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Posted

Pretty much done, barring some of the special animations. Tail is actually animated like a snake's tail instead of flopping weirdly. Adding BBB wouldn't be difficult, just need to find a BBB replacer for all the vanilla animations to merge into these ones. Sadly(?) they don't have sex animations because I have no idea how that would even work. They use a unique animation directory, no idea how NPCs with non-standard directories do sex animations...

 

naga.jpg

Posted

Interesting, so it switches to the default directory during sex...

 

---

 

After weeks of nothing, I had a sudden burst of inspiration and finally overhauled the captive system. I need to do some alpha testing to be sure it's functional and the associated questline works, but once I do I'll upload the next version. Currently there's only a Stendarr/Holy associated quest, but I have the dialogue typed for Molag Bal/Daedra and Ideal Masters/Necromancy variants. I just don't want to implement them if the prototype quest doesn't work right.

Posted

No, creatures must be in the vanilla creatures folders  and Player/NPC skeleton must be in the vanilla data\meshes\characters\_male folder.

You can use different skeleton names, all in the data\meshes\characters\_male folder.

Then they can have sex.

-------------------------------------

Tsaesci: Can't you add the unique animations with blockhead or a script ?  ( I use Blockhead  only for body and textures )

 

Posted

Well, the issue is that every animation you add to the /male or /male SpecialIdles folder adds to engine lag as the engine scans the header of each animation and tries to decide which animation to play. Adding 1, even 20...that's fine. But the Tsaesci adds 500 animations...

  • 3 weeks later...
Posted
On 2/10/2018 at 1:59 PM, puddles said:

Well, the issue is that every animation you add to the /male or /male SpecialIdles folder adds to engine lag as the engine scans the header of each animation and tries to decide which animation to play. Adding 1, even 20...that's fine. But the Tsaesci adds 500 animations...

How do you start the Fiona quest? I've found her and talked to her but no topic comes up.

Posted

What should happen:

Spoiler

When you talk with Fiona about "Father"

Fiona say "It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast...

He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends... "

 

And the dialog result script ( setstage MGLaboucheQuest 1 )  set the quest to stage 1

Quest entry is: I met a woman named Fiona in her house north of Anvil. She mentioned her concerns about her father, who left for Dive Rock to the far northeast almost a month ago and hasn't been heard from since. That isn't much information to go on, but I'll keep an eye out if I get out that way.

 

Then you must find a letter or the Father   or she will only say "My father? No, still no news..."

 

 

But it can not happen because you don't have the dialog option "Father"

Her greeting condition is wrong. 

GetStage  is set to Equal to 6   , so it can not be used when the Quest is stage 0

 

How to fix it:

Open the esp with TES4Edit and change the GetStage  "Equal to"  to  "Less than or equal to"

Spoiler

Load the Girl Blockhead Edition.esp with TES4Edit

Open the Monster Girl Blockhead Edition.esp tree

open Dialog Topic

open Greeting

the 5th entry is the one you need
MG4.jpg

 

 

Posted
9 hours ago, fejeena said:

What should happen:

  Hide contents

When you talk with Fiona about "Father"

Fiona say "It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast...

He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends... "

 

And the dialog result script ( setstage MGLaboucheQuest 1 )  set the quest to stage 1

Quest entry is: I met a woman named Fiona in her house north of Anvil. She mentioned her concerns about her father, who left for Dive Rock to the far northeast almost a month ago and hasn't been heard from since. That isn't much information to go on, but I'll keep an eye out if I get out that way.

 

Then you must find a letter or the Father   or she will only say "My father? No, still no news..."

 

 

But it can not happen because you don't have the dialog option "Father"

Her greeting condition is wrong. 

GetStage  is set to Equal to 6   , so it can not be used when the Quest is stage 0

 

How to fix it:

Open the esp with TES4Edit and change the GetStage  "Equal to"  to  "Less than or equal to"

  Hide contents

Load the Girl Blockhead Edition.esp with TES4Edit

Open the Monster Girl Blockhead Edition.esp tree

open Dialog Topic

open Greeting

the 5th entry is the one you need
MG4.jpg

 

 

Thank You, I was also wondering were do I find the Angellic Alliance  Content?

 

https://www.youtube.com/watch?v=Op_11r4nrtI also is these BlockEdition Complete like [MONSTER-GIRL] coc 1.4?

