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Posted (edited)
31 minutes ago, Relinka said:

Hello, I was wondering if there's a way to change the speed hair growth happens at the different stages beyond what is currently possible in the MCM settings? While the default speeds are good in many cases, I have sometimes found myself wanting the growth to be even faster, especially on the later stages that take longer (Skyrim is a world with magic and where for some of my characters I have reasons I want their hair to grow faster). I didn't want to make more work for Emily who I can see is very busy from reading the other posts in this thread, so I tried looking at the files to see if I edit it myself and just have a second version I use when I want even faster hair growth, but I have no experience with skyrim modding, and couldnt figure out how. If it's easy to add a feature in the MCM or with a json file for us to edit if we want, or if somebody could tell me how I can find and edit the value myself, that would be very appreciated.

 

Similarly, I was also wondering if it was possible to add even more ways to change the chances of what types of hairstyles get picked when being a hairstyle model, or disable certain types of hairstyles, similar to how its already possible in the MCM with setting a minimum length and changing the chance of mohawk styles. I was wondering about this because I sometimes like using the feature when I'm indecisive, but I also sometimes wish I could temporarily disable certain styles, like perms or ponytails. Taking the idea even further, it could also be nice to be able to change the chances of how many stages get cut if any, but I could understand if that would maybe be more complicated or too much control to add.

 

I don't know if adding these features or telling me how I can edit things myself would be too much trouble or not. Even if they are, I still want to say thanks for making this mod! I've been enjoying using it a lot as it is already!

Did you try the times ten button? That way you can literally have it set at 100 times the normal speed and be growing a stage every 24-48 hours (depending on how long it is). You just set speed to 10 then click the very fast/x10 button. It really is quite rapid.

 

Quote

Taking the idea even further, it could also be nice to be able to change the chances of how many stages get cut if any,

That's already in the mod. If you say no to hair model then you can select a length to cut the hair to and there's another option to have the hairdresser make all the remaining choices. You even have one more randomiser where you can have them choose the colour randomly after choosing a style.

Edited by Balgin
Posted
2 minutes ago, Balgin said:

Did you try the times ten button? That way you can literally have it set at 100 times the normal speed and be growing a stage every 24-48 hours (depending on how long it is). You just set speed to 10 then click the very fast/x10 button. It really is quite rapid.

Yes, I tried setting both "hair growth speed" to 10 and checking "ultra fast hair grow", and that's okay for the earlier stages, where it only takes 1 day, but as it gets to the later stages, it starts to take longer:

 

11 to 12: takes 2 days

12 to 13: takes 4 days

13 to 14: takes 3 days

14 to 15: takes 4 days

15 to 16: takes 3 days

16 to 17: takes 3 days

17 to 18: takes 2 days

18 to 19: takes 4 days

19 to 20: takes 5 days

20 to 21: takes 7 days

 

While I know the default jsons don't have as much for many of those later stages, I have modified jsons where I added some hairstyles up to stage 17, but I almost never see those styles with how long it takes, and I would also like the ability for faster growth anyway for RP reasons with some of my characters. I was hoping the fastest growth would be only 1 day even for those later stages, but it's a lot longer for them as you can see. I wouldn't mind having the ability to make it even faster than 1 day for some of the earlier stages, but that is less important to me.

Posted
46 minutes ago, Balgin said:

That's already in the mod. If you say no to hair model then you can select a length to cut the hair to and there's another option to have the hairdresser make all the remaining choices. You even have one more randomiser where you can have them choose the colour randomly after choosing a style.

Oh, I didn't realize that, that does give me some more control. After trying it out, it isn't quite the same as I had in mind here, because it doesn't give me quite as much control as I would like. What I had in mind was just making some hair stages more or less likely to be picked than others, or if it's simpler, making cutting a certain amount of stages more or less likely, but also not limiting it to one specific hair stage, where it's still randomized between many of them. Even so, what you pointed out is still a nice feature that could find useful at times, so thank you for pointing it out!

