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OLD - Sexout Pregnancy- Locked Thread (Do Not Use)


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Posted

i started with NMM, its just what i found first when i began putting mods in the game, i haven't switched over to FOMM yet, only because i haven't had any major showstopper problems with NMM yet, everything seems to install fine so far, the only problem I've had is that when i eventually do have a problem, i can't seem to post a load order from NMM like FOMM

Posted

First of all , Thx for this great mod and sorry for my bad English

 

I'm using latest ver. of Pregnancy mod.

 

but I have two problems

 

 

1.My female Pc's got pregnant sucessfully and has female offspring(human) in her inventory's misc tap .

 

but the offspring(baby) never grows up and spawns

 

I've waited 100 days[24h*100 times] in game time with shortest pregnancy peroid option.

 

but the baby never wakes up.

 

 

2.At the birth Scene my female PC was just standing still with some pop-up messages

 

Is it intended that no specific anmations for birth scene? or just a glitch for me?

 

(For sure all other motions added by Sexout and BnB ... etc work well.)

 

I had hoped she should've been sitting down on the ground spreading her legs wide apart At The Birth scene)

 

I really needs help !~!

 

Here's my load order

 

[X] FalloutNV.esm

[X] Sexout.esm

[X] SexoutCommonResources.esm

[X] SexoutPregnancyV3.esm

[X] SexoutSlavery.esm

[X] SexoutLegion.esm

[X] SexoutStore.esm

[X] SexOutCheyenneReplacer.esm

[X] The Mod Configuration Menu.esp

[X] SexoutAgent.esp

[X] SexoutLust.esp

[X] SexoutBreeder.esp

[X] SexoutBrutalRapers.esp

[X] SexoutCheckMeOut.esp

[X] SexoutCompanions.esp

[X] SexoutConsequences.esp

[X] SexoutConsequences EX.esp

[X] SexOutCRWorldHookUp.esp

[X] SexoutDiscounts.esp

[X] SexoutDocMitchell.esp

[X] SexoutFadeToBlack.esp

[X] SexoutHowAbout.esp

[X] SexoutHookupsAlt.esp

[X] SexoutRapist.esp

[X] SexoutKhans.esp

[X] SexoutKings.esp

[X] SexoutFiends.esp

[X] SexoutNCR.esp

[X] SexoutPowderGangers.esp

[X] SexoutResolutions.esp

[X] SexoutRapeGame.esp

[X] Tryout - Hard Prison Time.esp

[X] SexoutRex.esp

[X] SexoutRocket.esp

[X] CaninneSlut[WIP].esp

[X] SexoutSex.esp

[X] SexoutWorkingGirl.esp

[X] SexoutSS_C.esp

[X] SexoutSlavery_Adventures.esp

[X] SexoutStraponSex.esp

[X] SexoutZAZ.esp

[X] SmallerTalk.esp

Posted

1) Are you using the sleep/wait mode to wait for birth? Pregnancy uses the clock instead of the calendar to monitor your characters progress, so if you wait 24 hours, it thinks no time has passed. Try waiting 23 or less at a time.

 

2) as far as I know, birth animations are disabled for the time being due to a conflict with a lust feature.

Posted

1) Are you using the sleep/wait mode to wait for birth? Pregnancy uses the clock instead of the calendar to monitor your characters progress' date=' so if you wait 24 hours, it thinks no time has passed. Try waiting 23 or less at a time.

 

2) as far as I know, birth animations are disabled for the time being due to a conflict with a lust feature.

[/quote']

 

 

1.2 Thx for the help !. I'll try out

 

>>

 

1. it didnt work lol T.T ..

 

Anyway , after birth Heavy tits still are there in my inventory and can not be unequipped while pregnant ver of Cloth reset(return) to normal Ver.

 

does it have any relation with this not-growing problem?

 

It bothers me ....

 

 

 

2. At least now I undersood it's intended.!! very relieved !!

 

Many thx to u ~!

