AnonAngelion Posted April 14, 2018 Posted April 14, 2018 (*) Hey I found a perfect fix for the lighting issues with the loadscreens, With windows 10.  1) Open photos with the standard windows photo viewer and click "Edit, Organise or Share" in the top left of the picture frame, click desired photo for edit in the list that opens.  2) Then you should see an option in the middle of the tool bar above that says "Exposure" with a tiny arrow next to it, click the Arrow, and a list of 9 different shading levels will appear, click the one in the upper right, this will give bright photos a lot more balanced lighting.  3) You can also click "Fine Tuning" just to the right of Exposure to of course tweak the shadows and highlights to your liking.  4) If color temperature feels to bluish to you, or too redish, you can click the arrow next to "Color" to change the color filter to a more blue, red or even green shade, green isn't ideal tho, never looks good with anything I've tried.  5) Finally, when your finished, you should be able to just click the red X on the upper right of the window to exit, it should automatically save changes to the picture and if you wish to change photo back to original, you can open it up and press "Revert to Original" next to the X.  Then just make a profile containing the pics with this mod.  Annnnnd bingo! Now thine eyes are open, for you are no longer blinded by the radiance of glorious loadscreens! Huzzah! 2
AnonAngelion Posted April 14, 2018 Posted April 14, 2018 On 27/02/2018 at 8:16 PM, Higurashika said: How many hours *bat file should do its work? Â 9 hours already! With approx 268 pictures, it took me somewhere under an hour I think to finish, my advice would be to not go too crazy with the amount of pictures you set into one profile, (This is with the default resolution settings that the mod comes out the box with mind) so I dunno what it's like at other resolutions. Â
AnonAngelion Posted April 14, 2018 Posted April 14, 2018 On 28/12/2017 at 6:02 PM, Swifstiee said: Just says "Image files to load : 0" after I create the profile?? You have to manually make a file, put everything you want in the file, then make profile, select the desired file in the window that opens, it should then start the lengthy process of converting the pics, wait................... then press "Load profile into game" in the .bat screen, let it finish... Done!
AnonAngelion Posted April 14, 2018 Posted April 14, 2018 On 07/03/2018 at 9:52 PM, unspunreality said: So question. I was using real images and Iw as wondering why do they come out in game with like stupid amounts of bloom? Like super saturated and colorful. No clue why, in gimp the pictures look normal but ingame its terrible. I have posted a process to fix this for windows 10 users, on the 9th page.
AnonAngelion Posted April 14, 2018 Posted April 14, 2018 On 24/03/2017 at 10:20 AM, gums4734 said: Until last Christmas, I was playing skyrim on the 360.  I am a complete noob to modding.  I downloaded this, and activated it with NMM, but I have no ideea how to change the loading screens.  Can someone please point me in the right direction? Go to the Skyrim folder, that contains the "Data" file, enter Data.  Go down to "Tools", in that you'll find the glev loadscreen mod file, enter it, click the document that ends with ".bat".  A black "DOS"-like window will open, notice the numbered options listed? click "1" for the "All in One" option, this will do everything in one go.  You must make a profile, it should open a window for you to select a file containing your desired photos, select your file, and it will begin converting them into the mods profile, it copies pictures to do this, don't worry, you won't lose your favorite photos by doing this.  Now just wait...................................................a very............................long.....................time, depending on how many pics and resolution set in the mod, 268 for me took under an hour somewhat.  Afterward, it will ask if you want to load profile into game, click "y" for yes, and let it finish, this won't take nearly as long.  Done! click 6 to shut down the .bat and then X out, they should now be in your game.
Glev Posted April 14, 2018 Author Posted April 14, 2018 On 4/13/2018 at 1:45 AM, Merrydead said: Oh, one thing I didn't noticed. What are the archives in folder "reference/zipped"(100,250,500 etc)?What do the do? So when making the mod I wanted to have it so I had a large max file limit (10k) but I didn't want to overload someones PC with 10k texture files when they only wanted 50 images loaded. Unfortunately I don't know how to create ESP's programmatically, so what I did was create separate ESP's that have a different number of texture files loaded. So if you load 300 images into my script it'll choose the 500 ESP mod, of if you load only 10 images it'll choose the 100 version of the ESP. Hope that makes sense.
