Expired6978 Posted October 10, 2015 Posted October 10, 2015 Just to bump my earlier unanswered question: Does BodyGen include Racemenu's own sliders in addition to Bodyslide's? They use the same set of sliders, unless you add more of your own. However, as of 3.3 the internal values are separated by keys, so BodyGen values will not appear in RaceMenu, they will have their own set. Which is combined by addition. So if you have BodyGen adding 1.0 Sevenbase, if you go into RM, your Sevenbase slider will appear 0 because its for a different key and you will add to the value if you change it. The key system is to prevent conflict between mods altering the same morph.
zzz72w3r Posted October 11, 2015 Posted October 11, 2015 Just to bump my earlier unanswered question: Does BodyGen include Racemenu's own sliders in addition to Bodyslide's? They use the same set of sliders, unless you add more of your own. However, as of 3.3 the internal values are separated by keys, so BodyGen values will not appear in RaceMenu, they will have their own set. Which is combined by addition. So if you have BodyGen adding 1.0 Sevenbase, if you go into RM, your Sevenbase slider will appear 0 because its for a different key and you will add to the value if you change it. The key system is to prevent conflict between mods altering the same morph. Sorry, I was referring to the sliders under Body Scale tab for NPC. Are they part of BodyGen or just sliders under the UUNP tab? Thanks
bahamut2119 Posted October 11, 2015 Posted October 11, 2015 I have a hard time figuring out if its working at all for me so im curious if i did my inis right im gonna post em below. The goal is some of the unp shapes ive created a set of inis for each npc adding mod i have unless it only adds 1 or 2 npcs. Morphs.iniAll|Female=UNP,Random,Waist,Breasts Templates.ini UNP=UNP High@1.0 | UNPB High@1.0 | UNP Perky High@1.0 | UNP Pushup High@1.0 | UNPetite High@1.0Breasts=BreastsSH@1.0 | BreastsSSH@2.0, Breasst@1.0, BreastCleavage@0.1:1.0, BreastGravity@0.1:1.0Waist=Waist@-1.0:1.0 | ChubbyWaist@-1.0:1.0 | WideWaistLine@-1.0:1.0Random=Breasts@-1.0, BreastsSmall@-1.0, BreastsSH@0:1.0, BreastsSSH@0:1.0, BreastsFantasy@1.0, BigTorso@-1.0, Waist@-1.0:1.0,ChubbyWaist@-1.0:1.0, RoundAss@-1.0:1.0, SlimThighs@-1.0:1.0, Thighs@1.0, PregnancyBelly@0:1.0, NippleDistance@-1.0:0.0,Arms@-1.0:0.0, NippleSize@-1.0:0.0, ButtCrack@-1.0:0.0, Butt@-1.0:0.0, ButtShape2@-1.0:0.0, Legs@-1.0,0.0
Expired6978 Posted October 11, 2015 Posted October 11, 2015 Just to bump my earlier unanswered question: Does BodyGen include Racemenu's own sliders in addition to Bodyslide's? They use the same set of sliders, unless you add more of your own. However, as of 3.3 the internal values are separated by keys, so BodyGen values will not appear in RaceMenu, they will have their own set. Which is combined by addition. So if you have BodyGen adding 1.0 Sevenbase, if you go into RM, your Sevenbase slider will appear 0 because its for a different key and you will add to the value if you change it. The key system is to prevent conflict between mods altering the same morph. Sorry, I was referring to the sliders under Body Scale tab for NPC. Are they part of BodyGen or just sliders under the UUNP tab? Thanks Scales are not part of this mechanism, scales require more than just a key, the require target nodes, and some "scales" as they appear as sliders may actually be multiple simultaneous targets, I would need a more complex format to express the same concept using scales. However, you can use BodyGen to create your own unique keys, then use Papyrus scripts to read these randomly generated keys, then use Papyrus to apply the scales, you only would need to do this once per NPC, as once it's in the NiO system it will stay there.
ousnius Posted October 16, 2015 Posted October 16, 2015 Just FYI, RM/NIOV 3.4.4 support templates by race now as well: Added race filter to BodyGen e.g. All|Female|NordRace=XXX
t3h0th3r Posted October 16, 2015 Posted October 16, 2015 Just FYI, RM/NIOV 3.4.4 support templates by race now as well: Added race filter to BodyGen e.g. All|Female|NordRace=XXX Might wanna update your previous post stating the opposite then (i know at the time of posting it was true... )
chajapa Posted October 16, 2015 Author Posted October 16, 2015 I haven't tried the BodyGen stuff yet as I'm still wrestling with NiO. Posted the issue on Nexus Racemenu posts, and here. So far.... still no joy. I actually see it working with my female PCs but no other females (no female NPCs... they still have node fighting) So I have no idea if it's the mods using NiO or NiO itself.
