evans3rd Posted May 29, 2016 Posted May 29, 2016 evans3rd, Last night I finally managed to uninstall this mod. Did it by moving the AiO-HDT-AP folder out of NMM's viirtual install folder and renaming the AiO archive (big file, easier than moving). Opened up NMM and it said AiO was missing and gave various options including unistalling it. Went for that and it spent a good 5 seconds uninstalling something. Ran LOOT/FNIS, no problems reported. Went into the game and some but not all NPCs had lost their barbie faces and stupid hairstyles and returned to normal. No grey face or neck seams. Decided to give it a couple of days for things to settle down (respawns etc). Today, opened up NMM and same messages showed up and it did another few-second uninstall. Ran LOOT/FNIS - no errors. Closed down NMM and reopened it, same messages but this time it did a much longer uninstall with a progress bar. Ran LOOT/FNIS - no errors. Went into the game and the only thing it said was missing was 12 Eyebrows esp. (They'll grow back). Spent the day running around Skyrim looking at NPC faces and so far so good. Not spotted one messed up NPC, even in Solitude which was a mess (the Bards Coll, the market stall holders, Ghisli (Ghastly), the big sister from Radiant Rainment, the court women, etc - complete clusterfuck). All the Bijin NPCs are still Bijin (so far). Not been to Whiterun today (Bijin Central), I'm due there tomorrow. Fingers crossed it's 'case closed'. I can live without the aggravated pussy. That just leaves the mystery of the all-male guards and the all guards wearing closed-face helmets. And I'm pretty sure the Solitude guards had got new boots and gauntlets (the bastards). Oh, and the fact that my PC lost her Fair Skin Complexion and reverted back to Redguard brown a few days ago. It's not even the tone I chose at creation but I'm learning to like it. Did that last part sound at all convincing? Who knows what tomorrow will bring. Probably three-legged dogs or something. Just for the record. I'm not blaming this mod as such, it may well be that I made a complete pig's-ear of installing it or later installed something which upset it mightily. it may well be that I made a complete pig's-ear of installing it Silly boy. Everyone knows you can't make a Silk Puss(y) out of a Sow's Ear... LMAO!!! Thanks Grey Cloud - "Oh, and the fact that my PC lost her Fair Skin Complexion and reverted back to Redguard brown a few days ago. It's not even the tone I chose at creation but I'm learning to like it. Did that last part sound at all convincing? " No, not very convincing. I don't see how all that is possible but at one point I wrongly blamed AmorousAdventures for some of those face and hair issues so I do know where your at. With this minimalist mod list my entire load order is displayed in one screen capture now. If it worked I was going to post it to show how little is actually needed to get these SexLab mods to work properly together and the load order. BTW, when I was done loading I ran LOOT and it doesn’t seemed to have moved anything so I at least seem to have done that much right. I did make one mistake. I tried to load FNIS as if it were a mod in MO but it must go into the Data folder to work properly. I haven't tried starting a new PC yet. The idea of starting a new PC to "test" is just more than I can stomach ATM. Edit: Redguard brown. With AmorousAdventures Saadia becomes my whore if I don't turn her over. It's the first time I have killed them all instead but I have to admit she looks really good covered in cum. And she likes to be turned over this way.