Merrydead Posted April 15, 2018 Posted April 15, 2018 8 hours ago, Glev said: So when making the mod I wanted to have it so I had a large max file limit (10k) but I didn't want to overload someones PC with 10k texture files when they only wanted 50 images loaded. Unfortunately I don't know how to create ESP's programmatically, so what I did was create separate ESP's that have a different number of texture files loaded. So if you load 300 images into my script it'll choose the 500 ESP mod, of if you load only 10 images it'll choose the 100 version of the ESP. Hope that makes sense. I see, thank youÂ
Skellyjelly Posted April 23, 2018 Posted April 23, 2018 Hey all, I have a bit of a problem and I dunno if its been solved yet or isn't even a problem at all. For starters, I loaded 100 images with your load screen maker, and they work fantastic on long loading screens (fast-travel, save-loading). My problem is that they have a tendency not to load when I'm moving from cell room to cell room (dungeon diving) because SOMETIMES it displays my pictures and SOMETIMES it doesn't. Anyhow, I will accept the answer "you're an idiot" if it's user error.Â
AnonAngelion Posted April 23, 2018 Posted April 23, 2018 1 minute ago, Skellyjelly said: Hey all, I have a bit of a problem and I dunno if its been solved yet or isn't even a problem at all. For starters, I loaded 100 images with your load screen maker, and they work fantastic on long loading screens (fast-travel, save-loading). My problem is that they have a tendency not to load when I'm moving from cell room to cell room (dungeon diving) because SOMETIMES it displays my pictures and SOMETIMES it doesn't. Anyhow, I will accept the answer "you're an idiot" if it's user error. If your referring to when you change cells and sometimes the loadscreen is black and others it shows a picture, that's just how the game works in my experience, it only tends to show a loadscreen image when your loading into a unique location or fast traveling across the map I think, (From what I've gathered) So Dragonsreach for instance should have a loadscreen, but if you walked into Heimskers house, your unlikely to get one, because it's a small, generic cell.  This is just what I've noticed, I think it also has something to do with if you leave, then re-enter a location you were just in, in that case I believe the game caches the previous location so that it doesn't have to load for the full amount of time, as you may have noticed, if you walk into a house, it may take a while to load, then if you leave and then re-enter, it sometimes loads much faster.  I hope this is of some help. 1
Skellyjelly Posted April 23, 2018 Posted April 23, 2018 4 minutes ago, AnonAngelion said: If your referring to when you change cells and sometimes the loadscreen is black and others it shows a picture, that's just how the game works in my experience, it only tends to show a loadscreen image when your loading into a unique location or fast traveling across the map I think, (From what I've gathered) So Dragonsreach for instance should have a loadscreen, but if you walked into Heimskers house, your unlikely to get one, because it's a small, generic cell.  This is just what I've noticed, I think it also has something to do with if you leave, then re-enter a location you were just in, in that case I believe the game caches the previous location so that it doesn't have to load for the full amount of time, as you may have noticed, if you walk into a house, it may take a while to load, then if you leave and then re-enter, it sometimes loads much faster.  I hope this is of some help. Hey thanks for the quick reply man. I figured as much considering how quick the in-between loading was. I appreciate the help! 1
AnonAngelion Posted April 23, 2018 Posted April 23, 2018 2 hours ago, Skellyjelly said: Hey thanks for the quick reply man. I figured as much considering how quick the in-between loading was. I appreciate the help! No problem
Merrydead Posted May 10, 2018 Posted May 10, 2018 Maker of load screens makes a lot of copies of load screens while I apply profile to the game and I don't understand why. How can I fix it?
