Jump to content

Recommended Posts

View File

Sorry for the little update, this time I just cleaned the navmesh and move a bit everything, some furnitures weren't correctly positioned, like the jail doors.
Now I'm working on something big, well actually a few big projects and this mod was put aside a bit. I will try to finish this soon.

 

What does this mod actually do?
To put it simple, it will spawn a special ring into your inventory, and everytime you equip it, you will be teleported into the "portable prison". If you unequip the ring, you will be teleported back to the exact location you were before, the teleportation script is a variant of the one in Haven's Bag's. (I already received permission from the original author, just in case.) Also - inside the portable interior you will find a key and a book. The key unlocks the prison doors and the book gives you the new "Teleport NPC" spell, which will allow you to teleport any NPC to directly to the prison (the spell is targeted, just aim and shoot). If you want to teleport the slave NPC back, you just need to cast the spell on him/her again, and he/she will be teleported back to your original location.

 

Enjoy

 

To do:
Ambient Music (Done) ---> The main file now contain only one track, you can download the rest with the link provided in the .txt
Furniture for the prison (Done) --> Yes I know pretty useless for a version change
Complete revamp and relocation of everything (Done)
Vendor (Done) --> Enjoy it
 

I'm back to modding, and I will move my workflow to SE. So, I will leave this mod as it is, for oldrim, and continue with Bondage House in SEE. If anyone want to use this mod feel free to do it, I give full use/edit/redistribution permission.

 

Thanks to:
CPU (for the scripting help)
WraithSlayer (for the scripting help)
Erundil (for the speeling correction)

 

Credits:

 

Ladgerda Resources:
Body Texture: SG Female Textures Renewal by Hello Santa
Specular: Dry Skin by Svarog
Hair: SGHair by Hello Santa (couldn't contact the author for permission, if there is any problem I will change the hair immediately, will take me no more than 2 min)
Eyes: The Eyes Of Beauty by Gabriel Mailhot as LogRaam

 

Music:
The ambient music belongs to Vindsvept (wind'swept'), he is an amazing compositor and interpreter, please don't forget to visit his youtube channel.[/font]

 

https://www.youtube.com/user/Vindsvept/

 

All of his music is licensed under a Attribution 4.0 International (CC BY 4.0) license http://creativecommons.org/licenses/by/4.0/ and his songs are available to download at Vindsvept.com. More information about the author such as contact details and can also be found on the website. [/font]

 

Tracks:
01 - Heart of Ice
02 - Sleeper
03 - Wanderer
04 - Sanctuary
05 - Wanderer, part two


  • Submitter
  • Submitted
    04/28/2016
  • Category
  • Requires
    Skyrim Update
  • Special Edition Compatible
    No

 

Edited by CPU
Link to comment

Ok this is a posible escenario... in case you break some quest... it could happen...

 

O really? we will discus this later my dear....

 

post-193318-0-95398200-1461804664_thumb.jpg

 

 

Now I have the power....

 

post-193318-0-33760800-1461804773_thumb.jpg

 

 

So... this is my new "training ground"...

 

post-193318-0-25971300-1461805026_thumb.jpg

 

 

Do not forget this 2.... 

 

post-193318-0-39076500-1461805130_thumb.jpg

 

 

Hi, remember me? (casting effect has been updated, this is an old photo)

 

post-193318-0-83370100-1461805217_thumb.jpg

 

 

There you are, I told you....

 

post-193318-0-92043800-1461805313_thumb.jpg

 

 

But first, give me that key.. (thank you Manipulator)

 

post-193318-0-10741100-1461805400_thumb.jpg

 

 

There, I need that key to continue with the initial quest.

 

post-193318-0-08302400-1461805512_thumb.jpg

 

 

Lets dance..

 

post-193318-0-84976800-1461805620_thumb.jpg

 

 

Do you understand now? eee??? Who is your dady? I told you, now you will have to wait for me here, until I finish some business and come back.

 

post-193318-0-15768000-1461805728_thumb.jpg

 

 

So, even with the key, I can't continue with the questline... mmm 

 

post-193318-0-02979300-1461805802_thumb.jpg

 

 

And we use the console a bit...