Posted

Think it would be possible to be able to name/dress children born? Also, as a male character; able to have the children see the character as the parent?

Posted

Dress? Yes. Simply use the console to add items. Name? No. The way the game works, there is one male and one female base child NPC for each race and Pregnancy creates as many copies of them as necessary. Every base NPC must have the same name as all their copies. So you could name them as long as you only had one of each. The console command in Oblivion was setactorfullname and you can try that. Just keep if it works and you have another child of the same gender and race, it will have the same name.

Posted

1) Are you using the sleep/wait mode to wait for birth? Pregnancy uses the clock instead of the calendar to monitor your characters progress' date=' so if you wait 24 hours, it thinks no time has passed. Try waiting 23 or less at a time.

 

2) as far as I know, birth animations are disabled for the time being due to a conflict with a lust feature.[/quote']

Yeah animations are still disabled, but the 24 hour bug should be fixed, I can't test it for more than 24hours, but it did work for 24 hours ok for Fertility and Pregnancy.

Think it would be possible to be able to name/dress children born? Also' date=' as a male character; able to have the children see the character as the parent?[/quote']

Sorry I haven't got the time to deal any further with the actual children part, I was hoping someone else would pick that up eventually.

1.My female Pc's got pregnant sucessfully and has female offspring(human) in her inventory's misc tap .

 

but the offspring(baby) never grows up and spawns

 

I've waited 100 days[24h*100 times] in game time with shortest pregnancy peroid option.

 

but the baby never wakes up.

Are you using a custom race by any chance? The babies are set to start growing as soon as they enter the inventory of a female Actor or are dropped in world, perhaps a custom race may not read as female.

Posted

I want to report another bug.......

 

There's a change the sperms will be gone, if you have sex with the same creature and then add the same sperms. Like for example, if you have sex with a dog and get his sperm, then have sex again with another dog, there will be a change all the dog sperms will be gone from the inventory. The change is very small, like you may be need to have sex with 4-5 dogs.

 

 

I also have another idea.

 

The current situation, when you get pregnant, the rest of the ovas in the inventory will be deleted immediately. My idea is, give them a change to exist for a bit longer before gone. So there are change the other ovas can be impregnated/fertilized by another sperms.

 

My idea is to create a change for a twin from different creatures. For example, if you have sperms from human and dog in the womb. Once an ova successfully being fertilized by human sperm. The dog sperms still have a change to fertilized another ovas before gone. So the change you can get double pregnancy from human and dog at the same time is there and possible.

 

It called Heteropaternal superfecundation, twin from different father. From the wikipedia:

 

Heteropaternal superfecundation is common in animals such as cats and dogs. Stray dogs often produce litters in which every puppy has a different father. Though rare in humans, many cases have been documented.

 

There are many stories in human about this case, like this one:

 

Mother gives birth to twins with different dads

 

A Texas woman wasn't planning on two conceptions for the record books.

 

But that's what she got — along with two beautiful boys — when she gave birth to twins of different fathers nearly a year ago.

 

"Both of them have similar appetites. They like to play with their older brothers. They like to play with each other," Mia Washington told the TODAY show Thursday.

 

....................................

 

http://today.msnbc.msn.com/id/30864533/ns/today-parenting_and_family/t/mother-gives-birth-twins-different-dads/#.UHPItlFGh8E

Posted
I want to report another bug.......

 

There's a change the sperms will be gone' date=' if you have sex with the same creature and then add the same sperms. Like for example, if you have sex with a dog and get his sperm, then have sex again with another dog, there will be a change all the dog sperms will be gone from the inventory. The change is very small, like you may be need to have sex with 4-5 dogs.

 

I also have another idea.

 

The current situation, when you get pregnant, the rest of the ovas in the inventory will be deleted immediately. My idea is, give them a change to exist for a bit longer before gone. So there are change the other ovas can be impregnated/fertilized by another sperms.

