iamthemoon Posted October 17, 2012 Posted October 17, 2012 The weight slider is just stuck in the wrong position' date=' put it left and right and it'll fix it. Or type player.setnpcweight 100 in the console. [/quote'] Unfortunately, that didn't fix it. Like I said in the last post, I adjusted the sliders so that weight doesn't change the size of the breasts. Nords, Bretons, Imperials, Bosmer, etc. all don't have issues, but the Khajiit, Argonians, and custom "beast" races do. They look like they're using a different mesh for the breasts (The original bodyslide settings), though the rest of the body seems to be right. Well that's weird, because khajit and argonians work just fine for me, same breast size as my nord. Maybe you're using a different skeleton for khajit and argonians?
japp1egate Posted October 19, 2012 Posted October 19, 2012 Okay, I don't know if I'm being daft or I've just missed something somewhere along the line, but for some reason, any settings that I use to create a body in Bodyslide 1.4 using the CB++ TBBP sliderset just makes me CTD when I remove my character's armor. Am I doing something wrong? Have I maybe failed to install something to make this specific combination work? I've made sure to have the TBBP skeletons and animations where they need to be, so I'm pretty sure it's not that. And I made sure to put the new _0 and _1 body files in the correct location as well. What else could it be? I's confoozed! HALP!
iamthemoon Posted October 19, 2012 Posted October 19, 2012 Okay' date=' I don't know if I'm being daft or I've just missed something somewhere along the line, but for some reason, any settings that I use to create a body in Bodyslide 1.4 using the CB++ TBBP sliderset just makes me CTD when I remove my character's armor. Am I doing something wrong? Have I maybe failed to install something to make this specific combination work? I've made sure to have the TBBP skeletons and animations where they need to be, so I'm pretty sure it's not that. And I made sure to put the new _0 and _1 body files in the correct location as well. What else could it be? I's confoozed! HALP! [/quote'] I'm guessing you're an elf or an orc? There is an ESP that fixes this crash as part of the Tender BBP package that you should be using.
japp1egate Posted October 19, 2012 Posted October 19, 2012 Okay' date=' I don't know if I'm being daft or I've just missed something somewhere along the line, but for some reason, any settings that I use to create a body in Bodyslide 1.4 using the CB++ TBBP sliderset just makes me CTD when I remove my character's armor. Am I doing something wrong? Have I maybe failed to install something to make this specific combination work? I've made sure to have the TBBP skeletons and animations where they need to be, so I'm pretty sure it's not that. And I made sure to put the new _0 and _1 body files in the correct location as well. What else could it be? I's confoozed! HALP! [/quote'] I'm guessing you're an elf or an orc? There is an ESP that fixes this crash as part of the Tender BBP package that you should be using. I have the CTD fix .esp from TBBP installed and active, and I'm running as Zazemel's Drow race. Maybe I should try playing whack-a-mole with my addons, specifically that addon (the CTD fix - I might have the wrong version installed, it's just occurred to me). Barring that, what else would be recommended for me to troubleshoot this? (I'm a troubleshooter by nature, so... ) I suppose load order could be the problem, specifically with the Drow racemod. I've run BOSS a few times, and it always places the Drow racemod higher in the load order than I'd expected it to. I thought racemods should go later in load order...
iamthemoon Posted October 19, 2012 Posted October 19, 2012 Okay' date=' I don't know if I'm being daft or I've just missed something somewhere along the line, but for some reason, any settings that I use to create a body in Bodyslide 1.4 using the CB++ TBBP sliderset just makes me CTD when I remove my character's armor. Am I doing something wrong? Have I maybe failed to install something to make this specific combination work? I've made sure to have the TBBP skeletons and animations where they need to be, so I'm pretty sure it's not that. And I made sure to put the new _0 and _1 body files in the correct location as well. What else could it be? I's confoozed! HALP! [/quote'] I'm guessing you're an elf or an orc? There is an ESP that fixes this crash as part of the Tender BBP package that you should be using. I have the CTD fix .esp from TBBP installed and active, and I'm running as Zazemel's Drow race. Maybe I should try playing whack-a-mole with my addons, specifically that addon (the CTD fix - I might have the wrong version installed, it's just occurred to me). Barring that, what else would be recommended for me to troubleshoot this? (I'm a troubleshooter by nature, so... ) I suppose load order could be the problem, specifically with the Drow racemod. I've run BOSS a few times, and it always places the Drow racemod higher in the load order than I'd expected it to. I thought racemods should go later in load order... Supposedly here's the thing the CTD fixes touches on: There was an update recently that fixes the orc/elf issue' date=' apparently it had to do with the first person meshes or lack there of. [/quote'] So maybe you can modify your race mod with said information.
