Sandra77 Posted March 2, 2023 Posted March 2, 2023 I tried again, and after birthing the eggs, and waiting when I hear clothes being put on (but still naked), I cannot get off the lying down position on the floor. the spacebar to jump does not get me out, nor does crouch. I tried: recycleactor after unequiping spells and weapons EnablePlayerControls player.tai exit wait and player.tai I even tried player.kill, and I even redid FNIS. The only way out besides loading an earlier save, was to go to the MCM menu and click the uninstall option. Might test it again if someone has any ideas on how to recover after birthing the spider eggs.
kiothecloud Posted March 23, 2023 Posted March 23, 2023 (edited) On 3/2/2023 at 1:52 PM, Sandra77 said: I tried again, and after birthing the eggs, and waiting when I hear clothes being put on (but still naked), I cannot get off the lying down position on the floor. the spacebar to jump does not get me out, nor does crouch. I tried: recycleactor after unequiping spells and weapons EnablePlayerControls player.tai exit wait and player.tai I even tried player.kill, and I even redid FNIS. The only way out besides loading an earlier save, was to go to the MCM menu and click the uninstall option. Might test it again if someone has any ideas on how to recover after birthing the spider eggs. I got it working by waiting 4 mins it seems the option to shorten the length doesnt work and keepwatch for the water coming out ur vagina once it stops spam space. Just keeps spamming space it takes a while it doesnt register instantly. Edited March 23, 2023 by kiothecloud
Ed86 Posted March 24, 2023 Author Posted March 24, 2023 20 hours ago, kiothecloud said: I got it working by waiting 4 mins it seems the option to shorten the length doesnt work and keepwatch for the water coming out ur vagina once it stops spam space. Just keeps spamming space it takes a while it doesnt register instantly. it works until it doesnt, papyrus is very slow, more mods you add slower it runs
pashax Posted May 22, 2023 Posted May 22, 2023 On 4/15/2023 at 5:57 PM, timothyk1 said: Dose this work with SLIF No, it doesn't support SLIF, but I've created a quick little patch that copies the SLIF implementation from EC+ so that it acts consistently. It's attached to this message. EstrusSpider+SLIF Patches.zip 7
minosaminamo Posted December 21, 2023 Posted December 21, 2023 Does anyone know how to make your belly bigger when it's a spider?
tonitrulupus Posted January 19, 2024 Posted January 19, 2024 One issue I have notices with this add on as well as Estrus Chaurus Dwemer add on is there is no way to reset them if they get stuck, for example ec will last 3 days once you hit -1.0 hours you start to give birth, if it gets stuck and continues to count up on the -, IE -2:0 etc. you can cure infliction, there is not option for this and ES ED will just continue counting into the negatives. there needs to be a reset for each of these, or be tied to the cure option in EC.
tonitrulupus Posted February 11, 2024 Posted February 11, 2024 On 5/21/2023 at 10:38 PM, pashax said: No, it doesn't support SLIF, but I've created a quick little patch that copies the SLIF implementation from EC+ so that it acts consistently. It's attached to this message. EstrusSpider+SLIF Patches.zip 35.69 kB · 107 downloads Can you do this type of patch for ? 1
FireSplitter Posted February 14, 2024 Posted February 14, 2024 On 2/11/2024 at 3:14 AM, tonitrulupus said: Can you do this type of patch for ? I shortly tested this and seem to work. All work based on work pashax`s work: Let me know if it works. ED + SLIF.zip 1
tonitrulupus Posted February 17, 2024 Posted February 17, 2024 On 2/14/2024 at 5:11 PM, FireSplitter said: I shortly tested this and seem to work. All work based on work pashax`s work: Let me know if it works. ED + SLIF.zip 35.35 kB · 1 download Well I thought it may fix the issue I was having, the problem is that the belly is extended so bad that I can barley see anything in 3rd person nothing in 1st. when I do the rest set of the node it fixed it, until the PC has sex or turns to a werewolf, Still trying to pin down what is causing the issue
minosaminamo Posted February 23, 2024 Posted February 23, 2024 Can anyone help me, why doesn't the belly grow when it gets infected? The birth occurs normally after three days, but the belly doesn't grow!
Ed86 Posted February 24, 2024 Author Posted February 24, 2024 11 hours ago, minosaminamo said: Can anyone help me, why doesn't the belly grow when it gets infected? The birth occurs normally after three days, but the belly doesn't grow! you need a body/ armor that support belly scaling
minosaminamo Posted February 24, 2024 Posted February 24, 2024 4 hours ago, Ed86 said: you need a body/ armor that support belly scaling I already have, at least I think I do. Belly scaling works with Chaurus, I needed to add a path to make it work, but now it's okay. But spider doesn't, even using the path from here.
Lapsio Posted March 18, 2024 Posted March 18, 2024 Hi I ran into issue that after some time ES stopped getting my player infected I'm unable to tell precisely when it happened but last save that had ES working was before entering cave and broken one was after leaving cave. There was one spider in cave spawned by SL Dangerous nights after I slept there and it did trigger several SL encounters but none of them caused ES to register player and from then on none of spiders did. In broken state after triggering vaginal SL encounter with spider, my character was glowing (es expected) but mod MCM still showed 0 infected actors after that and spiders were still hostile after encounter (while typically they get passive after player gets impregnated which is cool). I tried cleaning up mod from MCM menu but it didn't help. Reinstalling mod (disabling, saving, re-enabling) fixed the issue but I'd much rather like to understand what happened and fix older save via console since I had SL Parasites questline active and I'm not entirely sure if it's "safe" to just disable EC and ES mid-game when SL Parasites is actively integrated with it. Feels a bit sketchy ngl.
liniul Posted May 30, 2024 Posted May 30, 2024 Just a I wish request :). I really like this mod but prefer the capture mechanics of Orkish bounty hunters, which are more scary. Any chance of implementing something like that? Also if you have not tried Orkish bounty hunter it is an awesome mod In orkish bounty hunter every hit does not damage but slows you down and blackens the screen , simulating getting closer to blackout. There is a bar that shows how close you are to blacking out . If it fills you blackout and are captured and nasty stuff happens to you. Alternatively if you react fast enough and only take a hit or 2 you might be able to run fast enough to recover.
