puddles Posted February 7, 2018 Author Posted February 7, 2018 Pretty much done, barring some of the special animations. Tail is actually animated like a snake's tail instead of flopping weirdly. Adding BBB wouldn't be difficult, just need to find a BBB replacer for all the vanilla animations to merge into these ones. Sadly(?) they don't have sex animations because I have no idea how that would even work. They use a unique animation directory, no idea how NPCs with non-standard directories do sex animations... 1
Justamerepleb Posted February 7, 2018 Posted February 7, 2018 If you don't use PickIdle to force NPC to play your animation then Lovers would still play the normal sex animation located in Meshes\Characters\_male\idleanims\ani2.
puddles Posted February 10, 2018 Author Posted February 10, 2018 Interesting, so it switches to the default directory during sex... --- After weeks of nothing, I had a sudden burst of inspiration and finally overhauled the captive system. I need to do some alpha testing to be sure it's functional and the associated questline works, but once I do I'll upload the next version. Currently there's only a Stendarr/Holy associated quest, but I have the dialogue typed for Molag Bal/Daedra and Ideal Masters/Necromancy variants. I just don't want to implement them if the prototype quest doesn't work right.
fejeena Posted February 10, 2018 Posted February 10, 2018 No, creatures must be in the vanilla creatures folders and Player/NPC skeleton must be in the vanilla data\meshes\characters\_male folder. You can use different skeleton names, all in the data\meshes\characters\_male folder. Then they can have sex. ------------------------------------- Tsaesci: Can't you add the unique animations with blockhead or a script ? ( I use Blockhead only for body and textures )
puddles Posted February 10, 2018 Author Posted February 10, 2018 Well, the issue is that every animation you add to the /male or /male SpecialIdles folder adds to engine lag as the engine scans the header of each animation and tries to decide which animation to play. Adding 1, even 20...that's fine. But the Tsaesci adds 500 animations...
sunhawken Posted March 1, 2018 Posted March 1, 2018 On 2/10/2018 at 1:59 PM, puddles said: Well, the issue is that every animation you add to the /male or /male SpecialIdles folder adds to engine lag as the engine scans the header of each animation and tries to decide which animation to play. Adding 1, even 20...that's fine. But the Tsaesci adds 500 animations... How do you start the Fiona quest? I've found her and talked to her but no topic comes up.
fejeena Posted March 1, 2018 Posted March 1, 2018 What should happen: Spoiler When you talk with Fiona about "Father" Fiona say "It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast... He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends... " And the dialog result script ( setstage MGLaboucheQuest 1 ) set the quest to stage 1 Quest entry is: I met a woman named Fiona in her house north of Anvil. She mentioned her concerns about her father, who left for Dive Rock to the far northeast almost a month ago and hasn't been heard from since. That isn't much information to go on, but I'll keep an eye out if I get out that way. Then you must find a letter or the Father or she will only say "My father? No, still no news..." But it can not happen because you don't have the dialog option "Father" Her greeting condition is wrong. GetStage is set to Equal to 6 , so it can not be used when the Quest is stage 0 How to fix it: Open the esp with TES4Edit and change the GetStage "Equal to" to "Less than or equal to" Spoiler Load the Girl Blockhead Edition.esp with TES4Edit Open the Monster Girl Blockhead Edition.esp tree open Dialog Topic open Greeting the 5th entry is the one you need 1
sunhawken Posted March 1, 2018 Posted March 1, 2018 9 hours ago, fejeena said: What should happen: Hide contents When you talk with Fiona about "Father" Fiona say "It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast... He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends... " And the dialog result script ( setstage MGLaboucheQuest 1 ) set the quest to stage 1 Quest entry is: I met a woman named Fiona in her house north of Anvil. She mentioned her concerns about her father, who left for Dive Rock to the far northeast almost a month ago and hasn't been heard from since. That isn't much information to go on, but I'll keep an eye out if I get out that way. Then you must find a letter or the Father or she will only say "My father? No, still no news..." But it can not happen because you don't have the dialog option "Father" Her greeting condition is wrong. GetStage is set to Equal to 6 , so it can not be used when the Quest is stage 0 How to fix it: Open the esp with TES4Edit and change the GetStage "Equal to" to "Less than or equal to" Hide contents Load the Girl Blockhead Edition.esp with TES4Edit Open the Monster Girl Blockhead Edition.esp tree open Dialog Topic open Greeting the 5th entry is the one you need Thank You, I was also wondering were do I find the Angellic Alliance Content? https://www.youtube.com/watch?v=Op_11r4nrtI also is these BlockEdition Complete like [MONSTER-GIRL] coc 1.4?
