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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Holy crap! Now I know what was wrong with the Mak sliders - their sources had a different position than the body. Of course mapping will fail then. :(

 

I'll try to get them fixed ASAP.

 

About the KK armors, no idea why the new sliders would fail. Except if there are more bugged slidersets than VampireRobe and MothPriest, but so far I haven't found any.

 

However I did find another bug - Saviors Hide seems to have some serious vertex order issues. That will have to wait... :-/

Posted

About the KK armors' date=' no idea why the new sliders would fail. Except if there are more bugged slidersets than VampireRobe and MothPriest, but so far I haven't found any.

[/quote']

 

It seems to be specifically the new sliders. When I go to any of the KillerKeo armors, all the normal sliders work fine, but the Apple Cheeks, the Double Melon, Round Ass, etc. all the new ones all clip through the armor. Doesn't seem to matter which, I experimented with several of them (iron, glass, elven, ebony, necromancer) I wiped the folder and reinstalled, still same. The new sliders work fine with any of Cal's outfits though, it seems to just be the ported ones?

Posted

 

Thanks for v 0.9. Finally' date=' a decent cleavage :-D

 

 

 

Working fine with Maks and Calientes clothes. Still KKs clothes do not adapt to the new sliders.

 

Big thanks.

[/quote']

Which value are you using for the cleavage?

 

 

cleavage 100, Double Mellon 100, Breast 50, Breast Width -50, the last one is negative and you'll have to add the value manually in the slider preset

Thank you!! I really liked this cleavage, but I don't want to use the Double Melon slider, since I don't want to create different breasts size for the never-nude version of my body mod. I'm using 130 for Cleavage and other values for Breasts, Breasts SH, Breasts SSH etc.

 

Unfortunately, something unexpected happened today: I lost my OS. I'll have to reinstall everything (Skyrim, NifSkope, 3ds Max, BodySlide...), so my CBBEX Never-Nude will take more time to get done now. :-/

Posted

I'm having the same issues as awvan with the new sliders for all the KK armors but I'm also encountering problems with the KK Dawnguard Vampire armors and moth priest (<- even post patch) where the armor does not grow for ANY of the sliders and the body just clips through.

 

I've also noticed this on the KK Elven and Elven Light armors. The other KK armors seem to work fine with the old sliders.

 

Sorry I'm throwing more problems your way. Really appreciate all the great work you've done!

Posted

I'm having the same issues as awvan with the new sliders for all the KK armors but I'm also encountering problems with the KK Dawnguard Vampire armors and moth priest (<- even post patch) where the armor does not grow for ANY of the sliders and the body just clips through.

 

I've also noticed this on the KK Elven and Elven Light armors. The other KK armors seem to work fine with the old sliders.

 

Sorry I'm throwing more problems your way. Really appreciate all the great work you've done!

 

Not problems' date=' bug reports. And indeed, I messed up completely - released the pack without updating ShapeData. So all of you are in fact using the old version with new slidersets. If you ever wondered how well partial updates work, now you know. :rolleyes:

 

So... both outfit packs are updated/bugfixed (hopefully). Also, Footwear and Amulets packages updated for Dawnguard. Phew, that's all for now.

 

 

Is it possible to get the TBBP version updated to use the new Bodyslide 0.9 sliders?

AFAIK, they were already included in 0.9 preview.

Posted

 

 

Not problems' date=' bug reports. And indeed, I messed up completely - released the pack without updating ShapeData. So all of you are in fact using the old version with new slidersets. If you ever wondered how well partial updates work, now you know. :rolleyes:

 

So... both outfit packs are updated/bugfixed (hopefully). Also, Footwear package updated for dawnguard. Amulets update in progress.

 

[/quote']

 

Thank you so much stuffed_bunny! I downloaded the new files and it works like a charm now. Much love to you.

Posted

Don't know, whether it's a problem on my end, but yesterday I wasn't able to batch build chronotrigger's recently released mak outfits. When I tried to batch build them, it gave me the error, that the armors couldn't be created. However, when only creating one outfit, it worked as expected.

 

I used the vanilla replacer, not standalone.

Posted

Don't know' date=' whether it's a problem on my end, but yesterday I wasn't able to batch build chronotrigger's recently released mak outfits. When I tried to batch build them, it gave me the error, that the armors couldn't be created. However, when only creating one outfit, it worked as expected.

[/quote']

 

Those errors mean that one or several source nif files are missing. The source files are in ChronoTrigger's pack. Btw, if you use the CB++ version, make sure to update to 0.4.1 (bugfix update).

Posted

This new update rocks. I love all of the new sliders. Just one question though, would it be possible to get some armor-specific sliders next update to help with clipping for larger breasts? As in, I can see from the preview the preset I have turning this fur armor into a pile of rags as it were, it'd be nice to have a slider to push out the chestpiece of the armor a bit more.

Posted

Thank you stuffed_bunny so much for fixing the previous problem, it works now! Your work on this mod is completely amazing, btw.

 

Also, though, I did find another bug for ya ;) Seems that whenever I do anything with KillerKeo's Apprentice Mage robe, the cloth gets all funny looking (like it has a duplicate of itself that clips through oddly all the time, and doesn't take the light correctly). It also looks basically the same way in the bodyslide editor. I've attached a screenshot to show what I mean. If I reinstall the base KK robe from the non-bodyslide nexus file, it doesn't have that bug (it only happens after building the body/outfit in bodyslide++).

