jdods13 Posted January 29, 2016 Posted January 29, 2016 Ah, it seems like we're already mixing BS2 and RM memories. In that case... #7B 7B= 7B Low@-1.0:1.0 jdods13, you might rethink all of your values, like the -1. Simply go into BS2 and try -100% at 7B Low, the body will be awkward. You are so correct. I did exactly that and adjusted the values accordingly. I was looking in the ShowRaceMenu character modifier window and testing the values for each at -1 to 1 and saw that the bodies were changed slightly. I was hoping that it would give the characters more variety but it does look awkward. Thank you for the tip! Question. In the NiOverride.ini there is an Averaged option in the BodyMorph section. What does this do and is it better than the additive option?
ousnius Posted January 29, 2016 Posted January 29, 2016 Anyone get the race filter working right? If I do: All|Female|NordRace= whatever.... It seems all females after that get whatever that race is set to even if they are not Nords I thought it would be interesting to have Bretons generally look a certain way and Redguards another, while Nords get the bigger breasted, healthy farmgirl look and elves get small breasts and thinner body types. I just can't seem to get the race filter to work consistantly. NordRace|Female All = All, female or male. Race = All of race, female or male. ID = specific NPC, no matter the race or gender.
jdods13 Posted January 29, 2016 Posted January 29, 2016 I have another question. If I have the created .tri file in the same folder as the Body slide created clothing or armor. Shouldn't the associated .tri file adopt the same BodyGen morph randomization that the femalebody.tri receives?
chajapa Posted January 29, 2016 Author Posted January 29, 2016 Anyone get the race filter working right? If I do: All|Female|NordRace= whatever.... It seems all females after that get whatever that race is set to even if they are not Nords I thought it would be interesting to have Bretons generally look a certain way and Redguards another, while Nords get the bigger breasted, healthy farmgirl look and elves get small breasts and thinner body types. I just can't seem to get the race filter to work consistantly. NordRace|Female All = All, female or male. Race = All of race, female or male. ID = specific NPC, no matter the race or gender. Thanks, cell. Naturally it didn't work...because I was doing it wrong!
Zerodomai Kitsune Posted January 30, 2016 Posted January 30, 2016 I just cant seem to get the race filter to work, would it be possible for you to make an example setup for people like me who are having problems with it?
chajapa Posted January 30, 2016 Author Posted January 30, 2016 cell, if you're watching this thread... HOW would we reset these transforms? Example, Setting up a new follower for a specific purpose. Want her breasts to look a certain way. Make a folder in BodyGenData that sets her to UNP Perky High@1.0 Now decide she should be smaller, so want to set her at UNP Perky Low@1.0, or UNP Low@1.0 Once you make a save it seems you can not change your mind unless you go back to a save before that follower was in game. Is that the only way to reset an NPC?
ousnius Posted January 30, 2016 Posted January 30, 2016 cell, if you're watching this thread... HOW would we reset these transforms? Example, Setting up a new follower for a specific purpose. Want her breasts to look a certain way. Make a folder in BodyGenData that sets her to UNP Perky [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script> Now decide she should be smaller, so want to set her at UNP Perky [email protected], or UNP [email protected] Once you make a save it seems you can not change your mind unless you go back to a save before that follower was in game. Is that the only way to reset an NPC? The morphs will forever be in your save game. Expired hadn't added a way to remove the BodyGen morphs to the mod itself, but there are Papyrus script functions to remove all morphs, that you can make use of if you know how to script in Papyrus. Otherwise, there's no way to remove them (well deleting your SKSE co-save file will do it, but break a lot of other things on the way).
ousnius Posted January 30, 2016 Posted January 30, 2016 there are Papyrus script functions to remove all morphs, that you can make use of if you know how to script in Papyrus. Is that functions only for removing all morphs from one npc or possibly to remove from all stored? On racemenu nexus expired said in august 2015 that he's going store bodygen data in json file, but haven't found any related json in my game and documents folders. It's not implemented yet? I think with that he meant turning the morph.ini and templates.ini configuration files into JSON, not the data saved to your SKSE save. For the Papyrus functions, look at the nioverride.psc script source file that comes with RaceMenu/NiOverride.
