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Meshes, textures, creation kit and BSA


juicymint

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Posted

Hello everyone,

 

I am planning to create a mod weapons (watching tutorials on youtube) and I wonder if I can get the meshes and textures folders and transforms them into a bsa and esp.
There is how?

(Besides posting to pc, also I want to carry my xbox 360)

 

-sorryformyenglish-

Posted

What Rayblue mentioned.

 

Archive.exe is located in the Skyrim folder.  
 
From the assets list on the left, select Meshes and Textures.
 
From the options list on the right, select Retain Directory Names and Retain File Names.  Compress Archive is optional and is used if packing large amount of files and/or large size files, but can be used for a simple weapons mod.  Think of a BSA as a zip/7zip/rar file.
 
Open the Data folder and click+drag the Meshes and Textures folder into the Archive.exe window.  If your Meshes and Textures folder contains files that do not go with your weapons mod then open each folder and subfolders until you reach the weapons files.  Select all pertinent files and click+drag into the Archive.exe window.
 
At the top of the Archive.exe window, click on EDIT and select "Check All Items", this will select all of the meshes and textures in the window below.
 
Now click on FILE (next to EDIT) and select "Save As".  Now give the BSA a name.  This has to be the exact name as your plugin, but with the '.bsa' extension in place of the plugin's '.esp' extension.
 
Example: If the plugin's name is MyAwesomeWeapon.esp then the BSA should be named MyAwesomeWeapon.bsa.
 
Save the new BSA in your Data folder.  You will now have 2 files: 1 BSA and 1 BSL.  
When you package your mod, you only need to include the plugin (.esp) and BSA.  The BSL file is only needed by Archive.exe to correctly read the BSA.
Posted

Thanks guys.

 

But...

 

 

 

What Rayblue mentioned.

 

Archive.exe is located in the Skyrim folder.  
 
From the assets list on the left, select Meshes and Textures.
 
From the options list on the right, select Retain Directory Names and Retain File Names.  Compress Archive is optional and is used if packing large amount of files and/or large size files, but can be used for a simple weapons mod.  Think of a BSA as a zip/7zip/rar file.
 
Open the Data folder and click+drag the Meshes and Textures folder into the Archive.exe window.  If your Meshes and Textures folder contains files that do not go with your weapons mod then open each folder and subfolders until you reach the weapons files.  Select all pertinent files and click+drag into the Archive.exe window.
 
At the top of the Archive.exe window, click on EDIT and select "Check All Items", this will select all of the meshes and textures in the window below.
 
Now click on FILE (next to EDIT) and select "Save As".  Now give the BSA a name.  This has to be the exact name as your plugin, but with the '.bsa' extension in place of the plugin's '.esp' extension.
 
Example: If the plugin's name is MyAwesomeWeapon.esp then the BSA should be named MyAwesomeWeapon.bsa.
 
Save the new BSA in your Data folder.  You will now have 2 files: 1 BSA and 1 BSL.  
When you package your mod, you only need to include the plugin (.esp) and BSA.  The BSL file is only needed by Archive.exe to correctly read the BSA.

 

 

 

So... I can delete the .bsl extension?

 

Sure.

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