mantaman Posted June 29, 2018 Posted June 29, 2018 Had a feeling it was on my side, vault 88 slows my PC down and screws with my graphics, but I love it so much but yeah, I'll do that
hornyray Posted June 29, 2018 Posted June 29, 2018 In regards to the servitron being much less tanky than vanilla robots: Maybe have the damage resistance of the base body be set higher than regular assaultron values since we cannot equip the more advanced armors on a servitron torso and limbs. Or maybe consider adding additional tiers of armor for the servitron limbs and torso (that will also have higher perk requirements) so that we can match upgraded vanilla robots in terms of damage resistance? Also, is there any chance in the future of us being able to equip vanilla robot arms (such as sentry arms etc) onto the servitron so that we can use vanilla robot weapons?
Z0mBieP00Nani Posted June 29, 2018 Posted June 29, 2018 35 minutes ago, hornyray said: In regards to the servitron being much less tanky than vanilla robots: Maybe have the damage resistance of the base body be set higher than regular assaultron values since we cannot equip the more advanced armors on a servitron torso and limbs. Or maybe consider adding additional tiers of armor for the servitron limbs and torso (that will also have higher perk requirements) so that we can match upgraded vanilla robots in terms of damage resistance? Also, is there any chance in the future of us being able to equip vanilla robot arms (such as sentry arms etc) onto the servitron so that we can use vanilla robot weapons? If I remember correctly, I don't think this is possible, but it would be pretty cool to have the best of both worlds.
Z0mBieP00Nani Posted June 29, 2018 Posted June 29, 2018 2 hours ago, Roggvir said: Yep, i am looking into this, although my favourite thing to try first was the Robobrain shoulder joint. Anyway, yes, something like this might help. Also I have an idea for a robo brain head as well (for those who would want to turn Jezabel into a Servitron). basically the robo brain head part could be added to the back of the robot like a back pack and then be "wired" into the back or the base of the head which would be that of an assaultron, or Servitron, rather.
slurpy_commando Posted June 29, 2018 Posted June 29, 2018 So I just completed the mechanist quest, no major issues I noticed apart from the msat device sticking out of the side of the torso. Nicely done with this project, it's something I've been looking forward to for awhile ?
Roggvir Posted June 29, 2018 Posted June 29, 2018 11 hours ago, hornyray said: In regards to the servitron being much less tanky than vanilla robots: Maybe have the damage resistance of the base body be set higher than regular assaultron values since we cannot equip the more advanced armors on a servitron torso and limbs. Or maybe consider adding additional tiers of armor for the servitron limbs and torso (that will also have higher perk requirements) so that we can match upgraded vanilla robots in terms of damage resistance? Also, is there any chance in the future of us being able to equip vanilla robot arms (such as sentry arms etc) onto the servitron so that we can use vanilla robot weapons? I would like them to have the same resistance as the vanilla Assaultrons. That could be enough, if the lack of better armors would be balanced by better agility, and ability to use superior weapons (you give them your custom made super duper uber weapon, and they will become a true killing machine). There is the possibility to also give them additional form of protection, by allowing them to wear regular armor (eg. leather/metal/raider/combat armors - any clipping should be easy to fix in OS, since the servitron should closely resemble the base human body). Adding more different robot armors is a possibility too, but that will be a lot of work, so that will have to wait. But first i will try to match the basic Assaultron resistances, and see how that goes. The issue is a bit more complicated, because the enemy robot levels seem to vary a bit, and so the better resistance of enemy robots may have to do with the fact that you can encounter enemy robots (or other enemies) with higher level than you (not talking about legendaries), while your own robots are at the same level as you (in best case scenario). I believe this is where that feeling "player robots are weak! wtf?" comes from in most cases. I am just in the middle of trying to figure this out. First i need to reliably identify the source of all the skill/resistance values the workbench robot get. - Some of it comes from the particular robot race. - Another source is the actor template the game uses when spawning the base workbench robot when you are building a bot. - And then there are the "BodyPartData" of given robot race, where you define how many % of health belongs to which body part (which can affect how fast you can kill the thing if you shoot this or that body part). And then you have perks, and who knows what else i dont know about yet. Then i need to verify that the robots you build are leveling with the player. If yes, then that will be great, if not, then i need to find a way to make it so. More Vanilla Robot Armors... Eventually, MAYBE, but that wasn't my intention (the focus was on making sexy assualtrons, so i dont care much about other robot parts). So, this is very low on my TODO list (but that's just me, of course anybody else can do this as a patch or extension).