 

Posted

Sorry, I have Monstergirls not installed....

 

But a CS check

The Fallen ( bad angels ) in cell -13,0  and 9,-2

Angels in cell ??? ( Only in Level lists )  cell -20,-2  and 32,26  and 29,-27

Spoiler

AF.jpg

 

Posted
1 hour ago, fejeena said:

Sorry, I have Monstergirls not installed....

 

But a CS check

The Fallen ( bad angels ) in cell -13,0  and 9,-2

Angels in cell ??? ( Only in Level lists )  cell -20,-2  and 32,26  and 29,-27

  Hide contents

AF.jpg

 

Thank You so much for your time.

Posted

Normally the Fiona quest will only start after you've found her father's corpse and the letter on it, iirc.

 

And...there's no Angel Alliance questline, I don't think. The MG COC version I built this version off of didn't have any quests intact.

Posted
55 minutes ago, puddles said:

Normally the Fiona quest will only start after you've found her father's corpse and the letter on it, iirc.

 

And...there's no Angel Alliance questline, I don't think. The MG COC version I built this version off of didn't have any quests intact.

I don't "think it's a quest" but these is from MG right? https://www.youtube.com/watch?v=Op_11r4nrtI 

Posted

But the Finding Fiona Labouche quest should start with stage 0

 

When you find the Father the quest is upadte to stage 6  ( yes then the Greeting will work )

 

But you have earlier quest stages

You talk to her in stage 0 and get infos

Quest updateStage 1  : It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast...

He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends...

 

Now you know where you have to search.

 

In stage 1 you can talk to Torbern and get more infos.

 

When you find the letter the quest will update to stage 5

In stage 5 you can go to Fiona and end the quest,  Quest update to stage 7

 

Or you wait and find the Father and quest update to stage 6

Then talk to Fiona and quest update to stage 8

 

In stage 7 and 8 you have a new dialog and can talk about Sheep or Goat

.... you get you reward sheep or goat....

 

Spoiler

MG5.jpg

 

 

_______________________________________________________

 

Yes the Angels and Fallen have no quest.

Posted
22 minutes ago, fejeena said:

But the Finding Fiona Labouche quest should start with stage 0

 

When you find the Father the quest is upadte to stage 6  ( yes then the Greeting will work )

 

But you have earlier quest stages

You talk to her in stage 0 and get infos

Quest updateStage 1  : It's nothing a stranger need concern themselves with, but my father -- an avid traveler -- got it in his head to visit Dive Rock to the northeast...

He left almost a month ago, now. I fear for his safety...oh, I'm sorry for prattling on like this. Maybe I should spend some time with my friends...

 

Now you know where you have to search.

 

In stage 1 you can talk to Torbern and get more infos.

 

When you find the letter the quest will update to stage 5

In stage 5 you can go to Fiona and end the quest,  Quest update to stage 7

 

Or you wait and find the Father and quest update to stage 6

Then talk to Fiona and quest update to stage 8

 

In stage 7 and 8 you have a new dialog and can talk about Sheep or Goat

.... you get you reward sheep or goat....

 

  Hide contents

MG5.jpg

 

 

_______________________________________________________

 

Yes the Angels and Fallen have no quest.

I was able to get the goat or sheep , but the quest does not complete because , I never get a actually quest update about going outside and seeing the friend cause I talked to her outside and when I click goat or sheep the quest does not update , and I can't talk to her inside cause it counts as trespassing.

Posted

After you found the Letter and the dead Father you talk to Fiona
Dialog "Father" and "Letter"
Quest update stage 7 ( You only have the letter )
Or Quest update stage 8 ( you also found the father )

 

Now you talk to her again "Father"
And you get Quest update stage 10 (You had only the Letter ) or 11 ( you found the Father )
And you can ask  "Goat" or "Sheep"  ( Fiona can the outside or in the house, that does not matter )

 

You don't get a quest update !!! A goat or Shepp will be enabled.  Outside, not in the house.

But there is the next error.
No Goat or sheep Greeting activates the Dialog for your Goat/Sheep companion.

Solution.