Grey Cloud Posted May 29, 2016 Posted May 29, 2016 evans3rd, First off - get well soon. Pneumonia isn't nice, worse than the Rattles or Ataxia. Second - you had to mention chickens didn't you. You say you are down to 38 mods. Does that include the 50 that are needed to make Skyrim work, e.g. SKSE, USLEEP and the rest, or is it the 38 mods you need for your playing style, e.g. this mod, follower mods, etc? I'm currently down to just under 200 active mods and just under 150 active plug-ins. I've got my beady eye on a few more potential sacrifices even though things are still running smooth as a baby's proverbial. Just to be clear my non-Steam install is from the pirate copy. The pirate itself is a re-packed ISO which, folder and file-wise, is just like a proper game DVD. I installed it straight from the ISO via a virtual drive. Also the downside to this is that I don't have access to the CK should I require it (only available from Steam, grrrr).. I was just in the guardroom in Riften training up a new member of staff when a shift change occurred and the room filled up with guards coming and going. Suddenly I noticed a pair of pale arms in the crowd all my have dark skin) - a woman guard. Because I wasn't doing anything, just waiting for the trainee to finish off with client number 4 I didn't have the mouse close to hand so the suspect went through a door before I could react. I didn't follow as there were still several guards trying to get through the door and I didn't want to chance a CTD. I can't wait to confront her: 'You is not even a proper man, is you lad? You is in fact, of the female persuasion'. The guards in Riverwood have taken to wearing quivers on their backs (the bastards). Also noticed that a lot of the Riften guards are opting for the 2H weapon approach (the bastards). Edit: Just noticed your last post. I know what caused the PC skin tone change - racemenu. A few days earlier I had been tinkering with my PC and and messed up the legs. Decided to find an NPC whose body I liked and to replicate it on my PC. So this I did, none of which involved the skin. Everything looked good so I came out of racemenu to find that I'd lost the skin. Like an idiot I didn't roll back to a previous save but carried on thinking that it would sort itself out on the next reload. Muppetry. I don't actually mind the colour itself - looks great in sunshine. It's what it looks like at night or in darkness and shadow which isn't to my liking. I'll do something about it if it annoys me enough. Hope you recover soonest and we look forward to seeing the new, improved evans4th, or even evans3.5th.
evans3rd Posted May 29, 2016 Posted May 29, 2016 What I did this time; I deleted everything not on the external HD. A bit of a mistake that. I did a partial install, using the disk, and uninstalled both Skyrim and the CK (hoping I could get the CK to work again). Then I did a proper install of both and waited for the Steam update to finish. It occurred to me later that the CK won't work once I move Skyrim outside of Steam. That is ok though. At this point I have adopted the "keep it simple, stupid" method. I then made a copy of the Skyrim folder in C:/program files (x86) and added MO to it. The load list shows what I did next except that I had loaded FNIS after "HDT Physics Extensions". I had to reinstall it so it now shoes up as unmanaged at the top of the load order. I only have Dawnguard so my prerequisites are few. A good portion of what is installed is armor but I have used these like they are forever and they work with this body. I'm not even sure I still need to add the bodyslide portions of those armors with this mod but that is how I had them working in the last install so I add them directly to the bodyslide folder. Everything else is in the list as they were installed. I'm probably going to feel stupid for asking but what is USLEEP? My utilities are; FNIS, SKSE. Tes5Edit, NPC Transfer, Racemenu and Papyrus comes with SL Frameworks. BTW- I hate Racemenu. A few mods, including this one, recommend it and with the stability issues I thought I better load it. I'll never use it again though. If I get this running I will see if I can turn it off.
Grey Cloud Posted May 29, 2016 Posted May 29, 2016 What I did this time; I deleted everything not on the external HD. A bit of a mistake that. I did a partial install, using the disk, and uninstalled both Skyrim and the CK (hoping I could get the CK to work again). Then I did a proper install of both and waited for the Steam update to finish. It occurred to me later that the CK won't work once I move Skyrim outside of Steam. That is ok though. At this point I have adopted the "keep it simple, stupid" method. I then made a copy of the Skyrim folder in C:/program files (x86) and added MO to it. The load list shows what I did next except that I had loaded FNIS after "HDT Physics Extensions". I had to reinstall it so it now shoes up as unmanaged at the top of the load order. I only have Dawnguard so my prerequisites are few. A good portion of what is installed is armor but I have used these like they are forever and they work with this body. I'm not even sure I still need to add the bodyslide portions of those armors with this mod but that is how I had them working in the last install so I add them directly to the bodyslide folder. Everything else is in the list as they were installed. LoadOrder.jpg I'm probably going to feel stupid for asking but what is USLEEP? My utilities are; FNIS, SKSE. Tes5Edit, NPC Transfer, Racemenu and Papyrus comes with SL Frameworks. BTW- I hate Racemenu. A few mods, including this one, recommend it and with the stability issues I thought I better load it. I'll never use it again though. If I get this running I will see if I can turn it off. USLEEP = Unofficial Skyrim Legendary Edition Patch. Obviously you are covered for what DLC you have. I have several FNIS entries; a zillion things beginning with SL, Sex Lab or Sexlab; and a raft of animation packages. Plus I use Alt Start LAL and mods which improve menus and interfaces etc. As I've mentioned before I don't do followers anymore so they are nearly all gone. Same with armour and clothing mods. I use the Minidresses Collection and the mods I got from Vyxenne and that's about it. Never had a problem with Racemenu till the skin change. It does what I need and I've read bad things about ECE. And don't think I didn't see Leveller's Tower in there. Boo, hiss. This Dames of Skyrim Series 1 looks good so far. Looks are very similar to Bijin so it fits in sort of thing. Plus I like the way he's made some of the old dolls look more middle-aged. Might go for installing Series 2 today though the sensible thing would be to check around a few more towns. Coffee time methinks.