bahamut2119 Posted October 18, 2015 Posted October 18, 2015 Here's a simple ish template ini i created with some help from expired that only assigns the uunp body shapes easy to add the rest if that's what you want. I didn't include the extreme shapes such as manga i hate em. Body=UNP Low@ 0:1 | UNP High@ 0:1 | UNPB Low@ 0:1 | UNPB High@ 0:1 | UNP Perky Low@ 0:1 | UNP Perky High@ 0:1 | UNP Pushup Low@ 0:1 | UNP Pushup High@ 0:1 | UNPetite Low@ 0:1 | UNPetite High@ 0:1 | Demonfet Low@ 0:1 | Demonfet High@ 0:1 | Dream Girl Low@ 0:1 | Dream Girl High@ 0:1 | Leito Low@ 0:1 | Leito High@ 0:1 | Top Model Low@ 0:1 | Top Model High@ 0:1 | UN7B Low@ 0:1 | UN7B High@ 0:1 | UNPC Low@ 0:1 | UNPC High@ 0:1 | UNPCM Low@ 0:1 | UNPCM High@ 0:1 | UNPF Low@ 0:1 | UNPF High@ 0:1 | UNPFx Low@ 0:1 | UNPFx High@ 0:1 | UNPK Low@ 0:1 | UNPK High@ 0:1 | UNPK Bonus Low@ 0:1 |UNPK Bonus High@ 0:1 | 7B Low@ 0:1 | 7B High@ 0:1 | 7B Bombshell Low@ 0:1 | 7B Bombshell High@ 0:1 | 7B Natural Low@ 0:1 | 7B Natural High@ 0:1 | 7B Cleavage Low@ 0:1 |7B Cleavage High@ 0:1 | 7B Bcup Low@ 0:1 | 7B Bcup High@ 0:1
Zerodomai Kitsune Posted October 22, 2015 Posted October 22, 2015 has anyone actualy gotten the race filter to work i tried only to discover that the last entry in the morphs.ini affected all the npcs and the rest were ignored. this is my ini setup for anyone who wants to try it i comboed these presets with SEFAP from the bodyslide preset forum. morphs.ini All|Female|NordRace=BEGenAll|Female|OrcRace=BEGenAll|Female|RedguardRace=BAGenAll|Female|ArgonianRace=BAGenAll|Female|BretonRace=BAGenAll|Female|KhajiitRace=BBGenAll|Female|ImperialRace=BBGenAll|Female|HighElfRace=TWGenAll|Female|WoodElfRace=TWGenAll|Female|DarkElfRace=TWGen template.ini BEGen=BreastsSSH@0.0:0.5, BreastFantasy@0.0:1.0, AppleCheeks@-1.0:1.0, BigButt@-1.0:1.0, ButtCrack@-1.0:1.0, ButtShape2@0.0:1.0, Back@0.3:1.0, Belly@0.3:1.0, TummyTuck@0.0:-1.0, Waist@0.3:1.0, ChubbyWaist@0.3:1.0, Legs@-1.0:0.0, SlimThighs@-1.0:1.0, Arms@0.0:-1.0, ChubbyArms@0.0:1.0, ShoulderSmooth@-1.0:0.0BAGen=BreastsSH@0.0:0.5, AppleCheeks@0.0:1.0, BigButt@0.0:1.0, ButtCrack@0.0:1.0, ButtShape2@-1.0:0.0, RoundAss@0.0:1.0, Back@0.0:0.5, Belly@-1.0:1.0, Hipbone@0.0:1.0, Hips@0.0:1.0, Waist@0.0:1.0, Legs@-1.0:0.0, SlimThighs@-1.0:0.0BBGen=BreastsSSH@0.0:1.0, BreastFantasy@0.0:1.0, DoubleMelon@0.0:1.0, AppleCheeks@-1.0:1.0, NipplePerkiness@0.0:1.0, Back@0.0:1.0, Belly@0.0:1.0, TummyTuck@0.0:-1.0, Waist@0.0:1.0TWGen=BreastsSSH@0.0:0.3, BigButt@-1.0:1.0, ButtCrack@-1.0:1.0, ButtShape2@0.0:1.0, Back@-1.0:0.0, Belly@-1.0:0.0, TummyTuck@0.0:1.0, ChubbyWaist@-1.0:0.0, Legs@0.0:1.0, SlimThighs@0.0:1.0, ChubbyArms@-1.0:0.0, ShoulderWidth@0.0:1.0
Expired6978 Posted October 23, 2015 Posted October 23, 2015 has anyone actualy gotten the race filter to work i tried only to discover that the last entry in the morphs.ini affected all the npcs and the rest were ignored. this is my ini setup for anyone who wants to try it i comboed these presets with SEFAP from the bodyslide preset forum. morphs.ini All|Female|NordRace=BEGen All|Female|OrcRace=BEGen All|Female|RedguardRace=BAGen All|Female|ArgonianRace=BAGen All|Female|BretonRace=BAGen All|Female|KhajiitRace=BBGen All|Female|ImperialRace=BBGen All|Female|HighElfRace=TWGen