Spoiler

Load the Monster Girl Blockhead Edition.esp with TES4Edit

open Dialog Topic

 

go to MGGoatCompQuest "Goats" [DIAL:01000FD1]

and MGSheepCompQuest "Sheep" [DIAL:01000FD2]

 and add the Dialogs for the Goat and Sheep:

 

First you need "Add Topics" in the ga

MG11.jpg

 

 

Now go toMGSheepCompMeet "Sheep Greet" [DIAL:01000FDB]

MG12.jpg

 

MGSheepCompQuest "Sheep" [DIAL:01000FD2]

 

MG13.jpg

 

Now it looks like

MG14.jpg

 

 

Now do the same with the Goat

Copy the MGGoatCompMeet "MGGoatCompMeet" [DIAL:01000FDD]

and enter it in the Add topics from MGGoatCompQuest "Goats"

 

And it looks like

MG15.jpg

 

____________________________

 

Done

 

Now you must load a old save before you talked to Fiona about goat or sheep( after you found the Father )

 

Or you use the console  ( !!!! The console you can also use without changing the esp. But if you play Monster Girl again you will have the bug again and must use the console . Better fix the esp. And then if you don't want to use a old save you can use the console )

open the console

When you have a sheep companion

Addtopic xx000FDB

 

when you have a goat

addtopic xx000FDD

 

xx  is the load order ID of the Monster Girl Blockhead Edition.esp

 

Posted
6 hours ago, fejeena said:

After you found the Letter and the dead Father you talk to Fiona
Dialog "Father" and "Letter"
Quest update stage 7 ( You only have the letter )
Or Quest update stage 8 ( you also found the father )

 

Now you talk to her again "Father"
And you get Quest update stage 10 (You had only the Letter ) or 11 ( you found the Father )
And you can ask  "Goat" or "Sheep"  ( Fiona can the outside or in the house, that does not matter )

 

You don't get a quest update !!! A goat or Shepp will be enabled.  Outside, not in the house.

But there is the next error.
No Goat or sheep Greeting activates the Dialog for your Goat/Sheep companion.

Solution.

  Hide contents

Load the Monster Girl Blockhead Edition.esp with TES4Edit

open Dialog Topic

 

go to MGGoatCompQuest "Goats" [DIAL:01000FD1]

and MGSheepCompQuest "Sheep" [DIAL:01000FD2]

 and add the Dialogs for the Goat and Sheep:

 

First you need "Add Topics" in the ga

MG11.jpg

 

 

Now go toMGSheepCompMeet "Sheep Greet" [DIAL:01000FDB]

MG12.jpg

 

MGSheepCompQuest "Sheep" [DIAL:01000FD2]

 

MG13.jpg

 

Now it looks like

MG14.jpg

 

 

Now do the same with the Goat

Copy the MGGoatCompMeet "MGGoatCompMeet" [DIAL:01000FDD]

and enter it in the Add topics from MGGoatCompQuest "Goats"

 

And it looks like

MG15.jpg

 

____________________________

 

Done

 

Now you must load a old save before you talked to Fiona about goat or sheep( after you found the Father )

 

Or you use the console  ( !!!! The console you can also use without changing the esp. But if you play Monster Girl again you will have the bug again and must use the console . Better fix the esp. And then if you don't want to use a old save you can use the console )

open the console

When you have a sheep companion

Addtopic xx000FDB

 

when you have a goat

addtopic xx000FDD

 

xx  is the load order ID of the Monster Girl Blockhead Edition.esp

 

Thank You, are you just working from the .esp and not trying these in game ? (Just asking cause if so your pretty good.)

Posted
9 hours ago, fejeena said:

After you found the Letter and the dead Father you talk to Fiona
Dialog "Father" and "Letter"
Quest update stage 7 ( You only have the letter )
Or Quest update stage 8 ( you also found the father )

 

Now you talk to her again "Father"
And you get Quest update stage 10 (You had only the Letter ) or 11 ( you found the Father )
And you can ask  "Goat" or "Sheep"  ( Fiona can the outside or in the house, that does not matter )

 

You don't get a quest update !!! A goat or Shepp will be enabled.  Outside, not in the house.

But there is the next error.
No Goat or sheep Greeting activates the Dialog for your Goat/Sheep companion.

Solution.