Glev Posted May 10, 2018 Author Posted May 10, 2018 On 4/14/2018 at 4:05 PM, Glev said: So when making the mod I wanted to have it so I had a large max file limit (10k) but I didn't want to overload someones PC with 10k texture files when they only wanted 50 images loaded. Unfortunately I don't know how to create ESP's programmatically, so what I did was create separate ESP's that have a different number of texture files loaded. So if you load 300 images into my script it'll choose the 500 ESP mod, of if you load only 10 images it'll choose the 100 version of the ESP. Hope that makes sense.  3 hours ago, Merrydead said: Maker of load screens makes a lot of copies of load screens while I apply profile to the game and I don't understand why. How can I fix it? The reason is because of the quote above, say you make 15 loading screens then apply them, I only made ESPs that contain the following loading screen texture numbers (100,250,500,750,1000,2500,5000,7500,10000) so when you apply the profile the mod will take the 15 loading screens add them into the textures folder and keep copying the 15 loading screens you selected until it reaches 100 textures in total. If I knew how to make ESP's programmatically on the fly I woudln't have done it this way but this was the only way I could get it to work. Just to note though, when it copies the textures until it reaches the ESP number it'll pick the extra textures at random.
Alexstraza42 Posted August 12, 2018 Posted August 12, 2018 hey glev. I have the load screen esp on and all i get is a black screen with loading... in the bottom right hand corner. What did I do wrong.
Glev Posted August 15, 2018 Author Posted August 15, 2018 On 8/12/2018 at 12:24 AM, Alexstraza42 said: hey glev. I have the load screen esp on and all i get is a black screen with loading... in the bottom right hand corner. What did I do wrong.  Hmmm sounds like the conversion to the texture file (.dds file) may have failed, you can try switching the profile settings to no-compression and see if that helps or try different image files, you'll have to rebuild the loading screen profile as well to get it to apply. If you pm me an example texture file I can see if its corrupted and that may help me understand what went wrong.  texture to pm me: Data\Textures\LoadScreenRandomizer\loadscreen1.dds
Alexstraza42 Posted August 21, 2018 Posted August 21, 2018 On 8/15/2018 at 4:43 PM, Glev said: Hmmm sounds like the conversion to the texture file (.dds file) may have failed, you can try switching the profile settings to no-compression and see if that helps or try different image files, you'll have to rebuild the loading screen profile as well to get it to apply. If you pm me an example texture file I can see if its corrupted and that may help me understand what went wrong.  texture to pm me: Data\Textures\LoadScreenRandomizer\loadscreen1.dds fixed my problem, I had one to many folders and that messed things up. Oops. Anyway thanks for the info 1
Lif3sR3qui3m Posted January 13, 2019 Posted January 13, 2019 So looking though the other posts, it looks like the way to fix the brightness of the loading screens is to manually adjust the light levels of every picture. I was hoping there was an easier way then that because I'm using 6000+ images and I don't really want to go though them one by one. I guess if there is no other solution I'll just have to use fewer images and fix them myself.
AnonAngelion Posted January 14, 2019 Posted January 14, 2019 13 hours ago, Lif3sR3qui3m said: So looking though the other posts, it looks like the way to fix the brightness of the loading screens is to manually adjust the light levels of every picture. I was hoping there was an easier way then that because I'm using 6000+ images and I don't really want to go though them one by one. I guess if there is no other solution I'll just have to use fewer images and fix them myself. I think it has something to do with the in-game bloom, pictures already containing high amounts of bloom will show up in-game much brighter than they're meant to be, it is possible that using an ENB that darkens some of this bloom could help, but as I do not use an ENB myself, I cannot confirm this. Â All I can say is that because the default loadscreens are meant to show a sort of "Museum" of in-game objects normally, a preset bloom effect is loaded before anything else, in order to contrast the usual black background, perhaps a mod that removes this effect could also work, I believe this preset bloom is a separate issue to the mist effect that also gets loaded as I have tried a mod that removes this with no effect to the amount of bloom the loadscreens have. Â I hope this helps, And I must say, it probably isn't the best idea in general to have as many as 6000+ pictures loaded into the game, remember that everything the game has to load, including and especially high res pictures, textures, moving skeletal structures like npcs and such, cause a drain on the games and your computers processing power, at least in the instance that it is commanded to load any given number of things. Â So presumably, every time you change cells, the game is being told to examine those 6000+ pictures and then pick one at random to display, in the hundreds, a PC is more than capable of performing this action fairly quickly, but bloat its processing load too much and things can misbehave, I don't use more than a couple hundred pics at any given time, that is why the mod allows you to create multiple loadscreen profiles, I would definitely try to downsize as much as possible, if only for performance sake, but it's up to you, maybe you have a super computer that can handle that kind of quantity lol. ? Â Good luck and happy modding. 1
StickHead69 Posted January 19, 2019 Posted January 19, 2019 how do i create and load a profile, there are no instuctions its 4 am and i can't let this go how do i get this working?