 

post-193318-0-41346100-1461805898_thumb.jpg

 

 

And we are done, everything is fixed now, we can continue with our adventure without problem, and that bitch will dance with the devil in the pale moonlight...

 

post-193318-0-61782600-1461805989_thumb.jpg

 

 

Now a piece of advice, not always you can fix a quest so easily, if you teleport the wrong NPC you could have serious problem, so be careful.

Link to comment

Rejoice, for I have decided to correct your "pathetic grammar". Although it's really not that bad. It's understandable. I'd say it's all that matters, right?
I decided to fix obvious mistakes and also make the sentences sound more natural (and less like they were translated word-by-word).
My point is - even if the sentence is correct, it can sometimes sound strange, just because "native speakers don't speak like this".
Cursive marks my comments. Some things needed an extra explanation, somewhere I came up with a variant.... You'll figure it out :)
 
Ok, here goes.

First forget my English (I hope I can edit this topic later after someone correct my pathetic gramar)

First, excuse my English (I hope I can edit this topic later, after someone have corrected my pathetic grammar).
(and yes, of course you can edit your own topic)
 

I decide to come back to public modding, is been a wile (more than 10 years) and my Creation Kit Knowledge is limited but maybe this could be helpful for someone.
This is a mod I have created only for my personal use, is function is only to fill a very specific empty space that other mods doesn't. Everytime I want to "have fun" with an NPC in Skyrim or everytime I want to slave an NPC, I have to find the way to travel with the NPC to a safety location because I don't want to be attacked by anyone in the "process"

I decided to get back to public modding (or even better: to releasing my mods). It's been a while (more than 10 years) and my Creation Kit knowledge is limited, but maybe this could be helpful for someone. I created this mod for my personal use only (or just for my personal use). It's funciont is just to fill a very specific niche that other mods don't cover. Everytime I want to "have fun" with an NPC in Skyrim or enslave an NPC, I have to find a way to travel with the NPC to a safe location, because I don't want to be attacked by anyone in the process.

 

That why I though on the idea of a portable interior prison, one I can access anywhere and anytime without interruptions. A place where I can train a slave recently captured or just have fun with a companion.

This is why I came up with an idea of a portable interior prison, one I could access anywhere and anytime without obstructions (or: being interrupted). A place where I could train a recently captured slave or just have fun with a companion.

 

But. What this mod actually do?
To put it simple, it will spawn a "special ring" in your inventory, and everytime you equip it you will be teleported inside the "portable prison". If you unequip the ring you will be teleport back to the exact location you were before (the teleport script is a "variant" of Haven Bag's one, I already ask permission to the original author, just in case).
Also, inside the portable interior, you will find a key and a book, the key is to unlock the prison doors, and the book to learn the new "Teleport NPC spell" witch will allow you to teleport any NPC to the prison directly (is a targeted spell, just aim and shoot). If you want to teleport back the slave NPC you just need to cast the spell again on this NPC and he/she will be teleported back to the exact location you were before you enter the "portable prison".

In title: What DOES this mod actually do?

To put it simple, it will spawn a special ring into your inventory, and everytime you equip it, you will be teleported into the "portable prison". If you unequip the ring, you will be teleported back to the exact location you were before (the teleportation script is a variant of the one in Haven's Bag's. (I already recieved permission from the original author, just in case.) Also - inside the portable interior you will find a key and a book. The key unlocks the prison door (only use "doors" if there are more than one) and the book gives you the new "Teleport NPC" spell, which will allow you to teleport any NPC to directly to the prison (the spell is targeted, just aim and shoot). If you want to teleport the slave NPC back, you just need to cast the spell on him/her again, and he/she will be teleported back to their original location / your original location. (srsly? what you wrote suggests teleporting NPCs back to YOUR previous location, not theirs... is this really how your mod works? why?)