Posted
3 hours ago, Relinka said:

Yes, I tried setting both "hair growth speed" to 10 and checking "ultra fast hair grow", and that's okay for the earlier stages, where it only takes 1 day, but as it gets to the later stages, it starts to take longer

There's always the hair growth potions.

 

Quote

After trying it out, it isn't quite the same as I had in mind here, because it doesn't give me quite as much control as I would like. 

What you can do is use the randomiser for inspiration. when it gets to the final confirmation stage you can modify or cancel and then ask for a preview and select the hair model that was randomly chosen to see what it looked like. Once you've experimented a bi and previewed the options, you can give instructions specifying the one that was randomly chosen (or something similar if you felt inspired).

Posted
On 3/29/2024 at 10:11 PM, sbvb1290 said:

 

 Did you agree to be a hairstyle model? If so you need the time to expire and if I'm not mistaken waiting will not work you need to pass the time in game (fast travel time will count).

I think you are confusing issues here. The hairstyle model only indicates how long you must retain a particular hairstyle. Don't believe it has anything to do with hair growth per se. That gets locked as soon as your PC puts on the Bra/Belt of Female Curves and, supposedly, gets released once your PC has completed the gender change process and goes to see Yorga in Arcadia's Cauldron, along with the unlocking of makeup, etc.

Posted (edited)
12 hours ago, GamerB110 said:

Hi, I'm currently using a different version of Tullius hair pack 3 smp, it's an edited (and more updated?) version than the version available at https://arca.live/b/tullius/67554609, I have no idea where I originally found it but I still have a download link saved for it, I remember downloading it because I couldn't find the original Tulius hair 3 smp and because the Tulius hair that is linked in the description of this mod is not smp (plus the blog original with the download links was removed), so I created a configuration file for almost all hair types in this edited version of Tulius hair, these being the files linked in this post. My question is whether I can post here the download link for this edited version or not, of course in case of a request from the original author of Tulius hair or the author of the edited version I will remove the download link.

ps. hairs that contains accessories or changes the original hair color were left out of these files, in addition a few hairs have problems with physics so I also left them out, but there were really few of them.

Tullius Hair 3 SMP.esp.json 7.53 kB · 0 downloads Tullius Hair 3 SMP2.esp.json 5.41 kB · 0 downloads

Hey i was having trouble with the link of the edited version, so i re-uploaded it and I'm posting it here, but again, in case of any request by any owner of the file or @emily1673 I'll remove the link and/or the file itself.

 

https://mega.nz/folder/4f1CRahJ#nB524PD3rfeyo3zdvNaI8Q

 

Forgot to mention before, but this pack is for SE and probably AE too.

Edited by GamerB110
Posted (edited)
On 3/30/2024 at 9:45 PM, wareware said:

 

Could you add this to the latest version? I think the one in 6.6.4 is the old one unless my install got borked.

 

Also when adding hairstyles to the json do I need to use the editor ID or the name of the headpart?

Thanks for the reminder, will add them to the next update.

 

13 hours ago, GamerB110 said:

Thanks for the configuration files. Will add them to the update as well.

 

8 hours ago, Relinka said:

Yes, I tried setting both "hair growth speed" to 10 and checking "ultra fast hair grow", and that's okay for the earlier stages, where it only takes 1 day, but as it gets to the later stages, it starts to take longer

 

What you could do, is to change the hair length of each stage. But I did this feature long ago and wasn't smart enough to store these in a json file. You will find the hair length list in the hair script. So it is possible to just edit the script and recompile it. (Changing the configuration to a json file is also possible, but other things have higher priority for me right now.)

What would be easy though, is to increase the maximum possible hairgrowth speed in MCM. That's just 1 minute work, and I can do it in the next update.