 

 

post-63970-13597879756616_thumb.jpg

 

Posted

Hi CB,

 

thanks for the latest update.

 

I am now having problems with certain KK armors:

- Elven

- Elven Light

- Ancient Falmer

- Hardened Falmer

- Vampire Royal

- Vampire

- Vampire Robes

- Moth Priest

- Merchant

 

The main issue for me is that the bodies scale, but the clothes do not.

 

In the example I reverted to a vanilla body shape and changes only one slider, Double Melon. This happens for all sliders beyond vanilla.

 

I have done a fresh install of Bodyslide from the ground up, reinstalling all the packs with no luck.

 

Any ideas?

Posted

Would it be possible to add in sliders for Hip and Hipbone for Caliente's Vanilla Armor and ChronoTriggers Remodelled MAK07 armor? Reason I ask is that if you use the butt sliders to excess (which I've done; what can I say, I like largish butts and shapely legs) you get ginormous hips. So I used the Hip and Hipbone sliders for CB++ to reduce the size of my character's hips but keeping the large buttocks... works. Unfortunately I notice a noticable change in butt size when I put on or put off those armors.

 

So... formally, I was wondering if sliders for Hips and Hipbones could be made for those armor sets... Please and thank you!

Guest darknirvana21
Posted

Does this mod still support TBBP?

Posted

Don't know' date=' whether it's a problem on my end, but yesterday I wasn't able to batch build chronotrigger's recently released mak outfits. When I tried to batch build them, it gave me the error, that the armors couldn't be created. However, when only creating one outfit, it worked as expected.

[/quote']

 

Those errors mean that one or several source nif files are missing. The source files are in ChronoTrigger's pack. Btw, if you use the CB++ version, make sure to update to 0.4.1 (bugfix update).

 

I have the same problem as loverslab987. All the armors work except for Elven Medium, which always fails to build.

Posted

I found the problem. It would seem the October 7th release of the Mak Vanilla Replacer Armor is missing the elvenmediumf.nif file. This is corrected in the release from today, HOWEVER, it seems the naming scheme has changed, and the f is dropped from all the files, so it's just elvenmedium.nif. All you need to do is rename that file to elvenmediumf.nif and it's fixed.

 

CB++ Outfits will need to be updated with the new naming scheme in mind. For any new users, you will either have to add the f to the end of all the nifs in the MakArmor folder, or open up the Slider set's XML file and correct the filenames there.

Guest darknirvana21
Posted

I went to the bodyslide and everything works for CB++ but the TBBP? When I preview body, nothing comes up and when I hit create bodies it displays an error message. it worked before with the experimental functions, but I see stuffed bunny updated the file and that section is now gone. does anyone know how to fix it?

Posted

I went to the bodyslide and everything works for CB++ but the TBBP? When I preview body' date=' nothing comes up and when I hit create bodies it displays an error message. it worked before with the experimental functions, but I see stuffed bunny updated the file and that section is now gone. does anyone know how to fix it?

[/quote']

 

You still need the ShapeData from the TBBP Bodyslide Package. http://www.loverslab.com/attachment.php?aid=16376

Guest Harryngton
Posted

Was wondering if one of you lads could help me out.

 

First off, the bodyslide, brilliant.

 

So I appear to be having a problem with a human body vs a beast body. After making a custom body, it works perfectly for humans, but on Khajiit or other beast races, the breast settings don't seem to be translating exactly.

 

Here is what I mean:

 

2wgvm0y.jpg

 

qs39sn.jpg

 

I adjusted the sliders so that weight doesn't change the size, so that can't be the issue.

 

 

 

I've tested copying and pasting the entire /characterassets into a custom "beast" race mod, but it was the same as the Khajiit. It seems that they are both plagued by the same issue.

 

Any one know what the problem might be? Or are beast races just programmed for smaller breasts?

Posted

Was wondering if one of you lads could help me out.

 

First off' date=' the bodyslide, brilliant.

 

So I appear to be having a problem with a human body vs a beast body. After making a custom body, it works perfectly for humans, but on Khajiit or other beast races, the breast settings don't seem to be translating exactly.

 

Here is what I mean:

 

[img']http://i50.tinypic.com/2wgvm0y.jpg[/img]

 

qs39sn.jpg

 

I adjusted the sliders so that weight doesn't change the size, so that can't be the issue.

 

 

 

I've tested copying and pasting the entire /characterassets into a custom "beast" race mod, but it was the same as the Khajiit. It seems that they are both plagued by the same issue.

 

Any one know what the problem might be? Or are beast races just programmed for smaller breasts?

The weight slider is just stuck in the wrong position, put it left and right and it'll fix it. Or type player.setnpcweight 100 in the console.

Posted

Most clothing and armor are not really compatible with AppleCheeks and DoubleMelons since the armor/doesn't follow the shape of the body as it should.

 

Edit: Nevermind, I've found didn't saw the newer version of ported outfits :P

Guest Harryngton
Posted

The weight slider is just stuck in the wrong position' date=' put it left and right and it'll fix it. Or type player.setnpcweight 100 in the console.

[/quote']

 

Unfortunately, that didn't fix it.

 

Like I said in the last post, I adjusted the sliders so that weight doesn't change the size of the breasts. Nords, Bretons, Imperials, Bosmer, etc. all don't have issues, but the Khajiit, Argonians, and custom "beast" races do.

 

They look like they're using a different mesh for the breasts (The original bodyslide settings), though the rest of the body seems to be right.

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