  Reveal hidden contents

Load the Monster Girl Blockhead Edition.esp with TES4Edit

open Dialog Topic

 

go to MGGoatCompQuest "Goats" [DIAL:01000FD1]

and MGSheepCompQuest "Sheep" [DIAL:01000FD2]

 and add the Dialogs for the Goat and Sheep:

 

First you need "Add Topics" in the ga

MG11.jpg

 

 

Now go toMGSheepCompMeet "Sheep Greet" [DIAL:01000FDB]

MG12.jpg

 

MGSheepCompQuest "Sheep" [DIAL:01000FD2]

 

MG13.jpg

 

Now it looks like

MG14.jpg

 

 

Now do the same with the Goat

Copy the MGGoatCompMeet "MGGoatCompMeet" [DIAL:01000FDD]

and enter it in the Add topics from MGGoatCompQuest "Goats"

 

And it looks like

MG15.jpg

 

____________________________

 

Done

 

Now you must load a old save before you talked to Fiona about goat or sheep( after you found the Father )

 

Or you use the console  ( !!!! The console you can also use without changing the esp. But if you play Monster Girl again you will have the bug again and must use the console . Better fix the esp. And then if you don't want to use a old save you can use the console )

open the console

When you have a sheep companion

Addtopic xx000FDB

 

when you have a goat

addtopic xx000FDD

 

xx  is the load order ID of the Monster Girl Blockhead Edition.esp

 

It's still not working quest won't complete. 

Posted

You talked to Fiona about father and letter

Then you talk about "father" again and get the goat or the sheep

 

Talk to your goat or sheep companion. Dialog "Sheep Greet"  or "MGGoatCompMeet"

( Fuck "MGGoatCompMeet", think that's a mistake, a copy of the ID name. Should be changed in the esp to "Goat Greet"  )

 

The sheep will say

Spoiler

Baaah...I'm Sheep! No, just Sheep, bah...wanna cuddle? Fiona asked me to...help you out for a bit. You helped find...her father, right? Baaah...

We all told him...not to go. He wouldn't listen, bah...oh well, did he at least find...bah, Dive Rock? Suicide Rock, bah...

 

And Quest update and End (Stage 15)

When I went outside, I met a strange Beastfolk with sheepish qualities. Is this one of Fiona's friends...? She seems inclined to repay me for helping Fiona, somehow.

 

 

The Goat say

Spoiler

Meh...I'm Goat. Preferably the Goat, but meh...so, you helped Fiona? 's good on you, so I'll help you too! ...Meh, you got anything to eat?

 

And Quest update and End (Stage 20)

When I went outside, I met a strange Beastfolk with goatish qualities. Is this one of Fiona's friends...? She seems inclined to repay me for helping Fiona, somehow.

 

 

I think you have a Goat

Because there is another Bug ( sorry I was blind, did not noticed the bug before )

The conditions in the Goat dialog are wrong

 

Spoiler

Load the Monster Girl Blockhead Edition.esp with TES4Edit

open Dialog Topic

 

 

Go to the "MGGoatCompMeet" dialog

MG16.jpg

 

Now a little sorting ( Not sure if it is really necessary, but when I create dialogs I always sort it like this )

MG17.jpg

 

Optional: Fix the dialog name "MGGoatCompMeet"  to "Goat Greet"

MG20.jpg

 

End result

MG18.jpg

 

 

And best you also sort the "MGSheepCompMeet"  dialog

MG19.jpg

 

 

Now you get the quest update and quest end after you talk to your Sheep or Goat.

 

!!! There are no other dialogs for the Goat and Sheep !!!!

no Follow or wait command.

 

Use mad-companionship-spells

You can make any NPC to your companion.

https://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/

Download and install Mad Companionship Spells 2.5  and MCS Extension 1.15

NPC's will follow, wait, relax ( they walk around, eat and sleep when there is a bed ), you can watch the inventory and add and remove things,..

And of course you can release the companion and he/she will go home.

 

The human touch addon is optional for more precise settings ( I don't use it )

 

 

EDIT:

Yes I don't have the Mod installed.

I only put the esp in the data folder. Then I can use TES4Edit to check and search.

Open the esp with  Construction Set is a bit "difficult"  , I can check a lot of things but I should not open Cells and world spaces. Without any Monster Girl meshes and textures installed the CS often crashes.

Posted

Eeesh...hadn't realized that quest had so many bugs. I'll need to go through it with a fine-toothed comb. Thanks for pointing out those bugs, Fejeena.