spadgas Posted May 29, 2016 Posted May 29, 2016 Ever since I installed this (I think) I've been getting HDT Havok objects when I loot corpses. Not all of the time, but sometimes. I don't mind that really but what can I do with them once I've collected them (cos I mash the 'loot all' button then sort things out later or it gets too fiddly for my fingers).
evans3rd Posted May 29, 2016 Posted May 29, 2016 USLEEP - Ah! It fit my thinking too well in a different way, like an alarm that reminds you to get some sleep. LOL I gotta' have followers. If nothing else they spruce up the clientele at the local pubs. This load was an attempt at loading what I know works and can't live without. At one point that would have included animated hair too but that has been too problematic for me to stick to so sacrifices are made. Eventually, assuming I ever do get this thing working again, I will try to add them. Got to knock down some walls first though. I haven't loaded the ECE either. I have mixed feelings about it and as things are it's not getting loaded any time soon. It can be really helpful for building a new female PC though. Leveler's Tower - Until I have a save without it loaded I always load it. There are golden chalices and things I take from the tower to spruce up my other homes that can crash a save if it's not loaded. Until I play out this male character it stays. I couldn't even start a new game. I started un-checking and trying to load a save I have at the point of creating a new PC. This was made in vanilla Skyrim and always works. It kept giving me the warning;"there is content in this save that is no longer in this game. Do you want to continue?" and then would crash if I tried to load it anyway. I got down to no mods and no utilities before it would load. It appears to be the SKSE that is the problem. I reloaded SKSE and tried again but it's no good. Start from scratch yet again. Sigh! Ever since I installed this (I think) I've been getting HDT Havok objects when I loot corpses. Not all of the time, but sometimes. I don't mind that really but what can I do with them once I've collected them (cos I mash the 'loot all' button then sort things out later or it gets too fiddly for my fingers). Sell them. The smiths will buy them. I leave them on the corps or throw them out.
Orochi Lettie Posted May 29, 2016 Posted May 29, 2016 So which mods out of these list are redundant to keep or are overridden by this mod? it would help to save mod space anyway. these are what i noticed asked for overwrites. Envision Face. Dimonized UNP body/7base or any body replacer mod, really. Invisiblity eye glitch fix Any HDT, physics extension, etc. Female facial animation Better vampire fangs and eyes Pretty Face The Eyes of beauty The main reason i want to make sure is this mod is huge, so when i need to reinstall stuff i found not needed it takes a long time..Be nice to cut down on that.
FluffyBoobs Posted May 29, 2016 Posted May 29, 2016 Using nexus mod manager there is no CBBE option in fomod
lindazana Posted May 30, 2016 Posted May 30, 2016 ...Lots of useful info I'll fiddle with the xml settings and see if I can replicate the settings I used before. As for replacing the bodies of any follower or race to make them compatible, would I have to replace the textures too? And would that override a custom race's/followers visible body textures or color?
billymandy Posted May 30, 2016 Posted May 30, 2016 Hello, I have two questions that I was hoping someone might know the answer to. First question: I noticed that you are recommending the use of the Ordinator, which certainly did spare me plenty of Vram, but it partially struck down on the luster of the skin. Is it more sensible to let Ordinator optimize everything else and leave the skins in this mod untouched? Second Question: I still have neck seam being noticeable and I was wondering what texture blender am I supposed to use. I am currently using the UUNP skin that is in the pack and I was wondering if that means using the UNP texture blender. Even so, I recall trying it before and I get a handful of different .png to blend. Which one should I blend to just fix the neck?
