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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)

Demon pic in 1st spoiler... Priscilla: Ughhh hell is so boring... I wonder.....what is my doppelganger doing up there.... oh it appears she is enjoying herself.. I guess I will keep an eye on her a little longer..there is nothing to do in Hell anyway

Spoiler

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Human pics in second spoiler

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Edited by FutaNemesislol
Added an image
Posted
6 hours ago, Nevada77 said:

i installed Cbbe for special edition, and the respective body slide, not sure what i did wrong, maybe has to do with these mophis stuff? race menu sliders just dont affect the body

Sounds to me like you didn't tick the "Build Morphs" box in Bodyslide

Spoiler

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Posted
5 hours ago, Agincourt said:

Sorry to bother, those look great but I was wondering which physics do you use ? Mine look pretty much like jelly and bounce doesn't look realistic at all... I'd like to have the same effect but it kinda beats me honestly. I know there is CBPC and SMP however I have no clue if you use them both together or not or the load order. Could you please help out a little ?

I use them both together but the physics are from 3ba you can switch between cbpc and smp while you play by using the + hotkey that is near your number pad

Posted
On 8/3/2021 at 2:33 AM, EvilReFlex said:

 

It does not. 


It was just at test like this one: 

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blender_PDj83UZJC6.thumb.png.25e3f92e17af3a79f28533fe1b08d3f7.pngI woder if I can download the semi-finished.  Words fail me expressing my sincere gratitude.

 

 

 

Posted
On 1/21/2016 at 1:15 AM, myuhinny said:

@bob223355

 

Thanks the first one is a clit/anal type one actually you just can't tell from the shot. This is what it looks like without a body.

 

 

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Excuse me I wodner if I could download your dildo mods

Posted (edited)

I know this would probably be a thing for someone who knows the ins and outs of Schlongs of Skyrim, but at max arousal, I get this weird indent on every schlong I've used, and it deforms the mesh at the base. Is there any way I can get my schlong to have a max erection angle of like, 70~80% aroused? Attached, the issue I see, and the approximate max angle I'd like to have it get to. Part of the idea being when I'm at 50% aroused, I'm walking around with a fat chub, not a pole sticking perpendicular to my body, and with even 25-50% pregnancy slider, a dick not clipping through my belly.

Also, does anyone have a wet schlong texture set for Wet Function Redux? I've never really been able to find one. I also don't know if one wet texture would cause issue with another schlong type if its not made for that schlong.

 

Edit: another thought, and I don't know if it's been done already or what, but is there any mod out there that would change the normalmap texture according to say, pregnancy belly? I mostly use Leyenda Skin, (not in these photos, this is m4mk203's excellent work), and I'd love to see a mod where the normal map would change from where abs are visible at 0% pregnancy belly, and fade as pregnancy belly reaches 100%.

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Edited by applesandmayo
Posted
On 9/29/2021 at 5:35 AM, FutaNemesislol said:

Priscilla: Hey.. you.. your finally awake! It's about time.. its not as fun when your unconscious. You killed all of those innocent people and ended up here.. how unfortunate ... but don't worry I will take good care of you from now on.. 

 

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Ohh, that's one of my favorites of your works!

Posted

 

People, what do you think about to make horse schlong as separate project but not just a slider for TRX futa addon?

This gives to me more possibilities on making model mor detailed

Posted (edited)
1 hour ago, m4mk203 said:

People, what do you think about to make horse schlong as separate project but not just a slider for TRX futa addon?

Actually, you have no choice here. Only to make it as separate addon.

Because of the normal maps.

 

Even if you deform the mesh, the light will still reflect as from the original object - because Skyrim uses object-space normal maps for characters bodies and parts.

In Fallout, it would work (because of tangent-space normals). But not in Skyrim.

Edited by Azazellz
Posted
7 minutes ago, Azazellz said:

Actually, you have no choice here. Only to make it as separate addon.

Because of the normal maps.

 

Even if you deform the mesh, the light will still reflect as from the original object - because Skyrim uses object-space normal maps for characters bodies and parts.

In Fallout, it would work (because of tangent-space normals). But not in Skyrim.

I have choise. Its no problem at all. Any texture map can be changed via scripts with simple spell. One textures map package for regular shlong and other for horse shlong. Casting spell changes this texture packages directly in game. Or even manual changing textures and then using horse slider.

 

My motivation to separate theese two forms is next:

1. Morph (slider) must have same vertex count and vertex order as main model and this makes limitation of morphs forms.

2. One esp with two independed SOS addons and two BS projects. 

3. Much more detailed horse model and quality textures + good skinning. 

Posted
29 minutes ago, m4mk203 said:

Or even manual changing textures and then using horse slider.

And that would be same as making a new addon. Well, except that you don't replace the esp file.

The thing with spells looks more interesting, but it will need to develop texture-swapping system for the NPCs too, not just for the player. And it's even better to make it automatic. In this case, it will be less time consuming to create a new addon.

And as you mentioned skinning... This will be another problem. Together with collisions.

Posted
5 minutes ago, Azazellz said:

And that would be same as making a new addon. Well, except that you don't replace the esp file.

The thing with spells looks more interesting, but it will need to develop texture-swapping system for the NPCs too, not just for the player. And it's even better to make it automatic. In this case, it will be less time consuming to create a new addon.

And as you mentioned skinning... This will be another problem. Together with collisions.

Yep. Quest thing with enought amount of aliases but always limited. OnEquip events, Event Manager.... and other stuff. Technically its can be done but in this case its more head ache then solution.

 

Biggest problem is not in skinning or normalmaps or etc. It is in one simple thing - diffuse map :)  First of all. New full texture package for horse option is a completely obvious thing. In this experiment with slider i just whant to know for myself  - if this possible at all to make this form as slider. Yes it is. And skinning works well enought on it O_o Looks like vertex position differences are not enought for serious problems.

 

Anyway separate addon is much mor clean solution and giving me more possibilities for creating more detailed form. Besides of all im working now on universal package: male regular and horse versions + female regular and horse versions in one esp + options with pubick hairs for both.

Posted

Hi, I've been kind of lurking in this chat, but I just wanted to say that Nyl released their pp model. Not sure what program it is used in, but there is also a low Poly version. I don't know if anybody can do anything with it, and what permissions you need to get, but I just thought I'd share, in case anybody wanted to try to use it (probably ask permission first tho)


https://twitter.com/doublenyl/status/1443364921022976000?s=20

Pictures:

Spoiler

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Posted
19 hours ago, lovkerhead1107 said:

Hi, I've been kind of lurking in this chat, but I just wanted to say that Nyl released their pp model. Not sure what program it is used in, but there is also a low Poly version. I don't know if anybody can do anything with it, and what permissions you need to get, but I just thought I'd share, in case anybody wanted to try to use it (probably ask permission first tho)


https://twitter.com/doublenyl/status/1443364921022976000?s=20

Pictures:

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Superb idea, i wish you guys will make these models playable

Posted
20 hours ago, lovkerhead1107 said:

Hi, I've been kind of lurking in this chat, but I just wanted to say that Nyl released their pp model. Not sure what program it is used in, but there is also a low Poly version. I don't know if anybody can do anything with it, and what permissions you need to get, but I just thought I'd share, in case anybody wanted to try to use it (probably ask permission first tho)


https://twitter.com/doublenyl/status/1443364921022976000?s=20

Pictures:

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Already done. This is Futalicious addon for DAZ with custom normals. Just look carefully at TRX addon sliders :)

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