fejeena Posted March 1, 2018 Posted March 1, 2018 Sorry, I have Monstergirls not installed.... But a CS check The Fallen ( bad angels ) in cell -13,0 and 9,-2 Angels in cell ??? ( Only in Level lists ) cell -20,-2 and 32,26 and 29,-27 Spoiler 1
sunhawken Posted March 1, 2018 Posted March 1, 2018 1 hour ago, fejeena said: Sorry, I have Monstergirls not installed.... But a CS check The Fallen ( bad angels ) in cell -13,0 and 9,-2 Angels in cell ??? ( Only in Level lists ) cell -20,-2 and 32,26 and 29,-27 Hide contents Thank You so much for your time.
puddles Posted March 1, 2018 Author Posted March 1, 2018 Normally the Fiona quest will only start after you've found her father's corpse and the letter on it, iirc. And...there's no Angel Alliance questline, I don't think. The MG COC version I built this version off of didn't have any quests intact.
sunhawken Posted March 1, 2018 Posted March 1, 2018 55 minutes ago, puddles said: Normally the Fiona quest will only start after you've found her father's corpse and the letter on it, iirc. And...there's no Angel Alliance questline, I don't think. The MG COC version I built this version off of didn't have any quests intact. I don't "think it's a quest" but these is from MG right? https://www.youtube.com/watch?v=Op_11r4nrtI
fejeena Posted March 1, 2018 Posted March 1, 2018 But the Finding Fiona Labouche quest should start with stage 0 When you find the Father the quest is upadte to stage 6 ( yes then the Greeting will work ) But you have earlier quest stages You talk to her in stage 0 and get infos Quest updateStage 1 : It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast... He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends... Now you know where you have to search. In stage 1 you can talk to Torbern and get more infos. When you find the letter the quest will update to stage 5 In stage 5 you can go to Fiona and end the quest, Quest update to stage 7 Or you wait and find the Father and quest update to stage 6 Then talk to Fiona and quest update to stage 8 In stage 7 and 8 you have a new dialog and can talk about Sheep or Goat .... you get you reward sheep or goat.... Spoiler _______________________________________________________ Yes the Angels and Fallen have no quest.
sunhawken Posted March 1, 2018 Posted March 1, 2018 22 minutes ago, fejeena said: But the Finding Fiona Labouche quest should start with stage 0 When you find the Father the quest is upadte to stage 6 ( yes then the Greeting will work ) But you have earlier quest stages You talk to her in stage 0 and get infos Quest updateStage 1 : It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast... He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends... Now you know where you have to search. In stage 1 you can talk to Torbern and get more infos. When you find the letter the quest will update to stage 5 In stage 5 you can go to Fiona and end the quest, Quest update to stage 7 Or you wait and find the Father and quest update to stage 6 Then talk to Fiona and quest update to stage 8 In stage 7 and 8 you have a new dialog and can talk about Sheep or Goat .... you get you reward sheep or goat.... Hide contents _______________________________________________________ Yes the Angels and Fallen have no quest. I was able to get the goat or sheep , but the quest does not complete because , I never get a actually quest update about going outside and seeing the friend cause I talked to her outside and when I click goat or sheep the quest does not update , and I can't talk to her inside cause it counts as trespassing.
