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Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\


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Posted

I tried again, and after birthing the eggs, and waiting when I hear clothes being put on (but still naked), I cannot get off the lying down position on the floor.  the spacebar to jump does not get me out, nor does crouch.

 

I tried:

    recycleactor   after unequiping spells and weapons
    EnablePlayerControls
    player.tai   exit wait and player.tai

 

I even tried player.kill, and I even redid FNIS.

 

The only way out besides loading an earlier save, was to go to the MCM menu and click the uninstall option.

 

Might test it again if someone has any ideas on how to recover after birthing the spider eggs.

  • 3 weeks later...
Posted (edited)
On 3/2/2023 at 1:52 PM, Sandra77 said:

I tried again, and after birthing the eggs, and waiting when I hear clothes being put on (but still naked), I cannot get off the lying down position on the floor.  the spacebar to jump does not get me out, nor does crouch.

 

I tried:

    recycleactor   after unequiping spells and weapons
    EnablePlayerControls
    player.tai   exit wait and player.tai

 

I even tried player.kill, and I even redid FNIS.

 

The only way out besides loading an earlier save, was to go to the MCM menu and click the uninstall option.

 

Might test it again if someone has any ideas on how to recover after birthing the spider eggs.

I got it working by waiting 4 mins it seems the option to shorten the length doesnt work and keepwatch for the water coming out ur vagina once it stops spam space. Just keeps spamming space it takes a while it doesnt register instantly.

Edited by kiothecloud
Posted
20 hours ago, kiothecloud said:

I got it working by waiting 4 mins it seems the option to shorten the length doesnt work and keepwatch for the water coming out ur vagina once it stops spam space. Just keeps spamming space it takes a while it doesnt register instantly.

it works until it doesnt, papyrus is very slow, more mods you add slower it runs

  • 4 weeks later...
  • 1 month later...
Posted
On 4/15/2023 at 5:57 PM, timothyk1 said:

Dose this work with SLIF

No, it doesn't support SLIF, but I've created a quick little patch that copies the SLIF implementation from EC+ so that it acts consistently.  It's attached to this message.

EstrusSpider+SLIF Patches.zip

  • 6 months later...
  • 5 weeks later...
Posted

One issue I have notices with this add on as well as Estrus Chaurus Dwemer add on is there is no way to reset them if they get stuck, for example ec will last 3 days once you hit -1.0 hours you start to give birth, if it gets stuck and continues to count up on the -, IE -2:0 etc. you can cure infliction, there is not option for this and ES ED will just continue counting into the negatives. there needs to be a reset for each of these, or be tied to the cure option in EC.

  • 4 weeks later...
Posted
On 2/14/2024 at 5:11 PM, FireSplitter said:

I shortly tested this and seem to work. All work based on work pashax`s work:

 

Let me know if it works.

 

ED + SLIF.zip 35.35 kB · 1 download

Well I thought it may fix the issue I was having, the problem is that the belly is extended so bad that I can barley see anything in 3rd person nothing in 1st. when I do the rest set of the node it fixed it, until the PC has sex or turns to a werewolf, Still trying to pin down what is causing the issue

Posted
11 hours ago, minosaminamo said:

 

Can anyone help me, why doesn't the belly grow when it gets infected? The birth occurs normally after three days, but the belly doesn't grow!

you need a body/ armor that support belly scaling

Posted
4 hours ago, Ed86 said:

you need a body/ armor that support belly scaling

I already have, at least I think I do. Belly scaling works with Chaurus, I needed to add a path to make it work, but now it's okay. But spider doesn't, even using the path from here.
image.png.2bc9557a568590523c735fef124e4ee2.png

  • 4 weeks later...
Posted

Hi

 

I ran into issue that after some time ES stopped getting my player infected I'm unable to tell precisely when it happened but last save that had ES working was before entering cave and broken one was after leaving cave. There was one spider in cave spawned by SL Dangerous nights after I slept there and it did trigger several SL encounters but none of them caused ES to register player and from then on none of spiders did.

 

In broken state after triggering vaginal SL encounter with spider, my character was glowing (es expected) but mod MCM still showed 0 infected actors after that and spiders were still hostile after encounter (while typically they get passive after player gets impregnated which is cool). I tried cleaning up mod from MCM menu but it didn't help. Reinstalling mod (disabling, saving, re-enabling) fixed the issue but I'd much rather like to understand what happened and fix older save via console since I had SL Parasites questline active and I'm not entirely sure if it's "safe" to just disable EC and ES mid-game when SL Parasites is actively integrated with it. Feels a bit sketchy ngl.

