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[idea] Buildable sexbot


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Posted
3 hours ago, Ictus said:

Well, that's surely nice idea, can't wait to see the result. It's somehow similar to Hum anoid Assaultrons by Dlx.

There is one important difference (whether you think its good or bad is up to you):

 

Humanoid Assaultrons by Dix are still using the Assaultron skeleton and animations - eg. they have a different look, but still move like vanilla assaultrons, right?

This mod is using the human skeleton and animations - eg. the robot still looks like Assaultron (mostly), but moves like humans do.

 

...this comes with a disadvantage - the new robot cannot use any of the special assaultron melee attacks, or the head mounted laser (unless i find a way to make it work, and i doubt i will), and will fight the same way humans do (eg. with given ranged/melee weapon, or hand-to-hand in not given any weapon).

But on the other hand it has a full BodySlide support, in-game customization via the weight triangle and LooksMenu morphs.

And it is compatible with any humanoid animations (this was the main reason why i decided to port it to human skeleton, because i think most animations ppl will ever make, are going to be for humans anyway).

 

Posted

And just to let everybody know whats happening right now...

 

I wasted quite some time trying to slap together something looking a bit like that sexbot from "Rick and Morty", but was unable to connect the human face to the robot parts in a way that would look any good.

I was willing to do this only if i can keep the face morphable (eg. its mouth will move when the robot speaks, and with the face remaining customizable in LooksMenu) - this means i had to edit the face without changing its topology (otherwise i'd have to create about 50 new face morphs myself, which would be like asking an elephant to do a quadruple Axel skating jump while juggling three bowling balls and balancing a sword on the tip of his trunk).

Therefore i had to come up with a set of modifiers applied to the face mesh in 3ds Max that i could then copy and apply to all the other face morphs too, which significantly restricted the way i could sculpt the face to fit the other robot meshes, and i failed to do so well enough (it looks BAD).

So, i am sorry, but there wont be any Rick & Morty sexbots, until some real 3D Artist takes over and makes them (so, probably never).

 

Back to the Assaultrons...

I am now working on a new look for those "oral inlets", giving them some inside structure so it isn't just an empty hose, but something having a bit "sphinctery" look.

It's not quite yet what i have in mind, but i think you can see what i am going for (as always, your improvement ideas are welcome).

servitron wip 2018-06-13 - oral inletservitron wip 2018-06-13 - oral inlet 2

 

 

 

 

 

 

 

 

 

 

 

(and again, ignore the poor render quality, and especially ignore the colors and materials - they aren't important right now)

 

Posted
31 minutes ago, Roggvir said:

There is one important difference (whether you think its good or bad is up to you):

 

Humanoid Assaultrons by Dix are still using the Assaultron skeleton and animations - eg. they have a different look, but still move like vanilla assaultrons, right?

This mod is using the human skeleton and animations - eg. the robot still looks like Assaultron (mostly), but moves like humans do.

 

...this comes with a disadvantage - the new robot cannot use any of the special assaultron melee attacks, or the head mounted laser (unless i find a way to make it work, and i doubt i will), and will fight the same way humans do (eg. with given ranged/melee weapon, or hand-to-hand in not given any weapon).

But on the other hand it has a full BodySlide support, in-game customization via the weight triangle and LooksMenu morphs.

And it is compatible with any humanoid animations (this was the main reason why i decided to port it to human skeleton, because i think most animations ppl will ever make, are going to be for humans anyway).

 

Well, you have a convincing point. Anyway, I guess the loss of special attack doesn't really matter, since they don't do much damage. Futhermore, I was disappointed with lack of the outfits/armor for assaultrons using Humanoid Assaultrons, I mean, I know, that Dlx have done huge work so far, but it can't disaprove the fact that the choice for outfits is small . However, your mod will remove that disadvantage. Good luck with it.

Posted
7 hours ago, Ictus said:

Well, you have a convincing point. Anyway, I guess the loss of special attack doesn't really matter, since they don't do much damage.

I really do not mind the fact that they will not have special attacks, they're sexbots, not top of the line combat robots, they're supposed to be for pleasure.

That said, you nuts? the assaultron head laser is possibly the biggest hitting attack outside of OHKO's (deathclaw grabs and others) the game has.

 

Edit: Nope i am absolutely not salty at all that even at level 90+ with 11+ endurance those goddamn head laser attacks, make me lose  12 in-game hours  or over 2 real time hours whenever they go off. Playing survival if any doubt remained.

Posted
1 hour ago, Darkimana said:

I really do not mind the fact that they will not have special attacks, they're sexbots, not top of the line combat robots, they're supposed to be for pleasure.

That said, you nuts? the assaultron head laser is possibly the biggest hitting attack outside of OHKO's (deathclaw grabs and others) the game has.