 

Actually, I use a lot Zaz stuff, I use to invoque devices with the proper console command and modify their position with "Jaxonz Positioner", and with the help of "I'll Take The Display Model", I also use to "decorate" my prisión with a more, let say... "alive environment".
I know, I should load some of those devices inside my mod, but I wanted a clean release without any dependency in the beta release (so if anything fail is only because my mod). I promise this will have Zaz Animation Pack as master in a future version. But remember that I created this mod only to fill a very empty specific place..

Actually, I use a lot of Zaz's stuff. I spawn the devices with proper console commands and modify their positions with "Jaxonz Positioner" and using "I'll Take the Display Model" I decorate my prison to make it into a more... let's say "alive environment" (or even better: to make it more... let's say "alive").

 

I told you, this is a very small mod, it only contain 4 script, one for the player teleport, other for the NPC, the autolock for the prison door, and the initial message... is a very tiny mod

I told you this is a very small mod. It only contains 4 scripts - one to handle teleporting the player, seconde for the NPC teleportation, then the autolock for the prison door (so there is only one door after all?), and last one for the initial message... It really is a very tiny mod.

 

Well I don't know, I just wanted something with ALL the crafting station "VERY" close one to the other and cells for my slaves, something that allow me to store my "recently acquired merchandise" and a place for "having fun" only.
Some others house mod out there are full of things I never use, or they are extremely heavy to load. I just wanted something light and functional, in and out in less than a sec, just that.

Well, I don't know. I just wanted something where all the crafting equipment would be in one place, cells for my slaves, something that would allow me to store my "recently acquired merchandise" and a place to "have fun" in.
Other house mods out there are full of things I never use, or they are extremely heavy (if you mean script load, use "script-heavy"; for other uses like filesize, processor load and so on - use "heavy"). I just wanted something lightweight and functional I could enter and exit in less than a sec, nothing more.

 

Yes, if a few people are interested in this piece of crap probably I will add more stuffs like Ambiental music or more rooms with beds.

Yes, if some people are interested in this piece of crap, I might add more stuff, like ambient music or more rooms with beds.
(Why so self-depreciating? Also - there are always a few ppl interested, no matter what you upload. Even if it's not working at all and destroys your saves.)

 

Well no, I blocked the teleport for any large creature, they will not fit inside obviously. Also you can't teleport childrens inside, sorry, no discussion here take or leave it.
And one more thing, you will be directly responsible if you break a Quest by teleporting an important NPC inside the prison, if you are lucky you will be able to teleport back the NPC, if you are not you will have a CTD or some weird behaviour.

Well, no, I disabled teleportation for large creatures, because they won't fit inside. Also you can't teleport children, sorry, it's not up for discussion. Take it or leave it. (I'm pretty sure it's just a matter of 1 line of code to enable children. You're fighting a lost war here.) And one more thing - you are directly responsible if you break a quest by teleporting an important NPC into the prison. If yo are lucky, you will be able to teleport them (them can serve as him/her; when we don't know the gender, we can work around it with plural form, just like I did it here) back. If it doesn't work though, you're risking a CTD (at first I read it "STD" and was like: wtf dude?! how?) or some weird behavior.

(I'd shorten all those warnings about breaking quests to this: And one more thing: teleporting an NPC has the potential to break the quest they are involved in. Don't come crying for help later, you have been warned.)

Ambiental Music (working)
Vendor and Upgrade Stuff NPC (working)
Wherever it came to my mind (on stand by...)

ambient, not ambiental

 

Please don't upload this to nexus, respect my decision..

Either 1 or 3 dots at the end. Not 2. Also it would sound better like this:

I don't want this mod uploaded to the Nexus. Please respect my decision.
 
I guess this is it. Nothing more to correct.

Link to comment

Rejoice, for I have decided to correct your "pathetic grammar". Although it's really not that bad. It's understandable. I'd say it's all that matters, right?

I decided to fix obvious mistakes and also make the sentences sound more natural (and less like they were translated word-by-word).

My point is - even if the sentence is correct, it can sometimes sound strange, just because "native speakers don't speak like this".

Cursive marks my comments. Some things needed an extra explanation, somewhere I came up with a variant.... You'll figure it out :)

 

Thank you gentleman, I already made all those changes.

