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OSex+ The Greatest Virtual Sex Ever


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Posted

are you gonna work on the remastered edition of skyrim ?

 

It could be months before any advanced mod can be converted to SSE.  The SKSE team must make a 64-bit version and there are a lot of SKSE DLL plugins that must also be converted (HDT, ConsoleUtil, PapyrusUtil, MFGConsole, SkyUIlib, UIextensions, NiOverride, etc.).  Hundreds, maybe more than a thousand mods won't work with SSE until that happens.  We aren't talking about the lame mods.  We're talking about the mods that make the game worth playing.

 

Textures, armors, bodies, basic quest mods with no MCM should be okay.  As far as I'm concerned, that isn't enough reason to switch to SSE and give up the good stuff.

Posted

I'm not sure whats going on, but I updated the mod and the wizardry mod and ran FNIS, everything was fine. Then I went and downloaded dual wield, ran FNIS and it said ERROR(9): Index was outside the bounds of the array. Now everyone in my game is stuck in T-Pose. Don't understand how this happened from one moment to the next.

 

Edit; the T-Pose was because I didn't have the Wizardry submod selected when I started Skyrim. Not sure why I get Error 9 when I try the dual wield however.

 

Edit 2: Whelp, I may have to just wait until an official version of this test. None of the new stuff works for me, just the old stuff. Is there a guide on updating this mod somewhere?

 

That is a FNIS issue and there's a fix over in the thread (FNIS one that is) . 

 

-C

Posted

just checking on the current 3 way (MMF) the only parts that seem to be implemented so far are standing/kneeling stroking of both, kneeling BJ to right (from female perspective) and guy on her left penetrating from behind (menus bugged with that scene).  Joining in scene from observation mode will take you to that same setup.   Not sure if there was supposed to be more activiated, thats all I could get to happen so far.

Posted

So after messing around with the latest files CEO uploaded, and finally testing the mod out myself. Am I right to assume that there are no sound effects or ending orgasms? The animations never stop, you gotta end them yourself etc?

Posted

Good thing I came back to Skyrim modding! This new sex mod is a true evolution of the original SexLab. I hope to see it being supported in the new Skyrim Special Ediition because the 64-bit version will be favoured by many.

 

Will have to install this and try it out once I get my new graphics card.


Good thing I came back to Skyrim modding! This new sex mod is a true evolution of the original SexLab. I hope to see it being supported in the new Skyrim Special Ediition because the 64-bit version will be favoured by many.

 

Will have to install this and try it out once I get my new graphics card.

Posted

So after messing around with the latest files CEO uploaded, and finally testing the mod out myself. Am I right to assume that there are no sound effects or ending orgasms? The animations never stop, you gotta end them yourself etc?

Yes, orgasms aren't in yet. you have to press NumDel to stop 0sex.

Posted

Development question here:

I am not very familiar with papyrus in skyrim but it looks like it lacks a straight forward mechanism for implementing events and eventlisteners that are not already defined by the game.

I was trying to do so to extend OSA to provide some events that other quests or scripts could subscribe to to know when something of interest happened, such as one of the following:

    Scene started
    Scene ended
    Animation Changed

All of the papyrus information I find online relating to events is for fallout 4 (which apparently has a proper CustomEvent type to subscribe to and send with) but the majority of skyrim scripting references I see simply focus on the bare level modder who is simply trying to make a quest work etc and the official papyrus docs indicate only the built in events.

 

I have looked at papyrus source for many mods, the game itself and OSA but am not sure where to get this kind of information or if it is already there in OSA and I am just not seeing it.

 

Is this even possible in skyrim? I would assume mods can make event mechanisms because ZaZ and Devious Devices do mention events in their apis but I have not found out exactly how it is done yet.

 

I was just thinking it would be kindof nice to have these sorts of things if OSA was going to be used by more mod developers.

Posted

First of all, dear Ceo, thank you so much for this amazing mod. I find it exquisite, very well done and I'm really looking forward to future updates.

 

Secondly, I'd like to volunteer myself to help you somehow. I'm an illustrator, I have drawn adult comics a couple of years ago and I really enjoy making them. If you need someone to draw the missing thumbnails for your mod, please let me know, I'd be gladly to help. Just say the words and I'll contact you via pm. I can adjust my style to the mod's style very easily.

 

Again, thank you very much man, you're a sweetheart.