Roggvir Posted June 29, 2018 Posted June 29, 2018 11 hours ago, Z0mBieP00Nani said: Also I have an idea for a robo brain head as well (for those who would want to turn Jezabel into a Servitron). basically the robo brain head part could be added to the back of the robot like a back pack and then be "wired" into the back or the base of the head which would be that of an assaultron, or Servitron, rather. I was looking at various vanilla robot parts yesterday, and thought that the robobrain could be a worthwile source of assets. The backpack sounds interesting, good idea. I will try, but first i need to focus on the basics (the damage resistnace, etc.).
Roggvir Posted June 29, 2018 Posted June 29, 2018 8 hours ago, slurpy_commando said: So I just completed the mechanist quest, no major issues I noticed apart from the msat device sticking out of the side of the torso. Nicely done with this project, it's something I've been looking forward to for awhile ? PERFECT! Thank you very much! I will still try to do something about the position of the MSAT device, but it is good to hear at least it works.
Roggvir Posted July 1, 2018 Posted July 1, 2018 Servitron version 1.0.2 released. Contains some fixes, and some assets from Bunnygirl outfit Make sure to follow the UPDATE INSTRUCTIONS, if you are updating from older version. 2
Z0mBieP00Nani Posted July 1, 2018 Posted July 1, 2018 Just came up with an idea for another modification... An "artificial womb", that's right, robot pregnancy, lol. That one might not need a mesh edit though, maybe just a rubber stomach and then allow it to be affected by pregnancy mods using generated morphs through Body Slide. It could be something that is equipped the way the M-SAT device is. I would say, just use a reshaped Robo Brain head piece, and then remove the brain/eye mesh and replace it with a tiny speck (egg) that grows and changes over time when the robot is impregnated (which would be pretty cool), but that would probably require a head ache I don't even want to think about..
Roggvir Posted July 1, 2018 Posted July 1, 2018 You want something like this? https://www.deviantart.com/sclepus/art/Pregbot-602973218 ? ...well, why the hell not. BUT, unless somebody else pitches in, you will have to wait for this a looooooooooooong time. I need to do other things first, and since i am not particularly interested in this myself, it wont have a priority even after that (it may though, because i am kind of curios about how something like thatcould be done and how would that look like). 1
Z0mBieP00Nani Posted July 1, 2018 Posted July 1, 2018 55 minutes ago, Roggvir said: You want something like this? https://www.deviantart.com/sclepus/art/Pregbot-602973218 ? ...well, why the hell not. BUT, unless somebody else pitches in, you will have to wait for this a looooooooooooong time. I need to do other things first, and since i am not particularly interested in this myself, it wont have a priority even after that (it may though, because i am kind of curios about how something like thatcould be done and how would that look like). That's almost EXACTLY what I had envisioned, lol. Except with a human fetus instead of a robotic one.. or better yet it could be a synth fetus, a "4th gen synth". ?