chajapa Posted January 31, 2016 Author Posted January 31, 2016 OK... I can't get the race filter to work at all. I've tried several combinations to see if I can GUESS how to actually use it. Simple: In templates.ini I have: Imperial=7B Cleavage High@1.0 In morphs.ini I have: ImperialRace|Female=Imperial In that morphs file I have also tried: Female|ImperialRace=Imperial and Skyrim.esm|Female|ImperialRace=Imperial As a "control" comparison I also have: Jenassa=7B Cleavage High@1.0,Hips@0.3 in templates and Skyrim.esm|B9982=Jenassa in morphs And Jenassa morphs perfectly. I would LOVE to get this working with race filters so if anyone has figured it out, please share. It's kinda driving me nuts!
shoka Posted March 2, 2016 Posted March 2, 2016 OK, I have been experimenting with this for a while. I have a question. Please help me o knowing ones! Instead of the randomization that everyone does, I am trying to retain some control over what bodies look like, for purposes of realism. I created some templates looking at actual pictures of women. I got it to work, but this does not seem to work with spawning enemies. For example, I have the following files: templates .ini Shoulders=ShoulderSmooth@1:2 ShapeSlimA=HipBone@-0.25, Hips@0, SlimThighs@1, Thighs@-0.5:-0.25, Butt@0:0.5, AppleCheeks@-0.5, ButtCrack@0:1.5, Legs@0.25, BigTorso@-0.5, Waist@0.25, WideWaistLine@0.5, ShoulderWidth@1 ShapeSlimB=Waist@1, WideWaistLine@0.5, BigTorso@0.5, Butt@1, ButtSmall@1, AppleCheeks@-0.5, RoundAss@1, HipBone@-0.5, Thighs@-0.25, ChubbyLegs@-0.25, Legs@-0.1 ShapeCurvyA=Waist@0.4, WideWaistLine@0.4, ChubbyWaist@0.75, Butt@-0.75, ButtShape2@0.75, ChubbyButt@0.3, Thighs@0.5, ChubbyLegs@0.5, ChubbyArms@0.75 SlimBreastsA=Breasts@0.3, BreastsSmall@0.5, BreastFlatness@0.3, NippleAreola@0.25, NippleDown@0.25, NippleTip@0.25 SlimBreastsB=Breasts@0, BreastsSmall@0.5, BreastsFantasy@0.25, BreastFlatness@0.3, BreastGravity@0.75, PushUp@0.75, BreastHeight@1, BreastWidth@-1, NippleAreola@0.75, NippleTip@0.25 SlimBreastsC=Breasts@0.5, BreastsSH@0.5, BreastsFlatness@0.5, BreastGravity@1, NippleAreola@0.25, BreastCleavage@1 SlimBreastsD=BreastsFlatness@0.33, BreastHeight@0.75, BreastPerkiness@0.75, NipplePerkiness@0.33, NippleAreola@0.67, NippleDown@0.2 BreastsA=BreatsSmall@0.5, BreastsSH@0.5, BreastCleavage@0.2, PushUp@0.5, BreastWidth@-0.75, NipplePerkiness@0.4, NippleDown@0.5, Breasts@1:-0.25 BreastsB=Breasts@-0.25, BreastsSmall@0.25, BreastsSH@0.25, BreastsSSH=0.25, BreastCleavage@0.5, BreastFlatness@0.25, BreastGravity@0.5, BreastHeight@0.25, BreastWidth@-0.75, NippleAreola@0.25, NippleDown@0.25 BreastsC=BreastsSH@0.75, BreastsSSH@0.25, BreastsFantasy@0.25, DoubleMelon@-0.5, BreastCleavage@-0.5, BreastFlatness@0.1, BreastGravity@0.75, PushUp@0.5, BreastHeight@1, BreastPerkiness@1, BreastWidth@-0.25, NippleDistance@0.75, NippleAreaola@1, NippleDown@0.75 BreastsD=BreastsSSH@0.67, DoubleMelon@0.33, BreastCleavage@0.5, BreastGravity@0.33, BreastPerkiness@1.25, BreastWidth@-1.25, NipplePerkiness@1.25, NippleSize@-0.25, NippleAreaola@1, NippleDown@0.33 CurvyBreastsA=Breasts@-1, BreastsSH@0.5, BreastCleavage@0.5, BreastFlatness@1, BreastGravity@0.5, BreastHeight@0.5, BreastWidth@-1.25, NippleAreola@1.5, NippleUp@0.75 CurvyBreastsB=Breasts@-0.25, BreastsSSH@0.25, DoubleMelon@0.33, BreastCleavage@0.75, BreastGravity@0.25, BreastWidth@-1, NippleAreola@1, NippleSize@1 CurvyBreastsC=Breasts@-0.67, BreastsSmall@0.5, BreastsSH@-1.25, BreastsSSH@1.05, BreastCleavage@0.5, BreastGravity@0.33, NippleSize@0.67, NippleAreola@0.33 These are my "realistic" body types and breast types to mix and match. All based on CBBE - I only have the CBBE race menu sliders installed. morphs .ini Skyrim .esm|135e6=Shoulders, ShapeSlimA, BreastsB Skyrim .esm|aafac=Shoulders, BreastsD This works fine with the "Imperial Captain" from the start and Alva. But adding the following line to morphs .ini does not work: Skyrim .esm|1e79f=Shoulders, BreastsD 1e79f is a "Bandit Thug". I have a mod that makes modifications to bandits. ("extra bandits") Could this be the reason? Or is just that this works with only spawning characters? ___________________ Note: There is a space between dots and the preceding words. I had to do it because LL kept telling I could not post links. Delete the space if you would like to use my morphs .ini files.