evans3rd Posted May 31, 2016 Posted May 31, 2016 So which mods out of these list are redundant to keep or are overridden by this mod? it would help to save mod space anyway. these are what i noticed asked for overwrites. Envision Face. Dimonized UNP body/7base or any body replacer mod, really. Invisiblity eye glitch fix Any HDT, physics extension, etc. Female facial animation Better vampire fangs and eyes Pretty Face The Eyes of beauty The main reason i want to make sure is this mod is huge, so when i need to reinstall stuff i found not needed it takes a long time..Be nice to cut down on that. I think you need to keep them all. I'm not sure about the body, I turned off my CBBE body for awhile and didn't notice anything wrong immediately, but I didn't get to play long. I've been having instability issues and thought it might help to turn off the original body that I believe is now being overwritten, but it didn't help with that. I noticed that in MO it shows up as a dependency for this mod so I've been playing with it on. I load some of what you have in your list myself. I made a list of all the options in the install and was able to knock off; VHH Animated Walk. That was it. The last page is really the only extras in this install. Most of it is for the body you pick and then replacers for using the body. Using nexus mod manager there is no CBBE option in fomod Did you get the all in one down load or do you need to download the rest of it? ...Lots of useful info I'll fiddle with the xml settings and see if I can replicate the settings I used before. As for replacing the bodies of any follower or race to make them compatible, would I have to replace the textures too? And would that override a custom race's/followers visible body textures or color? yes and yes. I talk about how on page 95
evans3rd Posted May 31, 2016 Posted May 31, 2016 Hello, I have two questions that I was hoping someone might know the answer to. First question: I noticed that you are recommending the use of the Ordinator, which certainly did spare me plenty of Vram, but it partially struck down on the luster of the skin. Is it more sensible to let Ordinator optimize everything else and leave the skins in this mod untouched? Second Question: I still have neck seam being noticeable and I was wondering what texture blender am I supposed to use. I am currently using the UUNP skin that is in the pack and I was wondering if that means using the UNP texture blender. Even so, I recall trying it before and I get a handful of different .png to blend. Which one should I blend to just fix the neck? Ordinator works for some people. I tried it because I'm using a 1GB video card but I didn't like it either. I turn a few effects off, everything else at medium, and keep textures on high. Neck seem - There are a lot of ways to approach the problem. The best way is to match the head mesh and body mesh (try using the head mesh that is installed with this mod). Sometimes you can find the right body weight that fits in Bodyslide. Just running bodyslide can fix it sometimes. The neck seem shouldn't be a problem if you pick the right body and it installs correctly. I load on top of CBBE so I picked the Clams of skyrim body. If I used UNP I'd have picked the Special body. Sorry, can't help with texblend. I really don't see how blending textures is supposed to fix a gap between mesh files anyway.
evans3rd Posted May 31, 2016 Posted May 31, 2016 Grey Cloud - I took your advice. That SKSE issue just about made me give up. If that old hat was going to be a problem then I had to change my approach at moding. I went back to basic mod install creation rules; load mod, enter game, test thoroughly, exit game, install the next mod. Repeat, rinse, etc.. It has been so long I was blown away at how fast everything loads through the SKSE when it's all stock. WOW! Less than 1 second. The Ram load on this thing always did amaze me. I was often first in the server on first person shooter map changes. I got quite a bit loaded like this. I tested out a home I wasn't sure of and a few companions. All is still going well and stable. But, I'm getting impatient because it's starting to look like I will be able to load all the mods I need to run my current save game. So, I load it all and let LOOT sort it out. Long story short, I can play on but it is the BeeingFemale mod that is unstable. It's been a long road of testing this mod. It seems to work better/crash less if I keep the stress off of it; only one pregnancy at a time, fewer cum filled partners to track, etc.. Once the children are born their off the grid and the stress is gone. It makes fast travel really unstable though. I really wanted that one to work with this one. I mentioned before that it had proven unstable and the author was starting a new job. I thought I had stabilized it though because I made progress with it and I had found other problems. I hope the author comes back long enough to stabilize it someday. I love the emersion of it and the use of belly physics. Anyway, I'm going back to playing without it for now and have to make some decisions on what to play now. All this was centered around pregnancy. I'm going to have to try it with a Fem PC. I think I can turn the effects off for NPC's and that should keep the stress down. I'm a long way away from a Fem PC setup though. I haven't tried to build a fem face in over a year. Any suggestions? And, don't say Racemenu or ECE. LOL