 

My idea is to create a change for a twin from different creatures. For example, if you have sperms from human and dog in the womb. Once an ova successfully being fertilized by human sperm. The dog sperms still have a change to fertilized another ovas before gone. So the change you can get double pregnancy from human and dog at the same time is there and possible.[/quote']

It is highly likely the semen are timing out and deleting if you have pregnancy length set short then Semen only last a couple of hours so they don't outlast the pregnancy. I think Semen last roughly 2 hours for every 2 percent of pregnancy

 

Multiple fathers is currently possible and does happen at times, I have a slight delay in removing the ova I think, I haven't let it work for everything as it need multiple Pregnancy scripts which I havn't fully worked out yet.

Posted

...

It called Heteropaternal superfecundation' date=' twin from different father.

...

[/quote']

 

This is very super relevant to my interests :D

 

Would like to get the specifics on how it'll function, which obviously Halstrom is still banging out at the moment, but to list a few theoretics:

 

  • Fertility % would affect the chance of twins / triplets / more (?). Noticed with FertX that the percentage can exceed 100%, so perhaps a greater chance of multiples can occur after 100% fertility is passed?
  • Chances of multiples increased as per each potential mate (sounds like this is already implemented, but a base chance bestiary list would be lovely.
  • Much like maximum fertility % is a variable option via MCM, perhaps make multiple % odds a similar variable option to appease both small and big-time Wasteland re-populators!
  • Making the ovas persist after fertilization is a good idea via GECK.O, also back a few posts back there was talk about giving a fertilized egg(s) a couple hours or days before officially implanting in the uterus, thus increasing the window for multiples even more.

 

From my experience thus far, human twins are possible; while my character may have ended Driver Nephi's reign of terror, he left behind two growing 'gifts' in her belly :o Though via console testing sperm in, it's quite rare at the moment.

Posted

I'll factor chances of mutiples in to fertility levels, that should be easy enough for the next release. I'm still looking at multiples properly there's a few issues I need to nut out, but I'd rather fix a lot of little things for a while till I have 3 or 4 days free to really get my teeth into bigger changes.

 

New Update 20121010.1beta:

 

Hopefully a fix to Mutation Message Spam, I haven't got it to happen on my install for some strange reason,

 

Increased chances of multiple pregnancy by extra 2% per ova, I couldn't directly read the fertility of the Actor

 

Also slowed the removal of Ova when pregnancy occurs, they remove randomly one at a time per scan of the fertility script.

 

Adjusted the Baby weights in the 20121010.1 SCR Update too.

 

Still got to look at the P2 reverting to P1 issue that was reported a few pages back.

Posted

deathclaw eggs need to be added to the inventory instead if you can't figure out a way to stop them from falling through the floor.

 

i don't know if you ever tried it, but adding them to the player's inventory then using a http://geck.bethsoft.com/index.php/Drop might work better.

Posted
deathclaw eggs need to be added to the inventory instead if you can't figure out a way to stop them from falling through the floor.

 

i don't know if you ever tried it' date=' but adding them to the player's inventory then using a http://geck.bethsoft.com/index.php/Drop might work better.[/quote']

Now there's a stupidly simple idea I hadn't tried, will give it a go :)

Posted

I don't know if you've ever taken a look at the coding in my plugin, but if you had you'd know you can always count on me for stupidly simple solutions :P

Posted

I don't think anyone put this up, but if they didn't here it is. There seems to be a conflict with the pregnancy mod and sexout Willow. Game freezes up right after the both participants finish. Animations work fine though if pregnancy is turned off, so just my heads up to those who use Willow.

Posted
I don't think anyone put this up' date=' but if they didn't here it is. There seems to be a conflict with the pregnancy mod and sexout Willow. Game freezes up right after the both participants finish. Animations work fine though if pregnancy is turned off, so just my heads up to those who use Willow.[/quote']

It's been reported in the Willow thread, but I haven't had a chance to really look intro the Willow & SexoutWillow code to see how it would conflict, as SCR & Pregnancy don't interact with the Willow mod any more than just tracking their Actors existance & Ref. Willow, Sunny, & Kirina all share the same SCR & Pregnancy coding, but I will check it out when I can.