Edited by emily1673
Posted
7 hours ago, emily1673 said:

What you could do, is to change the hair length of each stage. But I did this feature long ago and wasn't smart enough to store these in a json file. You will find the hair length list in the hair script. So it is possible to just edit the script and recompile it. (Changing the configuration to a json file is also possible, but other things have higher priority for me right now.)

What would be easy though, is to increase the maximum possible hairgrowth speed in MCM. That's just 1 minute work, and I can do it in the next update.

Thank you for the information and for considering my suggestion! Because you plan to increase the maximum hairgrowth speed in the next update, I'll wait for that, but I appreciate the information on what can be changed in the files too. I may take a look at that if I want to adjust it more after the update.

Posted
12 hours ago, wareware said:

Added most of the hair from Dint's Hairpack02 to the json. The ones I didn't add are commented out at the bottom

[dint999] HairPack02.esp.json 3.72 kB · 5 downloads

That's a really nicely put together file. I'd query some of the lengths. Also you seem to have included some hair numbers that aren't available in any publicly available version of the mod that I'm aware of so I'm tweaking a version for my own personal use.

Posted (edited)

Hey @emily1673! Hard work as always. Are you planning to add a fashion feature for fNPC? Obviously, regular checks will put a lot of load on the game. But there may be a check once for each FNPC in the some radius, after which a random set of your tattoos will be applied. And they will be with the given random set without updating, maybe after a dialogue with the PC only about lipstick or something else.

Edited by Alis_999
Posted
42 minutes ago, wareware said:

Interesting. That's the same version I have. For some reason certain hairs aren't showing up (number 7, numbers over 30 and one where you wrote frathers when you might have meant feathers). So far for my version I haven't changed any of the lengths yet but I've added the three sleek shoulder length bobs (12-14) as buzzed nape cut options because they look right (if a bit on the long side). I'll go through and make some more tweaks to my personal tastes. You've done a really good job here 'though. So far I'd gone through and filmed them all in racemenu to judge the lengths and style categories and made a partial (but incomplete) file that I was still working on. You've saved me a lot of time and effort.

Posted
19 minutes ago, Balgin said:

 

 

I added onto the previously existing file so the missing ones might be from an earlier version. You can just load the hair models in outfit studio with a body reference to measure their lengths.

Posted
30 minutes ago, wareware said:

 

I added onto the previously existing file so the missing ones might be from an earlier version. You can just load the hair models in outfit studio with a body reference to measure their lengths.

This is true. I think number 7 was from version 0.9 of hair pack 2 and was removed (for some reason) from version 1.1. I know I had to remove 1 or 2 models from my older work in progress file when I updated from version 0.9.

Posted (edited)
16 hours ago, wareware said:

Added most of the hair from Dint's Hairpack02 to the json. The ones I didn't add are commented out at the bottom

[dint999] HairPack02.esp.json 3.72 kB · 11 downloads

Thanks, will be added to the next update.

 

5 hours ago, Johannes01 said:

Is there a list that contains all piercings vs. body slots they occupy?

Short answer: No.

There are lots of piercing mods around, and they all may use different slots. The piercing script tries to catch them by guessing the piercing by name. You might look at the Function FindPiercing() in the pieercing script source, so you can get an idea see how it works.

 

2 hours ago, Alis_999 said:

Hey @emily1673! Hard work as always. Are you planning to add a fashion feature for fNPC? Obviously, regular checks will put a lot of load on the game. But there may be a check once for each FNPC in the some radius, after which a random set of your tattoos will be applied. And they will be with the given random set without updating, maybe after a dialogue with the PC only about lipstick or something else.

I have planned a feature like "fashion for the masses", though it'll take a while before I can start working on it. So far, the YPS vendors are already wearing random nail polish items, which is changing over time. I plan to expand it with hairstyles, and add dialogues so you can "convince" your female followers (and possibly some NPCs) to change their looks, get a haircut, etc... But such a feature needs lots of preparation before it can be implemented (need to think of a systematic way to store all the data, without overloading the system). The way you are proposing probably will make it easier; I will think about it.