All|Female|WoodElfRace=TWGen All|Female|DarkElfRace=TWGen template.ini BEGen=BreastsSSH@0.0:0.5, BreastFantasy@0.0:1.0, AppleCheeks@-1.0:1.0, BigButt@-1.0:1.0, ButtCrack@-1.0:1.0, ButtShape2@0.0:1.0, Back@0.3:1.0, Belly@0.3:1.0, TummyTuck@0.0:-1.0, Waist@0.3:1.0, ChubbyWaist@0.3:1.0, Legs@-1.0:0.0, SlimThighs@-1.0:1.0, Arms@0.0:-1.0, ChubbyArms@0.0:1.0, ShoulderSmooth@-1.0:0.0 BAGen=BreastsSH@0.0:0.5, AppleCheeks@0.0:1.0, BigButt@0.0:1.0, ButtCrack@0.0:1.0, ButtShape2@-1.0:0.0, RoundAss@0.0:1.0, Back@0.0:0.5, Belly@-1.0:1.0, Hipbone@0.0:1.0, Hips@0.0:1.0, Waist@0.0:1.0, Legs@-1.0:0.0, SlimThighs@-1.0:0.0 BBGen=BreastsSSH@0.0:1.0, BreastFantasy@0.0:1.0, DoubleMelon@0.0:1.0, AppleCheeks@-1.0:1.0, NipplePerkiness@0.0:1.0, Back@0.0:1.0, Belly@0.0:1.0, TummyTuck@0.0:-1.0, Waist@0.0:1.0 TWGen=BreastsSSH@0.0:0.3, BigButt@-1.0:1.0, ButtCrack@-1.0:1.0, ButtShape2@0.0:1.0, Back@-1.0:0.0, Belly@-1.0:0.0, TummyTuck@0.0:1.0, ChubbyWaist@-1.0:0.0, Legs@0.0:1.0, SlimThighs@0.0:1.0, ChubbyArms@-1.0:0.0, ShoulderWidth@0.0:1.0 I made a mistake in the code, it looks for size > 3 instead of size >= 3, so... All|Female|NordRace| <-- put an extra bar at the end with nothing after it, should work in the current version but i'll release a fix for it soon.
Zerodomai Kitsune Posted October 23, 2015 Posted October 23, 2015 sadly that didn't seem to fix the problem (probably something wrong on my end), I look forward to your next release anyway though
chajapa Posted December 17, 2015 Author Posted December 17, 2015 I've been messing around with this again and, sadly, I can't get it working reliably. Templates.ini Default=UNP Perky High@1.0 Imperial=UN7B High@1.0 Redguard=UNPB High@1.0 Khajiit=7BUNP High@1.0 Breton=UNPB Oppai v3.2 High@1.00 DarkElf=7B Cleavage High@1.0 Argonian=UNP Perky High@1.0 HighElf=UNP Perky High@1.0 WoodElf=UNP High@1.0 Orc=7B Oppai High@1.0 Elder=UNP High@1.0 Jenassa=7B Cleavage High@1.0,Hips@0.3 Danica=UNPB Oppai v3.2 High@1.00 Morphs.ini All|Female|NordRace=Default All|Female|DarkElfRace=DarkElf All|Female|BretonRace=Breton All|Female|ArgonianRace=Argonian All|Female|HighElfRace=HighElf All|Female|ImperialRace=Imperial All|Female|KhajiitRace=Khajiit All|Female|OrcRace=Orc All|Female|RedguardRace=Redguard All|Female|WoodElfRace=WoodElf All|Female|ElderRace=Elder Skyrim.esm|B9982=Jenassa Skyrim.esm|13BA5=Danica I had this in a Skyrim.esm folder, but had issues. Moved it to XPMSE.esp folder to see if that would fix it and..... nope. The 2 SPECIFIC transforms work. The NordRace one does not seem to work. The others are working I THINK.... I say that because the CLOTHES aren't the same shape as the body. Yes, all built with tri files at the same time using zeroed sliders preset in BS 2.8d. Example: If I go to bannered mare, target Saadia, unequipall. Her boobs appear to shrink. They aren't actually shrinking. Her naked body is using the RedguardRace morph, but the clothes appear to be stuck on the zeroed slider. If I grab a follower, and use the RaceMenu access from EFF, I can put clothes on her and they fit. I REALLY want to use this, but it's very picky. Checked for blank newlines at the end of the ini files. They are there. Checked spelling. Checked for extra spaces. I can't seem to find a problem in my files. Any help appreciated.