 

SO I'm also assuming no one has any issue with SexoutWillow when running SCR without Pregnancy?

 

Can you turn on the cosole & Debugging messages for SCR & Pregnancy and see if you can caatch the last messages to print before freezing, I'm assuming it would trigger at the very end of sex when semen is added just before the Actors break away.

 

Is normal sex from other than the mods like SexKey, Hookups & Rapers working ok with Willow, from the reports it seems to just be the Willow quest sex, but I haven't completed the Willow quest myself yet :)

Posted

I wasn't able to hit the console in time, but I can confirm the freeze with an interesting exception: It only happens when the player has sex with Willow. NPCs can screw her til she walks funny with no glitch. Also, it only happens with the scripted sex ("Willow, are you in the mood for some lovin'?"). If you get her with rape, the SexKey, or SexoutSex (or any other sexout-based sex trigger) its hit or miss, sometimes crashes sometimes doesn't.

Posted
Willow uses a custom race. Could that possibly be the source of the problem?

Doubtful, but I'll look into that idea. I thought I had set up so if not Hisp, AfAm, Asian or Ghoul it defaulted to Caucasian.

Posted
I don't think anyone put this up' date=' but if they didn't here it is. There seems to be a conflict with the pregnancy mod and sexout Willow. Game freezes up right after the both participants finish. Animations work fine though if pregnancy is turned off, so just my heads up to those who use Willow.[/quote']

It's been reported in the Willow thread, but I haven't had a chance to really look intro the Willow & SexoutWillow code to see how it would conflict, as SCR & Pregnancy don't interact with the Willow mod any more than just tracking their Actors existance & Ref. Willow, Sunny, & Kirina all share the same SCR & Pregnancy coding, but I will check it out when I can.

 

SO I'm also assuming no one has any issue with SexoutWillow when running SCR without Pregnancy?

 

Can you turn on the cosole & Debugging messages for SCR & Pregnancy and see if you can caatch the last messages to print before freezing, I'm assuming it would trigger at the very end of sex when semen is added just before the Actors break away.

 

Is normal sex from other than the mods like SexKey, Hookups & Rapers working ok with Willow, from the reports it seems to just be the Willow quest sex, but I haven't completed the Willow quest myself yet :)

It freezes right as the the player and willow finish pretty much as soon as you see the words in the top left hand of the screen appear, this happens both for the first round of loving when she says she's ready and also any other time after "Willow you feelin up for some lovin?" If the pregnancy mod is it will freeze right at the finish of the scene. All animations run smoothly with the the three mods you mentioned.

Posted

Damn' date=' I was checking this out in the geck. Jesus man, we have got to get some animations for all this.

[/quote']

 

That actually gave me an idea earlier today - how difficult would it be to add in a waddling run/walk animation when your pass a certain 'trimester' stage (P4 I suppose from it's message pop-up); much like how your walk/run animation changes when you bust your leg.

 

Not sure how the animation change is linked behind the scenes with limb health - perhaps copying the code and changing it so it tracks your PregSize variable instead?

 

+Points for immersion to be sure, but always have to check if it can be easily implemented first :P

Posted

The birthing animations will be easy to add in, once someone actually creates them.

 

Changing walking and running is "out" right now, as the "only" way to do this at present changes those animations for all humans in the game -- there is no separate player directory for animations, and no way in the GECK to change the non-"idle" animations.

Posted

if only there were a way to port animations from oblivion to FONV, it had all this stuff, birth animations, waddle/walk for large preggers, etc. unfortunately i haven't heard of something like that having been done

Posted

I seem to remember that being tried, but something to do with baking something in the animations was the problem. It was either constraints, constants, or cookies.

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