ousnius Posted January 20, 2016 Posted January 20, 2016 For adding the physics to outfits, I could code in a simply feature for BodySlide that copies the physics block into all output files when batch building.
Fredas Posted January 20, 2016 Posted January 20, 2016 And yes, is this working. Wonder if anyone else realizes what a watershed occasion this is. The first breast physics in FO4, and already available for grabs and easy to try out. I will note that gravity does indeed have an effect and that simple fact makes quite a profound difference vs. what we had in Skyrim. (Then again, the physics don't cause a jiggle, so it's give and take.) I guess it's time for me to buckle down and figure out how to add my custom sliders to this so I can have the complete package.
Xalynne Posted January 20, 2016 Posted January 20, 2016 Fantastic. I know what I'm doing as soon as I get home.
ousnius Posted January 20, 2016 Posted January 20, 2016 And yes, is this working. Wonder if anyone else realizes what a watershed occasion this is. The first breast physics in FO4, and already available for grabs and easy to try out. I will note that gravity does indeed have an effect and that simple fact makes quite a profound difference vs. what we had in Skyrim. (Then again, the physics don't cause a jiggle, so it's give and take.) I guess it's time for me to buckle down and figure out how to add my custom sliders to this so I can have the complete package. You might want to wait for the next CBBE and BodySlide updates, as we added new sliders ourselves as well. But of course you can do it now, too.
SquigglySwag Posted January 20, 2016 Posted January 20, 2016 Very cool. I notice it shrinks the breasts sometimes, usually the left breast. But this is amazing. Thanks, epitaph and cell. epitaph78, when I tried your download, my game crashed after like 30 seconds of experimenting. Could've been my fault, I did batch build of a few armors instead of just the body. Seemed to crash when I stripped a female ragdoll to test the physics.
ousnius Posted January 20, 2016 Posted January 20, 2016 Very cool. I notice it shrinks the breasts sometimes, usually the left breast. But this is amazing. Thanks, epitaph and cell. epitaph78, when I tried your download, my game crashed after like 30 seconds of experimenting. Could've been my fault, I did batch build of a few armors instead of just the body. Seemed to crash when I stripped a female ragdoll to test the physics. Do you think you can try if the same happens with my files, please?
Kargrin Posted January 20, 2016 Posted January 20, 2016 So if this happens with the breasts, what about the ass? I recon that L and R ass cheeks exist.
Adriaan Posted January 20, 2016 Posted January 20, 2016 Very cool. I notice it shrinks the breasts sometimes, usually the left breast. But this is amazing. Thanks, epitaph and cell. epitaph78, when I tried your download, my game crashed after like 30 seconds of experimenting. Could've been my fault, I did batch build of a few armors instead of just the body. Seemed to crash when I stripped a female ragdoll to test the physics. Do you think you can try if the same happens with my files, please? The left breast does kind of deflate when jumping up and down, more than the right breast. I murdered some poor innocent woman in the name of science, stripped her and jiggled her around a bit, I didn't crash (yet). I didn't test this with Epitaph's files tho (yet..).
Fredas Posted January 20, 2016 Posted January 20, 2016 Do you think you can try if the same happens with my files, please? Seems to be a basic limitation of the physics, and/or the experimental nature of their implementation. It's not limited to one or another breast. You can see the phenomenon clearly if you use a .nif with oversized ("fantasy") breasts and run in a small circle.
ousnius Posted January 20, 2016 Posted January 20, 2016 Do you think you can try if the same happens with my files, please? Seems to be a basic limitation of the physics, and/or the experimental nature of their implementation. It's not limited to one or another breast. You can see the phenomenon clearly if you use a .nif with oversized ("fantasy") breasts and run in a small circle. No - I mean the crash.
Guest Posted January 20, 2016 Posted January 20, 2016 I noticed was when I equipped anything that's related to my character's torso, this happened. Could have been something with my set up but I thought I'd post my results : p Aside from that, for a test it worked pretty well. Thanks for your guys hard work on this. Edit: I didn't experience any crashing btw.
Fredas Posted January 20, 2016 Posted January 20, 2016 No - I mean the crash. I'm going to go ahead and see if I can reproduce this on my end. Just so I can see FO4 CTD. Because in well over 350 hours of playing the thing, I haven't had it happen once. Edit: No good. Can't force a CTD. Also, I was wrong about there being no jiggle; there is one, after a fashion, but it's mostly the sort of spastic, unintended reactions you might get from undesired collision.
Adriaan Posted January 20, 2016 Posted January 20, 2016 Been running around with both Cell's and Epitaph's files, wiggling dead bodies around. Not had a crash yet.
SquigglySwag Posted January 20, 2016 Posted January 20, 2016 No - I mean the crash. No crash with your files. I think I may have jumped the gun with that earlier report. Last time, it didn't CTD, just froze for like 5 seconds so I figured it was busted and closed the process via Task Manager. Tried epitaph's again, and strangely, I looted a female raider again and the game froze again. But this time I got an error message saying that Windows Desktop Manager had crashed. Alt-tabbed back to the game and it game still worked, physics and all. Don't have time to do any more thorough testing right now, but it could've just been a weird coincidence.