akayo Posted October 20, 2012 Posted October 20, 2012 any chance of a UNPB TBBP slider? or is there one that I have over looked?
Reducer Posted October 20, 2012 Posted October 20, 2012 Hi all. This is just to report some issues to hopefully help in improving this awesome project: Keos armor/clothing: I can't really say all, but definitely many of them simply ignore *waist* values set in BS? Keos armor/clothes missing underwear: -blacksmith -barkeeper -farm1 -farm2 -farm4 -mage apprentice -stormcloak sleeves -vampire royal -wench Keos armor/clothes showing breasts clipping issues (@breasts 100%, SSH 40%, gravity 70%) -falmer heavy -ivory (under tits, best seen in nifskope without applied texture) -moth -necromancer -sons of talos -stormcloak sleeves -vampire clothes -yarl3 -yarl3 variant
stuffed_bunny Posted October 21, 2012 Author Posted October 21, 2012 In case I have seemed unresponsive for a while it's because I've been away. Will get the Mak armors updated ASAP, while replying to backlog of comments now and then. Starting with... Keos armor/clothing: I can't really say all' date=' but definitely many of them simply ignore *waist* values set in BS? [/quote'] I checked a couple and the Waist slider works. However, now that you mentioned it... The KK outfit meshes are made for CBBE (Waist at 100), but I just copied in CalienteBody (0 Waist) as body mesh. So the outfits are a little bigger than the originals at full Waist. If this bothers anyone, I could replace the body in those meshes and invert the Waist slider. Hopefully without increasing clipping problems. Keos armor/clothes missing underwear: ... Keos armor/clothes showing breasts clipping issues (@breasts 100%' date=' SSH 40%, gravity 70%) [/quote'] No underwear in killer keo's originals (feature not a bug). And the SSH slider will break anything. My script really shows its weakness at large sizes, especially butt and breast sliders will break (+ cleavage at shrinking breast sliders). This is why I spent most of a weekend some time ago manually reshaping a dress mesh for each slider. By using a combined body+dress mesh as source for the conversion, the sliders should work better in theory, but unfortunately it didn't quite work as expected. Lots of noise in the converted sliders. Example: one vertex (mostly mapped to the dress) will move differently than its neighbour (mostly mapped to the body). Possibly it might work better if I rewrite the mapping function to work on triangles instead of vertices. Not sure how long that will take though. mumbo-jumbo> Also' date=' though, I did find another bug for ya Seems that whenever I do anything with KillerKeo's Apprentice Mage robe, the cloth gets all funny looking (like it has a duplicate of itself that clips through oddly all the time, and doesn't take the light correctly). It also looks basically the same way in the bodyslide editor. I've attached a screenshot to show what I mean. [/quote'] Unfortunate. It's understandable that some outfits should have different texture coords on the inside vs outside. But for unknown reasons, some of bethesda's meshes has flipped the outside and the inside layer in some areas (In Bodyslide these flipped UV areas look purple). My script has no way to keep these areas lined up properly, because the mapping is weighted by proximity. So the inside becomes the outside at some points, and the texture gets hidden.
YunaBliss Posted October 21, 2012 Posted October 21, 2012 hi, the link for CB++ v0.9 on the first post seems broken. Can you please check and point us to the right file? Thank you !!