Roggvir Posted July 2, 2018 Posted July 2, 2018 6 hours ago, Z0mBieP00Nani said: That's almost EXACTLY what I had envisioned, lol. Except with a human fetus instead of a robotic one.. or better yet it could be a synth fetus, a "4th gen synth". ? Now i am very tempted to do it, and put inside some two headed brahmin mutant thing ? 1
Roggvir Posted July 2, 2018 Posted July 2, 2018 I hit a nasty snag with NifSkope while working on the light bulb / lamp that can be added to the robot. (its the connection points, and afaik the NifSkope is the only tool that lets you edit those, so i have no other option) I have a connection point on the head, where the light gets attached. But for the light to be properly positioned, i need to give it the following rotations: Pitch 90' degrees - to make the light "standing upright" (if i dont do this, the light is tilted like its lying on its side). Yaw -9.6 degrees - to make it point 9.6' upwards in the air (so the light cone is projected perpendicular to the plane that suposedly emits the light). First problem is when i do the 90' NifSkope or NIF itself doesn't like that number and puts the whole "Rotation" row in brackets (i accidentaly found that the brackets are supposed to indicate that the Euler rotation cannot work as it should - no more details). So, i can settle with 89.98 degrees instead - human eye cant tell difference, and it wont add those mysterious brackets, so mr. Euler should be happy. But even then i can rotate only from left to right (or should i say "i can only Yaw"). The Roll input rotates along the same axis as the Yaw input. Eg. if i enter +20 Yaw and +20 Roll, it results in same transformation as if i'd enter only +40 Yaw or only +40 Roll. Or if i enter +20 Yaw and -10 Roll, the result is same as if i'd use only +10 Yaw (or only +10 Roll). How does that makes any sense? Can someone explain to me how the fuck is this rotation thing supposed to work? EDIT: Solved, it's actually pretty simple once you know it is a gimbal system.
Z0mBieP00Nani Posted July 2, 2018 Posted July 2, 2018 1 hour ago, Roggvir said: Now i am very tempted to do it, and put inside some two headed brahmin mutant thing ? That scene where Ripley comes across one of her deformed clones in Alien Resurrection comes to mind, lol.
Halstrom Posted July 2, 2018 Posted July 2, 2018 10 hours ago, Roggvir said: You want something like this? https://www.deviantart.com/sclepus/art/Pregbot-602973218 ? ...well, why the hell not. BUT, unless somebody else pitches in, you will have to wait for this a looooooooooooong time. I need to do other things first, and since i am not particularly interested in this myself, it wont have a priority even after that (it may though, because i am kind of curios about how something like thatcould be done and how would that look like). 2 hours ago, Roggvir said: Now i am very tempted to do it, and put inside some two headed brahmin mutant thing ? Awesome, yeah, I'm into that, you'd probably need a few stages to make it undistorted with pregnant bodymorphing. Ideally it would only be visible naked or when not wearing pregnant torso armor. But that's a crap load of creatures to do. If it were and addon piece I suppose, and hope other people with skills pick up the idea to add their own textures or each type. Would probably be more popular if done for something like ASIA body. I love the look of Servitrons for NPC's but I like my PC gynoid to be near human like. https://www.deviantart.com/elandain/art/In-Case-of-Emergency-99833873 https://www.deviantart.com/jsonn/art/A-Mother-s-Love-302857074 https://www.deviantart.com/michaelo/art/AmalgaMATE-Expansion-Pack-126172848 https://www.deviantart.com/powelly74/art/Child-Bearing-Unit-393478769 https://www.deviantart.com/javi-ure/art/Rebirth-154197379 https://www.deviantart.com/murciano/art/Experimental-Pregnant-71650198 https://www.deviantart.com/parcel-sisters/art/droid-broad-135246666