Posted

Here again all fixes for MGLaboucheQuest "Finding Fiona Labouche"

Spoiler

MG21.jpg

 

MG22.jpg

 

MG23.jpg

 

MG24.jpg

 

MG25.jpg

 

 

And here a list of the Condition numbers.

In Tes4Edit you can not  enter "Equal to" or "Less than / Or"  or ....

When you click Edit and write the name ( e.g. "Equal to" ) and you click OK you get a error message.

You must enter the numbers

 

0 Equal to
1 Equal to / Or
2 Equal to / Run on target
3 Equal to / Or, Run on target

 

32 Not equal to
33 Not equal to or
34 Not equal to / Run on target
35 Not equal to / Or, Run on target

 

64 Greater than
65 Greater than/Or
66 Greater than / Run on target
67 Greater than / Or, Run on target
98 Greater than or equal to / Run on target

 

96 Greater than or equal to
97 Greater than or equal to / Or
98 Greater than or equal to / Run on target
99 Greater than or equal to / Or, Run on target

 

128 less than
129 Less than / Or
130 less than/run on target
131 Less than / Or, Run on target

 

160 Less than or equal to
161 Less than or equal to / Or
162 Less than or equal to / Run on target
163 Less than or equal to / Or, Run on target

 

 

Posted

Saw these bugs in CS.

When you load the esp all bugs are listed in the console Window.

 

Spoiler
In italics my explanations.

 

[CS]    Script '' in file 'Monster Girl Blockhead Edition ori.esp' has not been compiled.

You have 3 scripts without names in the esp, that why the script name is ''


[CS]    Unable to insert topic info (0100E34E) into topic 'GREETING' (000000C8), quest (00000000).

Missing quest entry


[CS]    Unable to insert topic info (01000FDA) into topic 'PowerAttack' (000000E6), quest (00000000).

empty dialog and no quest entry  ( maybe not used ? )


[CS]    Unable to insert topic info (01001D34) into topic 'Corpse' (0000011B), quest (00000000).

Missing quest entry   And a "GetIsRace"  Equal to 1  but a  NULL - Null Reference [00000000]  ( ?? When it is no race the condition is right ??? )


[CS]    No Quest Reference on Topic "Corpse" (1 non-deleted infos attached to this quest).

[CS]    No Quest Reference on Topic "GREETING" (1 non-deleted infos attached to this quest).
[CS]    No Quest Reference on Topic "PowerAttack" (1 non-deleted infos attached to this quest).

Believe it refers to the top mistakes


[CS]    Unable to find Package Location Reference (00000000) on owner object "MGAshpitPrayer".

MGAshpitPrayer [PACK:01003C4B]  Location: Near reference,  but it is NULL - Null Reference [00000000] ( missing reference entry )


[CS]    Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink01".

MGAshpitDrink02 [PACK:01003C46] Location: Near reference,  but it is NULL - Null Reference [00000000] ( missing reference entry )


[CS]    Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink02".

MGAshpitDrink01 [PACK:01003C48]  Location: Near reference,  but it is NULL - Null Reference [00000000] ( missing reference entry )

 

_______________________________________________________________________________________

______________________________________________________________________________________-

Other bugs i found while I searched the  not compiled script

 

All the scripts you can not compile !

................

scn MGbansheewail

Begin ScriptEffectStart
PlaySound 0SPLBansheewail

End

......................

The sound does not exist.

 

_______________________________________________________________________

scn MGBrilianceScript

begin ScriptEffectStart
    PlayMagicShaderVisuals 1Briliance
end


begin ScriptEffectFinish
    StopMagicShaderVisuals 1Briliance
end

...............................

1Briliance  Effect Shader does not exist.

 

______________________________________________________________

scn MGAtronachFlameBLACKScript

begin ScriptEffectStart
    PlayMagicShaderVisuals effectAtronachFlameBLACK
end


begin ScriptEffectFinish
    StopMagicShaderVisuals effectAtronachFlameBLACK
end

.....................................

effectAtronachFlameBLACK  Effect Shader does not exist.

_____________________________________________________________________________

Scriptname MGCaptiveSpider

..

....................

'MGBlackCoin' not found for parameter ObjectID.

______________________________________________________________________________

scn MGCatfolkEquipConvertorScript

..

..................

'MGCATIronBoots' not found for parameter ObjectID.