Reducer Posted October 21, 2012 Posted October 21, 2012 Thanks for your time checking those issues. I'd love a fix for the KK waist issues at least. In example: @waist 70%, butt 100%, buttshape2 95% KK looks quite bulky when compared with same clothes by Caliente (the latter showing the expected sexy curves). As for SSH, yes I'm reading people reporting it is the slider giving more problems. However please note: the models with clipping problems are the reported ones, rest (most of them) are ok for mentioned breast values. Keep on the good work.
ahstephano Posted October 21, 2012 Posted October 21, 2012 Just passing through to say Thank you. I love you and your amazing work
stuffed_bunny Posted October 21, 2012 Author Posted October 21, 2012 Thanks for your time checking those issues. I'd love a fix for the KK waist issues at least. In example: @waist 70%' date=' butt 100%, buttshape2 95% KK looks quite bulky when compared with same clothes by Caliente (the latter showing the expected sexy curves). [/quote'] Ok, will try to get a few outfits modified, should be simple enough. As for SSH' date=' yes I'm reading people reporting it is the slider giving more problems. However please note: the models with clipping problems are the reported ones, rest (most of them) are ok for mentioned breast values. [/quote'] Perhaps not an ideal solution, but something you might want to experiment with... Intentional or not, bug or feature, Bodyslide has a way of reading data that makes it possible to append new data without modifying existing files. This is quite useful for appending new slidersets to existing groups (without modifying the existing group file), but it can also be used to append slider data to existing sliders (without modifying the existing sliderset file). I have previously mentioned that Scale-BSD (in Bodyslide_tools) can be used to rescale slider files. Let's try it: type Scale-BSD -0.2, and select BreastsSSH.bsd in ShapeData/CalienteBody. The output file will be named "BreastsSSH_X[-0.2 -0.2 -0.2].bsd" (the numbers are X,Y,Z scale values). Now we need a new sliderset file, for simplicity put this xml file in SliderSets: http://sharesend.com/qrccq Except for the required header, it only contains this: BreastsSSH_X[-0.2 -0.2 -0.2].bsd Now test the SSH slider in Moth Priest robe and notice how the clipping is gone. The side-effect of course is that the breast is smaller, but at least the slider scales in linear fashion. Note that you can scale the X, Y and Z axes independently, example: Scale-BSD [-0.1 -0.15 -0.2]. Now repeat for every sliderset where clipping is a problem. Unless you prefer to roll your own zap sliders...
stuffed_bunny Posted October 21, 2012 Author Posted October 21, 2012 CB++ Outfits have been updated with support for ChronoTriggers v0.5 update. hi' date=' the link for CB++ v0.9 on the first post seems broken. Can you please check and point us to the right file? Thank you !! [/quote'] LoversLab currently seem to have problems with downloading attachments. I added alternate links for the main files.
iamthemoon Posted October 22, 2012 Posted October 22, 2012 Yeah, I've personally noticed some outfits work wonderfully with very large breasts, some have some clipping, and some just don't work at all and the breasts are well above the rest of the outfit. I do hope that can be straightened out in future updates, because the ones that do work well look awesome. Thanks for the update, but you kind of messed up the tag, it says Last update: Aug 21th. That should be Last update: Oct 21st
stuffed_bunny Posted October 22, 2012 Author Posted October 22, 2012 Yeah' date=' I've personally noticed some outfits work wonderfully with very large breasts, some have some clipping, and some just don't work at all and the breasts are well above the rest of the outfit. I do hope that can be straightened out in future updates, because the ones that do work well look awesome. Thanks for the update, but you kind of messed up the tag, it says Last update: Aug 21th. That should be Last update: Oct 21st [/quote'] I'm living in the past it seems. Ah, the good old days... Clipping is one thing, but are there still sets with non-working sliders? If so, I would really like to know. Really thought I had fixed them all.
Reducer Posted October 24, 2012 Posted October 24, 2012 Thanks for the SSH slider scaling suggestion. I assume that your slider definition example is to copy, edit and replace correspondingly the existing SSH definition in required slidersets. Now another little request: it seems that Body Zap slider in Caliente's: -barkeeper -chef is a bit overdone. Those clothes are the perfect candidates for some push-up tweaking with Double Melon and Cleavage. However Cleavage reduction (slider increase) makes the breasts show that they are zapped. Could the Body Zap slider for both clothes be modified so it doesn't remove as much breasts? I think only up to the lower third of the breast would be ok.