Gameplayer Posted December 28, 2015 Posted December 28, 2015 Wow I didn't know about this until now... Hmm so it would appear there is mixed success and currently no readily available download to just throw it in and play with other than the Racemenu mod making it a feature...
luffyboy Posted January 1, 2016 Posted January 1, 2016 Does anyone got a good template ini for cbbe with realistic diversification of bodytypes?
Shivalala Posted January 17, 2016 Posted January 17, 2016 Where does EFF store it's tri data? It would be great if you could export your slider stuff to a tri file, or to have a copy/paste mechanism to put it in as a plug-in. This would allow us to share our tri data... Luffyboy : Not yet, just reinstalled Skyrim.
jdods13 Posted January 22, 2016 Posted January 22, 2016 For anyone that wants to use bodyGen here are my working configurations. Just copy and paste the contents to their respective ini files. morphs.ini All|Female= BigBreasts, Body | 7B, Body | UNP, Body | Seraphim, Body | Demonfet, Body | Dream Girl, Body | Top Model, Body | Leito, Body | CNHF, Body | MCBM, Body | Venus, Body | ZGGB, Body | Manga, Body templates.ini #BigBreastsBigBreasts= BreastsSH@-0.6:1.0 | BreastsSSH@-0.6:1.0 | BreastsFantasy@-0.6:1.0 | DoubleMelon@-0.6:1.0#BodyBody= AppleCheeks@-0.6:0.6, BigButt@-0.6:0.6, Butt@-0.6:0.6, ButtCrack@-0.6:1.0, ButtShape2@-1.0:1.0, ButtSmall@-0.6:0.6, ChubbyButt@-0.6:0.6, RoundAss@-0.6:0.6, Back@-0.6:0.6, Belly@-0.6:0.6, Bigbelly@-0.6:0.6, BigTorso@-0.6:0.6, ChubbyWaist@-0.6:0.6, Hipbone@-0.6:0.6, Hips@-0.6:0.6, TummyTuck@-0.6:0.6, Waist@-0.2:0.4, WideWaistLine@-0.4:0.4, Ankles@-0.6:0.6, CalfSize@-0.6:0.6, CalfSmooth@-0.6:0.6, ChubbyLegs@-0.6:0.6, KneeHeight@-0.6:0.6, Legs@-0.6:0.6, SlimThighs@-0.6:0.6, Thighs@-0.6:0.6, Arms@-0.6:0.6, ChubbyArms@-0.6:0.6, ShoulderSmooth@-0.6:0.6, ShoulderTweak@-0.6:0.6, ShoulderWidth@-0.6:0.6, Breasts@-2.0:0.0, BreastCleavage@-0.6:1.0, BreastGravity@-0.6:1.0, BreastFlatness@-0.6:0.6, BreastHeight@-0.6:0.6, BreastPerkiness@0.0:1.0, BreastsSmall@-0.6:0.6, BreastWidth@-0.4:0.4, PushUp@-0.6:0.6, NippleAreola@-0.6:1.0, NippleDistance@-0.4:0.4, NippleDown@-0.2:0.4, NippleLength@-0.4:-0.4, NipplePerkiness@-0.6:1.0, NippleSize@-0.4:1.0, NippleTip@-0.2:0.2, NippleUp@-0.2:0.4#7B7B= 7B Low@-1.0:1.0 | 7B High@-1.0:1.0 | 7B Bombshell Low@-1.0:1.0 | 7B Bombshell High@-1.0:1.0 | 7B