 

Edit: Nope i am absolutely not salty at all that even at level 90+ with 11+ endurance those goddamn head laser attacks, make me lose  in-game hours 12 hours whenever they go off. Playing survival if any doubt remained.

Yeah, i do not play on survival, but even on the hard difficulty the enemy assaultrons are OP enough - instakill most of the time, maybe except when in power armor, then i usually survive the first hit, but all they have to do to finish me off after that, is a gentle push with their finger.

But i dont mind ...probably would though, if i'd be playing on survival ?

 

 

Posted

It would seem i forgot the purpose of this mod, which is to create a lewd-ish Assaultrons, not design new spider eyes :)

servitron wip 2018-06-14 - Head D

 

...i really shouldn't waste time with such experiments, but i think i will keep this one, maybe refine it later when there is time for such indulgence.

Posted

Some images of possible head attachment combinations.

I am mostly satisfied with A, B, and C (and they will each get another version with a different faceplate).

D and E are just experiments, but i'll probably include them too.

 

servitron wip 2018-06-14 - Head Aservitron wip 2018-06-14 - Head Bservitron wip 2018-06-14 - Head Cservitron wip 2018-06-14 - Head Dservitron wip 2018-06-14 - Head E

 

 

 

 

 

I'd like to hear what you people think about these, improvement and design ideas are welcome as usual.

Posted
10 hours ago, Roggvir said:

Some images of possible head attachment combinations.

I am mostly satisfied with A, B, and C (and they will each get another version with a different faceplate).

D and E are just experiments, but i'll probably include them too.

 

servitron wip 2018-06-14 - Head Aservitron wip 2018-06-14 - Head Bservitron wip 2018-06-14 - Head Cservitron wip 2018-06-14 - Head Dservitron wip 2018-06-14 - Head E

 

 

 

 

 

I'd like to hear what you people think about these, improvement and design ideas are welcome as usual.

All look cool, but I'd dump the ones with the high orifice purely because I suspect the blowjob animations will all be way out :)

Posted
44 minutes ago, Halstrom said:

All look cool, but I'd dump the ones with the high orifice purely because I suspect the blowjob animations will all be way out :)

I agree, but some ppl may still like them and not give a shit about anims.

From a pure visual perspective, i even like the A more than let's say B.

I'll keep them in, it doesn't add any difficulty or too much work, because they are mostly finished anyway.

 

(if i had to choose which ones to dump, it would be D and E - they are just ...meh, they were just an experiment, sometimes you need to see what not to do before you can NOT do it :))

Posted

Maybe its just me, but those textures give me the creeps (in this specific context).

 

I personally wouldn't put my dick anywhere near that much rust, you know its not fun if after using your new and not-so-shiny sexbot your dick falls out, or your pussy gets all kinds of diseased (i don't think it could fall off, but still).

 

All this to say, can you make the textures clean and rust free?

Posted

i made a mod for this replaced the in game robot parts with different robot nude parts but the body mod author wouldn't let me use his stuff because someone else was using his stuff in another mod that never even came out. He was nice enough about it but dang never had such an cold reception to a community as i did to the fallout modding community especially over at the nexsus. End result i used my mod and enjoyed it and never modded fallout again.

Posted
10 hours ago, Roggvir said:

I agree, but some ppl may still like them and not give a shit about anims.

From a pure visual perspective, i even like the A more than let's say B.

I'll keep them in, it doesn't add any difficulty or too much work, because they are mostly finished anyway.

 

(if i had to choose which ones to dump, it would be D and E - they are just ...meh, they were just an experiment, sometimes you need to see what not to do before you can NOT do it :))

I don't know.. there are people on here who are into some pretty strange things, lol. :classic_biggrin:

Posted
On 6/13/2018 at 4:43 PM, Roggvir said:

It would seem i forgot the purpose of this mod, which is to create a lewd-ish Assaultrons, not design new spider eyes :)

servitron wip 2018-06-14 - Head D

 

...i really shouldn't waste time with such experiments, but i think i will keep this one, maybe refine it later when there is time for such indulgence.

Well, at least you're having fun with it instead of using your head to smash the keyboard, so that's a good thing.

Posted

What about taking "C" and replacing the Mr Handy eye with that visor mesh that is a part of Sturges' overalls. You might have to reshape it a bit and remove the strap though.

 

I dunno, just a thought.

Posted
2 hours ago, Z0mBieP00Nani said:

What about taking "C" and replacing the Mr Handy eye with that visor mesh that is a part of Sturges' overalls. You might have to reshape it a bit and remove the strap though.

 

I dunno, just a thought.

Oooo, at first i thought you mean the "faded visor" hat, because i forgot what Sturges got.

But of course you mean this...

Sturges Visor

 

 

 

 

 

 

...that's a good idea.

I'll try and post an image of how it looks.

Posted

But first i need to address problem i am having when exporting the meshes to NIF.

