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SexTec (SexLab, SexOut, etc.) - Container thread


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Posted

 

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Yep and all that's before you fork out to pay a cheap pornstar babe who is going to ask "You want me to do what with a rubber Mirelurk? Wait, what's a Mirelurk?" :)

 

 

  :lol: Yes, there is that too.

 

Thought actually it is possible to record female motions from male actor. Some of them are not really that different, others - actor will have to try to act and move like a woman, and from Thailand's 'beauties' we probably know that it is quite possible  :P

 

And if we're being absolutely real here, then we don't even need a pornstar, any girl will do, as far as she's interested in participating in making sex mods. Though yes, sometimes it is indeed easier to pay a pornstar or a whore, rather than find a nerdy enough girl  :s

 

Yeah, and another problem with optical motion capture, is that it's usually only bought by studios or groups of people, and it needs at least 2 people to operate it. Not that it's technically impossible to operate it yourself, but in practice it's easier to just say - yeah, impossible.

 

So you also can't be a sneaky pervert, you need to work together with another pervert! :D

Posted

All three!

 

I can animate, but I can't rig or get my animations in game.

I released 2 mods, both got broken by DLC so I gave up there, waiting for the last patch/dlc to roll out

It took longer than most of us remember before the good sex mods came out for SR.

Posted

Just the lack of animators or waiting till the final DLC comes out? Or did it take sex mods a year to release?

 

IIRC, it took almost that much for mini lovers (ahhh the memories).

Posted

Wow I just found this website after trying to find Boba Fett armor for Fallout 4. I'm definitely more interested in this lol. Read this entire thread, I wish I could do something to contribute to all your hard work!

Posted

Wow I just found this website after trying to find Boba Fett armor for Fallout 4. I'm definitely more interested in this lol. Read this entire thread, I wish I could do something to contribute to all your hard work!

 

Welcome to LoversLab.

Posted

So Nuka World is out, does this mean we're gonna see a lot of progress in sextec?

Even after something comes out it normally takes Bethesta a few months to finish patching it... then I assume work can begin on the final product to give us the mods we love.

Posted

As soon as we will start having some feedback from the F4SE guys, with some initial content, then we will start for real.

 

Posted

I'm a long time Second Life player myself. I've had to hire animators a lot of times over the years. Most of them that do motion capture rented out studios. Now idea what it costs, but they were selling these animations, not making free mods. I doubt any Second Life animators just up and quit SL where they make money just to go to skyrim and make no money. But yeah, you can rent the usage of motion capture studios. 

 

 

Yeah, but will you do it for a sex mod?

 

Price highly depends on studio's equipment. Average of a good mocap studio would be around 150-200$ an hour, and they actually won't let you rent just 1 hour, usuall it's at least 4 hours, or 8. Again - depends.

 

But an animator will still have to retarget, clean and adjust this mocap.

Posted

 

 

 

 

I'm a long time Second Life player myself. I've had to hire animators a lot of times over the years. Most of them that do motion capture rented out studios. Now idea what it costs, but they were selling these animations, not making free mods. I doubt any Second Life animators just up and quit SL where they make money just to go to skyrim and make no money. But yeah, you can rent the usage of motion capture studios. 

 

 

Yeah, but will you do it for a sex mod?

 

Price highly depends on studio's equipment. Average of a good mocap studio would be around 150-200$ an hour, and they actually won't let you rent just 1 hour, usuall it's at least 4 hours, or 8. Again - depends.

 

But an animator will still have to retarget, clean and adjust this mocap.

 

 

 

 

I just wanted to say that...

 

Even if you use motion capture... Any mistakes and general improvements still have to be made by hand making it almost double the work...

 

 

 

Nope, it's not double the work. It just requires double knowledge :D

 

With motion capture you both save time and in the end you receive a more realistic animation. With mocap you'll get the same motion about 5 time faster than with keyframing. If you know what you're doing and using the right tools.

 

Depends on the motion of course. 

Posted

Even though Im not a moderator on here. But the topic is getting derailed.  I check this to see some news on progress. So when I see new posts I get excited, only to see back and forth talk whether the game is bad or not. So please guys make a new thread on it and I'll gladly join in as well, but not here.

 

 

Posted

Thread cleaned up.

 

Do not derail. Here we are speaking about the sex framework for Fallout 4.

Considerations on animations are OK.

 

Blaming the game producer here is not.

Open a new thread if you want.

 

Posted

Should update this, we can now make animations for F4 with ease thanks to the Animation Kit by ShadeAnimator.

Posted

Could a skyui clone be implemented in a holotape? There are already mods that implement Cheat menues like this.

 

Good god don't even bother if you're going to have to use a holotape in game.  There's already enough inventory clutter.

 

If you want something similar to skyUI, you're going to have to get rid of the pipboy all together.  That screen space is too small.

Posted

 

Could a skyui clone be implemented in a holotape? There are already mods that implement Cheat menues like this.

 

Good god don't even bother if you're going to have to use a holotape in game.  There's already enough inventory clutter.

 

If you want something similar to skyUI, you're going to have to get rid of the pipboy all together.  That screen space is too small.

 

 

Good news is: FO4 uses exactly the same SWF format and encapsulation Skyrim did.

Bad news is: without the data exchange (that was provided by SKSE) there is no way to actually do something valid (and generic, so all modders can use it.)

Posted

I'm fine with using the pipboy, but I rather not use it through a holotape, and would prefer some MCM derivate to have its own tab instead.

Posted

A F4UI project has to start. Sooner or later.

I am not good with Flash, so I cannot do it.

Posted

 

Could a skyui clone be implemented in a holotape? There are already mods that implement Cheat menues like this.

 

Good god don't even bother if you're going to have to use a holotape in game.  There's already enough inventory clutter.

 

If you want something similar to skyUI, you're going to have to get rid of the pipboy all together.  That screen space is too small.

 

 

 

Remove the pipboy from the game and you'll be doomed to die solely by angry comments from pipboy\fallout fans crushing you under their (comments') weight. Yes, they are virtual and weight nothing. So just imagine how much comments there will be :D

 

but I don't think removing it is requred. Inventory, for example, is full-screen there. The best approach would be to leave pipboy as it is, and just make another full screen menu, if thats possible. 

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