fejeena Posted March 1, 2018 Posted March 1, 2018 After you found the Letter and the dead Father you talk to Fiona Dialog "Father" and "Letter" Quest update stage 7 ( You only have the letter ) Or Quest update stage 8 ( you also found the father ) Now you talk to her again "Father" And you get Quest update stage 10 (You had only the Letter ) or 11 ( you found the Father ) And you can ask "Goat" or "Sheep" ( Fiona can the outside or in the house, that does not matter ) You don't get a quest update !!! A goat or Shepp will be enabled. Outside, not in the house. But there is the next error. No Goat or sheep Greeting activates the Dialog for your Goat/Sheep companion. Solution. Spoiler Load the Monster Girl Blockhead Edition.esp with TES4Edit open Dialog Topic go to MGGoatCompQuest "Goats" [DIAL:01000FD1] and MGSheepCompQuest "Sheep" [DIAL:01000FD2] and add the Dialogs for the Goat and Sheep: First you need "Add Topics" in the ga Now go toMGSheepCompMeet "Sheep Greet" [DIAL:01000FDB] MGSheepCompQuest "Sheep" [DIAL:01000FD2] Now it looks like Now do the same with the Goat Copy the MGGoatCompMeet "MGGoatCompMeet" [DIAL:01000FDD] and enter it in the Add topics from MGGoatCompQuest "Goats" And it looks like ____________________________ Done Now you must load a old save before you talked to Fiona about goat or sheep( after you found the Father ) Or you use the console ( !!!! The console you can also use without changing the esp. But if you play Monster Girl again you will have the bug again and must use the console . Better fix the esp. And then if you don't want to use a old save you can use the console ) open the console When you have a sheep companion Addtopic xx000FDB when you have a goat addtopic xx000FDD xx is the load order ID of the Monster Girl Blockhead Edition.esp
sunhawken Posted March 2, 2018 Posted March 2, 2018 6 hours ago, fejeena said: After you found the Letter and the dead Father you talk to Fiona Dialog "Father" and "Letter" Quest update stage 7 ( You only have the letter ) Or Quest update stage 8 ( you also found the father ) Now you talk to her again "Father" And you get Quest update stage 10 (You had only the Letter ) or 11 ( you found the Father ) And you can ask "Goat" or "Sheep" ( Fiona can the outside or in the house, that does not matter ) You don't get a quest update !!! A goat or Shepp will be enabled. Outside, not in the house. But there is the next error. No Goat or sheep Greeting activates the Dialog for your Goat/Sheep companion. Solution. Hide contents Load the Monster Girl Blockhead Edition.esp with TES4Edit open Dialog Topic go to MGGoatCompQuest "Goats" [DIAL:01000FD1] and MGSheepCompQuest "Sheep" [DIAL:01000FD2] and add the Dialogs for the Goat and Sheep: First you need "Add Topics" in the ga Now go toMGSheepCompMeet "Sheep Greet" [DIAL:01000FDB] MGSheepCompQuest "Sheep" [DIAL:01000FD2] Now it looks like Now do the same with the Goat Copy the MGGoatCompMeet "MGGoatCompMeet" [DIAL:01000FDD] and enter it in the Add topics from MGGoatCompQuest "Goats" And it looks like ____________________________ Done Now you must load a old save before you talked to Fiona about goat or sheep( after you found the Father ) Or you use the console ( !!!! The console you can also use without changing the esp. But if you play Monster Girl again you will have the bug again and must use the console . Better fix the esp. And then if you don't want to use a old save you can use the console ) open the console When you have a sheep companion Addtopic xx000FDB when you have a goat addtopic xx000FDD xx is the load order ID of the Monster Girl Blockhead Edition.esp Thank You, are you just working from the .esp and not trying these in game ? (Just asking cause if so your pretty good.)