billymandy Posted May 31, 2016 Posted May 31, 2016 Hello, I have two questions that I was hoping someone might know the answer to. First question: I noticed that you are recommending the use of the Ordinator, which certainly did spare me plenty of Vram, but it partially struck down on the luster of the skin. Is it more sensible to let Ordinator optimize everything else and leave the skins in this mod untouched? Second Question: I still have neck seam being noticeable and I was wondering what texture blender am I supposed to use. I am currently using the UUNP skin that is in the pack and I was wondering if that means using the UNP texture blender. Even so, I recall trying it before and I get a handful of different .png to blend. Which one should I blend to just fix the neck? Ordinator works for some people. I tried it because I'm using a 1GB video card but I didn't like it either. I turn a few effects off, everything else at medium, and keep textures on high. Neck seem - There are a lot of ways to approach the problem. The best way is to match the head mesh and body mesh (try using the head mesh that is installed with this mod). Sometimes you can find the right body weight that fits in Bodyslide. Just running bodyslide can fix it sometimes. The neck seem shouldn't be a problem if you pick the right body and it installs correctly. I load on top of CBBE so I picked the Clams of skyrim body. If I used UNP I'd have picked the Special body. Sorry, can't help with texblend. I really don't see how blending textures is supposed to fix a gap between mesh files anyway. Thanks, I appreciate the response. So you are saying that I should have instead kept textures at "high" when optimizing rather than "minimum", yes? And I will definitely take a look into bodysliding. Chances are, that would be the case. I am using the UUNP special so should I be using body slide for that?
billymandy Posted May 31, 2016 Posted May 31, 2016 Thanks to Evans3rd, I no longer suffer from seam neck syndrome. Turns out only a few particular skin maps produce seamless view, while others clash and result in uncomfortable viewing pleasure. It still seems the hand section struggles to connect, resulting in an invisible gap there. Bodyslide doesn't seem to quite answer it since I ran it through the UUNP special for hands with the proper preset but no good came from it. Could Wryebash be responsible? Now, another issue came to my attention when observing the way light reflects off the body. Notice how only patches of the skin would turn bright. Pixel-ish, isn't it? I'm rather confused to what may be causing this particular lighting problem. Couldn't be ELFX, could it? EDIT: Another thing I always wanted to ask was the maps you have to pick for this all-in-one pack. Are all (normal, specular, etc.) a necessity to be picked or was the intention to only to have one map included while the other categories are left as "don't install"?
Grey Cloud Posted May 31, 2016 Posted May 31, 2016 evans3rd, You took my advice? Good grief man, ease back on your medication! Even I don't take my advice. Glad it's finally starting to look good. I've seen Beeing Female related problems on other threads. The mod's not my type of thing - I'm still getting to grips with being male. One of the things I do with my mods is check for any that do scans and wherever possible either reduce the scan frequency or the radius. For example, SL Aroused has a default scan radius of something like 96ft so I halved it. The associated Monitor Widget scans every 10 secs which I find ok. My point is that a lot of mods are doing things behind the scenes which take up resources so they bear watching and tweaking. Try playing as a Futa - best of both worlds. I have the 'Become the King of Skyrim ' mod installed but not started. My plan is to become 'The Once and Futa King'. (Not sure if the joke works outside of the UK). As for a face, I use Racemenu and wouldn't know where to start without it but I'm not that fussy about looks. You could try stealing the face of an NPC. You know about textures and meshes and whatnot. I'm really impressed with this Dames of Skyrim series. I've got all 3 installed now and they all look great. I still can't believe that I've only just found it after the countless googles for NPC overhauls and makeovers, youtube vids, forum threads, etc, etc. There are 51 NPCs in S1 and the same number in S2. He doesn't give a number for S3 but it must be similar given the files sizes. He does a CBBE version too. There are no Argonians or Khajiits yet. I'm still running all over Skyrim without CTDs.