Natural Low@-1.0:1.0 | 7B Natural High@-1.0:1.0 | 7B Cleavage Low@-1.0:1.0 | 7B Cleavage High@-1.0:1.0 | 7B BCup Low@-1.0:1.0 | 7B BCup High@-1.0:1.0 | 7BUNP Low@-1.0:1.0 | 7BUNP High@-1.0:1.0 | 7B CH Low@-1.0:1.0 | 7B CH High@-1.0:1.0 | 7B Oppai Low@-1.0:1.0 | 7B Oppai High@-1.0:1.0#UNPUNP= UNP Low@-1.0:1.0 | UNP High@-1.0:1.0 | UNP Pushup Low@-1.0:1.0 | UNP Pushup High@-1.0:1.0 | UNP Skinny Low@-1.0:1.0 | UNP Skinny High@-1.0:1.0 | UNP Perky Low@-1.0:1.0 | UNP Perky High@-1.0:1.0 | UNPB Low@-1.0:1.0 | UNPB High@-1.0:1.0 | UNPB Chapi@-1.0:1.0 | UNPB Oppai v1@-1.0:1.0 | UNPB Oppai v3.2 Low@-1.0:1.0 | UNPB Oppai v3.2 High@-1.0:1.0 | UNPetite Low@-1.0:1.0 | UNPetite High@-1.0:1.0 | UNPC Low@-1.0:1.0 | UNPC High@-1.0:1.0 | UNPCM Low@-1.0:1.0 | UNPCM High@-1.0:1.0 | UNPSH Low@-1.0:1.0 | UNPSH High@-1.0:1.0 | UNPK Low@-1.0:1.0 | UNPK High@-1.0:1.0 | UNPK Bonus Low@-1.0:1.0 | UNPK Bonus High@-1.0:1.0 | UN7B Low@-1.0:1.0 | UN7B High@-1.0:1.0 | UNPBB Low@-1.0:1.0 | UNPBB High@-1.0:1.0 | UNPF Low@-1.0:1.0 | UNPF High@-1.0:1.0 | UNPFx Low@-1.0:1.0 | UNPFx High@-1.0:1.0#SeraphimSeraphim= Seraphim Low@-1.0:1.0 | Seraphim High@-1.0:1.0#DemonfetDemonfet= Demonfet Low@-1.0:1.0 | Demonfet High@-1.0:1.0#Dream GirlDream Girl= Dream Girl Low@-1.0:1.0 | Dream Girl High@-1.0:1.0#Top ModelTop Model= Top Model Low@-1.0:1.0 | Top Model High@-1.0:1.0#LeitoLeito= Leito Low@-1.0:1.0 | Leito High@-1.0:1.0#CNHFCNHF= CNHF Low@-1.0:1.0 | CNHF High@-1.0:1.0 | CNHF Bonus Low@-1.0:1.0 | CNHF Bonus High@-1.0:1.0#MCBMMCBM= MCBM Low@-1.0:1.0 | MCBM High@-1.0:1.0#VenusVenus= Venus Low@-1.0:1.0 | Venus High@-1.0:1.0#ZGGBZGGB= ZGGB-R2 Low@-1.0:1.0 | ZGGB-R2 High@-1.0:1.0#MangaManga= Manga Low@-1.0:1.0 | Manga High@-1.0:1.0
Mdy Posted January 26, 2016 Posted January 26, 2016 One thing I don't get... I would like to avoid the default "Zeroed Sliders" shape completely. Does BodyGen ignore the default shape on it's own? In BS2/RM I always have to set two body shapes, like Low at 35% and High at 65%, to get 100% (and 0% Zeroed Sliders). Therefor I have to use a , instead of a |, right? But does BodyGen try to reach 100% on it's own or would go over 100% (which will glitch out meshes, see for yourself with two body shapes at 100%) Instead of Venus= Venus Low@-1.0:1.0 | Venus High@-1.0:1.0 would this work? Venus= Venus Low@-1.0:1.0 , Venus High@-1.0:1.0 Or am I completely wrong..