sunhawken Posted March 2, 2018 Posted March 2, 2018 9 hours ago, fejeena said: After you found the Letter and the dead Father you talk to Fiona Dialog "Father" and "Letter" Quest update stage 7 ( You only have the letter ) Or Quest update stage 8 ( you also found the father ) Now you talk to her again "Father" And you get Quest update stage 10 (You had only the Letter ) or 11 ( you found the Father ) And you can ask "Goat" or "Sheep" ( Fiona can the outside or in the house, that does not matter ) You don't get a quest update !!! A goat or Shepp will be enabled. Outside, not in the house. But there is the next error. No Goat or sheep Greeting activates the Dialog for your Goat/Sheep companion. Solution. Reveal hidden contents Load the Monster Girl Blockhead Edition.esp with TES4Edit open Dialog Topic go to MGGoatCompQuest "Goats" [DIAL:01000FD1] and MGSheepCompQuest "Sheep" [DIAL:01000FD2] and add the Dialogs for the Goat and Sheep: First you need "Add Topics" in the ga Now go toMGSheepCompMeet "Sheep Greet" [DIAL:01000FDB] MGSheepCompQuest "Sheep" [DIAL:01000FD2] Now it looks like Now do the same with the Goat Copy the MGGoatCompMeet "MGGoatCompMeet" [DIAL:01000FDD] and enter it in the Add topics from MGGoatCompQuest "Goats" And it looks like ____________________________ Done Now you must load a old save before you talked to Fiona about goat or sheep( after you found the Father ) Or you use the console ( !!!! The console you can also use without changing the esp. But if you play Monster Girl again you will have the bug again and must use the console . Better fix the esp. And then if you don't want to use a old save you can use the console ) open the console When you have a sheep companion Addtopic xx000FDB when you have a goat addtopic xx000FDD xx is the load order ID of the Monster Girl Blockhead Edition.esp It's still not working quest won't complete.
fejeena Posted March 2, 2018 Posted March 2, 2018 You talked to Fiona about father and letter Then you talk about "father" again and get the goat or the sheep Talk to your goat or sheep companion. Dialog "Sheep Greet" or "MGGoatCompMeet" ( Fuck "MGGoatCompMeet", think that's a mistake, a copy of the ID name. Should be changed in the esp to "Goat Greet" ) The sheep will say Spoiler Baaah...I'm Sheep! No, just Sheep, bah...wanna cuddle? Fiona asked me to...help you out for a bit. You helped find...her father, right? Baaah... We all told him...not to go. He wouldn't listen, bah...oh well, did he at least find...bah, Dive Rock? Suicide Rock, bah... And Quest update and End (Stage 15) When I went outside, I met a strange Beastfolk with sheepish qualities. Is this one of Fiona's friends...? She seems inclined to repay me for helping Fiona, somehow. The Goat say Spoiler Meh...I'm Goat. Preferably the Goat, but meh...so, you helped Fiona? 's good on you, so I'll help you too! ...Meh, you got anything to eat? And Quest update and End (Stage 20) When I went outside, I met a strange Beastfolk with goatish qualities. Is this one of Fiona's friends...? She seems inclined to repay me for helping Fiona, somehow. I think you have a Goat Because there is another Bug ( sorry I was blind, did not noticed the bug before ) The conditions in the Goat dialog are wrong Spoiler Load the Monster Girl Blockhead Edition.esp with TES4Edit open Dialog Topic Go to the "MGGoatCompMeet" dialog Now a little sorting ( Not sure if it is really necessary, but when I create dialogs I always sort it like this ) Optional: Fix the dialog name "MGGoatCompMeet" to "Goat Greet" End result And best you also sort the "MGSheepCompMeet" dialog Now you get the quest update and quest end after you talk to your Sheep or Goat. !!! There are no other dialogs for the Goat and Sheep !!!! no Follow or wait command. Use mad-companionship-spells You can make any NPC to your companion. https://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ Download and install Mad Companionship Spells 2.5 and MCS Extension 1.15 NPC's will follow, wait, relax ( they walk around, eat and sleep when there is a bed ), you can watch the inventory and add and remove things,.. And of course you can release the companion and he/she will go home. The human touch addon is optional for more precise settings ( I don't use it ) EDIT: Yes I don't have the Mod installed. I only put the esp in the data folder. Then I can use TES4Edit to check and search. Open the esp with Construction Set is a bit "difficult" , I can check a lot of things but I should not open Cells and world spaces. Without any Monster Girl meshes and textures installed the CS often crashes. 1
puddles Posted March 2, 2018 Author Posted March 2, 2018 Eeesh...hadn't realized that quest had so many bugs. I'll need to go through it with a fine-toothed comb. Thanks for pointing out those bugs, Fejeena. 1