evhgear Posted October 24, 2012 Posted October 24, 2012 I saw that in killerkeo's armor theres a SS version of the thief armor. You can modify the lenght of the skirt. Is that stuffed_bunny or killerkeo that made the lenght being modifiable ? Because I really like the idea and I would like to see this on other armors and clothing.
stuffed_bunny Posted October 24, 2012 Author Posted October 24, 2012 Thanks for the SSH slider scaling suggestion. I assume that your slider definition example is to copy' date=' edit and replace correspondingly the existing SSH definition in required slidersets. [/quote'] Righto, copy existing slidersets but only keep the header and the SSH tag (or whatever slider you want to unclip). Load order could be important, but I'm not sure. One downside is that those slidersets will be listed twice - but only once if you use the group filter of Bodyslide++. Now another little request: it seems that Body Zap slider in Caliente's (barkeeper chef) is a bit overdone. Oops. I'll have a look. Edit: Actually' date=' not oops. If you really meant Caliente's, I didn't make that zap slider. Still I could replace it with the one I made for KK's barkeep (- legs). I saw that in killerkeo's armor theres a SS version of the thief armor. You can modify the lenght of the skirt. Is that stuffed_bunny or killerkeo that made the lenght being modifiable ? Because I really like the idea and I would like to see this on other armors and clothing. Of course it's a great idea. I made it specifically to combine KK's two SS outfits in one sliderset. The ultra-SS has mini-skirt and no leggings. Maybe I will try this with some of Caliente dresses, since those frickin skimpy zap sliders messed up the meshes.
astor Posted October 24, 2012 Posted October 24, 2012 Um, could use a little help. After some tinkering, I managed to get a working body with this slider, or so I thought. On the living it seems to work fine, but when I loot a dead female, her breats and butt are either flat or craters and as I drag them around on the ground, trying to get some idea about what's causing this, it only gets worse, their limbs will start to drag through the body; was quite gross to see a bandit with her hand sticking out of her back. I used the Body Slide++ and TBBP 1.01. I threw in all the extra sliders from this site that I could find, but I've not grabbed any from any other site. I would really appreciate some help with figuring out where I went wrong.
stuffed_bunny Posted October 24, 2012 Author Posted October 24, 2012 I used the Body Slide++ and TBBP 1.01. I threw in all the extra sliders from this site that I could find' date=' but I've not grabbed any from any other site. I would really appreciate some help with figuring out where I went wrong. [/quote'] Hmm, apparently the TBBP corpses are still bugged. Or perhaps it's just an issue with the Bodyslide-adapted mesh, try the TBBP default mesh and see if it works for corpses. It seems the bug pop up erratically. Some NPCs does not have bugged corpses - I just had a Nord and a Stormcloak Soldier lying next to each other, only the Nord was bugged.
astor Posted October 24, 2012 Posted October 24, 2012 I've tried reinstalling the TBBP stuff a few times, and it's the same result. The CBBE stuff seems to work alright, but the various pubic hair options with Textblend don't line up properly. I'm using, http://skyrim.nexusmods.com/mods/2666 but I don't really care for the plus sized models, so it seemed logical to use the TBBP/CBBE http://www.loverslab.com/showthread.php?tid=11463. I know it's something I'm doing wrong, I have no illusions about that, I just can't fathom what that is atm.
astor Posted October 24, 2012 Posted October 24, 2012 Well, I got the body and textures working, but now there's no jiggle. /sigh At least they don't look freaky anymore.
YunaBliss Posted October 25, 2012 Posted October 25, 2012 I love the CB++ bodyslides!! Now I can't wear any clothes that does not have bodyslide option. WE NEED MORE ARMORS AND CLOTHES!!!!
Xanshio Posted October 26, 2012 Posted October 26, 2012 Hey, stuffed_bunny. I'm having some issues with the number of vertices when I export the model to NIF, using 3ds Max. Both body files (the *_0.nif and the *_1.nif) have 9013 vertices when they are 3DS files. When I export to NIF, the number changes, and both have different numbers, which ruins the weight slider. I'm getting frustrated. The number of vertices is the same, using Blender? If yes, can you tell me what else should I download and install besides Blender (like a plugin or something)? Thanks for your time.
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