Skyrimfloo Posted March 22, 2016 Posted March 22, 2016 This probably is a retarded question but I want to make sure, lol.Before I start messing with individual NPCs, I want to set all females to UNP, but then I want to modify a custom race. I assume that to do this I gotta make first a file for Skyrim and then another for the plugin that adds those races, am I right? Now as the second question, I understand that you can't just set low/high weight morphs for base body sliders in an easy way, but would it be possible to do something like this? UNP=UNP Low@1.0 | UNP Low@0.75, UNP High@0.25 | UNP Low@0.5, UNP High@0.5 | UNP Low@0.25, UNP High@0.75 | UNP High@0.1 ALL|Female=UNP So, if that works as I imagine, that would make all female NPCs look as if their bodies were UNP at either 0, 25, 50, 75 and 100 weight, am I right?
luffyboy Posted April 1, 2016 Posted April 1, 2016 Does anyone have issues with meshes being a black color when npcs are first edited by bodygen?http://postimg.org/image/xffvwwjpt/full/http://postimg.org/image/5glq61i35/full/
zollom Posted April 3, 2016 Posted April 3, 2016 OK... I can't get the race filter to work at all. I've tried several combinations to see if I can GUESS how to actually use it. Simple: In templates.ini I have: Imperial=7B Cleavage [email protected]<script data-cfhash='f9e31' type="text/javascript">/* */</script> In morphs.ini I have: ImperialRace|Female=Imperial In that morphs file I have also tried: Female|ImperialRace=Imperial and Skyrim.esm|Female|ImperialRace=Imperial As a "control" comparison I also have: Jenassa=7B Cleavage [email protected]/* */,[email protected]/* */ in templates and Skyrim.esm|B9982=Jenassa in morphs And Jenassa morphs perfectly. I would LOVE to get this working with race filters so if anyone has figured it out, please share. It's kinda driving me nuts! Hi, I kinda arrived late to the BodyGen train, but I'm trying to get something like what you want to do, randomize bodies by race. You know, giving orcs and nords big tough bodies and giving bretons and elves skinny ones. But I'm facing the same problem you had, did you managed to get it right? I've read a bunch of threads but I still can't find the proper way to set the race filter I've read like three or four possible ways: All|Female|NordRace=.... All|Female|NordRace|=.... NordRace|Female=.... Female|NordRace=.... Wich one is the correct one? Sorry to bring back an old thread, but I couldn't find a straight answer anywhere
chajapa Posted April 3, 2016 Author Posted April 3, 2016 I have never gotten race filter to work. I've tried basically what you've tried. I asked in expired's thread on Nexus and didn't get an answer. So....while I think this is an awesome feature.... it's not so awesome if you can't get it to work.
