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[Idea] Sexlab Netorare Mod


itzaguy

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Posted

Idea that I been thinking about and with some semi idea how it would be implemented.

 

Using DAYMOL framework make an addon that when you are defeated, your follower gets "kidnapped". A quest starts find your companion and usually is paired with the type of enemy that defeated you, falmer with famler, bandit with bandit, you get the idea. 

 

The quest could be probably be modded simply as a marker first, maybe someone with more difficult like a mystery.

 

The companion gets a numerical value called resolve that starts at 100 and the more time passes in your game the lower their resolves gets.

 

When you arrive at the lair of whatever depending on the resolve that the companion has changes the state in which you find your companion also shifts base on your relationship you had with said companion, wife, friend, or lover.

 

So if gets captured by falmer, find companion being used as a breeding slave for charus or falmer.

 

Bandit, being a concubine or mind broken sex slave for a bandit chief, going so far as to actually join the bandit faction and you have to kill your old companion.

 

Vampire, turned to vampire and tries to drink your blood.

 

The pros could be a new type of quest and rescue system.

 

The cons would be the dialogue you make with companion wouldn't be voiced so the immersive would be less than ideal.

 

 

Posted

I would love this except with one problem.  I don't want to be put in a situation where I'd have to kill my follower.

 

yea killing my follower(s) would probably break my heart

Posted

I really like this idea. A time sensitive quest is something I think the game lacks. I too, would hate having to kill a favorite follower (not Lydia, who would rot if depending on me saving her.) But having to rescue a follower before they are too far gone to save, sounds like a quest worth rushing into.

Posted

I really like this idea. A time sensitive quest is something I think the game lacks. I too, would hate having to kill a favorite follower (not Lydia, who would rot if depending on me saving her.) But having to rescue a follower before they are too far gone to save, sounds like a quest worth rushing into.

 

Yeah,  only time sensitive quest I know of is from the Captured Dreams delivery quest and the Hearthfire raid.  Also...there should NOT be a timer on it...going off the vanilla and popular mod followers, you might have some personality traits that MIGHT help you guess how long you have (and if its not in the popular mods or vanilla game, then MCM and/or random time). 

 

There's a bunch of options that open up after they are "too far gone".  Ideally, they'd eventually recover from most events even if you fail to rescue them in time.  Although, even if they do recover, they might act...differently in the future.

Posted

also the situations like the chaurus/falmer breeding could be good as a players death alternative.

Posted

the whole point of Netorare  is the bad end senario

the protaginist is supposed to lose thats kinda the point.

so taking too long and finding your follower only to find them already a broken skooma adicted cumdumpster is kinda the at the heart of it... in a way.

 

What would you do then?

Will your follower hate you for not being able to save them?

will you try to save your follower and rescue them?

will you end their suffering?

or will you join the winning side?

Posted

This is a cool idea! Don't have time to rant on how cool it is (so tired) but I like the sound of it. Though I am in agreement that killing my follower... that might be an issue. But hey, bad ends can be fun to explore, such as in alphav1za's examples.

Posted

It's a good idea and I will not be worried about the Kill/Not kill choice... Installing SL Defeat or Paradise Hall will completely bypass the killing things.

 

But I'll change a thing: The possible outcomes (when I lose a fight in 5 minutes I've already re-taken all the equip and killed everyone)

So hypotetically the Follower could be sold as Slave or kept for training/worse.

 

if sold, the PC should eventually search for him/her basing on some clues (maybe a letter on who has kidnapped the Follower that leads to another Npc that... etc. etc.), so thing get more interesting.

 

 

The possible scenarios are various... Falmer, Slaver Caravan (Slave Girls by hydragorgon), Jarl court, Chidna, Mines, Bandit Camp, Fosworn, and is quite easy to get a random location with that keywords and get the Boss of that area, with the possible solution (kill the bandit boss or buy the follower from a slaver, etc.)

 

 

The big question is the behavior 'alternative' for the follower.

 

There's the easy way -> The time expired and the follower simply become member of that faction, peace.

and the interesting way -> The Follower could be recaptured and act with an alternative behavior (start Random Sex Act, whoring him/her self for skooma, ask for punishment) and eventually be re-trained.

 

I was thinking to develop a plugin for the SLSF for the behavior of the Roletypes, maybe it could be useful also for a project like this.

But I'll no begin it at least for the next month.

 

I'll keep an eye on that, let's see how goes...

Posted

There's Follower goes on a trip which features followers traveling on their own and getting capture if they fail a quest already.

Although I think it conflicts with EFF.

