ParsleyParakeet Posted April 3, 2018 Posted April 3, 2018 Hi! Any chance for a version of the schlong that works with all races? As always, good job!
Bad Dog Posted April 3, 2018 Author Posted April 3, 2018 Easy to do. Right now I have other projects but I'll consider it when I get back to this one.
f35nick Posted April 19, 2018 Posted April 19, 2018 On 2/26/2018 at 5:17 AM, Rattlesnark said: Hey BD, not sure if you're aware, but the female variant hasn't got XMLs attached to it. Put the ExtraData in myself and it seems to be working mighty fine - so thanks for the update! How do you put the extra data in?
Rattlesnark Posted April 19, 2018 Posted April 19, 2018 9 hours ago, f35nick said: How do you put the extra data in? Here's a guide in screenshots: https://www.loverslab.com/topic/25485-setup-attaching-hdt-to-an-existing-mesh/ Difference is you point it to 'hdtm.xlml', or your equivalent XML for generic schlongs. I use Naturalistic HDT by Bazinga.
Forsworn00 Posted September 18, 2018 Posted September 18, 2018 Any way to use this with CustomRaces, specifically CustomOrc? It adds no schlong, just a completely missing spot where it should go. Though I have had other SOS schlong add-ons work for the CustomOrc race.
Bad Dog Posted September 18, 2018 Author Posted September 18, 2018 It's easy--just fiddling records in TES5Edit, unless there's a texture mismatch.
CaliVanus Posted September 28, 2018 Posted September 28, 2018 Is there any chance you'll port this to SE? I've been missing it. Thanks for all the awesome. 1
Bad Dog Posted September 29, 2018 Author Posted September 29, 2018 Yeah, been distracted by other projects.
snarfies Posted November 20, 2018 Posted November 20, 2018 On 9/29/2018 at 7:59 AM, Bad Dog said: Yeah, been distracted by other projects. Well, don't forget, plz!
Bowser420 Posted February 22, 2019 Posted February 22, 2019 Also looking forward to the SSE version, great job mate
shiramune Posted July 22, 2019 Posted July 22, 2019 On 2/17/2019 at 2:53 PM, shiramune said: An optional for Sse possible?
wakenblake88 Posted August 18, 2019 Posted August 18, 2019 So, I might be a bit of a noob. I've tried getting this to work a couple of times because I think it looks amazing. But, whenever it's equipped to either PC or NPC I get a massive red and green triangle aura around the actor. I am running special edition, which it says should be compatible from the downloads page, although the post above mine leads me to believe otherwise? Any help would be greatly appreciated.
Blaze69 Posted August 18, 2019 Posted August 18, 2019 28 minutes ago, wakenblake88 said: I am running special edition, which it says should be compatible from the downloads page, although the post above mine leads me to believe otherwise? That "Special Edition Compatible" is the title of a data field in the description layout template, it's supposed to have a "Yes" or "No" underneath it that actually tell you if the mod is compatible or not. Dunno why it's empty in this case, but it should read "No" as this mod is not compatible. As for how to make it compatible, the plugin must be resaved in the SE CK and the nifs must be run through the SSE Nif converter, a pretty easy process any SE user should be familiarized with, at least if they intend to search for mods outside of the SE-specific section (like this one is). 1
wakenblake88 Posted August 18, 2019 Posted August 18, 2019 3 hours ago, Blaze69 said: That "Special Edition Compatible" is the title of a data field in the description layout template, it's supposed to have a "Yes" or "No" underneath it that actually tell you if the mod is compatible or not. Dunno why it's empty in this case, but it should read "No" as this mod is not compatible. As for how to make it compatible, the plugin must be resaved in the SE CK and the nifs must be run through the SSE Nif converter, a pretty easy process any SE user should be familiarized with, at least if they intend to search for mods outside of the SE-specific section (like this one is). Ahhhh! Should have known that. Problem solved. Thanks so much!
Kaervek86 Posted October 11, 2019 Posted October 11, 2019 1 hour ago, mieronyma said: So the 3.2 HDT update is for SE only? :[ There are LE and SE files. Download BDOrcV03.02.7z instead for LE.
Bad Dog Posted October 12, 2019 Author Posted October 12, 2019 But the LE version is not new. It's been HDT-enabled for a while. I'll HDT-enable the SE version when I figure out whatup with that.
dePog Posted November 2, 2019 Posted November 2, 2019 Is there a way to make these work with the Cumshot mod? I am using the female Orc schlong version. Other mod's schlongs show ejaculation, but this Orc version doesn't. Any ideas? Cheers EDIT: I have managed to work this out with a bit of help. You need to add some info into the AdjustValues.json file that comes with the Cumshot mod. Or you can just copy mine which I will attach below. You need to copy / paste the file into - Data\SKSE\Plugins\StorageUtilData\Cumshot AdjustValues.json
Guest Posted April 8, 2020 Posted April 8, 2020 I love your mods, and I was wondering if you could perhaps create a bull schlong compatible for the Loverslab Morihaus race mod.
Bad Dog Posted April 8, 2020 Author Posted April 8, 2020 I'm planning a minotaur race and it will get a schlong. With the bird races you'll be able to add wings and fly.
Guest Posted April 8, 2020 Posted April 8, 2020 Oh wow that response was quick, you're definitely on top of things. Working on a minotaur race? SWEET! I definitely look forward to it. Minotaurs are one of my favorite creatures and I'm certain you will do an outstanding job on making one judging from your other works.
AutoMag Posted May 13, 2020 Posted May 13, 2020 I use version 3.2 and instead of cock comes underwear,this crap happens only on lizards and elves witch cats, humans and orsimers are functioning normally.
SummerGoes Posted July 15, 2020 Posted July 15, 2020 Possibly a weird question, does anyone know how I could get rid of the balls on the lady orc schlong? I have the sliders all set to zero but there's still a good sized lump.
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