MrGr1m Posted April 11, 2016 Posted April 11, 2016 Does anyone have issues with meshes being a black color when npcs are first edited by bodygen? http://postimg.org/image/xffvwwjpt/full/ http://postimg.org/image/5glq61i35/full/ Hi Luffyboy, I am having the exact same issue... and the only response i am getting is from Ousnius on Nexus forums. here is the link: http://forums.nexusmods.com/index.php?/topic/1280523-bodyslide-2-and-outfit-studio/page-633?hl=%20bodyslide Heres a copy of the discussion: JavaH, on 20 Mar 2016 - 11:31 PM, said: ousnius, on 20 Mar 2016 - 9:22 PM, said: In response to post #35784580. QuoteJavaH wrote: Hi Guys, Ousnius, Thanks for all your hard work that went into this program/mod. I am new to the forums, but I have been playing/modding Skyrim for a few years now. I only starting doing serious modding about last year and I have a lot to learn. Up until now I have solved all my issues by following some of the great guides made and published by this great community, but alas, this time i can not find information enough to solve my problem. I am really hoping someone here finds this and can show me where i am going wrong. :smile: I am trying to get my Skyrim to be more immersive by using Racemenu's Bodygen feature, combined with UUNP and Caliente's Bodyslide 2 and outfit studio. (This is my first time using Bodyslide/ Outfit Studio so I wont be surprised if i messed something up.) I originally have a huge mod list, but I have scaled it down to almost nothing except what is required by these 3 mods (according to my understanding), everytime i have changed/removed a mod, I started a complete new game from scratch and still the problem persists. The problem is that the clothes/armor on most NPC's (not all npc's but it would seem to be the ones edited by bodgen) are showing up as just a mesh, with no textures applied. Now, 99% of the time if i go into the console and "Recycleactor' then the actor reappears with a texture on the clothing (Had 2 NPC's where this did not fix the problem either.) Obviously this is only temporary and i have to do it everytime my game loads. I would really appreciate any help or advice in solving this issue.. (As a second question, has anyone gotten Bodygen and Bodyslide to work together succesfully with vanilla clothing on NPC's? Please please help. ) Sample Images: http://s24.postimg.org/4pt009fpw/enb_2016_03_16_20_40_12_27.jpg http://s24.postimg.org/leufw6cb8/enb_2016_03_16_20_40_04_50.jpg My modlist: 1.*Unmanaged: tos_oakwood_hf 2.*Unmanaged: tos_laintardale_hf 3.*Unmanaged: tos_granitehall 4.*Unmanaged: quest_seaofghosts 5.+Optimized Vanilla Textures - HD New 6.*Unmanaged: Dawnguard 7.+Optimized Dawnguard Textures - HD 8.*Unmanaged: HearthFires 9.+Optimized HearthFires Textures - HD 10.*Unmanaged: Dragonborn 11.+Optimized Dragonborn Textures - HD 12.*Unmanaged: HighResTexturePack01 13.*Unmanaged: HighResTexturePack02 14.*Unmanaged: HighResTexturePack03 15.+Cleaned Vanilla EMSs 16.+Skyrim Script Extender 17.+Realistic Ragdolls and Force 18.+----dD-Realistic Ragdoll Force - Realistic 19.+Unofficial Skyrim Legendary Edition Patch new 20.+PapyrusUtil - Modders Scripting Utility Functions 21.+Falskaar Optimized 22.+Wyrmstooth Optimized 23.+TOS-SeaOfGhosts 24.+TOS-GraniteHall 25.+TOS-Laintardale 26.+TOS-Oakwood 27.+Enchantment Reload Fix 28.+Dragon Stalking Fix 29.+Follower Trap Safety 30.+Point The Way 31.+Skyrim Project Optimization 32.+Wiseman303's Critter Fixes 33.+SkyUI 34.+Main Font Replacement 35.+Alternate Start - Live Another Life 36.+Better males - Beautiful nudes and faces - New hairstyles 37.+SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH) 38.+RaceMenu 39.+HDT Physics Extensions 40.+KS Hairdos - Renewal 41.+ApachiiSkyHair natural Retexture 42.+Eyebrow Specularity Fix 43.+Maevan2's Eye Brows 44.+The Eyes Of Beauty 45.+Realistic Eye Lighting 46.+Northborn Scars 47.+D13 Faster GET UP STAND UP animation vanilla friendly 48.+Cat idle animation 49.+FNIS Behavior 50.+RaceMenu Overlay Compilation 51.+Bounce and Jiggles 7.0 Required XML Kit 52.+HDT Bounce and Jiggles UNP 53.+BodySlide and Outfit Studio 54.+Skyrim Enhanced -High Polygons- UUNP Bodyslide 55.+TCFixes - UUNP HDT Skyrim Clothes with Bodyslide 56.