hornyray Posted July 2, 2018 Posted July 2, 2018 On 6/29/2018 at 9:17 AM, Roggvir said: (....) There is the possibility to also give them additional form of protection, by allowing them to wear regular armor (eg. leather/metal/raider/combat armors - any clipping should be easy to fix in OS, since the servitron should closely resemble the base human body). Adding more different robot armors is a possibility too, but that will be a lot of work, so that will have to wait. But first i will try to match the basic Assaultron resistances, and see how that goes. (....) I think allowing the Servitron to use vanilla armors will be the easiest and most balanced solution. Like you said, clipping won't be a huge problem, and the variety of the armors allows the player to balance damage resistance to their own liking. This also might add further customization to the appearance of the Servitron. Armor pieces have unique visual themes, and players can always make armor pieces invisible with other mods if they want to keep the vanilla Servitron aesthetic. 1
Roggvir Posted July 2, 2018 Posted July 2, 2018 3 minutes ago, Halstrom said: Awesome, yeah, I'm into that, you'd probably need a few stages to make it undistorted with pregnant bodymorphing. Ideally it would only be visible naked or when not wearing pregnant torso armor. But that's a crap load of creatures to do. If it were and addon piece I suppose, and hope other people with skills pick up the idea to add their own textures or each type. Would probably be more popular if done for something like ASIA body. I love the look of Servitrons for NPC's but I like my PC gynoid to be near human like. Well, i imagine a lot could be simplified first by using bonescales like the looksmenu, so to make it grow, you could scale the bone on which the little creature would be attached. Of course, it should not only get bigger over time, but also should change shape, grow things... for that you would obviously need a mesh for each different state. If i'd have to make such mesh, i would start with taking the big creature (ie. take normal brahmin, deform it a bit, bend the limbs as needed so you can conform it into a ball shaped volume, and scale it down obviously. That would be the max. size of the creature in the last stage of pregnancy. Then to make the previous stages, you take this mesh, and just sculpt it a bit by relaxing any hard edges, flattening some parts or growing them (this could be easily done just in Outfit Studio), and of course scaling it all down a bit. Then you take this new mesh, and repeat the process to create another previous stage, then you take that one and use it to create new one, etc. You'd continue this way, making the model less and less detailed (which is always easier that the opposite). I believe this should be pretty quick and relatively simple work. Even making, let's say 9 stages, shouldn't take more than 30 minutes (of course, you can spen hours with each stage, but i dont think that's necessary). Omg, i can't believe i am actually saying this, but i am going to do this! I will do this for ALL the Fallout 4 creatures - Brahmins, Dogs, Radstags, Bloatflys EVERYTHING! The creepier the better! LOL But first i really need to finish the basic Servitron mod - fix the ugly and simplistic materials, add the faction paints, add more color materials using proper gradient maps, and some other stuff i dont recall right now. 2
Roggvir Posted July 2, 2018 Posted July 2, 2018 13 minutes ago, hornyray said: I think allowing the Servitron to use vanilla armors will be the easiest and most balanced solution. Like you said, clipping won't be a huge problem, and the variety of the armors allows the player to balance damage resistance to their own liking. This also might add further customization to the appearance of the Servitron. Armor pieces have unique visual themes, and players can always make armor pieces invisible with other mods if they want to keep the vanilla Servitron aesthetic. Yes, i agree. Still, i already boosted their resistances based on the vanilla Assaultrons, so they shoould fare better in combat now (though i did NOT acutally do any extensive tests, i sjut hope the vanilla game did it right with the original Assaultron values).