Right now, I am still working on other things.

Edited by emily1673
Posted

Starting a new playthrough.

 

I'm really enjoying the thoughts feature. I did a pass to do some custom lines for my particular character, and it adds so much to the game even now before I started the actual game. Thanks for adding it :)

Posted
On 4/3/2024 at 3:23 AM, Relinka said:

Thank you for the information and for considering my suggestion! Because you plan to increase the maximum hairgrowth speed in the next update, I'll wait for that, but I appreciate the information on what can be changed in the files too. I may take a look at that if I want to adjust it more after the update.

I've actually come up with another idea: A "Rapunzel" curse, that inflicts the player with ultra-high hairgrowth speed. Would also make a nice quest.

But I am still busy with other things for now; maybe later.

 

1 hour ago, Anunya said:

Starting a new playthrough.

 

I'm really enjoying the thoughts feature. I did a pass to do some custom lines for my particular character, and it adds so much to the game even now before I started the actual game. Thanks for adding it :)

Great! Feel free sharing your new "thoughts" on the forum. And don't forget to make a backup copy, or it might get overridden, when you update the mod. (The next update will add about 700 new thoughts by the way.)

What we still need though - and I currently have no time working on - is more male thoughts! Would be good to have them on all the conditions, not related to fashion (e.g. general thoughts, loctypes, isrunning, isincombat ... etc....). But no rush. :)

Posted (edited)
1 hour ago, emily1673 said:

I've actually come up with another idea: A "Rapunzel" curse, that inflicts the player with ultra-high hairgrowth speed. Would also make a nice quest.

But I am still busy with other things for now; maybe later.

The quest could end with an optional reward (for those that want to keep the feature) of a magic comb that causes instant hair growth when used once per day. You don't want them selling too much hair to pay for more fashion features now do you?

 

Also the fact that Emily's mentioned the next update 2 or 3 times in the last week fills me with hope :).

Edited by Balgin
Posted
6 hours ago, emily1673 said:

I've actually come up with another idea: A "Rapunzel" curse, that inflicts the player with ultra-high hairgrowth speed. Would also make a nice quest.

But I am still busy with other things for now; maybe later.

Oh, that's a nice idea, and it actually is similar to one of the reasons I wanted faster hair growth, too! I definitely understand having other priorities, but I'd love to see a quest like that if you ever do make one!

Posted (edited)
10 hours ago, emily1673 said:

Great! Feel free sharing your new "thoughts" on the forum. And don't forget to make a backup copy, or it might get overridden, when you update the mod. (The next update will add about 700 new thoughts by the way.)

What we still need though - and I currently have no time working on - is more male thoughts! Would be good to have them on all the conditions, not related to fashion (e.g. general thoughts, loctypes, isrunning, isincombat ... etc....). But no rush. :)

 

I do want to share them at some point, but I'll want to give them a test first. Also, they're somewhat limited as they're very much tailored to this particular character in this particular playthrough (weak girl lacking confidence, prone to bad relationships with guys who aren't good for her). So I'm not touching a bunch of stuff because it's not relevant to my PC... but before I share anything I'll want to make sure that it's user friendly (and that I've tested it in-game for embarrassing typos and general mistakes :D ).

 

On a separate topic... I'm also super stoked to try out the flirting and relationship aspect of the mod. I think there's so much potential there to add depth to the game. After I've tried it out more, I'll probably bounce some ideas at you (as always, with the understanding that you can take them or leave them depending on what suits you and what you want to do). 

 

... or maybe I'll offer a couple of ideas for consideration right now....