+XP32 Maximum Skeleton Extended 57.+SUM - SkyProc Unified Manager 58.+SRLE Profile 59.+Font Overhaul 60.+bugfix LvlPredatorScript 61.+NoMaaM Breathing Idles BBB 62.+Immersive Horses 63.+Optimus RaceMenu Presets for Vanilla and Citrus HD Heads 64.+RaceMenu Preset Goodness 65.+Ellesin 66.+NPCProc 67.+Modwat.ch (Skyrim Mod Watcher) 68.# This file was automatically generated by Mod Organizer. Active Plugins: 1.Skyrim.esmesm 2.Update.esmesm 3.Dawnguard.esmesm 4.HearthFires.esmesm 5.Dragonborn.esmesm 6.Unofficial Skyrim Legendary Edition Patch.espesp 7.Skyrim Project Optimization - Full Version.esmesm 8.SkyUI.espesp 9.FNIS.espesp 10.RaceMenu.espesp 11.RaceMenuOverlays.espesp 12.RaceMenuPlugin.espesp 13.XPMSE.espesp 14.KS Hairdo's.espesp 15.NB-Scars.espesp 16.TheEyesOfBeauty.espesp 17.RealisticEyeLighting.espesp 18.Alternate Start - Live Another Life.espesp 19.RaceMenuMorphsUUNP.espesp My PC specs: Intel i5 5670K @ 4.4Ghz 16Gb Dominator GT (4x4gb 2133mhz) MSI Radeon R9390 8GB Windows 7 64Bit Service Pack 1 AMD driver: 16.1.1 Crimson The missing textures are weird, but I think it can only mean a bug with RaceMenu or your RAM/VRAM running out of space. Have you tried installing the HDT Physics Extensions yet (even if you don't use physics, see FAQ)? Hi Ousnius, Thanks for taking the time to reply, I do have HDT physics extensions installed "39.+HDT Physics Extension" Also it is impossible that i ran out of ram/vram, I have 16gb of ram, 8gb of vram and i am running windows 7 64bit (so there is no 4gb limit like Win 8 or 10). I suspect it is bodyslide and Racemenu bodygen not playing nice - but i can not get confirmation one way or another. At the same time I can not believe I am the only person who is trying to use bodygen and bodyslide in this way? I have posted on Racemenu's forum - but no reply as yet... :sad: Again, any assistance would be appreciated. Hi Ousnius, Nexus Community Just as an update, I installed a fresh Skyrim on my friend's pc as a test (brand new i7, 16gb of ram, and a nvidia 980ti running windows 7 64bit.) I installed again only the required files for Bodyslide with UUNP and for racemenu, this time without mod organizer. (tried with enb and without..) If i do not give bodygen changes to the body (morphs.ini and Tepmlate.ini for xpmse.esp (which is my last plugin to adjust the npc's in this setup.) then the clothes show up with textures and hdt.. but as soon as I give bodygen morphs.ini and Templates.ini values for UUNP, the bodies of the npc's obviously have different various shapes in game as expected, the clothes change shape and form as expected to fit the new shape (these are not extreme shapes as you can see in the images of my first post). The problem of the textures not applying on characters with a morph persists though. They have a solid mesh, as in my first post. I am not having any response on the Racemenu forum ( although i will make another post with these findings. ) I am going crazy here, am I doing something wrong and I am the only person with this issue? Or has no one else tried bodygen with bodyslide... for the npc's? If anyone has managed to get bodygen with bodyslide to work together successfully... please help me. My first Post regarding this issue (for convenience). Thanks in advance! :smile: Please guys, is there anyone on here that can verify they got bodygen and bodyslide to work properly (With or without UUNP)? If so please help.. i am not lazy, I have been searching the web, I will help in any capacity I can... Please please help ? Thanks in advance
luffyboy Posted April 11, 2016 Posted April 11, 2016 @Mrgr1mthanks for the headsup via pm.My gaming rig is out until this year's black friday where i'm gonna rebuild so I cant do any testing.During my testing a few months back, i narrowed the problem to 2 highly likely possibilities due to how the nature of black textures was very random and sporadic (on the first test run, NPC A would get no textures while NPC B would, on the second test run it would be vice versa) and since expired said he never had an issue, it lead me to believe that the problem could be on my end. 1: Lack of VRAM/RAM/Performance hardware2. Radeon graphics cards ( specs: Radeon HD 7970m crossfire) - known to not play nice with skyrimWas hoping my upgrade to gtx 1080 in november would make a difference but it would seem that your friend's 980ti didnt make a difference It is worth noting that some of my npcs did get their texture applied which is different from yours which seem to be an all the npc case.It is annoying though as i guess expired cant bug fix a bug that he himself cannot replicate :/