 

(srsly? what you wrote suggests teleporting NPCs back to YOUR previous location, not theirs... is this really how your mod works? why?)

Yup, that the idea, if you teleport them back to the location they where before, and lets say, we are talking about an unknown NPC like a bandit, probably you will not remember where he/she is after you summon her/him back. Besides, remember that the main reason why I use this mod is because I want to teleport someone back with me...

 

(so there is only one door after all?)

 

No, you have 2 doors...

 

(Why so self-depreciating? Also - there are always a few ppl interested, no matter what you upload. Even if it's not working at all and destroys your saves.)

Well.... is been a wile since I last mod and share something... the legends said that I used to create phpBB forums mods, back in the earlies 2000's....

 

 

(I'm pretty sure it's just a matter of 1 line of code to enable children. You're fighting a lost war here.)

True, I only have to change 1 word in the code to enable that, or delete 2 lines (is the same). It would take me less than 5 sec, but the problem here is not if I can do it, but if I should do it. You said that is a lost war, and maybe is true, but I'm not the kind of person who give up easily, and I will not allow that my mod could be used for "that"

 

I uploaded a new version, with ambient music, next will be some furnitures like bookshelf and probably other things.

I didn't take into account the size of the mod, the music track are probably too heavy, so I will upload them in another file to avoid problem next time.

Link to comment

Let me tell you something. THANK YOU SO MUCH!!! I have been using any portable mod just to do this one thing but either spots were too small or you had to got through a lot of trouble just to have this spell or object. I have tried making my own dungeon to that could be accessed everywhere but it wasn't really orking (because i or lost interest or got too lazy :D )

Link to comment

...

 

 

(I'm pretty sure it's just a matter of 1 line of code to enable children. You're fighting a lost war here.)

True, I only have to change 1 word in the code to enable that, or delete 2 lines (is the same). It would take me less than 5 sec, but the problem here is not if I can do it, but if I should do it. You said that is a lost war, and maybe is true, but I'm not the kind of person who give up easily, and I will not allow that my mod could be used for "that"

 

I uploaded a new version, with ambient music, next will be some furnitures like bookshelf and probably other things.

I didn't take into account the size of the mod, the music track are probably too heavy, so I will upload them in another file to avoid problem next time.

 

He has done his part to prevent it and that is what matters.

Link to comment

Let me tell you something. THANK YOU SO MUCH!!! I have been using any portable mod just to do this one thing but either spots were too small or you had to got through a lot of trouble just to have this spell or object. I have tried making my own dungeon to that could be accessed everywhere but it wasn't really orking (because i or lost interest or got too lazy :D )

 

You are welcome

 

He has done his part to prevent it and that is what matters.

In case of complain, I uploaded the sources too, so if anyone want that restriction out, he/she could go to the source directory and help him/herself  <_<

Link to comment

 

I understand why you don't want that to happen. I'd have done the same thing. But you also can't really do anything about it once the mod gets to other peoples' computers. People who want to do that are going to do that, and the best you can do is to have it disabled by default. 

 

 

I never have said that I will track other computers to find out if they are using my mod for Pedophilia content, but I can disable/block any kid presence in my mod.

 

And if anyone have something else to say about it, why don't you read the Rules of the site?

 

 

As we are typically associated as being an adult pornographic community, we will not allow any sort of nudity or sexual content involving characters that could be seen as depicting somebody as underage. This includes any character that could be seen as loli, shota, child, or underage teen, regardless of it's position as a virtual character or the intent to be passed off as a mystical race who only looks young; the only thing that matters in this respect is what the character appears to be at a glance.

 

Here you can find more data on that rule: http://www.loverslab.com/topic/27346-02162014-attention-policy-change-regarding-content-with-underage-characters/

 

Anyway, I'm uploading a new version right now, I put a basic bookshelf because somebody ask it. (didn't have time to do anything else because it was a complicate weekend for me). And that will be the last one for the prison, from now on I will focus only on the rest of the mansion/castle.