ousnius Posted January 26, 2016 Posted January 26, 2016 One thing I don't get... I would like to avoid the default "Zeroed Sliders" shape completely. Does BodyGen ignore the default shape on it's own? In BS2/RM I always have to set two body shapes, like Low at 35% and High at 65%, to get 100% (and 0% Zeroed Sliders). Therefor I have to use a , instead of a |, right? But does BodyGen try to reach 100% on it's own or would go over 100% (which will glitch out meshes, see for yourself with two body shapes at 100%) Instead of Venus= Venus Low@-1.0:1.0 | Venus High@-1.0:1.0 would this work? Venus= Venus Low@-1.0:1.0 , Venus High@-1.0:1.0 Or am I completely wrong.. That still leaves the chance for 0.0 to happen open. | means "this random value or this random value" , means "this random value and this random value added together" 0 + 0 is still 0. Avoiding the default shape is only possible if you have at least one randomized value that can never reach 0.0. So for example: Body=Body Low@0.25:1.0|Body High@0.25:1.0
Mdy Posted January 26, 2016 Posted January 26, 2016 0 + 0 is still 0. Avoiding the default shape is only possible if you have at least one randomized value that can never reach 0.0. That makes sense. 1. The shape of Zeroed Slider was roughly CBBE high weight, right? Taking your example (Body=Body Low@0.25:1.0|Body High@0.25:1.0), I'll draw the following conclusions out of it, it would be nice if you could clarify them: 2. In the worst case (at 0.25) 75% of the whole body will be undefined, thus be the Zeroed Sliders base shape. 3. So I can't tell RM with BodyGen to randomly simulate a "vanilla" weight number without a single bit of Zeroed Slider in it. One main thing is, I'd like to have balanced medium size bodies as well. Like in vanilla Skyrim with a 50% body (or in BS2 with manually mixing Low 50 and High 50. Or in RM with Low -0.5 and High +0.5). But without the big breasted Zeroed Slider shape playing a role. It seems I either got a "Low weight + Zeroed slider" mix or | a "High weight + Zeroed slider" mix. So I have to mix them both with a , to create a medium body with a lot of dirty Zeroed Slider in it: Body=Body Low@-0.25:-0.5,Body High@0.25:0.5 It's getting late, sorry if I missunderstood something.
ousnius Posted January 26, 2016 Posted January 26, 2016 0 + 0 is still 0. Avoiding the default shape is only possible if you have at least one randomized value that can never reach 0.0. That makes sense. 1. The shape of Zeroed Slider was roughly CBBE high weight, right? Taking your example (Body=Body [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script>:1.0|Body [email protected]:1.0), I'll draw the following conclusions out of it, it would be nice if you could clarify them: 2. In the worst case (at 0.25) 75% of the whole body will be undefined, thus be the Zeroed Sliders base shape. 3. So I can't tell RM with BodyGen to randomly simulate a "vanilla" weight number without a single bit of Zeroed Slider in it. One main thing is, I'd like to have balanced medium size bodies as well. Like in vanilla Skyrim with a 50% body (or in BS2 with manually mixing Low 50 and High 50. Or in RM with Low -0.5 and High +0.5). But without the big breasted Zeroed Slider shape playing a role. It seems I either got a "Low weight + Zeroed slider" mix or | a "High weight + Zeroed slider" mix. So I have to mix them both with a , to create a medium body with a lot of dirty Zeroed Slider in it: Body=Body Low@-0.25:-0.5,Body [email protected]:0.5 It's getting late, sorry if I missunderstood something. 1.) Zeroed sliders is the "base shape". It's not really used in any of the presets, it just means it's the shape of the body in the CalienteBody.nif/UUNP.nif, which they share the same. 2.) 3.) Really the optimal way to use BodyGen would be to have a few full-body sliders in your templates that range from 0.0 to 0.75 in combination with partial body sliders like "Breasts", "BigButt" and others. Don't use any negative values for full-body sliders at all by the way, that's not what they're made for. "Breasts" and "BreastsSmall" at 0.0 means the biggest breasts (the base shape), while 1.0 means smaller breasts. This only counts for those sliders and a few others, because they're inverted (higher value = smaller body part). Some are inverted, some aren't. EDIT: Random=UNP Low@0.0:0.75|UNP High@0.0:0.75,Breasts@0.0:0.5,BigButt@-0.25:0.5,Thighs@-0.25:0.25 All|Female=Random
Mdy Posted January 27, 2016 Posted January 27, 2016 Ah, it seems like we're already mixing BS2 and RM memories. In that case... #7B7B= 7B Low@-1.0:1.0 jdods13, you might rethink all of your values, like the -1. Simply go into BS2 and try -100% at 7B Low, the body will be awkward.