_________________________________________________________________________

Scriptname MGdeathsytcheScript

...

.....................

'000Oblivionforall' not found for parameter Sound.

_____________________________________________________________________

scn MGDownBrlilianceScript

...

................

'1Briliancedown' not found for parameter Effect Shader ID.

____________________________________________________________

scn MGDownsweatyScript

...

................

'1GetWetShader' not found for parameter Effect Shader ID.

___________________________________________________________________

scn MGfeatheleftscript

....

...............

'1featherleft' not found for parameter Effect Shader ID.

___________________________________________________________

scn MGfeatherightscript

...

...............

'1featheright' not found for parameter Effect Shader ID.

________________________________________________________________________

scn MGGRIMREAPERdeath2Script

...

......................

'000Grimdeathatemporary' not found for parameter Sound.

____________________________________________________________________________

scn MGGRIMREAPERdeathScript

....

..................

'000GrimdeathIshallreturn' not found for parameter Sound.

_____________________________________________________________________

scn MGGuitarHit

..

................
'0SPLguitarHit1' not found for parameter Sound.
'0SPLguitarHit2' not found for parameter Sound.
'0SPLguitarHit3' not found for parameter Sound.

___________________________________________________________________________________

scn MGMAsworddualism

..

...............


'MGMAlefty' not found for parameter ObjectID.
'MGMagickaSword1H' not found for parameter ObjectID.
'MGMagickaSword2H' not found for parameter ObjectID.

___________________________________________________________________

scn MGMimicChestScript

..

.............

'MGMimicEnemy' not found for parameter ObjectID.

_________________________________________________________

scn MGMimicTrapScript

...

..........

'MGMimic' not found for parameter ObjectID.

______________________________________________________________

Scriptname MGpyramidknifeScript

...

...........

'000Oblivionforall' not found for parameter Sound.

________________________________________________________________________

scn MGSanguineGroperSpellScript

...

.........

'MGSanguineGroperArmor01' not found for parameter ObjectID.

'MGSanguineGroperArmor02' not found for parameter ObjectID.

'MGSanguineGroperArmor03' not found for parameter ObjectID.

_____________________________________________________________________

ScriptName MGsloadsetscale

...

........

000CROW' not found for parameter Sound.

_____________________________________________________________

scn MGSummonAngelHalo1Script

...

............

'MGHaloWings1' not found for parameter ObjectID.

________________________________________________________________

scn MGSummonAngelHalo2Script

..

.....

'MGHaloWings2' not found for parameter ObjectID.

___________________________________________________________

scn MGSummonBoundShieldScript

...

.......

'MGBoundShield' not found for parameter ObjectID.

__________________________________________________________________________

scn MGSummonInvisSwordScript

...

.....

'MGInvisSword' not found for parameter ObjectID.

____________________________________________________________________________

scn MGSummonInvisWhipScript

..

....

'000vacantsword2whip' not found for parameter ObjectID.

__________________________________________________________________________________

scn MGSummonScytheScript

...

..........

 'MGGrimreaperscytheBOUND' not found for parameter ObjectID.

______________________________________________________________________

scn MGSummonWraithBladeScript

...

........

 Unknown command 'MGWraithBlade'.

Missing expression in set command.

'MGWraithBlade' not found for parameter ObjectID.

_______________________________________________________________

scn MGwaterdownScript

..

...........

'1waterdown' not found for parameter Effect Shader ID.

___________________________________________________________________

scn MGWhipsummon

...

...........

'0SPLwhipHit' not found for parameter Sound.

________________________________________________________________________________

scn MGWraith2diesScript

...

...........
'000CROW' not found for parameter Sound.
'0SMOKE' not found for parameter Effect Shader ID.

___________________________________________________________________________

First script without ID

....

scn MGPFollowerMephalamerScript

Let rBombshellBodySet := GetFormFromMod "SetBody.esp" 023A63
Call rBombshellBodySet npc:ref sBody:string

....
All script commands must be inside a begin/end block.
 line 3: invalid operands for operator :=.
line 4: Expected user function.

_____________________________________________________________

The other two scripts are OK,  only missinf ID name.

 

 

 

That's a reason why I never tried to fix Emilie's Mods :classic_wink:

 

Posted
2 hours ago, fejeena said:

Saw these bugs in CS.