 

1) To build out the flirting system a bit more, to give the PC a reasons for using it. Maybe successfully flirting with someone gives a short temporary confidence boost of some kind, while failing gives a short malus (that instantly disappear on a successful flirt, because "I am attractive after all"). Perhaps it gives you the opportunity to get something from person you successfully flirted with ("buy me dinner?" / "can I 'borrow' 20 gold?" / "Oh! A gold necklace? For me? It's so pretty..."), but at the risk of creating an expectation that the PC will put out (kiss / sex) or trigger a reduction in relationship status or even aggression ("I bought you drinks and dinner, the least you could do is put out..."). There's potentially a bunch of interesting gameplay and situations there if you (or someone else) thinks it's worth doing. [As an aside, I'd be happy to write a bunch of flirting and response dialogue if that'd be useful].

 

2) The idea of crushes/ validation. Basically as you're interacting with a (compatible) NPC (or maybe flirting with them) you might get a crush "Oh he's kind of attractive, I wonder if he likes me...". If you then successfully flirt with your crush within a certain time period, the benefit (confidence boost) is higher than normal (see above). Conversely, if you don't successfully flirt (or worse, flirt and get rejected), you get a temporary confidence penalty of some sort for coping with your unrequited crush. Similarly, if you get into a relationship with a crush, the benefits are stronger or longer lasting than relationship with non-crushes.

 

... basically the idea is to add a bit of gameplay to "searching for Mr. Right" and creating the possibility of appropriate/inappropriate crushes and so on.

 

Maybe it's a pain to implement and/ unintersting / not relevant to the mod / out of scope - but I had fun thinking about it on my morning commute :) 

Edited by Anunya
Posted

I'm sure people have commented on this but I'm new to the mod. I got to the point where I put on Ray's device but... now it's saying I need to remove my shoes before I can paint my toes as it's counting the device as shoes. Am I missing something?

Posted
17 hours ago, emily1673 said:

I've actually come up with another idea: A "Rapunzel" curse, that inflicts the player with ultra-high hairgrowth speed. Would also make a nice quest.

But I am still busy with other things for now; maybe later.

 

Great! Feel free sharing your new "thoughts" on the forum. And don't forget to make a backup copy, or it might get overridden, when you update the mod. (The next update will add about 700 new thoughts by the way.)

What we still need though - and I currently have no time working on - is more male thoughts! Would be good to have them on all the conditions, not related to fashion (e.g. general thoughts, loctypes, isrunning, isincombat ... etc....). But no rush. :)

I agree... I tried to set my hair to rapunzel but none of the hair styles seem to support it... what do I need to take to floor lenth or rapunzel length hair?

 

Posted (edited)
22 hours ago, Anunya said:

 

I do want to share them at some point, but I'll want to give them a test first. Also, they're somewhat limited as they're very much tailored to this particular character in this particular playthrough (weak girl lacking confidence, prone to bad relationships with guys who aren't good for her). So I'm not touching a bunch of stuff because it's not relevant to my PC... but before I share anything I'll want to make sure that it's user friendly (and that I've tested it in-game for embarrassing typos and general mistakes :D ).

 

On a separate topic... I'm also super stoked to try out the flirting and relationship aspect of the mod. I think there's so much potential there to add depth to the game. After I've tried it out more, I'll probably bounce some ideas at you (as always, with the understanding that you can take them or leave them depending on what suits you and what you want to do).

"weak girl lacking confidence, prone to bad relationships with guys who aren't good for her": that fits the current YPS main character quite well actually. 😁

Thanks for the ideas to improve the flirt system. I am working on other things first, but your suggestions are great. And I know you are good at storytelling. :)

 

18 hours ago, blackkatt said:

I'm sure people have commented on this but I'm new to the mod. I got to the point where I put on Ray's device but... now it's saying I need to remove my shoes before I can paint my toes as it's counting the device as shoes. Am I missing something?

Not sure, will look at it when I do the next playthrough.

15 hours ago, blackkatt said:

I agree... I tried to set my hair to rapunzel but none of the hair styles seem to support it... what do I need to take to floor lenth or rapunzel length hair?

 

[Dint999] HairPack02 and Holiday Gift Hairdos should have it.

Edited by emily1673

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