evans3rd Posted May 31, 2016 Posted May 31, 2016 Hello, I have two questions that I was hoping someone might know the answer to. First question: I noticed that you are recommending the use of the Ordinator, which certainly did spare me plenty of Vram, but it partially struck down on the luster of the skin. Is it more sensible to let Ordinator optimize everything else and leave the skins in this mod untouched? Second Question: I still have neck seam being noticeable and I was wondering what texture blender am I supposed to use. I am currently using the UUNP skin that is in the pack and I was wondering if that means using the UNP texture blender. Even so, I recall trying it before and I get a handful of different .png to blend. Which one should I blend to just fix the neck? Ordinator works for some people. I tried it because I'm using a 1GB video card but I didn't like it either. I turn a few effects off, everything else at medium, and keep textures on high. Neck seem - There are a lot of ways to approach the problem. The best way is to match the head mesh and body mesh (try using the head mesh that is installed with this mod). Sometimes you can find the right body weight that fits in Bodyslide. Just running bodyslide can fix it sometimes. The neck seem shouldn't be a problem if you pick the right body and it installs correctly. I load on top of CBBE so I picked the Clams of skyrim body. If I used UNP I'd have picked the Special body. Sorry, can't help with texblend. I really don't see how blending textures is supposed to fix a gap between mesh files anyway. Thanks, I appreciate the response. So you are saying that I should have instead kept textures at "high" when optimizing rather than "minimum", yes? And I will definitely take a look into bodysliding. Chances are, that would be the case. I am using the UUNP special so should I be using body slide for that? "So you are saying that I should have instead kept textures at "high" when optimizing rather than "minimum", yes?" - That is what I do. You have to play around with it and figure out what works for your video card and you. Skyrim is different. Trial and error is all that works with low end cards. Bodyslide - If you run a batch build on armor or clothing you choose that body and the shape you picked with it in the upper left corner. I think they are at the top of the list by default but the names should look familiar. Do this if your cloths and armor don't fit. Filter out only what you want to change first. The center build button is for the main body in game. Make sure you have the right body and shape selected. You can use the sliders to adjust just about everything and then save when your done. Check out the videos. It's not a huge learning curve. Edit: billymandy - "Thanks to Evans3rd, I no longer suffer from seam neck syndrome. Turns out only a few particular skin maps produce seamless view, while others clash and result in uncomfortable viewing pleasure. It still seems the hand section struggles to connect, resulting in an invisible gap there. Bodyslide doesn't seem to quite answer it since I ran it through the UUNP special for hands with the proper preset but no good came from it. Could Wryebash be responsible? " - No, Wryebash isn't the problem. It's possible you have the wrong hand mesh but if the feet look good then you probably have the right set. I'd start there. It may be possible to fix it by making the wrists fat or skinny in Bodyslide but till you get some experience playing with it that can be frustrating and lead to mod reloads often. LOL A pic might help. That lighting looks pretty good to me. Unless you can run the best everything from textures to card FX it doesn’t really look smooth. ENB helps. "EDIT: Another thing I always wanted to ask was the maps you have to pick for this all-in-one pack. Are all (normal, specular, etc.) a necessity to be picked or was the intention to only to have one map included while the other categories are left as "don't install"?" - That is another one of those video card and user preferences. I proffer the stress of good textures over spectral effects and mapping so I run high on textures but use normal or no maps because my card doesn't do lighting well. What I mean is that my card is limited and of all it's abilities it does well with large textures, relatively speaking. It doesn’t handle lighting effects well though. I could fight that and go with 2k textures run on medium and punch up the effects and light maps. But, till I get a new card I'm not going to see sun beams reflect off dust moats through the trees, the moon reflect off the lake at night, or lighting in the windows at night. It would run like a slideshow if I tried and everything would look only half done. The color is good, the textures are full, but I have to live without spectral reflections and light maps. Everything has a flat finish, no shine.
