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Paradise Halls - Home Sweet Home (SE/LE)


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Well, about that Solitairetheme8 file, one fellow said it was a Microsoft thing so I google it found out it was a Microsoft thing a sapfu of Microsoft in which they haven't corrected so I tried downloading using  Google Chrome, and there it downloaded with the rar extent file. Just to check I downloaded it with Microsoft IE and low behold there was that Solitairetheme8 file extent, Dam you Microsoft, I don't even watch commercial TV because of all the bull they try to push, you would think they wouldn't push that street pusher mentality into our home. I was a fan of Microsoft once but they are just getting to much commercial. These commercials, they are and assault on the mind. Let us at least have peace in our own homes. 

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Managing large amounts of slaves: the taskmaster
If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:

  • Summon a single slave of a particular type (untrained, trained, trained in sex)
  • Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc)
  • Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc.
  • Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.

Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster

 

Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.

 

Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.

 

This feature is still new and there are some issues to keep in mind:

  • Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient.
  • When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are.
  • Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you.
  • When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.

 

 

I've set up hjarchen hall as my training centre and i currently have 3 x 100 submission slaves each training 1 other slave via the train a slave dialogue, i've noticed one of the options if i set a task master is to set up a training schedule will that stop and overwrite the AI's of slaves that are training or do i need to stop them all individually and then use  that option?

 

will it include the task master as a trainer in the schedule or will i need another slave to have a 1 to 1 trainer/slave for it to work efficently?

 

If i do use this option will it show a notification still when training is complete?

 

When the lower submission slaves are trained will it then start training the skills of my higher submission slaves or does it cap out?

 

Can i still do 1on1 training for when a slave first arrives while letting the task master handle the rest of the training or will it break it if i still try and set a trainer?

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I've set up hjarchen hall as my training centre and i currently have 3 x 100 submission slaves each training 1 other slave via the train a slave dialogue, i've noticed one of the options if i set a task master is to set up a training schedule will that stop and overwrite the AI's of slaves that are training or do i need to stop them all individually and then use  that option?

 

When you ask the taskmaster to arrange training, all training already in progress will continue unchanged. As soon as a new trainer is available, or if a trainer finishes training a slave, the taskmaster will pair him with a new slave to be trained (if there is one). 

 

will it include the task master as a trainer in the schedule or will i need another slave to have a 1 to 1 trainer/slave for it to work efficently?

 

No, the taskmaster never trains other slaves.

 

If i do use this option will it show a notification still when training is complete?

 

Yes, for individual slaves. But, keep in mind that the message appears when a particular trainer is done with a slave. The taskmaster may then assign that slave to another higher skilled trainer for further training. There is no message for when everyone is done (maybe I should ad one)

 

When the lower submission slaves are trained will it then start training the skills of my higher submission slaves or does it cap out?

 

As long as there is one slave with skills higher than another slave, training will continue. The way trainers and slaves are paired is not super optimized (or at all), but eventually all slaves will have the same level of training.

 

Can i still do 1on1 training for when a slave first arrives while letting the task master handle the rest of the training or will it break it if i still try and set a trainer?

You can still set a trainer manually, unless you're unlucky and the assignment routine runs just after you brought the new slave :) (The routine runs every 3 game hours) But once the trainer you assigned is done with that slave, the taskmaster will reassign both of them. You can also tell trainers to stop training, and assign them to a different slave yourself. The taskmaster only gets involved when a trainer is finished with a slave (or when they are not training / being trained)

 

I am planning to allow you to exempt slaves from taking part in the training schedule.