MrGr1m Posted April 12, 2016 Posted April 12, 2016 @Luffyboy, Thanks for the reply. I find it interesting that you also think it is VRAM/Ram/Performance issue. I am not saying my hardware is the best there is.. But, what kind of hardware are you guys running that has this working correctly then? Please can someone take the time to read through my linked post? i have tested this on 2 separate pc's. 1 is my own i5, R9 390 8gb card, 16gb of ram (Dominator Platinum), and 1 is a friend's brand new, i7 K, nvidia 980ti 6gb card, with 16gb of ram... It was a clean skyrim install, with only Bodygen, Bodyslide studio, HDT PE and uunp. (No mods except those necessary to run these mods. Tested both using mod organizer and also not using any mod manager) So my conclusion is completely different to yours luffyboy. Based on what i can see, this cannot be hardware related.. but error in the implementation or configuration on my end... or some weird conflict between Bodygen templates and bodyslide with Uunp High poly clothes. Again.. please anyone that has Bodygen working with Bodyslide (even if not using Uunp) please could you either pm me, or preferable make a post here on how you got it working, maybe link your templates and morph files or however you think you can assist.. I am really desperate to get this working. Thanks in advance. Previous post: QuoteJavaH wrote: Hi Guys, Ousnius,Thanks for all your hard work that went into this program/mod. I am new to the forums, but I have been playing/modding Skyrim for a few years now. I only starting doing serious modding about last year and I have a lot to learn. Up until now I have solved all my issues by following some of the great guides made and published by this great community, but alas, this time i can not find information enough to solve my problem. I am really hoping someone here finds this and can show me where i am going wrong. :smile:I am trying to get my Skyrim to be more immersive by using Racemenu's Bodygen feature, combined with UUNP and Caliente's Bodyslide 2 and outfit studio. (This is my first time using Bodyslide/ Outfit Studio so I wont be surprised if i messed something up.)I originally have a huge mod list, but I have scaled it down to almost nothing except what is required by these 3 mods (according to my understanding), everytime i have changed/removed a mod, I started a complete new game from scratch and still the problem persists.The problem is that the clothes/armor on most NPC's (not all npc's but it would seem to be the ones edited by bodgen) are showing up as just a mesh, with no textures applied. Now, 99% of the time if i go into the console and "Recycleactor' then the actor reappears with a texture on the clothing (Had 2 NPC's where this did not fix the problem either.) Obviously this is only temporary and i have to do it everytime my game loads.I would really appreciate any help or advice in solving this issue.. (As a second question, has anyone gotten Bodygen and Bodyslide to work together succesfully with vanilla clothing on NPC's? Please please help. )Sample Images: http://s24.postimg.org/4pt009fpw/enb_2016_03_16_20_40_12_27.jpghttp://s24.postimg.org/leufw6cb8/enb_2016_03_16_20_40_04_50.jpg My modlist: 1.*Unmanaged: tos_oakwood_hf2.*Unmanaged: tos_laintardale_hf3.*Unmanaged: tos_granitehall4.*Unmanaged: quest_seaofghosts5.+Optimized Vanilla Textures - HD New6.*Unmanaged: Dawnguard7.+Optimized Dawnguard Textures - HD8.*Unmanaged: HearthFires9.+Optimized HearthFires Textures - HD10.*Unmanaged: Dragonborn11.+Optimized Dragonborn Textures - HD12.*Unmanaged: HighResTexturePack0113.*Unmanaged: HighResTexturePack0214.*Unmanaged: HighResTexturePack0315.+Cleaned Vanilla EMSs16.+Skyrim Script Extender17.+Realistic Ragdolls and Force18.+----dD-Realistic Ragdoll Force - Realistic19.+Unofficial Skyrim Legendary Edition Patch new20.