  • 2 months later...
Posted

Just a I wish request :). I really like this mod but prefer the capture  mechanics  of   Orkish bounty hunters, which are more

scary. Any chance of implementing something like that? Also if you have not tried Orkish bounty hunter it is an awesome mod

 

In orkish bounty hunter every hit does not damage but slows you down and blackens the screen , simulating getting 

closer to blackout. There is a bar that shows how close you are to blacking out . If it fills you blackout and are captured and 

nasty stuff happens to you. Alternatively if you react fast enough and only take a hit or 2 you might be able to run fast enough to recover.

Posted
2 hours ago, liniul said:

Just a I wish request :). I really like this mod but prefer the capture  mechanics  of   Orkish bounty hunters, which are more

scary. Any chance of implementing something like that? Also if you have not tried Orkish bounty hunter it is an awesome mod

 

In orkish bounty hunter every hit does not damage but slows you down and blackens the screen , simulating getting 

closer to blackout. There is a bar that shows how close you are to blacking out . If it fills you blackout and are captured and 

nasty stuff happens to you. Alternatively if you react fast enough and only take a hit or 2 you might be able to run fast enough to recover.

~0

  • 2 months later...
Posted (edited)
On 1/19/2024 at 5:23 PM, tonitrulupus said:

One issue I have notices with this add on as well as Estrus Chaurus Dwemer add on is there is no way to reset them if they get stuck, for example ec will last 3 days once you hit -1.0 hours you start to give birth, if it gets stuck and continues to count up on the -, IE -2:0 etc. you can cure infliction, there is not option for this and ES ED will just continue counting into the negatives. there needs to be a reset for each of these, or be tied to the cure option in EC.

I had this problem, tried the "Prepare to Uninstall" to clear all infected; infected cleared but total infections was stuck at 1 forever; This meant that since the infected were never cero, the script was always trying to cure the infected so none could get infected anymore, even the player, so i checked the save with Fallrim Tools, and noticed that the function cleared the infected but didn't subtract from the total, so i changed it directly at Global variable zzEstrusSpiderInfected after checking that the infected npc wasn't in the kIncubationOff Array or in the kIncubationDue Array.

 

I think this happens because the line MCM.zzEstrusSpiderInfected.Mod( -1.0 ) from EstrusSpider_AliasScript doesn't do it but does everything else in my case.

 

I don't know why that happens but maybe this can be worked around by asking the mcm to reevaluate if there really exist infected;

 

Maybe like this:

        if "toggle to appear on mcm to force recheck" ; <- i don't know how to do this
            "Set bool to force recheck"
        endIf

 

If "Bool to force recheck"

 

   Int idx = 0

   Int infected = 0

           while idx<= 20                                                 ;<- I only saw 20 slots on the array, there may be more
                if (!kIncubationOff[idx]==0) || (!kIncubationOff[idx]==0)

                   infected +=1

                endif

                idx+=1
           endwhile

   MCM.zzEstrusSpiderInfected=infected

   "Bool to force Recheck"=false                                  ;<- This is to reset toggle at the end

endif

 

This wouldn't fix it but could help to avoid it.

 

Cheers

Edited by BDHice
Posted
On 8/28/2024 at 7:08 PM, BDHice said:

I had this problem, tried the "Prepare to Uninstall" to clear all infected; infected cleared but total infections was stuck at 1 forever; This meant that since the infected were never cero, the script was always trying to cure the infected so none could get infected anymore, even the player, so i checked the save with Fallrim Tools, and noticed that the function cleared the infected but didn't subtract from the total, so i changed it directly at Global variable zzEstrusSpiderInfected after checking that the infected npc wasn't in the kIncubationOff Array or in the kIncubationDue Array.

 

 

This actually happened to me a few dats ago and it did reset by following the instructions and if it does happen adain i will follow the code you put in, thanks

  • 1 month later...
Posted

Can anyone help me get inflation to work for the body when infected by a spider? For the Chaurus, it worked using this path (Estrus Chaurus V4.390 SE NIO Test Patch RC01), but for spiders, the belly growth doesn't work.

  • 1 month later...
Posted
On 5/22/2023 at 1:38 PM, pashax said:

No, it doesn't support SLIF, but I've created a quick little patch that copies the SLIF implementation from EC+ so that it acts consistently.  It's attached to this message.

EstrusSpider+SLIF Patches.zip 35.69 kB · 195 downloads

hey can you make a version of this patch that sets the orginal belly size to 0 instead of 1 id do it myself but i cant get the creation kit to cooperate when it comes to scripts

  • 4 months later...
Posted
12 hours ago, Doom.lord16 said:

Is it possible to disable the tentacle sex attack and just have it work off normal spider sex?

shouldnt there be an option in mcm?

  • 3 months later...
Posted (edited)

Sorry for this stupid question but does the egg laying process only happen for spit/tentacle attacks? Because getting sexed by Estrus/Spider lets SL Widgets show up the symbol of a full belly yet nothing happens.

 

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Unbenannt.png

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Edited by BadGamer97
One screenshot too much

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