evans3rd Posted May 31, 2016 Posted May 31, 2016 Grey Cloud - "You took my advice? Good grief man, ease back on your medication! Even I don't take my advice." LOL I know. I don't either, take my own advice that is. "One of the things I do with my mods is check for any that do scans and wherever possible either reduce the scan frequency or the radius." - We think alike there. Lanterns of Skyrim scans every 5 sec. by default. I set it to 90 sec.. There is a lot of that to be found in the MCM. Can save a lot of CPU time. That setting in Aroused is better left bigger if you want to use the dragon lust orgies. But, probably not worth the system stress now that I think about it. I turn Aroused off when I'm not using it. Vyxenne mentioned something she uses that sounds more direct. You bring everyone together. Futa and Dames of Skyrim? I'll look into it. I'm not running any races ATM. I was using the Lunari. " 'The Once and Futa King'. (Not sure if the joke works outside of the UK)." - Only to a avid reader like me. LOL I was set on another Catness running on all four paws again but without the CK I'm limited and kind of lost. That’s partly why the pregnancy mod thrilled me, I had a reason to play a male again. LOL I've done well with just a few extra sliders and colors in the past but I haven't set anything like that up in a long time. I'll take some time, check these things out, look around, and keep working on this setup. 80 + active mods again already and stable on a save that has to be dirty as hell by now. Edit: “The best thing for being sad," replied Merlin, beginning to puff and blow, "is to learn something. That's the only thing that never fails. You may grow old and trembling in your anatomies, you may lie awake at night listening to the disorder of your veins, you may miss your only love, you may see the world about you devastated by evil lunatics, or know your honour trampled in the sewers of baser minds. There is only one thing for it then — to learn. Learn why the world wags and what wags it. That is the only thing which the mind can never exhaust, never alienate, never be tortured by, never fear or distrust, and never dream of regretting. Learning is the only thing for you. Look what a lot of things there are to learn.”― T.H. White, The Once and Future King
cleavagesweat Posted May 31, 2016 Posted May 31, 2016 What would cause the vaginas to stop moving on a select few women randomly? It would work but later in game would not. No changes to game at all, as in no new installs or removal of mods, just play. The only event worth mentioning is I would get the occassional freeze from some c++ error. Any help would be appreciated.
cleavagesweat Posted May 31, 2016 Posted May 31, 2016 this mod doesn't install bijin right? you have to already have it installed and then check the bijin during the install right?
Afro68 Posted May 31, 2016 Posted May 31, 2016 this mod doesn't install bijin right? you have to already have it installed and then check the bijin during the install right? Yes, that's correct to best of my knowledge. I installed every prerequisite first and then installed AIO but some things didn't get changed and I had to manually copy some dds and nif files over the proper folder but no biggie.
cleavagesweat Posted May 31, 2016 Posted May 31, 2016 What would cause the vaginas to stop moving on a select few women randomly? It would work but later in game would not. No changes to game at all, as in no new installs or removal of mods, just play. The only event worth mentioning is I would get the occassional freeze from some c++ error. Any help would be appreciated. would it help if i posted my mod list and load order?
cleavagesweat Posted May 31, 2016 Posted May 31, 2016 so i noticed that this mod may be the cause. i rolled back to pre-install of this mod and everything works. its just a clothing mod but i dunno. maybe this will help someone else... http://www.loverslab.com/files/file/2524-non-devious-devices/
evans3rd Posted June 1, 2016 Posted June 1, 2016 What would cause the vaginas to stop moving on a select few women randomly? It would work but later in game would not. No changes to game at all, as in no new installs or removal of mods, just play. The only event worth mentioning is I would get the occassional freeze from some c++ error. Any help would be appreciated. It is a collision issue. It is shared by all collision issues. It doesn’t work 100%. When I know I have everything running smooth it only works about 90% of the time but when the system starts LAGing and crashing, it can be like 50% of the time. With the C++ error I'm guessing it is at quite frustrating levels ATM (Working less than 50%?). It seems that some loads be better than others. When I have VRAM problems just restarting can make a difference. You need to find the conflict or cause of that C++ error. Is there a mod that you noticed a performance difference when you started using it? Big performance drops can indicate a broken mod or install. If you read back a few pages you'll read about the countless hours we spend looking for the source of these problems.
evans3rd Posted June 1, 2016 Posted June 1, 2016 this mod doesn't install bijin right? you have to already have it installed and then check the bijin during the install right? Yes, that's correct to best of my knowledge. I installed every prerequisite first and then installed AIO but some things didn't get changed and I had to manually copy some dds and nif files over the proper folder but no biggie. Yes. This mod adds the body with an animated pussy, Jennifer, and the last page has some small popular mods that add some things. Except for Jennifer, and after you choose a body and all its options, the options you are selecting are body replacers and require the mod to be installed before this one. I have a lot of followers and many of them don't have a body replacer in this install. I gave a not so detailed description on how to do it manually a little ways back. If you can move files it's not hard.
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