you made some very creative stuff, or something you don't really know what it means and how it should work, or both.

Posted

Not sure about the next update, I do not have much time for modding at the moment, and this mod still needs quite a bit of work. The current version is only just a proof of concept, and one that came about after a night of drunken inspired coding at that...

:lol:

 

 

Not sure about the next update, I do not have much time for modding at the moment, and this mod still needs quite a bit of work. The current version is only just a proof of concept, and one that came about after a night of drunken inspired coding at that...

From my expierience, that last part might mean that you made some very creative stuff, or something you don't really know what it means and how it should work, or both.

 

sounds like a case of knowing more subconsciously

Posted

I accidentally created a bug that I having problem with. I sold a slave to Falk Firebeard and for reason unrelated to this problem I decided to get rid of the said slave using markfordelete command. Now, I can't enter the Blue Palace without having CTD. I know it related to the slave I deleted because, using the moveto command,  I spawned Falk next to me and a couple second later the game crash. 

  How do I fix this?

 

EDIT: NVM, I managed to fix it.

Posted

I just happen to have an old save before I did that stupid move. So, I loaded up that old save, open up the console command and click on the missing slave. Then I loaded up the save I have the problem with and used the resurrect command. She appeared next to Falk  and the CTD seem to gone away.

Posted

 

 

 

I accidentally created a bug that I having problem with. I sold a slave to Falk Firebeard and for reason unrelated to this problem I decided to get rid of the said slave using markfordelete command. Now, I can't enter the Blue Palace without having CTD. I know it related to the slave I deleted because, using the moveto command,  I spawned Falk next to me and a couple second later the game crash. 

  How do I fix this?

 

EDIT: NVM, I managed to fix it.

 

So there's a problem with dead/ deleted owners. I can see if I can reproduce that

reread that - its not an issue with dead/deleted owner - the sold slave was later deleted and the owner lived so the ctd happened when the mod tried to track the owner to have the (deleted) slave follow its owner

Posted

Musje,

 

The recent posts do raise an interesting question of what happens to a slave if the owner dies?  For example, you sell a slave to Farmer Brown (some random farmer in Skyrim I just made up) and the slave works on the farm and things are good.  But then a dragon attacks and kills Farmer Brown (the owner) but the slave survived.  Does the slave remain on the farm?  Could this cause a crash?

 

I'm no expert of course but I'm gonna guess you could maybe include an OnDeath - Actor event so that if the Alias(Owner) dies the slave is somehow disposed of.  They run off now free, they show up at the player's house because the didn't know where else to go, they're encountered wandering the roads of Skyrim because they have no where to go, they show up in the Jarls jail (and maybe for a fee to the Jarl you can get them back), or they just disappear... entirely up to you but seems like something should handle that possibility.

 

 

Posted

Musje,

 

The recent posts do raise an interesting question of what happens to a slave if the owner dies?  For example, you sell a slave to Farmer Brown (some random farmer in Skyrim I just made up) and the slave works on the farm and things are good.  But then a dragon attacks and kills Farmer Brown (the owner) but the slave survived.  Does the slave remain on the farm?  Could this cause a crash?

 

I'm no expert of course but I'm gonna guess you could maybe include an OnDeath - Actor event so that if the Alias(Owner) dies the slave is somehow disposed of.  They run off now free, they show up at the player's house because the didn't know where else to go, they're encountered wandering the roads of Skyrim because they have no where to go, they show up in the Jarls jail (and maybe for a fee to the Jarl you can get them back), or they just disappear... entirely up to you but seems like something should handle that possibility.

 

i won't disagree this needs to be addressed, but if its anything like the results i've already sent to musje in beta testing - it won't be as serious as the death of the slave was:

enslave a slave's owner and the slave stands in the last known location (unknown for how long the slave stands there, i've only checked back the following day) - some slaves may even try to locate the cloning cell

 

Posted

If the owner dies, the slave will hang around forever doing nothing. An OnDeath won't cut it, not all slaves have an alias to trigger the event, since slaves are slotted into available aliases as needed (testing that mechanism was kind of the point of writing this mod :) ).

 

Slaves with dead owners can still be tracked by the housekeeping procedure however, so they could be deleted, assigned a "fleeing" package, or simply shipped to their original location and reset. Or dumped in jail or the Restless Hunter :)

Posted

If the owner dies, the slave will hang around forever doing nothing. An OnDeath won't cut it, not all slaves have an alias to trigger the event, since slaves are slotted into available aliases as needed (testing that mechanism was kind of the point of writing this mod :) ).

 

Slaves with dead owners can still be tracked by the housekeeping procedure however, so they could be deleted, assigned a "fleeing" package, or simply shipped to their original location and reset. Or dumped in jail or the Restless Hunter :)

 

you don't need to run an ondeath scenario, if the scripts are able to run the same checks that tesedit is capable of you can add a "GetDead" to the tracking script already running-

 

pahe added the new hsh legacy safeties to the capture function of the core like this:

 

 

If ((Game.GetModByName("PAH_HomeSweetHome.esp") == 255) || !captive.IsInFaction(PAHHouseSlave))

 

   do clone and clean stuff here

EndIf

 

 

aygas could add a similar line to the tracking script like this:

 

 

If ((slave != None) && !GetDead(Slave) && (owner != None) && !GetDead(owner))

  tracking stuff

ElseIf ((slave == None) || GetDead(Slave))

  Debug.trace("[aygas] removing dead slave")

  remove dead slave from ayagas and stop tracking of dead slave's owner

Else

  Debug.trace("[aygas] owner is dead or was a random encounter")

  determine what to do with the slave from here or just stop tracking

EndIf

 

 

not entirely certain on the syntax of GetDead when used in a script so you may need to replace the !GetDead(Slave) and !GetDead(owner) lines with Slave(GetDead == 0) and owner(GetDead == 0)

 

so it would instead go like this:

 

 

If ((slave != None) && Slave(GetDead == 0) && (owner != None) && owner(GetDead == 0))

   tracking stuff

ElseIf ((slave == None) || Slave(GetDead != 0)

   Debug.trace("[aygas] removing dead slave")

   remove dead slave from ayagas and stop tracking of dead slave's owner

Else

   Debug.trace("[aygas] owner is dead or was a random encounter")

   determine what to do with the slave from here or just stop tracking

EndIf

 

 

Posted

If we are getting commercial with slaves, I would really like to have access to a Branding Device of Doom. All my stock should leave with a suitable brand...

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