Ed86 Posted May 30, 2024 Author Posted May 30, 2024 2 hours ago, liniul said: Just a I wish request :). I really like this mod but prefer the capture mechanics of Orkish bounty hunters, which are more scary. Any chance of implementing something like that? Also if you have not tried Orkish bounty hunter it is an awesome mod In orkish bounty hunter every hit does not damage but slows you down and blackens the screen , simulating getting closer to blackout. There is a bar that shows how close you are to blacking out . If it fills you blackout and are captured and nasty stuff happens to you. Alternatively if you react fast enough and only take a hit or 2 you might be able to run fast enough to recover. ~0
Ed86 Posted August 25, 2024 Author Posted August 25, 2024 11 hours ago, Nikett7 said: Hello, is DDI Patch relevant with DD 5.2? no idea
BDHice Posted August 29, 2024 Posted August 29, 2024 (edited) On 1/19/2024 at 5:23 PM, tonitrulupus said: One issue I have notices with this add on as well as Estrus Chaurus Dwemer add on is there is no way to reset them if they get stuck, for example ec will last 3 days once you hit -1.0 hours you start to give birth, if it gets stuck and continues to count up on the -, IE -2:0 etc. you can cure infliction, there is not option for this and ES ED will just continue counting into the negatives. there needs to be a reset for each of these, or be tied to the cure option in EC. I had this problem, tried the "Prepare to Uninstall" to clear all infected; infected cleared but total infections was stuck at 1 forever; This meant that since the infected were never cero, the script was always trying to cure the infected so none could get infected anymore, even the player, so i checked the save with Fallrim Tools, and noticed that the function cleared the infected but didn't subtract from the total, so i changed it directly at Global variable zzEstrusSpiderInfected after checking that the infected npc wasn't in the kIncubationOff Array or in the kIncubationDue Array. I think this happens because the line MCM.zzEstrusSpiderInfected.Mod( -1.0 ) from EstrusSpider_AliasScript doesn't do it but does everything else in my case. I don't know why that happens but maybe this can be worked around by asking the mcm to reevaluate if there really exist infected; Maybe like this: if "toggle to appear on mcm to force recheck" ; <- i don't know how to do this "Set bool to force recheck" endIf If "Bool to force recheck" Int idx = 0 Int infected = 0 while idx<= 20 ;<- I only saw 20 slots on the array, there may be more if (!kIncubationOff[idx]==0) || (!kIncubationOff[idx]==0) infected +=1 endif idx+=1 endwhile MCM.zzEstrusSpiderInfected=infected "Bool to force Recheck"=false ;<- This is to reset toggle at the end endif This wouldn't fix it but could help to avoid it. Cheers Edited August 29, 2024 by BDHice
tonitrulupus Posted September 4, 2024 Posted September 4, 2024 On 8/28/2024 at 7:08 PM, BDHice said: I had this problem, tried the "Prepare to Uninstall" to clear all infected; infected cleared but total infections was stuck at 1 forever; This meant that since the infected were never cero, the script was always trying to cure the infected so none could get infected anymore, even the player, so i checked the save with Fallrim Tools, and noticed that the function cleared the infected but didn't subtract from the total, so i changed it directly at Global variable zzEstrusSpiderInfected after checking that the infected npc wasn't in the kIncubationOff Array or in the kIncubationDue Array. This actually happened to me a few dats ago and it did reset by following the instructions and if it does happen adain i will follow the code you put in, thanks
minosaminamo Posted October 20, 2024 Posted October 20, 2024 Can anyone help me get inflation to work for the body when infected by a spider? For the Chaurus, it worked using this path (Estrus Chaurus V4.390 SE NIO Test Patch RC01), but for spiders, the belly growth doesn't work.
VahzahVulom Posted November 21, 2024 Posted November 21, 2024 On 5/22/2023 at 1:38 PM, pashax said: No, it doesn't support SLIF, but I've created a quick little patch that copies the SLIF implementation from EC+ so that it acts consistently. It's attached to this message. EstrusSpider+SLIF Patches.zip 35.69 kB · 195 downloads hey can you make a version of this patch that sets the orginal belly size to 0 instead of 1 id do it myself but i cant get the creation kit to cooperate when it comes to scripts
Doom.lord16 Posted April 18, 2025 Posted April 18, 2025 Is it possible to disable the tentacle sex attack and just have it work off normal spider sex?
Ed86 Posted April 19, 2025 Author Posted April 19, 2025 12 hours ago, Doom.lord16 said: Is it possible to disable the tentacle sex attack and just have it work off normal spider sex? shouldnt there be an option in mcm? 1
BadGamer97 Posted August 3, 2025 Posted August 3, 2025 (edited) Sorry for this stupid question but does the egg laying process only happen for spit/tentacle attacks? Because getting sexed by Estrus/Spider lets SL Widgets show up the symbol of a full belly yet nothing happens. Edited August 3, 2025 by BadGamer97 One screenshot too much
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