When you load the esp all bugs are listed in the console Window.

 

  Reveal hidden contents
In italics my explanations.

 

[CS]    Script '' in file 'Monster Girl Blockhead Edition ori.esp' has not been compiled.

You have 3 scripts without names in the esp, that why the script name is ''


[CS]    Unable to insert topic info (0100E34E) into topic 'GREETING' (000000C8), quest (00000000).

Missing quest entry


[CS]    Unable to insert topic info (01000FDA) into topic 'PowerAttack' (000000E6), quest (00000000).

empty dialog and no quest entry  ( maybe not used ? )


[CS]    Unable to insert topic info (01001D34) into topic 'Corpse' (0000011B), quest (00000000).

Missing quest entry   And a "GetIsRace"  Equal to 1  but a  NULL - Null Reference [00000000]  ( ?? When it is no race the condition is right ??? )


[CS]    No Quest Reference on Topic "Corpse" (1 non-deleted infos attached to this quest).

[CS]    No Quest Reference on Topic "GREETING" (1 non-deleted infos attached to this quest).
[CS]    No Quest Reference on Topic "PowerAttack" (1 non-deleted infos attached to this quest).

Believe it refers to the top mistakes


[CS]    Unable to find Package Location Reference (00000000) on owner object "MGAshpitPrayer".

MGAshpitPrayer [PACK:01003C4B]  Location: Near reference,  but it is NULL - Null Reference [00000000] ( missing reference entry )


[CS]    Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink01".

MGAshpitDrink02 [PACK:01003C46] Location: Near reference,  but it is NULL - Null Reference [00000000] ( missing reference entry )


[CS]    Unable to find Package Location Reference (00000000) on owner object "MGAshpitDrink02".

MGAshpitDrink01 [PACK:01003C48]  Location: Near reference,  but it is NULL - Null Reference [00000000] ( missing reference entry )

 

_______________________________________________________________________________________

______________________________________________________________________________________-

Other bugs i found while I searched the  not compiled script

 

All the scripts you can not compile !

................

scn MGbansheewail

Begin ScriptEffectStart
PlaySound 0SPLBansheewail

End

......................

The sound does not exist.

 

_______________________________________________________________________

scn MGBrilianceScript

begin ScriptEffectStart
    PlayMagicShaderVisuals 1Briliance
end


begin ScriptEffectFinish
    StopMagicShaderVisuals 1Briliance
end

...............................

1Briliance  Effect Shader does not exist.

 

______________________________________________________________

scn MGAtronachFlameBLACKScript

begin ScriptEffectStart
    PlayMagicShaderVisuals effectAtronachFlameBLACK
end


begin ScriptEffectFinish
    StopMagicShaderVisuals effectAtronachFlameBLACK
end

.....................................

effectAtronachFlameBLACK  Effect Shader does not exist.

_____________________________________________________________________________

Scriptname MGCaptiveSpider

..

....................

'MGBlackCoin' not found for parameter ObjectID.

______________________________________________________________________________

scn MGCatfolkEquipConvertorScript

..

..................

'MGCATIronBoots' not found for parameter ObjectID.

_________________________________________________________________________

Scriptname MGdeathsytcheScript

...

.....................

'000Oblivionforall' not found for parameter Sound.

_____________________________________________________________________

scn MGDownBrlilianceScript

...

................

'1Briliancedown' not found for parameter Effect Shader ID.

____________________________________________________________

scn MGDownsweatyScript

...

................

'1GetWetShader' not found for parameter Effect Shader ID.

___________________________________________________________________

scn MGfeatheleftscript

....

...............

'1featherleft' not found for parameter Effect Shader ID.

___________________________________________________________

scn MGfeatherightscript

...

...............

'1featheright' not found for parameter Effect Shader ID.

________________________________________________________________________

scn MGGRIMREAPERdeath2Script

...

......................

'000Grimdeathatemporary' not found for parameter Sound.

____________________________________________________________________________

scn MGGRIMREAPERdeathScript

....

..................

'000GrimdeathIshallreturn' not found for parameter Sound.

_____________________________________________________________________

scn MGGuitarHit

..

................
'0SPLguitarHit1' not found for parameter Sound.
'0SPLguitarHit2' not found for parameter Sound.
'0SPLguitarHit3' not found for parameter Sound.