+PapyrusUtil - Modders Scripting Utility Functions21.+Falskaar Optimized22.+Wyrmstooth Optimized23.+TOS-SeaOfGhosts24.+TOS-GraniteHall25.+TOS-Laintardale26.+TOS-Oakwood27.+Enchantment Reload Fix28.+Dragon Stalking Fix29.+Follower Trap Safety30.+Point The Way31.+Skyrim Project Optimization32.+Wiseman303's Critter Fixes33.+SkyUI34.+Main Font Replacement35.+Alternate Start - Live Another Life36.+Better males - Beautiful nudes and faces - New hairstyles37.+SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH)38.+RaceMenu39.+HDT Physics Extensions40.+KS Hairdos - Renewal41.+ApachiiSkyHair natural Retexture42.+Eyebrow Specularity Fix43.+Maevan2's Eye Brows44.+The Eyes Of Beauty45.+Realistic Eye Lighting46.+Northborn Scars47.+D13 Faster GET UP STAND UP animation vanilla friendly48.+Cat idle animation49.+FNIS Behavior50.+RaceMenu Overlay Compilation51.+Bounce and Jiggles 7.0 Required XML Kit52.+HDT Bounce and Jiggles UNP53.+BodySlide and Outfit Studio54.+Skyrim Enhanced -High Polygons- UUNP Bodyslide55.+TCFixes - UUNP HDT Skyrim Clothes with Bodyslide56.+XP32 Maximum Skeleton Extended57.+SUM - SkyProc Unified Manager58.+SRLE Profile59.+Font Overhaul60.+bugfix LvlPredatorScript61.+NoMaaM Breathing Idles BBB62.+Immersive Horses63.+Optimus RaceMenu Presets for Vanilla and Citrus HD Heads64.+RaceMenu Preset Goodness65.+Ellesin66.+NPCProc67.+Modwat.ch (Skyrim Mod Watcher)68.# This file was automatically generated by Mod Organizer. Active Plugins: 1.Skyrim.esmesm2.Update.esmesm3.Dawnguard.esmesm4.HearthFires.esmesm5.Dragonborn.esmesm6.Unofficial Skyrim Legendary Edition Patch.espesp7.Skyrim Project Optimization - Full Version.esmesm8.SkyUI.espesp9.FNIS.espesp10.RaceMenu.espesp11.RaceMenuOverlays.espesp12.RaceMenuPlugin.espesp13.XPMSE.espesp14.KS Hairdo's.espesp15.NB-Scars.espesp16.TheEyesOfBeauty.espesp17.RealisticEyeLighting.espesp18.Alternate Start - Live Another Life.espesp19.RaceMenuMorphsUUNP.espesp My PC specs: Intel i5 5670K @ 4.4Ghz16Gb Dominator GT (4x4gb 2133mhz)MSI Radeon R9390 8GBWindows 7 64Bit Service Pack 1AMD driver: 16.1.1 Crimson The missing textures are weird, but I think it can only mean a bug with RaceMenu or your RAM/VRAM running out of space.Have you tried installing the HDT Physics Extensions yet (even if you don't use physics, see FAQ)?Hi Ousnius,Thanks for taking the time to reply,I do have HDT physics extensions installed "39.+HDT Physics Extension"Also it is impossible that i ran out of ram/vram, I have 16gb of ram, 8gb of vram and i am running windows 7 64bit (so there is no 4gb limit like Win 8 or 10).I suspect it is bodyslide and Racemenu bodygen not playing nice - but i can not get confirmation one way or another. At the same time I can not believe I am the only person who is trying to use bodygen and bodyslide in this way? I have posted on Racemenu's forum - but no reply as yet... :sad:Again, any assistance would be appreciated.Hi Ousnius, Nexus CommunityJust as an update, I installed a fresh Skyrim on my friend's pc as a test (brand new i7, 16gb of ram, and a nvidia 980ti running windows 7 64bit.)I installed again only the required files for Bodyslide with UUNP and for racemenu, this time without mod organizer. (tried with enb and without..)If i do not give bodygen changes to the body (morphs.ini and Tepmlate.ini for xpmse.esp (which is my last plugin to adjust the npc's in this setup.) then the clothes show up with textures and hdt.. but as soon as I give bodygen morphs.ini and Templates.ini values for UUNP, the bodies of the npc's obviously have different various shapes in game as expected, the clothes change shape and form as expected to fit the new shape (these are not extreme shapes as you can see in the images of my first post). The problem of the textures not applying on characters with a morph persists though. They have a solid mesh, as in my first post.I am not having any response on the Racemenu forum ( although i will make another post with these findings. )I am going crazy here, am I doing something wrong and I am the only person with this issue?Or has no one else tried bodygen with bodyslide... for the npc's?If anyone has managed to get bodygen with bodyslide to work together successfully... please help me.