AnonAngelion Posted January 20, 2019 Posted January 20, 2019 10 hours ago, StickHead69 said: how do i create and load a profile, there are no instuctions its 4 am and i can't let this go how do i get this working? Errm... the instructions are on the front thread page my sleepy good sir lol. ?
StickHead69 Posted January 20, 2019 Posted January 20, 2019 1 hour ago, AnonAngelion said: Errm... the instructions are on the front thread page my sleepy good sir lol. ? yea those instructions are not clear enough, i need a video to follow or something, i ran the bat file but it stops at selection after 7 . debug info. where do i go from there, what am i meant to do? how to ai create/ load a profile. i found the folder named profile, i put some pics in there but its not changing the load screnes in the game. i put the load screen maker ini in the skyrim folder with the skyrimprefs ini.  look im just really lost and need better help with this clearer more concise instruction.
AnonAngelion Posted January 20, 2019 Posted January 20, 2019 59 minutes ago, StickHead69 said: yea those instructions are not clear enough, i need a video to follow or something, i ran the bat file but it stops at selection after 7 . debug info. where do i go from there, what am i meant to do? how to ai create/ load a profile. i found the folder named profile, i put some pics in there but its not changing the load screnes in the game. i put the load screen maker ini in the skyrim folder with the skyrimprefs ini.  look im just really lost and need better help with this clearer more concise instruction. Alright then, What you need to do first is put your desired pics in a file separate from the game, they can be anywhere on your pc as long as you know how to find them.  Now before you start you may want to begin from scratch in case you borked anything from tinkering, all you should need to do is follow the provided instructions to install, then looking in your "Data" folder there should be an executable called "MakingLoadScreens.bat" click that, If it isn't "Loose"  inside the Data folder than there should be a GlevLoadScreens folder in "Tools" also inside the Data folder, that will contain it.  Now once "MakingLoadScreens.bat" is clicked, a small black window should pop up, it will have options to "Create a Profile" and "Load a profile", create one first, you must press the corresponding number for the option on the list, then Enter.  You will now have to locate the file you placed your pictures in on your computer, select the desired file, and press "Y" for "yes" when it asks you to confirm anything, and wait while it converts the pictures, (It will NOT touch or alter your personal pictures, it simply copies them and converts the copies) This process may take some time, have patience.  Once it finishes, go back to the main menu of the black window and press "Load Profile", it will now show you the profiles that have been created, select desired and confirm with "Y" again.  It will load and POOF! loadscreens! lol, hope that clarifies things, good luck.  PS: just an afterthought, don't be confused if you don't see the loadscreens on every cell change, the game decides whether to display a loadscreen based on the distance or if you're moving to a unique cell, if you just walk in and out of a door repeatedly you'll likely just see a black screen, test it by fast traveling to the far end of the map and also don't move to the same place twice in a row, it only displays loadscreens when it is trying to load a cell that hasn't been logged into the games background memory, meaning the last cell you visited. 1
StickHead69 Posted January 20, 2019 Posted January 20, 2019 Thank you so much you beautiful internet stranger! i probably should have stated before that i don't know how to use the run command box thingy, might have helped. Currently processing 1 of 488 files thanks 1
AnonAngelion Posted January 20, 2019 Posted January 20, 2019 2 minutes ago, StickHead69 said: Thank you so much you beautiful internet stranger! i probably should have stated before that i don't know how to use the run command box thingy, might have helped. Currently processing 1 of 488 files thanks Haha, no problem, happy to help, have fun. ?
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