 

There is another small issue: interacting with a slave may raise their skills slightly... which will then have to be passed on to all the other slaves through training, if that slave is the highest skilled one in the house. My current idea for fixing that is to make the training schedule less than perfect, and not consider trainers whose skill difference with a slave is only small (<10)

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Set a taskmaster in Hjachen hall and lakeview, the selection of who to train seems a bit odd as it decided a 100 sub but low combat skill slave needed training before a slave with submission at 0 but i'm guessing its just going down in alphabetical order until it finds a slave

 

I found i did get the notification that training was complete but it didn't seem to switch to a new slave until i entered the cell, got the message flash up and checked in the MCM and it was still showing the slave that i'd been told was complete but when i entered lakeview a new slave had been assigned to the trainer although the old slave was still following the trainer around (there wasn't any dialogue like there "ive trainined this slave as much as i can") until i used the make yourself useful dialogue on them

 

With the task master i chose my most experienced slave (100 scores in all but anger/fear) but as they are no longer training there doesn't seem to be any advantage to using a high skill slave rather than one that meets the minimum requirement

 

Perhaps a buff to training speed based of the task master would be a good idea to counter that

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Set a taskmaster in Hjachen hall and lakeview, the selection of who to train seems a bit odd as it decided a 100 sub but low combat skill slave needed training before a slave with submission at 0 but i'm guessing its just going down in alphabetical order until it finds a slave

 

I found i did get the notification that training was complete but it didn't seem to switch to a new slave until i entered the cell, got the message flash up and checked in the MCM and it was still showing the slave that i'd been told was complete but when i entered lakeview a new slave had been assigned to the trainer although the old slave was still following the trainer around (there wasn't any dialogue like there "ive trainined this slave as much as i can") until i used the make yourself useful dialogue on them

 

With the task master i chose my most experienced slave (100 scores in all but anger/fear) but as they are no longer training there doesn't seem to be any advantage to using a high skill slave rather than one that meets the minimum requirement

 

Perhaps a buff to training speed based of the task master would be a good idea to counter that

 

When a slave completes training it takes a little while (6 game hours max) before the taskmaster assigns a new trainee.

 

I'm going to do something with that last suggestion :)

 

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For some reason I crash 100% of the time when I shut the door of a house marker cell cage. The NPC enters into a sandbox package and suddenly the game dies.

 

This is with version 1.05 on a new game. 

 

EDIT: I think something else was the problem. I noticed that before I put her in the cage, she had not enough submission from Paradise Halls to prevent her from running away. When I got her submission over the value, it didn't crash when I closed the door. 

 

So it was something to do with her AI still trying to run the submission package while being handled by this mod.

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still have the problem where the " we need to have an auction"  dialogue does not show up for pardo I completed all the quests a couple of versions ago Have had several auctions already but when i went to the last two versions neither one has the auction option wondering if its possible to restart the quest to make it appear I know I could do a clean save but I have a lot of trained slaves already and I dont want to lose my progress. 

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For some reason I crash 100% of the time when I shut the door of a house marker cell cage. The NPC enters into a sandbox package and suddenly the game dies.

 

This is with version 1.05 on a new game. 

 

EDIT: I think something else was the problem. I noticed that before I put her in the cage, she had not enough submission from Paradise Halls to prevent her from running away. When I got her submission over the value, it didn't crash when I closed the door. 

 

So it was something to do with her AI still trying to run the submission package while being handled by this mod.

 

If you tell a slave to stay in the house with <70 submission, another slave will show up to escort them to the cell. If sumbission is higher that doesn't happen, so it could be an issue in HSH. Also shutting the cage door doesn;t do anything other than relock it, if the game actually crashes at that exact point, there might be another issue.

 

Can you let me know exactly when it crashes and post a papyrus log please?

still have the problem where the " we need to have an auction"  dialogue does not show up for pardo I completed all the quests a couple of versions ago Have had several auctions already but when i went to the last two versions neither one has the auction option wondering if its possible to restart the quest to make it appear I know I could do a clean save but I have a lot of trained slaves already and I dont want to lose my progress. 

 

Maybe the auction is stuck somehow from last time. Does Pardo have a line like "how much did we make at the last auction"?

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This mod seems to cause Vilja and Inigo's random chatter with each other no longer get enabled. When I disable this mod, their chatter comes back and works normally. I have tried rearranging the PAH and their mods before/after each other and it doesnt help. Nothing gleaned from Papyrus but I can still post it and my load order if you want. This is a new profile in MO created less than a week ago.  I believe its from one of the newer versions, from 1.02 or newer.