There's supposedly a mod that add sexual content on that, but I never got it to work.

Posted

Hope this is the mod that finally is completed. There were multiple attempts at mods like this but all seem to have failed. Hope this one goes the distance!

Posted

I like that idea. Would love it if you could make such a mod with the option to turn sexual content on and off (not everyone is into capture and rape ^^).

 

And please make it so that you might have to kill your old companion (best would be if you could implement a few dialogues to show his/her change of character). This way your doings will have more impact on the game and make a difference to the overall gampelay :)

Posted

Sounds like a really great idea. You could add options for MCM as for how long it takes for the Follower to break or whether s/he breaks at all.

If s/he doesn't you might only find him or her naked and chained or forced to do sexual and/or non sexual tasks without any other consequences which is, hands down, how I'd most probably play that mod if possible.

 

I like the idea that you have to find clues. Maybe you have to question people and have various options to get them to talk.

Do you:

- Sneak in their Home and search for documents?

- Threaten them?

- Use your Silvertongue to persuade them?

- Use your "Silvertongue" to "persuade" them?

- Punch/torture them 'till you they are ready to tell you what you want to know?

 

Once you find the New Owners/ Captors you could try different ways to get your Follower out of that Jam.

Do you:

- Sneak into the Base and free him/her all stealthy?

- Storm in and kill everyone? (That could be a bad idea, your followers neck might get way too close to a daggers blade or something while s/he plays hostage.)
- Persuade the Captors in various ways (Intimidate, persuade, sex)

- Pay Gold for freedom.

- Do Quests for the Captors in order to buy her/him back.

 

Also: It would be cool if your Follower could get kidnapped whenever she is on her own/ not with you. Or while you are asleep.
That could work well with Dangerous Nights.

Posted

Uhm... Looking to Slaverun and Hydra SlaveGirl: another idea could be that the Follower will treated 'as a piece of equipment stolen' [to get the idea].

 

So you don't have actually to go in a massive-killing-vengence-divine, but it could be that the follower is assigned to a civilized (obviously in a vague meaning, considering that we're talking to a slaver) Npc, in a City. Like a tavern, a Jarl, etc... Someone that yo can't simply kill & go.

Posted

Idea that I been thinking about and with some semi idea how it would be implemented.

 

Using DAYMOL framework make an addon that when you are defeated, your follower gets "kidnapped". A quest starts find your companion and usually is paired with the type of enemy that defeated you, falmer with famler, bandit with bandit, you get the idea. 

 

The quest could be probably be modded simply as a marker first, maybe someone with more difficult like a mystery.

 

The companion gets a numerical value called resolve that starts at 100 and the more time passes in your game the lower their resolves gets.

 

When you arrive at the lair of whatever depending on the resolve that the companion has changes the state in which you find your companion also shifts base on your relationship you had with said companion, wife, friend, or lover.

 

So if gets captured by falmer, find companion being used as a breeding slave for charus or falmer.

 

Bandit, being a concubine or mind broken sex slave for a bandit chief, going so far as to actually join the bandit faction and you have to kill your old companion.

 

Vampire, turned to vampire and tries to drink your blood.

 

The pros could be a new type of quest and rescue system.

 

The cons would be the dialogue you make with companion wouldn't be voiced so the immersive would be less than ideal.

Awesome idea, is simpply awesome, i support this! Can be possble to use the speech trait to be able to convince ur follower to return to normality with u if u have enuff speechcraft or illusion to brainwash them, that will encourage to rise it, if u arrive and u dont have enuf speechcraft u have to face the choose of kill him/her i like the concept, will be so awesome to get them captured

Posted

The 'follower goes on a trip' mod looks fairly close on some of these ideas.  I haven't used it yet, but they can be captured by bandits and forsworn.  I'd guess at least one of the bazillion sexlab mods would kick in on them when you walk in the door/cave.  The problem is most of the sexlab mods are male dominant and female submissive which probably leaves you with only a lesbian netorare option.  Somehow I don't see a bad ass dominant Dovahkin, male or female, all heartbroken and weepy over this type of situation.

Posted

The 'follower goes on a trip' mod looks fairly close on some of these ideas.  I haven't used it yet, but they can be captured by bandits and forsworn.  I'd guess at least one of the bazillion sexlab mods would kick in on them when you walk in the door/cave.  The problem is most of the sexlab mods are male dominant and female submissive which probably leaves you with only a lesbian netorare option.  Somehow I don't see a bad ass dominant Dovahkin, male or female, all heartbroken and weepy over this type of situation.