All exported meshes have "Vertex Colors" flag set, causing them having a strange black tint like this...

219435077_VertexColorsflagcausingblacktint.thumb.jpg.541d0b874ade147d4ed9afb57ef6850e.jpg

 

^--- that is how it looks in Nifskope.

If i go to each meshes BSLightingShaderProperty and remove the "Vertex_Colors" flag, it will fix it, but i cannot do this everytime i export any of the several dozens of meshes i have.

There must be something i can do to get rid of this, no?

ANY IDEAS, PLEEEEEASE?

Posted
21 hours ago, Roggvir said:

Oooo, at first i thought you mean the "faded visor" hat, because i forgot what Sturges got.

But of course you mean this...

Sturges Visor

 

 

 

 

 

 

...that's a good idea.

I'll try and post an image of how it looks.

I would try different sizes on the visor (more or less narrow) just to see what fits the head mesh best from a visual standpoint.

Posted
11 hours ago, Z0mBieP00Nani said:

I would try different sizes on the visor (more or less narrow) just to see what fits the head mesh best from a visual standpoint.

Yep, but i will leave that to later, after the first release.

If i'd keep trying to add stuff, the mod would never get released :)

 

Now it is almost ready, missing only two things:

  1. Proper Assaultron "boobs plate"
    I want to try and map the original front armor texture onto the part of bodysuit surrounding the boobs.
    This image should give you an idea what i mean (just ignore its horrid looks, it's just an example image i mashed together in max right now)
    todo 1 - assaultron boobs plate
  2. More Assaultron-like abdomen with "input sockets" based on the "oral inlet" style
    So, basically a rubber ring slapped onto the surface where each hole is supposed to be, but not just so simple maybe.

After these two are done, i am gonna release it and you too will be able to find your own Servitron in your mama hotel's basement :)

 

Posted
9 hours ago, Roggvir said:

Yep, but i will leave that to later, after the first release.

If i'd keep trying to add stuff, the mod would never get released :)

 

Now it is almost ready, missing only two things:

  1. Proper Assaultron "boobs plate"
    I want to try and map the original front armor texture onto the part of bodysuit surrounding the boobs.
    This image should give you an idea what i mean (just ignore its horrid looks, it's just an example image i mashed together in max right now)
    todo 1 - assaultron boobs plate
  2. More Assaultron-like abdomen with "input sockets" based on the "oral inlet" style
    So, basically a rubber ring slapped onto the surface where each hole is supposed to be, but not just so simple maybe.

After these two are done, i am gonna release it and you too will be able to find your own Servitron in your mama hotel's basement :)

 

What about making a mouth part that looks entirely human and includes the jaw, the cheeks, the nose, and the mouth), but turns back into machine at the neck?

 

If you did that though the mouth part might be able to animate, but I'm not sure how that would work.That could be another option for later though. It would be cool if it was possible to combine something like that with different eye options.

 

The fact that the first version of this is so close to release is awesome news!

Posted

Behold the shiny new Robo-Boobs!

servitron wip 2018-06-17 - Robo-Boobs

 

I am very proud of myself right now, even if it does need some polishing (well, not the boobs, those were polished enough already :)).

The armor plate texture is only temporary, using a piece cut out of the original Assaultron Torso - this needs to be redone, or maybe a completely new texture from scratch should be created (but i dont do textures! i am no artist! heeelp!).

Posted
3 hours ago, Z0mBieP00Nani said:

What about making a mouth part that looks entirely human and includes the jaw, the cheeks, the nose, and the mouth), but turns back into machine at the neck?

 

If you did that though the mouth part might be able to animate, but I'm not sure how that would work.That could be another option for later though. It would be cool if it was possible to combine something like that with different eye options.

 

The fact that the first version of this is so close to release is awesome news!

Yes, i wanted to make some half-humanoid face like that, i mentioned it in one of my earlier posts and described the problems:

To keep the face morphable, you cannot change the topology of the mesh - you can move vertices, but thats all you can do.

You cannot cut or slice, and you cannot refine the mesh by adding new vertices.

You can really only move existing vertices around, and that is not enough to make the face fit the other robot parts properly (eg. without looking like utter crap).

 

If you would change the topology of the face in any way, then you would need to generate new morhps for ALL the facial movement like squinting, smiling, opening/closing mouth, lips movement when talking ...EVERYTHING.

Just the facial movement without phonemes, is roughly about 50 morphs if i am not mistaken.

 

So yes, for later, maybe.

I want to try again, because i think maybe i didn't exhausted all possibilities yet, or perhaps i wasn't trying hard enough.

But that will have to wait for now.

 

Posted

btw. i am downloading the High-Resolution Textures DLC, hoping that the Assaultron textures inside are not just stupid upscales fo the old crappy ones.

If now, then i might be able to cut part of it to use on the armor plate i mentioned before, and it might look just ok.

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