Kargrin Posted January 20, 2016 Posted January 20, 2016 Here, I made my own variant of it. This one doesn't add/edit any weights of the body, so it's more compatible with things. Instead I hex-edited the physics data to use the already existing LBreast_skin and RBreast_skin weighting instead. The weight triangle even keeps scaling the breasts as well, just like before. Maybe it can be improved further, or maybe we have someone that has the entire BSClothExtraData format decoded in the future. Then we can customize the physics better. It will definitely be included in the main CBBE mod sooner or later. Video and BodySlide files are attached. (By the way, the body in there is already using the other new weights that will come to CBBE in its next update) The file got no slidergroup .xml , is that intentional?
ousnius Posted January 20, 2016 Posted January 20, 2016 Here, I made my own variant of it. This one doesn't add/edit any weights of the body, so it's more compatible with things. Instead I hex-edited the physics data to use the already existing LBreast_skin and RBreast_skin weighting instead. The weight triangle even keeps scaling the breasts as well, just like before. Maybe it can be improved further, or maybe we have someone that has the entire BSClothExtraData format decoded in the future. Then we can customize the physics better. It will definitely be included in the main CBBE mod sooner or later. Video and BodySlide files are attached. (By the way, the body in there is already using the other new weights that will come to CBBE in its next update) The file got no slidergroup .xml , is that intentional? Yeah. But I'm in the process of releasing a new version of both CBBE and BodySlide right now, which will have the physics and group file. EDIT: Uploaded.
FRX Posted January 20, 2016 Posted January 20, 2016 Yeah. But I'm in the process of releasing a new version of both CBBE and BodySlide right now, which will have the physics and group file. EDIT: Uploaded. Thanks a lot, you are as fast as good So latest version of CBBE is 1.1 and BS/OS is 3.1b ? OK for the physics it comes there : http://www.nexusmods.com/fallout4/mods/8731/?
ousnius Posted January 20, 2016 Posted January 20, 2016 Yeah. But I'm in the process of releasing a new version of both CBBE and BodySlide right now, which will have the physics and group file. EDIT: Uploaded. Thanks a lot, you are as fast as good So latest version of CBBE is 1.1 and BS/OS is 3.1b ? OK for the physics it comes there : http://www.nexusmods.com/fallout4/mods/8731/? No that's epitaph's file. My variant is in the main CBBE files on the CBBE mod page in the "BodySlide Addon" installer option as always. Yes those are the latest versions.
jayller Posted January 20, 2016 Posted January 20, 2016 I replaced Calyps dark boots with my outfit so i can have the outfit and physics. But no top.
Kalatorni Posted January 20, 2016 Posted January 20, 2016 Yeah. But I'm in the process of releasing a new version of both CBBE and BodySlide right now, which will have the physics and group file. EDIT: Uploaded. I built the CBBE body physics which replaces femalebody.nif, and physics (jiggle) worked - however, after equipping clothes again it turned into a mess... only removing clothing fixed that.
Tetsuru Posted January 20, 2016 Posted January 20, 2016 Yeah. But I'm in the process of releasing a new version of both CBBE and BodySlide right now, which will have the physics and group file. EDIT: Uploaded. I built the CBBE body physics which replaces femalebody.nif, and physics (jiggle) worked - however, after equipping clothes again it turned into a mess... only removing clothing fixed that. Fallout4 2016-01-20 23-52-20.png Fallout4 2016-01-20 23-52-28.png Same here. I don't think existing CBBE compatible outfits work with the new body. Looks like we're going to have to have new CBBE Physics body compatible outfits made (Unless there is a work around).
ousnius Posted January 20, 2016 Posted January 20, 2016 Yeah. But I'm in the process of releasing a new version of both CBBE and BodySlide right now, which will have the physics and group file. EDIT: Uploaded. I built the CBBE body physics which replaces femalebody.nif, and physics (jiggle) worked - however, after equipping clothes again it turned into a mess... only removing clothing fixed that. Fallout4 2016-01-20 23-52-20.png Fallout4 2016-01-20 23-52-28.png Did you attempt to convert that outfit to the new physics body, or is that a non-physics outfit (that hasn't been touched in OS) equipped after using the physics body?
ralfetas Posted January 20, 2016 Posted January 20, 2016 cell, to make it work we have to remake the process in OS or in a new build this will be already in? In HDT i could edit the weights so heavy armor will not bounce only the boobs, is a nice effect, what bone i do have to edit to get this effect? Will give error in triangle shape? There is plans to the butt bounce? I ask this because i am making a new armor, and if there is plans for a butt bounce i will not rush to release it. And thanks a lot, again!!!
Kalatorni Posted January 20, 2016 Posted January 20, 2016 Did you attempt to convert that outfit to the new physics body, or is that a non-physics outfit (that hasn't been touched in OS) equipped after using the physics body? Non-physic outfit after the body. Unequipped, tested with the physics cbbe body, equipped normal gear and the result is what you see. Might have been predictable, but just wanted to tell this. By returning to normal body I fixed the glitch, otherwise it was "permanent".
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