 

If you're playing a truly emotionally callous character, this mod wouldn't be a good fit, because your character just wouldn't care about the loss.  If you play other types of character (or you are personally emotionally attached to your followers), the mod might be good for the emotional roller coaster effect.

 

Badass and/or dominant does not mean that they aren't capable of love.  You can have a badass dominant that loves their submissive enough to slaughter every bandit from Winterhold to Falkreath to try to find her if she was kidnapped.

Posted

 

The 'follower goes on a trip' mod looks fairly close on some of these ideas.  I haven't used it yet, but they can be captured by bandits and forsworn.  I'd guess at least one of the bazillion sexlab mods would kick in on them when you walk in the door/cave.  The problem is most of the sexlab mods are male dominant and female submissive which probably leaves you with only a lesbian netorare option.  Somehow I don't see a bad ass dominant Dovahkin, male or female, all heartbroken and weepy over this type of situation.

 

If you're playing a truly emotionally callous character, this mod wouldn't be a good fit, because your character just wouldn't care about the loss.  If you play other types of character (or you are personally emotionally attached to your followers), the mod might be good for the emotional roller coaster effect.

 

Badass and/or dominant does not mean that they aren't capable of love.  You can have a badass dominant that loves their submissive enough to slaughter every bandit from Winterhold to Falkreath to try to find her if she was kidnapped.

 

 

You just need to add bad consequences if the player refuses to sacrifice hisself/herself to save the follower... like bounty, asshole reputation, etc...

 

You don't even use a follower... three inoocent farm girls can be enough : if player refuse to submit to the blackmail, they dies, and player will be responsible (3000 gold bounty)... or death penalty...

I made tests in AFS and TID : you can send followers to beheading like every NPCs...only the player needs a different scene construction.

 

 

 

Posted

 

 

The 'follower goes on a trip' mod looks fairly close on some of these ideas.  I haven't used it yet, but they can be captured by bandits and forsworn.  I'd guess at least one of the bazillion sexlab mods would kick in on them when you walk in the door/cave.  The problem is most of the sexlab mods are male dominant and female submissive which probably leaves you with only a lesbian netorare option.  Somehow I don't see a bad ass dominant Dovahkin, male or female, all heartbroken and weepy over this type of situation.

 

If you're playing a truly emotionally callous character, this mod wouldn't be a good fit, because your character just wouldn't care about the loss.  If you play other types of character (or you are personally emotionally attached to your followers), the mod might be good for the emotional roller coaster effect.

 

Badass and/or dominant does not mean that they aren't capable of love.  You can have a badass dominant that loves their submissive enough to slaughter every bandit from Winterhold to Falkreath to try to find her if she was kidnapped.

 

 

You just need to add bad consequences if the player refuses to sacrifice hisself/herself to save the follower... like bounty, asshole reputation, etc...

 

You don't even use a follower... three inoocent farm girls can be enough : if player refuse to submit to the blackmail, they dies, and player will be responsible (3000 gold bounty)... or death penalty...

I made tests in AFS and TID : you can send followers to beheading like every NPCs...only the player needs a different scene construction.

 

 

Saving the innocent and slaughtering bandits is just normal Skyrim/any game hero stuff.  That part just doesn't sound too Netorare--ish.... to me anyway.  I thought the whole point is to feel the player characters pain at losing/potentially losing a lover due to a host of reasons including neglect, incompetence, etc.

Posted

Brainstorming while reinstalling Skyrim after eight or so months.

 

Rather than a single resolve value, maybe have a double-axis of loyalty/infidelity and chastity/promiscuity which are used to calculate a "safe" resolve value. As long as the companion is saved before resolve runs out, there are no lasting effects, but if they aren't rescued in time, the base stats gradually erode and cause persistent changes.

 

Companions tending towards infidelity and promiscuity will idly watch or actively resist your rescue attempt, abandon or backstab you if it looks like you're losing a fight or they're desperate for sex, randomly wander off to fuck townspeople when you aren't looking and so forth. At high values they'll leave you while you sleep and find a new enemy to submit themselves to willingly. You can restore loyalty by keeping them as a companion, and chastity by keeping them satisfied (use Aroused?), but the further they fall the harder it becomes.

 

There's no need to kill companions, just set them to essential and have a prompt to subdue them instead.

 

Finally make it possible to configure base values, so that someone like Lydia is harder to break from the get-go than some random bimbo off the street. If it's an external text file it'll be really easy to make it compatible with companion mods too and give them more personality.

Posted

Suggestion: That could be achived with the use of the SexLab stats, level of purity and so on... I've planned something similar time ago...

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