fejeena Posted March 3, 2018 Posted March 3, 2018 Here again all fixes for MGLaboucheQuest "Finding Fiona Labouche" Spoiler And here a list of the Condition numbers. In Tes4Edit you can not enter "Equal to" or "Less than / Or" or .... When you click Edit and write the name ( e.g. "Equal to" ) and you click OK you get a error message. You must enter the numbers 0 Equal to 1 Equal to / Or 2 Equal to / Run on target 3 Equal to / Or, Run on target 32 Not equal to 33 Not equal to or 34 Not equal to / Run on target 35 Not equal to / Or, Run on target 64 Greater than 65 Greater than/Or 66 Greater than / Run on target 67 Greater than / Or, Run on target 98 Greater than or equal to / Run on target 96 Greater than or equal to 97 Greater than or equal to / Or 98 Greater than or equal to / Run on target 99 Greater than or equal to / Or, Run on target 128 less than 129 Less than / Or 130 less than/run on target 131 Less than / Or, Run on target 160 Less than or equal to 161 Less than or equal to / Or 162 Less than or equal to / Run on target 163 Less than or equal to / Or, Run on target 1
fejeena Posted March 10, 2018 Posted March 10, 2018 Saw these bugs in CS. When you load the esp all bugs are listed in the console Window. Spoiler In italics my explanations. [CS] Script '' in file 'Monster Girl Blockhead Edition ori.esp' has not been compiled. You have 3 scripts without names in the esp, that why the script name is '' [CS] Unable to insert topic info (0100E34E) into topic 'GREETING' (000000C8), quest (00000000). Missing quest entry [CS] Unable to insert topic info (01000FDA) into topic 'PowerAttack' (000000E6), quest (00000000). empty dialog and no quest entry ( maybe not used ? ) [CS] Unable to insert topic info (01001D34) into topic 'Corpse' (0000011B), quest (00000000). Missing quest entry And a "GetIsRace" Equal to 1 but a NULL - Null Reference [00000000] ( ?? When it is no race the condition is right ??? ) [CS] No Quest Reference on Topic "Corpse" (1 non-deleted infos attached to this quest). [CS] No Quest Reference on Topic "GREETING" (1 non-deleted infos attached to this quest). [CS] No Quest Reference on Topic "PowerAttack" (1 non-deleted infos attached to this quest). Believe it refers to the top mistakes [CS] Unable to find Package Location Reference (00000000) on owner object "MGAshpitPrayer". MGAshpitPrayer [PACK:01003C4B] Location: Near reference, but it is NULL - Null Reference [00000000] ( missing reference entry ) [CS] Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink01". MGAshpitDrink02 [PACK:01003C46] Location: Near reference, but it is NULL - Null Reference [00000000] ( missing reference entry ) [CS] Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink02". MGAshpitDrink01 [PACK:01003C48] Location: Near reference, but it is NULL - Null Reference [00000000] ( missing reference entry ) _______________________________________________________________________________________ ______________________________________________________________________________________- Other bugs i found while I searched the not compiled script All the scripts you can not compile ! ................ scn MGbansheewail Begin ScriptEffectStart PlaySound 0SPLBansheewail End ...................... The sound does not exist. _______________________________________________________________________ scn MGBrilianceScript begin ScriptEffectStart PlayMagicShaderVisuals 1Briliance end begin ScriptEffectFinish StopMagicShaderVisuals 1Briliance end ............................... 1Briliance Effect Shader does not exist. ______________________________________________________________ scn MGAtronachFlameBLACKScript begin ScriptEffectStart PlayMagicShaderVisuals effectAtronachFlameBLACK end begin ScriptEffectFinish StopMagicShaderVisuals effectAtronachFlameBLACK end ..................................... effectAtronachFlameBLACK Effect Shader does not exist. _____________________________________________________________________________ Scriptname MGCaptiveSpider .. .................... 'MGBlackCoin' not found for parameter ObjectID. ______________________________________________________________________________ scn MGCatfolkEquipConvertorScript .. .................. 'MGCATIronBoots' not found for parameter ObjectID. _________________________________________________________________________ Scriptname MGdeathsytcheScript ... ..................... '000Oblivionforall' not found for parameter Sound. _____________________________________________________________________ scn MGDownBrlilianceScript ... ................ '1Briliancedown' not found for parameter Effect Shader ID. ____________________________________________________________ scn MGDownsweatyScript ... ................ '1GetWetShader' not found for parameter Effect Shader ID. ___________________________________________________________________ scn MGfeatheleftscript .... ............... '1featherleft' not found for parameter Effect Shader ID. ___________________________________________________________ scn MGfeatherightscript ... ............... '1featheright' not found for parameter Effect Shader ID. ________________________________________________________________________ scn MGGRIMREAPERdeath2Script ... ...................... '000Grimdeathatemporary' not found for parameter Sound. ____________________________________________________________________________ scn MGGRIMREAPERdeathScript .... .................. '000GrimdeathIshallreturn' not found for parameter Sound. _____________________________________________________________________ scn MGGuitarHit .. ................'0SPLguitarHit1' not found for parameter Sound. '0SPLguitarHit2' not found for parameter Sound. '0SPLguitarHit3' not found for parameter Sound. ___________________________________________________________________________________ scn MGMAsworddualism .. ............... 'MGMAlefty' not found for parameter ObjectID. 'MGMagickaSword1H' not found for parameter ObjectID. 'MGMagickaSword2H' not found for parameter ObjectID. ___________________________________________________________________ scn MGMimicChestScript .. ............. 'MGMimicEnemy' not found for parameter ObjectID. _________________________________________________________ scn MGMimicTrapScript ... .......... 'MGMimic' not found for parameter ObjectID. ______________________________________________________________ Scriptname MGpyramidknifeScript ... ........... '000Oblivionforall' not found for parameter Sound. ________________________________________________________________________ scn MGSanguineGroperSpellScript ... ......... 'MGSanguineGroperArmor01' not found for parameter ObjectID. 'MGSanguineGroperArmor02' not found for parameter ObjectID. 'MGSanguineGroperArmor03' not found for parameter ObjectID. _____________________________________________________________________ ScriptName MGsloadsetscale ... ........ 000CROW' not found for parameter Sound. _____________________________________________________________ scn MGSummonAngelHalo1Script ... ............ 'MGHaloWings1' not found for parameter ObjectID. ________________________________________________________________ scn MGSummonAngelHalo2Script .. ..... 'MGHaloWings2' not found for parameter ObjectID. ___________________________________________________________ scn MGSummonBoundShieldScript ... ....... 'MGBoundShield' not found for parameter ObjectID. __________________________________________________________________________ scn MGSummonInvisSwordScript ... ..... 'MGInvisSword' not found for parameter ObjectID. ____________________________________________________________________________ scn MGSummonInvisWhipScript .. .... '000vacantsword2whip' not found for parameter ObjectID. __________________________________________________________________________________ scn MGSummonScytheScript ... .......... 'MGGrimreaperscytheBOUND' not found for parameter ObjectID. ______________________________________________________________________ scn MGSummonWraithBladeScript ... ........ Unknown command 'MGWraithBlade'. Missing expression in set command. 'MGWraithBlade' not found for parameter ObjectID. _______________________________________________________________ scn MGwaterdownScript .. ........... '1waterdown' not found for parameter Effect Shader ID. ___________________________________________________________________ scn MGWhipsummon ... ........... '0SPLwhipHit' not found for parameter Sound. ________________________________________________________________________________ scn MGWraith2diesScript ... ........... '000CROW' not found for parameter Sound. '0SMOKE' not found for parameter Effect Shader ID. ___________________________________________________________________________ First script without ID .... scn MGPFollowerMephalamerScript Let rBombshellBodySet := GetFormFromMod "SetBody.esp" 023A63 Call rBombshellBodySet npc:ref sBody:string ....All script commands must be inside a begin/end block. line 3: invalid operands for operator :=. line 4: Expected user function. _____________________________________________________________ The other two scripts are OK, only missinf ID name. That's a reason why I never tried to fix Emilie's Mods