Posted

Thanks guys for all this glory and support it sounds like for the most part there's no major bugs in functionality and I'm going to work on cleaning up a few things posted here that didn't work, and finish the animations. I had a gluttonous weekend in a cabana in Palm Beach and now I'm ready to return to OSex and make this fucking happen. Let's do it! 

 

Oh wow, the self BJ animations from Bad Girls had me crack up so much, and the mounting on top of that killed me, I would have never expected that. You sir, surprised my socks off, I love it.
Finally a bit of rough play directed towards males, even if you don't personally enjoy it at least it makes one feel better it can go both sides now, yeah? x'D

Now to figure out how some of the new stuff works.

 

Thanks Jerok ;p Yes I'm glad you see things my way, I'll be putting the boys through some payback and am striving for a balance on both sides although I'm going a little further with Bad Girls for political reasons.

 

Is there a way to turn on/off the facial animations? They're not bad, but clipping eyebrows happen.

 

You can use Config > Temp > Disable motif. 

 

(This will take down sound and voices also however.)

 

This doesn't save with your game and is meant as a mode to toggle on for exact screen shots to get their faces to stop moving so you'll have to turn it off each time for now. It doesn't turn off OSFX which is different.

 

Motifs are all the passive stuff they do on looping scenes, face and voice

OSFX are exact timed events that happen in transitions, like a mouth opening for a BJ those all still happen if motifs are off.

 

Okay, I ran mostly at the same problems other people reported:

 

-Bad Boys won't work from kneeling BJ

-Reverse Cowgirl from cowgirl scene don't work.

-The female character only sucks one of the guys in the 3some anims, even if you select the other guy.

 

When I try to select any of the non working animations, the menu vanishes and I have to restart the plugin.

 

That's it for now, I'll update this post if I find any other bug.

 

Thanks Ekans, got it now I"ll try to get those connections cleaned up. Yes on the 3way I haven't finished the blowjob for the guy on the left.

 

So how do I start 3some? I don't really understand how CEO called it... which one is " standing "Wuvvy" scene"? I guess it is not the first default standing animations, after you start 0sex, because besides new holding/letting go and undressing manually, I couldn't find anything about inviting more npc's there.

 

There's two standing (facing each other) scenes ADORE and WUVVY you can switch between them. Wuvvy will have a new tab option show up to invite someone into the scene, it also has 2 handjobs and a BJ if you haven't been there yet.

 

 

anyone else getting a bit of hand clipping during female stroking, looks like the penis was sized down with the new 1.09 version which is good but now that and blowjob doesn't line up for me. anyone else?usign SOS full Regular schlong

 

edit - nevermind must've been a load order issue

 

I think sometimes Skyrim anti-miracles happen that just mess up the rotation of the actors by a slight amount or the sos size. It's a one off thing I think that's not going to happen everytime but you might see it. I get paranoid everytime I animate that the actors are slightly off and I'm microadjusting the animations around their misalignment but it usually doesn't go down like that.

 

 

I'm not sure whats going on, but I updated the mod and the wizardry mod and ran FNIS, everything was fine. Then I went and downloaded dual wield, ran FNIS and it said ERROR(9): Index was outside the bounds of the array. Now everyone in my game is stuck in T-Pose. Don't understand how this happened from one moment to the next.

 

I believe that error might be a result of using FNIS prior to 5.5

 

 

Will you be adding 1.09 to the Nexus, CEO? Or will you instead upload a more polished version at a later time?

 

Yea I will when it's done. This beta of 1.09 is mainly because I forgot what live bugs I had since I took a month off. I wanted people to help me find the issues that I might have forgot about so I can get this cleaned up and released. I also wanted to just throw some new content out there since I made people wait so long.

Posted

 

Yea I will when it's done. This beta of 1.09 is mainly because I forgot what live bugs I had since I took a month off. I wanted people to help me find the issues that I might have forgot about so I can get this cleaned up and released. I also wanted to just throw some new content out there since I made people wait so long.

 

Welcome back again sir and I hope you enjoyed your vacation...that said, I havent downloaded the latest version posted here yet since I am gonna wait till you post it up in Nexus hopefully already polished...and can we also get the new content you have already released here or in your blogsite?

