Guest user29 Posted October 25, 2012 Posted October 25, 2012 Ah, I had a go, but it's not like the deathclaw matation so I'm not going to be able to do it. It wouldn't take someone who knew what they were doing any time at all though.
Guest user29 Posted October 27, 2012 Posted October 27, 2012 The latest version has broken births for NPCs. This seriously messes up parts of my plugin. Â It's not that they're just not adding birth tokens, I'm not getting the moaning or messages talking about their births either.
somerandomdude Posted October 27, 2012 Posted October 27, 2012 I'm getting message spam about being pregnant playing the user29's Riverside quest, which is odd because it wasn't happening in the Deathclaw cave. I haven't tried human pregnancy yet. Â The latest version has broken births for NPCs. This seriously messes up parts of my plugin. Â It's not that they're just not adding birth tokens' date=' I'm not getting the moaning or messages talking about their births either. [/quote'] Â Oh ok, that must be why Sam wouldn't give birth at the cave exit. I remember in the old Breeder thread someone else had that issue as well, so I thought it might have been related to that.
coretex Posted October 27, 2012 Posted October 27, 2012 I'm getting message spam about being pregnant playing the user29's Riverside quest' date=' which is odd because it wasn't happening in the Deathclaw cave. I haven't tried human pregnancy yet. Â The latest version has broken births for NPCs. This seriously messes up parts of my plugin. Â It's not that they're just not adding birth tokens, I'm not getting the moaning or messages talking about their births either. Â Oh ok, that must be why Sam wouldn't give birth at the cave exit. I remember in the old Breeder thread someone else had that issue as well, so I thought it might have been related to that. Â Yea theres been off and on issues related to this for a while.. but 29 and I have been off and on talking about this for the last few hours tonite.. and i did a bunch of tests, and 29 went over his code, and pretty much this is the last thing left, and i tested with all current update mods and still is occuring. Sounds like there may have been times it was working inbetween mods doing their own updates and people would play past those particular zones before the bugs got introduced, thats at least the only logical explanation i can think of.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 The latest version has broken births for NPCs. This seriously messes up parts of my plugin. It's not that they're just not adding birth tokens' date=' I'm not getting the moaning or messages talking about their births either.[/quote'] There are 2 birthing tokens, "zbirthingtoken" contains all the messages and the other is just a dumb "zbirthcount" token that tracks what stage of birthing the actor is at. I changed these to tokens to try & stop a lot of weird stuff happening when these scripts were effect, it seemed there was some sort of limit on how many effects could be on an actor and it kept removing extras straight after they ran once. I'll have a look today and see what I can find.
Guest user29 Posted October 28, 2012 Posted October 28, 2012 Right, I count "birthcount" tokens. NPC's aren't getting these anymore. They're not actually birthing at all. At least not with deathclaw eggs.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 Right' date=' I count "birthcount" tokens. NPC's aren't getting these anymore. They're not actually birthing at all. At least not with deathclaw eggs.[/quote']Oops make that 3 types of birth token, the 3rd one you track is added at the end of birthing Actually from what I saw of a screen shotin the breeder thread it showed only 6 pregsize tokens, but a bodysize of P5, is it possible that the belly is just too biog too early and the pregnancy percentage is in that case only at 6%, I did some chages to do with belly size for multiple eggs/offspring to stop the belly going double size for twins, triple for triplets etc.
Guest user29 Posted October 28, 2012 Posted October 28, 2012 I've no idea which one's which but I'm basically setting a variable to her count before i start her birth, and then I have my script wait until her inventory count of that token is higher than the earlier variable. Â I'm checking for "SexoutP4BirthCountToken" Should I be checking for a new one? Someone did a view inventory on her and she didn't have any birth tokens at all.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 I've no idea which one's which but I'm basically setting a variable to her count before i start her birth' date=' and then I have my script wait until her inventory count of that token is higher than the earlier variable. I'm checking for "SexoutP4BirthCountToken" Should I be checking for a new one? Someone did a view inventory on her and she didn't have any birth tokens at all.[/quote'] You are using the correct one, I didn't mess with it, can you turn Pregnancy debug on to 3 or 7 and see if the NPC's Preghours, PregPerc & PregSize show up. I'm wondering if the pregnancy hasn't got far enough for birthing to be occuring and the belly is oversized for some reason.
coretex Posted October 28, 2012 Posted October 28, 2012 Isnt the whole birthing control for her "forced" since its quest/script related? Because you can advance her pregancy just by progressing through the dclaw story path. Now on one of my play throughs, i actually bothered to wait thru until my char had done the 2 required births (rather than use the fridge) and on one of those occations, she actually gave birth while waiting, then for the rest of that playthru, her belly kept bouncing between i think p3 and p5, she also had 2 armors in inventory, p3 & p5, then i got to the exit point and kept getting stuck. As i restarted many times to test various scenarios and file versions, she never gave birth early again, although the swapping still did occur occationally. Also in my screenie in the other thread.. youll notice it says she has 11 items.. yet like only 8 or so show up. There are some hidden tokens on her im guessing, some from preg and some from breeder.
zippy57 Posted October 28, 2012 Posted October 28, 2012 Weird. I've never seen showinventory leave items off before.