Jack of All Trades Posted March 10, 2018 Posted March 10, 2018 2 hours ago, fejeena said: Saw these bugs in CS. When you load the esp all bugs are listed in the console Window. Reveal hidden contents In italics my explanations. [CS] Script '' in file 'Monster Girl Blockhead Edition ori.esp' has not been compiled. You have 3 scripts without names in the esp, that why the script name is '' [CS] Unable to insert topic info (0100E34E) into topic 'GREETING' (000000C8), quest (00000000). Missing quest entry [CS] Unable to insert topic info (01000FDA) into topic 'PowerAttack' (000000E6), quest (00000000). empty dialog and no quest entry ( maybe not used ? ) [CS] Unable to insert topic info (01001D34) into topic 'Corpse' (0000011B), quest (00000000). Missing quest entry And a "GetIsRace" Equal to 1 but a NULL - Null Reference [00000000] ( ?? When it is no race the condition is right ??? ) [CS] No Quest Reference on Topic "Corpse" (1 non-deleted infos attached to this quest). [CS] No Quest Reference on Topic "GREETING" (1 non-deleted infos attached to this quest). [CS] No Quest Reference on Topic "PowerAttack" (1 non-deleted infos attached to this quest). Believe it refers to the top mistakes [CS] Unable to find Package Location Reference (00000000) on owner object "MGAshpitPrayer". MGAshpitPrayer [PACK:01003C4B] Location: Near reference, but it is NULL - Null Reference [00000000] ( missing reference entry ) [CS] Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink01". MGAshpitDrink02 [PACK:01003C46] Location: Near reference, but it is NULL - Null Reference [00000000] ( missing reference entry ) [CS] Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink02". MGAshpitDrink01 [PACK:01003C48] Location: Near reference, but it is NULL - Null Reference [00000000] ( missing reference entry ) _______________________________________________________________________________________ ______________________________________________________________________________________- Other bugs i found while I searched the not compiled script All the scripts you can not compile ! ................ scn MGbansheewail Begin ScriptEffectStart PlaySound 0SPLBansheewail End ...................... The sound does not exist. _______________________________________________________________________ scn MGBrilianceScript begin ScriptEffectStart PlayMagicShaderVisuals 1Briliance end begin ScriptEffectFinish StopMagicShaderVisuals 1Briliance end ............................... 1Briliance Effect Shader does not exist. ______________________________________________________________ scn MGAtronachFlameBLACKScript begin ScriptEffectStart PlayMagicShaderVisuals effectAtronachFlameBLACK end begin ScriptEffectFinish StopMagicShaderVisuals effectAtronachFlameBLACK end ..................................... effectAtronachFlameBLACK Effect Shader does not exist. _____________________________________________________________________________ Scriptname MGCaptiveSpider .. .................... 'MGBlackCoin' not found for parameter ObjectID. ______________________________________________________________________________ scn MGCatfolkEquipConvertorScript .. .................. 'MGCATIronBoots' not found for parameter ObjectID. _________________________________________________________________________ Scriptname MGdeathsytcheScript ... ..................... '000Oblivionforall' not found for parameter Sound. _____________________________________________________________________ scn MGDownBrlilianceScript ... ................ '1Briliancedown' not found for parameter Effect Shader ID. ____________________________________________________________ scn MGDownsweatyScript ... ................ '1GetWetShader' not found for parameter Effect Shader ID. ___________________________________________________________________ scn MGfeatheleftscript .... ............... '1featherleft' not found for parameter Effect Shader ID. ___________________________________________________________ scn MGfeatherightscript ... ............... '1featheright' not found for parameter Effect Shader ID. ________________________________________________________________________ scn MGGRIMREAPERdeath2Script ... ...................... '000Grimdeathatemporary' not found for parameter Sound. ____________________________________________________________________________ scn MGGRIMREAPERdeathScript .... .................. '000GrimdeathIshallreturn' not found for parameter Sound. _____________________________________________________________________ scn MGGuitarHit .. ................'0SPLguitarHit1' not found for parameter Sound. '0SPLguitarHit2' not found for parameter Sound. '0SPLguitarHit3' not found for parameter Sound. ___________________________________________________________________________________ scn MGMAsworddualism .. ............... 'MGMAlefty' not found for parameter ObjectID. 'MGMagickaSword1H' not found for parameter ObjectID. 