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Posted

 

 

 

 

 

I'm heavily busy right now with the things from my game Kalyskah: The Vicious Seed and that's why i'm so way this month. But i had an Idea, tell me 5 tats that you want to see, and i'll post then tomorrow with the new version of this mod!

 

No no problem! And i am happy they were finally included in a mod! Only as i mention, i think you never uploaded version 0.02  :blush: And if you work on it more, i hope you will consider making new things UNP compatible! (All tattoo in 0.01 work fine with UNP) 

 

I can't asure it since I do all the tats just painting on substance painter, if the boundaries from UNP UV map are the same of CBBE, it might work, but if not, at some point there might appear a tat that will have clipping or stretch.

 

To understand why I can't say that I'm not planing to do textures for UNP you must understand a little bit about how I do this mod:
-I work at home with game developing

-sometimes I can find time to play a little bit of skyrim

-I look at my character and think that is something missing or something might be better with this or that texture

-I open Substance Painter and do it

-I wait them to accumulate, i pack the zip and post it here

 

I use the HDT CBBE body on my character, that's why I only work in things for this bodytype. I'm really sory =\

 

 

 

Oh well i understand, thank you! So far all tattoo i tried work nice with UNP anyway, and really like the new ones too! 

 

There is small problem since first version, in json file it says:

 

  {
    "section": "Corintio Slave",
    "name": "Cock",
    "texture": "corintio\\Cock.dds",
    "area": "Face"
  },
 
But the name of the file is "Cock_face.dds", not "Cock.dds"

 

 

 

 

I will fix it now and post the 0.04a, thank you ;D

 

 

 

Yeah, no problem, I'm already planning to use the add/remove of the slavetats depending on fame... but is something that will happend only with the interaction plugin, that for now is in the Brainstorming phase.

 

So there's a bit of work to do before see that.

 

In a way or another the Tats of Corintio will be used automatically, I'm too lazy to set it manually all the times XD

 

 

 

P.s.: Corintio! ALL my ideas are great! Even that about the Rake with the axe in the other side, The potential was limitless!

 

 

f470f633ad69820d8e515aa0669c431e.jpg

 

 

 

 

great!
But about the sexual fame tats, hmm, maybe it would be more "realistic" if when your fame is big, some random Priest NPC will approach you and it will trigger a braw fight, if he(she) wins, that ZaZ Spanking animation plays and at the end, the tat appear, so it will give the feeling that there is some kind of "inquisition" on skyrim and that your character will not let people tatto her so easily, she need to lose or maybe just accept it by dialog. The Spanking animation would be what shows that the NPC is tattooing the player.

 

What do you think about this idea? This way the tattos will not just appear from nowhere.

  • 4 weeks later...
  • 1 month later...
Posted

Sorry if someone already asked, but from which mod do the chained collar and cuffs in the pictures come from?

 

I've made all the tattos that you see on this mod, but problalby someone used this ones that you are talking about in another mod xD

  • 1 month later...
Posted

Love the mod, hope you'll update it some time.

Posted

I'll, problably this month. But I can only promisse the textures, not the triggers because I don't have time to program them =\

  • 2 weeks later...
  • 3 weeks later...
Posted

I have done simple script modification for latest version of Devious Captures (http://www.loverslab.com/files/file/804-devious-captures/) to trigger placing Corintio's tats on PC after assaul event. Tats place random from whore and slave sections in stage order of corintio.json. Chance may be adjust throw MCM of Devious Captures. I hope Princessity will not be against the deployment of this modification in this topic.

Sorry for bad english :-)

dcSlaveTatsModif.zip

Posted

I have done simple script modification for latest version of Devious Captures (http://www.loverslab.com/files/file/804-devious-captures/) to trigger placing Corintio's tats on PC after assaul event. Tats place random from whore and slave sections in stage order of corintio.json. Chance may be adjust throw MCM of Devious Captures. I hope Princessity will not be against the deployment of this modification in this topic.

Sorry for bad english :-)

 

 

Thank you very much!

I will add this file on the download section of this mod!

 

If you have any idea of a new tatto that I can do for your mod, just ask xD

  • 4 weeks later...
Posted

I like the idea of a tattoo that gets applied progressively, but I must admit that if it is not enforced I'll probably forget to do it myself.

 

Aaah... Tats, the people demand tats! More tats for the people!

Posted

is this progressive tats still compatible it doesn't seem to work for me for some reason

Posted

Alright since SlaveTats updated it wasn't working I recompiled it and it works now ^^ HERE

Posted

 

Alright since SlaveTats updated it wasn't working I recompiled it and it works now ^^ HERE

 

Tnx for the fix

 

 

No thank you for all your cool mods ^^ I am getting better at modding everyday but it just blows me away how much it takes to get good at it D:

Posted

Alright since SlaveTats updated it wasn't working I recompiled it and it works now ^^ HERE

 

oh! Thank you for this, I didn't updated my slavetats yet (not having much time to play skyrim as I did before) so I wasn't aware of the problem.

Posted

yeah no problem thnx for your mod I really like it ^^

  • 2 weeks later...
Posted

Sorry for highjacking this topic, but how do you recompile the scripts? It seems that SlaveTatsEventBridge is also in need of a recompile and I don't know how to proceed. Do I need to creation kit?

Posted

Sorry for highjacking this topic, but how do you recompile the scripts? It seems that SlaveTatsEventBridge is also in need of a recompile and I don't know how to proceed. Do I need to creation kit?

 

i'll recompile it for you all you need is the source script files and the creation kit.

Posted

I'm used to compile software and make packages on my linux box. I'm a bit puzzled about the dependencies and required tools. Apparently, I need the sources of a multitude of ressources (skyrim, skse, nioverride, etc) which weren't present or badly installed. Managed to compile something though, I hope I didn't break my game :P

 

The state of my source folder is a mess now :(

 

Thanks for the offer and help.

Posted

I'm used to compile software and make packages on my linux box. I'm a bit puzzled about the dependencies and required tools. Apparently, I need the sources of a multitude of ressources (skyrim, skse, nioverride, etc) which weren't present or badly installed. Managed to compile something though, I hope I didn't break my game :P

 

The state of my source folder is a mess now :(

 

Thanks for the offer and help.

 

No worries took me awhile to find all the sources and I saved the folder anyway I did it myself haven't tested though

 

Devious Captures Corintio's Progressive SlaveTats Recompiled: Download

 

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