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This mod seems to cause Vilja and Inigo's random chatter with each other no longer get enabled. When I disable this mod, their chatter comes back and works normally. I have tried rearranging the PAH and their mods before/after each other and it doesnt help. Nothing gleaned from Papyrus but I can still post it and my load order if you want. This is a new profile in MO created less than a week ago.  I believe its from one of the newer versions, from 1.02 or newer.

 

Weird. If I remember HSH does modify some generic chatter topic, to solve an issue with slaves complaining about the player trespassing. I'll take a look at that, maybe the Vilja mod modifies the same topic.

 

I dont have this mod installed but I can give it a go and see what happens.

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Hello. I'm using this mod for a long time but i have a problem since then. The problem is when i left my slave home or my slave camp and then come back , some slaves are undressed. I couldn't find the solution yet. Please help me ^^.

 

You could try the option "you will wear that outfit from now on", this will cause the slaves to redress when you re-enter the home. Slaves sometimes do get undressed (thats why the option exists) but it shouldn't happen all the time.

 

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For some reason I crash 100% of the time when I shut the door of a house marker cell cage. The NPC enters into a sandbox package and suddenly the game dies.

 

This is with version 1.05 on a new game. 

 

EDIT: I think something else was the problem. I noticed that before I put her in the cage, she had not enough submission from Paradise Halls to prevent her from running away. When I got her submission over the value, it didn't crash when I closed the door. 

 

So it was something to do with her AI still trying to run the submission package while being handled by this mod.

 

If you tell a slave to stay in the house with <70 submission, another slave will show up to escort them to the cell. If sumbission is higher that doesn't happen, so it could be an issue in HSH. Also shutting the cage door doesn;t do anything other than relock it, if the game actually crashes at that exact point, there might be another issue.

 

Can you let me know exactly when it crashes and post a papyrus log please?

still have the problem where the " we need to have an auction"  dialogue does not show up for pardo I completed all the quests a couple of versions ago Have had several auctions already but when i went to the last two versions neither one has the auction option wondering if its possible to restart the quest to make it appear I know I could do a clean save but I have a lot of trained slaves already and I dont want to lose my progress. 

 

Maybe the auction is stuck somehow from last time. Does Pardo have a line like "how much did we make at the last auction"?

 

no that line is not there I can get the auction line if I do a clean save but then I loose all the progress ive made so far is there a certain quest that starts  the auction statement that I can restart or some way to get pardo to have the needed dialogue i have looked for counsel commands but no luck I think fallout had such a command to reset dialogue tree but cant find it for skyrim 

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Been using version 1.03 for quite some time - very happily and without issues. I have just started a new playthrough using 1.05 and have encountered a problem with the first auction which appears to be an experience for other users too.

 

I tried all the advice I found on this forum, but nothing would get Pardo to move proceedings beyond calling the guard to bring the first slave out. In the end, out of desperation, I disabled 1.05 and reinstalled 1.03 to see if the scene would complete. It didn't work - Pardo stopped at the same point - but THIS time when I said I had to leave, the stage progressed after I left the Inn.

 

All previous attempts to leave - using 1.05 - resulted in no dialogue with Pardo regarding the money made from the sale afterwards. Once I got the money from Pardo I removed 1.03 and enabled 1.05 again - and have continued without issues since.

 

Just a suggestion for anyone else having this problem. I wouldn't want anyone missing out on this fantastic mod! :)

 

My thanks to all involved in the making of PHHSH - and my personal vote for the prettier bandits addition :)

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This mod seems to cause Vilja and Inigo's random chatter with each other no longer get enabled. When I disable this mod, their chatter comes back and works normally. I have tried rearranging the PAH and their mods before/after each other and it doesnt help. Nothing gleaned from Papyrus but I can still post it and my load order if you want. This is a new profile in MO created less than a week ago.  I believe its from one of the newer versions, from 1.02 or newer.

 

Weird. If I remember HSH does modify some generic chatter topic, to solve an issue with slaves complaining about the player trespassing. I'll take a look at that, maybe the Vilja mod modifies the same topic.