'MGMagickaSword2H' not found for parameter ObjectID. ___________________________________________________________________ scn MGMimicChestScript .. ............. 'MGMimicEnemy' not found for parameter ObjectID. _________________________________________________________ scn MGMimicTrapScript ... .......... 'MGMimic' not found for parameter ObjectID. ______________________________________________________________ Scriptname MGpyramidknifeScript ... ........... '000Oblivionforall' not found for parameter Sound. ________________________________________________________________________ scn MGSanguineGroperSpellScript ... ......... 'MGSanguineGroperArmor01' not found for parameter ObjectID. 'MGSanguineGroperArmor02' not found for parameter ObjectID. 'MGSanguineGroperArmor03' not found for parameter ObjectID. _____________________________________________________________________ ScriptName MGsloadsetscale ... ........ 000CROW' not found for parameter Sound. _____________________________________________________________ scn MGSummonAngelHalo1Script ... ............ 'MGHaloWings1' not found for parameter ObjectID. ________________________________________________________________ scn MGSummonAngelHalo2Script .. ..... 'MGHaloWings2' not found for parameter ObjectID. ___________________________________________________________ scn MGSummonBoundShieldScript ... ....... 'MGBoundShield' not found for parameter ObjectID. __________________________________________________________________________ scn MGSummonInvisSwordScript ... ..... 'MGInvisSword' not found for parameter ObjectID. ____________________________________________________________________________ scn MGSummonInvisWhipScript .. .... '000vacantsword2whip' not found for parameter ObjectID. __________________________________________________________________________________ scn MGSummonScytheScript ... .......... 'MGGrimreaperscytheBOUND' not found for parameter ObjectID. ______________________________________________________________________ scn MGSummonWraithBladeScript ... ........ Unknown command 'MGWraithBlade'. Missing expression in set command. 'MGWraithBlade' not found for parameter ObjectID. _______________________________________________________________ scn MGwaterdownScript .. ........... '1waterdown' not found for parameter Effect Shader ID. ___________________________________________________________________ scn MGWhipsummon ... ........... '0SPLwhipHit' not found for parameter Sound. ________________________________________________________________________________ scn MGWraith2diesScript ... ........... '000CROW' not found for parameter Sound. '0SMOKE' not found for parameter Effect Shader ID. ___________________________________________________________________________ First script without ID .... scn MGPFollowerMephalamerScript Let rBombshellBodySet := GetFormFromMod "SetBody.esp" 023A63 Call rBombshellBodySet npc:ref sBody:string ....All script commands must be inside a begin/end block. line 3: invalid operands for operator :=. line 4: Expected user function. _____________________________________________________________ The other two scripts are OK, only missinf ID name. That's a reason why I never tried to fix Emilie's Mods Emily was eventually banned, wasn't she/he? Not only that, but Triratna who was working on a version of Monster Girl was also banned, and for similar reasons If I recall correctly. Really strange. Though my point with bringing this all up is do you think that they would have eventually cleared up all these technical issues with the mods if they weren't banned? (Of course, after reading about it, I'm not arguing against their ban, believe me xD)
fejeena Posted March 10, 2018 Posted March 10, 2018 Emily and Triratna was one person. After Triratna was banned he came back as Emily. (Yes HE ) And all his Mods were buggy , not only the esp also meshes. And There were many Mods before Emily merged all in one Mod: MONSTERGIRL- DEMONHIVE, MonsterGirl - The Swarm, MONSTERGIRL-APOCALYPSE. And all the Mods was buggy.
puddles Posted March 10, 2018 Author Posted March 10, 2018 O_O Man, I've never tried to load the .esp out of CSE...it never showed me all those bugs in CSE. Let's see, uh...
fejeena Posted March 11, 2018 Posted March 11, 2018 1 hour ago, puddles said: O_O Man, I've never tried to load the .esp out of CSE...it never showed me all those bugs in CSE. Let's see, uh... I use CSE 51 And I only load the esp, I don't open or click anything. And in the console Window you see all the bugs. Spoiler The script error you only notice when you conpile all the scrits one by one. Then you get the error message in the Script window and in the console window. Spoiler
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