Link to comment

 

Rejoice, for I have decided to correct your "pathetic grammar". Although it's really not that bad. It's understandable. I'd say it's all that matters, right?

I decided to fix obvious mistakes and also make the sentences sound more natural (and less like they were translated word-by-word).

My point is - even if the sentence is correct, it can sometimes sound strange, just because "native speakers don't speak like this".

Cursive marks my comments. Some things needed an extra explanation, somewhere I came up with a variant.... You'll figure it out :)

 

Thank you gentleman, I already made all those changes.

 

You're welcome. I like being appreciated, I'm kinda addicted to this feeling (and that's the main reason I bothered helping, lol).

 

 

(I'm pretty sure it's just a matter of 1 line of code to enable children. You're fighting a lost war here.)

True, I only have to change 1 word in the code to enable that, or delete 2 lines (is the same). It would take me less than 5 sec, but the problem here is not if I can do it, but if I should do it. You said that is a lost war, and maybe is true, but I'm not the kind of person who give up easily, and I will not allow that my mod could be used for "that"

...aaand by "that" you mean...?

Yeah, I can guess what you mean. And I understand why you blocked this option. I just think that even though your interior is meant for sexual activities and enslavement, it can be used for other purposes as well. The teleportation alone is not perverted by itself, so teleporting a child is not against any rules, even when teleporting it to a place built for nasty things. In my opinion you wouldn't stand against any rules if you didn't disable teleporting children. But I understand your concerns and motives and I'm not trying to change your mind. Just stating my opinon here. Actually I'm not using your mod, or even playing Skyrim, for that matter. I just like to express my opinions, especially when people have different views on the matter. Please excuse me.

Link to comment

yup, I just upload an update .esp, but yes you are right. I will do it right now.
Just in case, the music is optional.
 

...aaand by "that" you mean...?
Yeah, I can guess what you mean. And I understand why you blocked this option. I just think that even though your interior is meant for sexual activities and enslavement, it can be used for other purposes as well. The teleportation alone is not perverted by itself, so teleporting a child is not against any rules, even when teleporting it to a place built for nasty things. In my opinion you wouldn't stand against any rules if you didn't disable teleporting children. But I understand your concerns and motives and I'm not trying to change your mind. Just stating my opinon here. Actually I'm not using your mod, or even playing Skyrim, for that matter. I just like to express my opinions, especially when people have different views on the matter. Please excuse me.


No need to excuse at all, I'm not accusing you of anything, quite the contrary you helped me a lot with my grammar  :cool:

Link to comment
  • 8 months later...
  • 8 months later...

Sorry, but I was not around for some time, a lot of things have happened in my life recently. I uploaded the source files by your request, you are free to edit them.

By the way, I'll not work on this anymore, I'm moving to SSE, maybe in the future I will update this mod, just maybe....

Link to comment
  • 4 weeks later...
  • 5 months later...

Necro post, I'm returning to the modding sphere, and probably update this mod to SE, with some improvement and other stuffs that I left uncompleted.
The problem with the teleporting shoes or boots, is that usually you use those for the alchemy or crafting boost, and is the same with almost every piece of cloth or armour, so, I think that the only alternative should be a simple spell.

Link to comment

this is the best player home
i am using this house very useful in Skyrim.
i send magic follower to Bondage House and use it as player home
i need one more player home like this one
i have a lot of colleagues
this house is very good

Link to comment
  • 2 weeks later...

 I have serched good player base(secret)  mod, which not change original cells   (like heaven bag,, or zaz test place), 

 longtime, to play with my guests. But I am now playing with SE main. (Only use oldrim to make new NPCs,, ) then thanks to know you will up-load for SE!! 

(I wait seriously)

 

 

 

 

Link to comment
  • 1 year later...

Now, let it be known that I love this mod because it makes transporting slaves easy as pie, but the only problem with this is size. There's not much room for me to place stuff (slaves/furnishing) and I was wondering that could there be a minor update to the size of this Prison/Transport Room/Kink Sanctuary?

Like a longer hall for the throne, a much larger slave holding area and a possibly a workshop room?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use