Guest user29 Posted October 28, 2012 Posted October 28, 2012 Yeah she's not actually pregnant. I give her a deathclaw egg, and CIOS your birth spell. It's worked great up until the last update.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 Isnt the whole birthing control for her "forced" since its quest/script related? Because you can advance her pregancy just by progressing through the dclaw story path. Now on one of my play throughs' date=' i actually bothered to wait thru until my char had done the 2 required births (rather than use the fridge) and on one of those occations, she actually gave birth while waiting, then for the rest of that playthru, her belly kept bouncing between i think p3 and p5, she also had 2 armors in inventory, p3 & p5, then i got to the exit point and kept getting stuck. As i restarted many times to test various scenarios and file versions, she never gave birth early again, although the swapping still did occur occationally. Also in my screenie in the other thread.. youll notice it says she has 11 items.. yet like only 8 or so show up. There are some hidden tokens on her im guessing, some from preg and some from breeder.[/quote'] I don't think I have any hidden items in Pregnancy, I think they would have to be apparel items as you can't set misc tokens to hidden. Â I haven't tried Breeder or looked into how it handles birthing, if it is trying to set birthing earlier somehow, the only way to the Pregnancy script to add the Birthing script token is for pregnancy to reach 100%, note this isn't related to Pregsize which is determined by the Pregcount tokens. The issue should be the same for the Player, Cass & Veronica etc. The PregnancyTrimester Effects 1-7 are also set by the Bodysize not the percentage that Pregnancy has acheived. Bodysize varies according to the type and number of gestating offspring. Â What I can do is add an "AdvancePregnancy" token which I will get the Pregnancy script to check for and then force Pregnancy to add the Birthing token. Breeder can just then add the token when it want's birthing to start.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 Yeah she's not actually pregnant. I give her a deathclaw egg' date=' and CIOS your birth spell. It's worked great up until the last update.[/quote']Ohh crap that explains it, I changed the birthspell to just be used for the messages and moved everything else into the BirthToken, So try adding the Birth Token instead, I think that should work, it will add the spell itself when needed. Â If the Actor isn't pregnant (running the Pregnany token script) that probably would also stop the eggs from growing too.The eggs you've added would have no size set for them and it would get really funky trying to set their size from Breeder. Â I think maybe what I will need is a "ForceBirthNow" token for you to add to the NPC and possibly I create a different settable Pregnancy/Birth sequence for Breeder or othe mods to trigger. Â I have to think about this as whatever I set up needs to work for later changes I am planning when I expand the pregnancy/birthing system, the changes I've done now are the groundwork for those changes, unfortunately I keep running out of script room, I wanted to cram everything into 1 script per actor but I can't do any better than 2-4 script tokens, the 2 basic ones being Fertility & Bodyswapping, then Pregnancy & Birthing added and removed as needed. Â I'm hoping to combine Pregnancy & birthing into one script, it would make things a lot simpler and probably reduce lag a bit too. But currently they just don't fit.
Guest user29 Posted October 28, 2012 Posted October 28, 2012 I check for or rather checked for, 'SexoutP4E0BirthingF' in my quest script and now It's not recognizing that spell and wont let me save anything. What spell are you using at the start of birth? It needs to be on the player for at least 5 seconds like the old one. Â I don't mind you pulling the rug out from underneath me because I realize pregnancy is still a WIP, but I would really appreciate it if you would please let me know when you make major changes like this in the future.
Mashi Posted October 29, 2012 Posted October 29, 2012 For build 1026.3 Can't say for sure Halstrom, but I think sporeplant pregnancies are bugged. They're giving a "you are pregnant" loop and start at 1.58hrs to go. Though I didn't seem to have any problems with anything else, but it was only a quick test with humans and super mutants.
doomcat9 Posted October 29, 2012 Posted October 29, 2012 upon updating the mod on a pregnancy free save file after initiating a pregnancy nothing happens for a while after waiting a few days this message just sits there popping up repeatedly tested this with geckos canine and humans its doing the same. old version of pregnancy SexoutPregnancyV3-20121010.1beta was just fine. i added a screen shot of the message that is spammed.