 

I dont have this mod installed but I can give it a go and see what happens.

 

The problem seems to also happen between Vilja and other followers too. She is perhaps the most complex/advanced follower there is for Skyrim. I adore her. :) Hopefully you can figure out whats going on.

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Hello. I'm using this mod for a long time but i have a problem since then. The problem is when i left my slave home or my slave camp and then come back , some slaves are undressed. I couldn't find the solution yet. Please help me ^^.

 

You could try the option "you will wear that outfit from now on", this will cause the slaves to redress when you re-enter the home. Slaves sometimes do get undressed (thats why the option exists) but it shouldn't happen all the time.

 

 

Yes I always using "you will wear that outfit from now on" option but most of the time they are being naked when i get back to home. :(

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Hello. I'm using this mod for a long time but i have a problem since then. The problem is when i left my slave home or my slave camp and then come back , some slaves are undressed. I couldn't find the solution yet. Please help me ^^.

 

You could try the option "you will wear that outfit from now on", this will cause the slaves to redress when you re-enter the home. Slaves sometimes do get undressed (thats why the option exists) but it shouldn't happen all the time.

 

 

Yes I always using "you will wear that outfit from now on" option but most of the time they are being naked when i get back to home. :(

 

Sometimes they get confused as to what to wear and end up naked. A good way to get around this is to open console and select them and then type "inv" without the qoute marks. You'll see what armor/cloths, they have. Type removeitem xxxxxx (the id's) for the stuff you really don't want them to have. Be sure to leave at least one of their original items in their inventory or they might reset themselves. It might also be a bit of script lag going on. Try these settings in Skyrim.ini under Papyrus.

fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
You can always set them back to whatever you have them as currently.
If you are using Mod organizer, you will need to hit the Tools button and configure the ini from there, so it applies to your profile that you are playing from.

If you have a pool in your camps or wherever you put the slaves, they may go in the water and forget to put their cloths back on afterwards. There should be an option called put your cloths back on in their dialog.

Some other mods have the ability to assign gear such as EFF and TDF Prostitution, you might have stuff assigned there.

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Set a taskmaster in Hjachen hall and lakeview, the selection of who to train seems a bit odd as it decided a 100 sub but low combat skill slave needed training before a slave with submission at 0 but i'm guessing its just going down in alphabetical order until it finds a slave

 

I found i did get the notification that training was complete but it didn't seem to switch to a new slave until i entered the cell, got the message flash up and checked in the MCM and it was still showing the slave that i'd been told was complete but when i entered lakeview a new slave had been assigned to the trainer although the old slave was still following the trainer around (there wasn't any dialogue like there "ive trainined this slave as much as i can") until i used the make yourself useful dialogue on them

 

With the task master i chose my most experienced slave (100 scores in all but anger/fear) but as they are no longer training there doesn't seem to be any advantage to using a high skill slave rather than one that meets the minimum requirement

 

Perhaps a buff to training speed based of the task master would be a good idea to counter that

 

When a slave completes training it takes a little while (6 game hours max) before the taskmaster assigns a new trainee.

 

I'm going to do something with that last suggestion :)
 

 

 

 

The option to have a task master/mistress move slaves to another house would be good as well, i.e. send my slave to... or even the auction. could have submission requirement or need for a slave to accompany the other with a certain requirement

 

What do i need to have installed to get the slaves to entertain my bard/steward? i have the pose dialogues after installing FNIS spells but i dont have any dialogue options on any slaves/task master to entertain the other npcs in the house so i think i must be missing something

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The option to have a task master/mistress move slaves to another house would be good as well, i.e. send my slave to... or even the auction. could have submission requirement or need for a slave to accompany the other with a certain requirement

 

What do i need to have installed to get the slaves to entertain my bard/steward? i have the pose dialogues after installing FNIS spells but i dont have any dialogue options on any slaves/task master to entertain the other npcs in the house so i think i must be missing something

 

Nothing. But your slaves need to be trained in sex (>40 I think) and submission (>70). You can issue the entertainment command if all slaves in the lineup meet that criteria

 

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