Fatal Posted January 28, 2016 Posted January 28, 2016 These are some that I worked up about 6 weeks ago or so, just noticed this thread so I thought I'd post them so they might be useful to someone. morphs.ini All|Female=Sevenbase|7BBombshell|7BNatural|7BCleavage|7BBcup|7BUNP|7BOppai|UNP|UNPPushup|UNPSkinny|UNPB|UNPBChapi|UNPBOppai|UNPBOppaiv3.2|UNPetite|UNPC|UNPCM|UN7B|UUPBB|Seraphim|Demonfet|DreamGirl|TopModel|MCBM|Venus|ZGGB|CHSBHC#--==Followers or Wives==--#AdelaisaSkyrim.esm|0001411D=ZGGBFollower#AelaTheHuntressSkyrim.esm|0001A696=ZGGBFollower#AnnekkeSkyrim.esm|00013666=MCBMFollower#AraneaIenithSkyrim.esm|00028AD0=DemonfetFollower#BorgakhSkyrim.esm|00019959=7BBombshellFollower#BelevalDawnguard.esm|0201541C=SeraphimFollower#BrelynaMaryonSkyrim.esm|0001C196=MCBMFollower#CamillaValeriusSkyrim.esm|0001347B=DemonfetFollower#DelphineSkyrim.esm|00013478=SeraphimFollower#ElisifTheFairSkyrim.esm|0001326A=7BBombshellFollower#EolaSkyrim.esm|0001990F=SeraphimFollower#FreaDragonborn.esm|02017934=ZGGBFollower#IlliaSkyrim.esm|0004B0AE=7BOppaiFollower#IngjardDawnguard.esm|0201541B=SeraphimFollower#IonaSkyrim.esm|000A2C91=MCBMFollower#JenassaSkyrim.esm|000B9982=SeraphimFollower#JordistheSword-MaidenSkyrim.esm|000A2C8F=7BBombshellFollower#LydiaSkyrim.esm|000A2C8E=MCBMFollower#MjollSkyrim.esm|0001336B=7BOppaiFollower#NjadaStonearmSkyrim.esm|0001A6D9=MCBMFollower#RayyaHearthFires.esm|01005215=ZGGBFollower#RiaSkyrim.esm|0001A6D7=SeraphimFollower#SeranaDawnguard.esm|02002B6C=MCBMFollower#SylgjaSkyrim.esm|000C3A3F=DemonfetFollower#TaarieSkyrim.esm|000132AB=MCBMFollower#TembaWideArmSkyrim.esm|000658D2=DreamGirlFollower#UthgerdSkyrim.esm|000918E2=MCBMFollower#ValericaDawnguard.esm|02003B8B=MCBMFollower#YsoldaSkyrim.esm|00013BAB=DemonfetFollower#KarliahSkyrim.esm|0001B07F=SeraphimFollower#VexSkyrim.esm|0001CD90=DemonfetFollower#ToniliaSkyrim.esm|000B8827=7BBombshellFollower#SapphireSkyrim.esm|000C19A3=MCBMFollower#--==Elderly==--#AniseSkyrim.esm|000DDF86=UNP#BergritteSkyrim.esm|00013BB3=UNP#FraliaSkyrim.esm|00013B9C=UNP#FridaSkyrim.esm|00013614=UNP#GrelodSkyrim.esm|0001335E=UNP#HafjorgSkyrim.esm|00013360=UNP#HelgirdSkyrim.esm|00014124=UNP#HildeSkyrim.esm|00035533=UNP#IdgrodRavencroneSkyrim.esm|000135EB=UNP#IngeSkyrim.esm|0001328A=UNP#LillithSkyrim.esm|00013BC0=UNP#MadwomanSkyrim.esm|000BA1E5=UNP#OlavaSkyrim.esm|00013BAE=UNP#RitualMasterSkyrim.esm|000284F2=UNP#SilviaSkyrim.esm|0004B0AE=UNP#TilmaSkyrim.esm|00013BB6=UNP#TortureVictimSkyrim.esm|00037A2C=UNP#VigdisSkyrim.esm|000133BF=UNP Templates #MorphsSevenbase=7B [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script>:1.0 | 7B [email protected]:1.07BBombshell=7B Bombshell [email protected]:1.0 | 7B Bombshell [email protected]:1.07BNatural=7B Natural [email protected]:1.0 | 7B Natural [email protected]:1.07BCleavage=7B Cleavage [email protected]:1.0 | 7B Cleavage [email protected]:1.07BBcup=7B Bcup [email protected]:1.0 | 7B Bcup [email protected]:1.07BUNP=7BUNP [email protected]:1.0 | [email protected]:1.07BOppai=7B Oppai [email protected]:1.0 | 7B Oppai [email protected]:1.07BCH=7B CH [email protected]:1.0 | 7B CH [email protected]:1.0UNP=UNP [email protected]:1.0 | UNP [email protected]:1.0UNPPushup=UNP Pushup Low@0.0:1.0 | UNP Pushup High@0.0:1.0UNPSkinny=UNP Skinny Low@0.0:1.0 | UNP Skinny High@0.0:1.0UNPPerky=UNP Perky Low@0.0:1.0 | UNP Perky High@0.0:1.0UNPB=UNPB Low@0.0:1.0 | UNPB High@0.0:1.0UNPBChapi=UNPB Chapi@0.0:1.0UNPBOppai=UNPB Oppai v1@0.0:1.0UNPBOppaiv3.2=UNPB Oppai v3.2 Low@0.0:1.0 | UNPB Oppai v3.2 High@0.0:1.0UNPetite=UNPetite Low@0.0:1.0 | UNPetite High@0.0:1.0UNPC=UNPC Low@0.0:1.0 | UNPC High@0.0:1.0UNPCM=UNPCM Low@0.0:1.0 | UNPCM High@0.0:1.0UNPSH=UNPSH Low@0.0:1.0 | UNPSH High@0.0:1.0UNPK=UNPK Low@0.0:1.0 | UNPK High@0.0:1.0UNPKBonus=UNPK Bonus Low@0.0:1.0 | UNPK Bonus High@0.0:1.0UN7B=UN7B Low@0.0:1.0 | UN7B High@0.0:1.0UUPBB=UUPBB Low@0.0:1.0 | UUPBB High@0.0:1.0Seraphim=Seraphim Low@0.0:1.0 | Seraphim High@0.0:1.0Demonfet=Demonfet Low@0.0:1.0 | Demonfet High@0.0:1.0DreamGirl=Dream Girl Low@0.0:1.0 | Dream Girl High@0.0:1.0TopModel=Top Model Low@0.0:1.0 | Top Model High@0.0:1.0Leito=Leito Low@0.0:1.0 | Leito High@0.0:1.0UNPF=UNPF Low@0.0:1.0 | UNPF High@0.0:1.0UNPFx=UNPFx Low@0.0:1.0 | UNPFx High@0.0:1.0CNHF=CNHF Low@0.0:1.0 | CNHF High@0.0:1.0CNHFBonus=CNHF Bonus Low@0.0:1.0 | CNHF Bonus High@0.0:1.0MCBM=MCBM Low@0.0:1.0 | MCBM High@0.0:1.0Venus=Venus Low@0.0:1.0 | Venus High@0.0:1.0ZGGB=ZGGB-R2 Low@0.0:1.0 | ZGGB-R2 High@0.0:1.0Manga=Manga Low@0.0:1.0 | Manga High@0.0:1.0CHSBHC=CHSBHC Low@0.0:1.0 | CHSBHC High@0.0:1.0@Followers7BBombshellFollower=7B Bombshell High@1.0SeraphimFollower=Seraphim High@1.0ZGGBFollower=ZGGB-R2 High@1.0DemonfetFollower=Demonfet High@1.0MCBMFollower=MCBM High@1.0MangaFollower=Manga High@0.6, NippleDistance@-1.57BOppaiFollower=7B Oppai High@1.0DreamGirlFollower=Dream Girl High@1.0 As you can see if is fairly basic, the elderly is set up incase they are wearing something outside of Remodeled Armor. I also set up most of the followers and wives so I can decide their body types. BTW, don't forget to leave the empty space at the end of the file.
Fatal Posted January 29, 2016 Posted January 29, 2016 Daknau, you can still use a preset like before. These morphs are only applied to the NPCs in game so your character isn't modified at all. all|female works for females, even those added by mods.
chajapa Posted January 29, 2016 Author Posted January 29, 2016 Anyone get the race filter working right? If I do: All|Female|NordRace= whatever.... It seems all females after that get whatever that race is set to even if they are not Nords I thought it would be interesting to have Bretons generally look a certain way and Redguards another, while Nords get the bigger breasted, healthy farmgirl look and elves get small breasts and thinner body types. I just can't seem to get the race filter to work consistantly.
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