___________________________________________________________________________________

scn MGMAsworddualism

..

...............


'MGMAlefty' not found for parameter ObjectID.
'MGMagickaSword1H' not found for parameter ObjectID.
'MGMagickaSword2H' not found for parameter ObjectID.

___________________________________________________________________

scn MGMimicChestScript

..

.............

'MGMimicEnemy' not found for parameter ObjectID.

_________________________________________________________

scn MGMimicTrapScript

...

..........

'MGMimic' not found for parameter ObjectID.

______________________________________________________________

Scriptname MGpyramidknifeScript

...

...........

'000Oblivionforall' not found for parameter Sound.

________________________________________________________________________

scn MGSanguineGroperSpellScript

...

.........

'MGSanguineGroperArmor01' not found for parameter ObjectID.

'MGSanguineGroperArmor02' not found for parameter ObjectID.

'MGSanguineGroperArmor03' not found for parameter ObjectID.

_____________________________________________________________________

ScriptName MGsloadsetscale

...

........

000CROW' not found for parameter Sound.

_____________________________________________________________

scn MGSummonAngelHalo1Script

...

............

'MGHaloWings1' not found for parameter ObjectID.

________________________________________________________________

scn MGSummonAngelHalo2Script

..

.....

'MGHaloWings2' not found for parameter ObjectID.

___________________________________________________________

scn MGSummonBoundShieldScript

...

.......

'MGBoundShield' not found for parameter ObjectID.

__________________________________________________________________________

scn MGSummonInvisSwordScript

...

.....

'MGInvisSword' not found for parameter ObjectID.

____________________________________________________________________________

scn MGSummonInvisWhipScript

..

....

'000vacantsword2whip' not found for parameter ObjectID.

__________________________________________________________________________________

scn MGSummonScytheScript

...

..........

 'MGGrimreaperscytheBOUND' not found for parameter ObjectID.

______________________________________________________________________

scn MGSummonWraithBladeScript

...

........

 Unknown command 'MGWraithBlade'.

Missing expression in set command.

'MGWraithBlade' not found for parameter ObjectID.

_______________________________________________________________

scn MGwaterdownScript

..

...........

'1waterdown' not found for parameter Effect Shader ID.

___________________________________________________________________

scn MGWhipsummon

...

...........

'0SPLwhipHit' not found for parameter Sound.

________________________________________________________________________________

scn MGWraith2diesScript

...

...........
'000CROW' not found for parameter Sound.
'0SMOKE' not found for parameter Effect Shader ID.

___________________________________________________________________________

First script without ID

....

scn MGPFollowerMephalamerScript

Let rBombshellBodySet := GetFormFromMod "SetBody.esp" 023A63
Call rBombshellBodySet npc:ref sBody:string

....
All script commands must be inside a begin/end block.
 line 3: invalid operands for operator :=.
line 4: Expected user function.

_____________________________________________________________

The other two scripts are OK,  only missinf ID name.

 

 

 

That's a reason why I never tried to fix Emilie's Mods :classic_wink:

 

Emily was eventually banned, wasn't she/he? Not only that, but Triratna who was working on a version of Monster Girl was also banned, and for similar reasons If I recall correctly. Really strange. Though my point with bringing this all up is do you think that they would have eventually cleared up all these technical issues with the mods if they weren't banned?

 

(Of course, after reading about it, I'm not arguing against their ban, believe me xD)

Posted

Emily and Triratna was one person. After Triratna was banned he came back as Emily. (Yes HE )

And all his Mods were buggy , not only the esp also meshes.  And There were many Mods before Emily merged all in one Mod: MONSTERGIRL- DEMONHIVE, MonsterGirl - The Swarm, MONSTERGIRL-APOCALYPSE. And all the Mods was buggy.

Posted

O_O Man, I've never tried to load the .esp out of CSE...it never showed me all those bugs in CSE. Let's see, uh...

Posted
1 hour ago, puddles said:

O_O Man, I've never tried to load the .esp out of CSE...it never showed me all those bugs in CSE. Let's see, uh...

I use CSE 51

And I only load the esp, I don't open or click anything.

And in the console Window  you see all the bugs.

Spoiler

11MG1.jpg

 

The script error you only notice when you conpile all the scrits one by one.

Then you get the error message in the Script window and in the console window.

Spoiler

11MG2.jpg

 

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