Halstrom Posted October 29, 2012 Author Posted October 29, 2012 I check for or rather checked for' date=' 'SexoutP4E0BirthingF' in my quest script and now It's not recognizing that spell and wont let me save anything. What spell are you using at the start of birth? It needs to be on the player for at least 5 seconds like the old one. I don't mind you pulling the rug out from underneath me because I realize pregnancy is still a WIP, but I would really appreciate it if you would please let me know when you make major changes like this in the future.[/quote'] Sorry mate, didn't mean to screw up your mod, I have so much code in my head it's hard to remember things like your mod using that spell. It's no longer a spell it's a token now, SexoutP4BirthingTokenF so you need to do an GetItemCount > 0 to check for it to know when birth is complete.  If you want to force birthing of any offspring in the inventory you should be able to add the same token, in your mod to force it to happen.  You should check your GECK startup messages too, not sure if you know it says you have a GetSelf in a object script somewhere instead of GetContainer. There were some other messages too that might have been worth checking out.
SaotomeRanma Posted October 30, 2012 Posted October 30, 2012 First of all, my native language is not English. Therefore, I want to apologize for incomprehensible wording. Â I have got the same problem with a spaming Messagebox like doomcat9. The Reason for it was Veronica. When she arrives the first step of her pregnancy and the body should be changed, the box appears endless. I have created a single Race just for Veronica using exclusive for her a Type3 Body with her own Textureset. To solve the problem for the moment, i use the console and end her pregnancy just by using the unequipitem command. The spaming messagebox disapered. I take back the changes to Veronica and hope the problem is solved for the future.
Halstrom Posted October 30, 2012 Author Posted October 30, 2012 First of all' date=' my native language is not English. Therefore, I want to apologize for incomprehensible wording. I have got the same problem with a spaming Messagebox like doomcat9. The Reason for it was Veronica. When she arrives the first step of her pregnancy and the body should be changed, the box appears endless. I have created a single Race just for Veronica using exclusive for her a Type3 Body with her own Textureset. To solve the problem for the moment, i use the console and end her pregnancy just by using the unequipitem command. The spaming messagebox disapered. I take back the changes to Veronica and hope the problem is solved for the future.[/quote'] Yeah I think this is a quirk of the game engine problem, it simply refuses at times to believe an effect is on the Actor and so my code keeps readding it. I'm going to have to convert all the effects to tokens by the looks to stop this occuring.
doomcat9 Posted October 30, 2012 Posted October 30, 2012 First of all' date=' my native language is not English. Therefore, I want to apologize for incomprehensible wording. I have got the same problem with a spaming Messagebox like doomcat9. The Reason for it was Veronica. When she arrives the first step of her pregnancy and the body should be changed, the box appears endless. I have created a single Race just for Veronica using exclusive for her a Type3 Body with her own Textureset. To solve the problem for the moment, i use the console and end her pregnancy just by using the unequipitem command. The spaming messagebox disapered. I take back the changes to Veronica and hope the problem is solved for the future.[/quote'] Yeah I think this is a quirk of the game engine problem, it simply refuses at times to believe an effect is on the Actor and so my code keeps readding it. I'm going to have to convert all the effects to tokens by the looks to stop this occuring. hey i noticed something regarding this. after reordering my mods in FOMM the problem stopped for everythign BUT geckos when its a gecko its still happening plz look into this thanks D: oh this usually happens about when birthing is supposed to happen the pregnancy starts and the count down happens normally but it wont say that pregnancy is happening or anything but if you wait till the point when birthing is supposed to happen it will spam messages like crazy. and this is only happening with geckos
Halstrom Posted October 31, 2012 Author Posted October 31, 2012 Yeah I think this is a quirk of the game engine problem' date=' it simply refuses at times to believe an effect is on the Actor and so my code keeps readding it. I'm going to have to convert all the effects to tokens by the looks to stop this occuring.[/quote']hey i noticed something regarding this. after reordering my mods in FOMM the problem stopped for everythign BUT geckos when its a gecko its still happening plz look into this thanks D: oh this usually happens about when birthing is supposed to happen the pregnancy starts and the count down happens normally but it wont say that pregnancy is happening or anything but if you wait till the point when birthing is supposed to happen it will spam messages like crazy. and this is only happening with geckos It's got me stuffed, it doesn't make sense, I will have Kirina keep spamming me, then do a clean save and have Cass doing it instead, they run the same script. Effects for scripts just don't seem to be reliable on NPC's. Got a bit of work to solve this one, this time I'll leave the old stuff in there in parallel so I don't screw up User29's Breeder Plugin again.
Guest user29 Posted October 31, 2012 Posted October 31, 2012 I dont mind changing it once you have it figured out, but I'd really appreciate it if you do keep the other stuff in until you do have it figured out.
Guest user29 Posted October 31, 2012 Posted October 31, 2012 Sorry, what was the list to add references to so they can't knock the player up? I lost it in this thread.
Dee383 Posted November 1, 2012 Posted November 1, 2012 Is It Common To Be Carrying Multiple Species During The Same Pregnancy ?
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