badcock Posted April 28, 2016 Posted April 28, 2016 For those having issues with the Race settings, the line below works for me. All|Female|NordRace|=....
badcock Posted April 28, 2016 Posted April 28, 2016 The morphs will forever be in your save game. Expired hadn't added a way to remove the BodyGen morphs to the mod itself, but there are Papyrus script functions to remove all morphs, that you can make use of if you know how to script in Papyrus. Otherwise, there's no way to remove them (well deleting your SKSE co-save file will do it, but break a lot of other things on the way). Are you referring to the function RemoveAllOverrides?
ousnius Posted April 28, 2016 Posted April 28, 2016 The morphs will forever be in your save game. Expired hadn't added a way to remove the BodyGen morphs to the mod itself, but there are Papyrus script functions to remove all morphs, that you can make use of if you know how to script in Papyrus. Otherwise, there's no way to remove them (well deleting your SKSE co-save file will do it, but break a lot of other things on the way). Are you referring to the function RemoveAllOverrides? NiOverride.psc: ; Clears all body morphs for an actor Function ClearMorphs(ObjectReference ref) native global Call it with for example "NiOverride.ClearMorphs(Game.GetPlayer())".
chajapa Posted April 29, 2016 Author Posted April 29, 2016 It's really kinda too bad that can't be done from console. So if you have a character in a save whose body is just not what you want, you could clear morphs and redo it in racemenu. Example: I've switched to zeroed slider bodies and bodygen. In one profile I have Serana, but apparently didn't set her correctly in BodyGen and her body came out with one of the randoms for All|Female If I make her a follower in EFF I can access racemenu for her but changing her results in an odd bump at her belly. I assume because I'm essentially attempting to morph a body that is already morphed. If I could clear morphs first and THEN hit her in RaceMenu..... that'd probably work. I wrote JUGs because I like dialogue. And I've leaned to do some things in dialogue. Makes me wonder if I couldn't create dialogue for clearing morphs "Your body isn't quite right. Let's start over" with a script fragment that does something like: NiOverride.ClearMorphs(akSpeaker()) ...... (I'd have to look again at how I did other things with the NPC I'm speaking to)
chajapa Posted April 29, 2016 Author Posted April 29, 2016 OK, here's a question... I know the morphs get written into the save. Once an NPC is morphed, they're morphed. Question: WHEN does this happen? IF, for example, I have a profile, with a character fresh out of Helgen.... hasn't met any other NPCs outside of Helgen yet. .... Have all of the morphs already been written to that save and now there's no "fixing" it? Or do the morphs actually happen the first time the NPC is actually rendered?
Jebovsek Posted May 1, 2016 Posted May 1, 2016 quick question, would it be possible to use the npcs actual weight value in the formula?something like: UNP=UNP Low@1.0-"weight", UNP High@"weight"
badcock Posted May 2, 2016 Posted May 2, 2016 chajapa, I was thinking of creating a shout that would clear the morphs on the target, then check to see if there is a local JSON file with the same name as the NPC. If the JSON file exists, then read it and apply the morphs. It would probably be better if it read the morphs.ini and template.ini files. The reason why I thought about apply the morph myself is I have noticed that RaceMenu appears to set limits on the maximum morph values. I seen larger values work in Body Slide that don't seem to get applied to the NPC's morphs. It requires more testing to confirm though.
chajapa Posted May 2, 2016 Author Posted May 2, 2016 chajapa, I was thinking of creating a shout that would clear the morphs on the target, then check to see if there is a local JSON file with the same name as the NPC. If the JSON file exists, then read it and apply the morphs. It would probably be better if it read the morphs.ini and template.ini files. The reason why I thought about apply the morph myself is I have noticed that RaceMenu appears to set limits on the maximum morph values. I seen larger values work in Body Slide that don't seem to get applied to the NPC's morphs. It requires more testing to confirm though. I would LOVE a shout (or something) that clears morphs on the targeted NPC! It would have to be pretty short range shout or you'd clear anyone in the area! heheh If you make a simple version that just clears morphs, I'd like to test it. I don't need it reading JSON files or anything. Just clear morphs and I can RaceMenu from there.
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