Posted

Thanks guys for all this glory and support it sounds like for the most part there's no major bugs in functionality and I'm going to work on cleaning up a few things posted here that didn't work, and finish the animations. I had a gluttonous weekend in a cabana in Palm Beach and now I'm ready to return to OSex and make this fucking happen. Let's do it! 

 

Will you be adding 1.09 to the Nexus, CEO? Or will you instead upload a more polished version at a later time?

 

Yea I will when it's done. This beta of 1.09 is mainly because I forgot what live bugs I had since I took a month off. I wanted people to help me find the issues that I might have forgot about so I can get this cleaned up and released. I also wanted to just throw some new content out there since I made people wait so long.

 

Great to know and good idea also by having members of LL test out the new version first. I've decided to wait for the version to be uploaded to Nexus just so I know that it's as polished as possible and I assume that it won't take too long. Won't be bothered waiting either, with BF1 out I'm more than happy to divert my attention to other places in the meantime.

 

Quick question though; with the release of Dual Wield which handles MFM animations I'm wondering on the progress of MFF animations as I recall seeing one MFF animation on your tumblr blog. How is the progress on those animations if I may ask?

Posted

Downloaded the latest 1.09 Beta and have had some issues:

 

-When I start a scene, a few moments afterwards I lose my crosshair, my character can't move, and nothing happens. The exit button doesn't seem to work when this happens, although it once loaded me at some giants camp. My crosshair came back, but trying to initiate another scene resulted in nothing happening.

 

-If I load another save, the crosshair is still not visible, but I can move. I can typically start a scene despite this and they work, although facial expressions do not change during the scenes. The exit button does work in this case and I get my crosshair back. Can initiate more scenes, but still have the lack of changing facial expressions.

 

-Worth noting that the very first time I tried it, everything seemed to work OK, but it's been an issue in subsequent attempts.

 

-Ran FNISGeneratorForUsers as directed. Could left pane MO load order be an issue?

 

Thanks a lot for all the hard work! :)

 

Posted

Well, thanks for update, amazing work, as allways. Since you posted beta version here, ill assume you wanted us to report on things that work oddly./dont work. Well, wizard appear to work as intented (i believe there is only a BJ animation for now, wtih transtions, right?), except for sometime, for reasons unknown to me, Instead of transittion characters will be randomly alligned into "Standing -> turned around ->bend her back" position for a second. Then it all comes back normal. There is also an odd clipping during bj itself that doesnt appear in any other postion (it appears as if female characer is ment to be "lifted" slightly higher). Horisontal allignment also is occasionally off (~3-5 degrees,  but it appears out of the blue, after perfectly alligned standing). Dual wield MFM works fine, at least the part that is implemented. One thing - invided character for 2nd male role doesnt redress afterwards. Atleast not generic "guard". Bad boys - well, again as far as i got it - there is only "guided BJ/throat fuck" in beta. It starts and works fine if started from kneeling BJ in progress, but nothing happens when you try a transition from stroking before a kneeled girl, my guess is, not yet ment to? Lastly, the Bad Girls, couldnt figure out how to start it, could use some help with that one. Thanks again for you awesome creation, hopefully somehting in this feedback is usefull.

Posted

was tryng this new version of  the 0sex and i am not sure if i am not  understanding how to start the bad girl positions of if they are bugged, during cowgirl if  i tell her to turn(probably in reversecowgirl position) and the 0sex commands stop to work.. i can only quit sex with canc button.

 

Posted

So there's 1 bug that no one mentioned yet. In the new reverse cowgirl animation in the 1st stage(not the one with bending girl foward) whenever you speed up animation, the guy will be raised up and foward a bit, eventually in the end (3.0 speed IIRC) his head will be clipping through female's chest.

 

Also no one mentioned it, but there's second bad boys bj animation. The first one with 2 hands on female's head which doesn't work, and second IIRC you have to let go of each other with both male and female and then with male you have option to start stroking and after, you can hold female's head with 1 hand and start new bj animation. There's also 1 problem with speed levels of this animation, it speeds up properly to 2.5 but the last 3.0 will reverse it back to default level, not literally... in the menu it still shows 3.0 but the animation will be played with default speed.

Posted

Great work CEO... Love the new animations.  :shy:

 

Have the same issues like the others. Turn to reverse cowgirl don´t work, 2 hands on female head too... But the rest is mindblowing. Thanks.

 

Greetings

Ly

 

 

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