Halstrom Posted July 2, 2018 Posted July 2, 2018 On 7/2/2018 at 2:04 PM, Roggvir said: Well, i imagine a lot could be simplified first by using bonescales like the looksmenu, so to make it grow, you could scale the bone on which the little creature would be attached. Of course, it should not only get bigger over time, but also should change shape, grow things... for that you would obviously need a mesh for each different state. If i'd have to make such mesh, i would start with taking the big creature (ie. take normal brahmin, deform it a bit, bend the limbs as needed so you can conform it into a ball shaped volume, and scale it down obviously. That would be the max. size of the creature in the last stage of pregnancy. Then to make the previous stages, you take this mesh, and just sculpt it a bit by relaxing any hard edges, flattening some parts or growing them (this could be easily done just in Outfit Studio), and of course scaling it all down a bit. Then you take this new mesh, and repeat the process to create another previous stage, then you take that one and use it to create new one, etc. You'd continue this way, making the model less and less detailed (which is always easier that the opposite). I believe this should be pretty quick and relatively simple work. Even making, let's say 9 stages, shouldn't take more than 30 minutes (of course, you can spen hours with each stage, but i dont think that's necessary). Omg, i can't believe i am actually saying this, but i am going to do this! I will do this for ALL the Fallout 4 creatures - Brahmins, Dogs, Radstags, Bloatflys EVERYTHING! The creepier the better! LOL But first i really need to finish the basic Servitron mod - fix the ugly and simplistic materials, add the faction paints, add more color materials using proper gradient maps, and some other stuff i dont recall right now. Muhhahahaha… the ease of your corruption The first stage on most would just be a generic blob, stage 2 throw some generic limbs on it. With Morphing available, I'd only go 5 stages tops 3 pregnancy stages wasn't enough in NewVegas but 7 was too many. Don't forget Larve and Eggs too, Eggs would be easy, though you might have to allow single and triple egg versions of different textured eggs. Yeah finish Servitron and throw these ideas into the V2 version, it helps not to rush into some big things
Z0mBieP00Nani Posted July 2, 2018 Posted July 2, 2018 59 minutes ago, Roggvir said: Well, i imagine a lot could be simplified first by using bonescales like the looksmenu, so to make it grow, you could scale the bone on which the little creature would be attached. Of course, it should not only get bigger over time, but also should change shape, grow things... for that you would obviously need a mesh for each different state. If i'd have to make such mesh, i would start with taking the big creature (ie. take normal brahmin, deform it a bit, bend the limbs as needed so you can conform it into a ball shaped volume, and scale it down obviously. That would be the max. size of the creature in the last stage of pregnancy. Then to make the previous stages, you take this mesh, and just sculpt it a bit by relaxing any hard edges, flattening some parts or growing them (this could be easily done just in Outfit Studio), and of course scaling it all down a bit. Then you take this new mesh, and repeat the process to create another previous stage, then you take that one and use it to create new one, etc. You'd continue this way, making the model less and less detailed (which is always easier that the opposite). I believe this should be pretty quick and relatively simple work. Even making, let's say 9 stages, shouldn't take more than 30 minutes (of course, you can spen hours with each stage, but i dont think that's necessary). Omg, i can't believe i am actually saying this, but i am going to do this! I will do this for ALL the Fallout 4 creatures - Brahmins, Dogs, Radstags, Bloatflys EVERYTHING! The creepier the better! LOL But first i really need to finish the basic Servitron mod - fix the ugly and simplistic materials, add the faction paints, add more color materials using proper gradient maps, and some other stuff i dont recall right now. Nice! Then it would only be a matter of getting different mod authors to utilize such features.. which I don't think would be too hard considering that the most extensive parts would be done. What have I encouraged, lol?...
mantaman Posted July 2, 2018 Posted July 2, 2018 Huh, thats not where feet go but yeah, what are the rules for using dazstudio assets in mods? I'm guessing its alright because I've seen entire suits of armor ported to fo4
Blurbleshnar Posted July 3, 2018 Posted July 3, 2018 Hey Roggvir, any chance you could make the servitrons compatible with Sex em Up? Would make this amazing mod that even cooler! 1
slurpy_commando Posted July 3, 2018 Posted July 3, 2018 18 hours ago, Blurbleshnar said: Hey Roggvir, any chance you could make the servitrons compatible with Sex em Up? Would make this amazing mod that even cooler! I already asked this and its something that is not high priority at the moment. I did make this post on the request forum for a patch, so hopefully someone will come through. EDIT: Nevermind, I'm an idiot. There's no need for a patch to use FP with the Servitron. Just go up to one and press the N key and you should get a message that the Servitron race was added. However, it seems you also need to use the SEU mod menu, you need to set the flirt options to the old style. Otherwise the conversation dialog tree will be blank.
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