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OSex+ The Greatest Virtual Sex Ever


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Posted

 

I'm getting the save bloat issue now as well...

 

The first time I tried this mod was on an ongoing game (installed OSA and 0SEX, never used the standalone 0SEX version) and saving the game didn't increase the file size. Now I am on a newly started game, but whenever I do a scene in 0SEX and save the game, the file size increases and keeps increasing in subsequent saves.

 

I can send logs and load orders later if that helps.

 

Can you recreate it every time? Some users reported something similar but later couldn't recreate it themselves. Log and load order would help and also if you could attatch the save where it started to happen.

 

 

 

It would be nice to know the file size increases across multiple saves.  New games increase in save file size almost every time you save up to a point. That's normal.  We need to know the numbers that indicate it is abnormal.

Posted

 

I'm getting the save bloat issue now as well...

 

The first time I tried this mod was on an ongoing game (installed OSA and 0SEX, never used the standalone 0SEX version) and saving the game didn't increase the file size. Now I am on a newly started game, but whenever I do a scene in 0SEX and save the game, the file size increases and keeps increasing in subsequent saves.

 

I can send logs and load orders later if that helps.

 

Can you recreate it every time? Some users reported something similar but later couldn't recreate it themselves. Log and load order would help and also if you could attatch the save where it started to happen.

 

 

Every time it happened it was just after a 0SEX scene, but it doesn't appear to happen every time. If it happens again I will try and retrace my steps from the last save to reproduce it.

 

Also, is there some way to find out where the increase is coming from? I have that PDT tool for cleaning saves, but I didn;t see an obvious way to find out how much memory each mod is taking up in the file.

 

 

 

It would be nice to know the file size increases across multiple saves.  New games increase in save file size almost every time you save up to a point. That's normal.  We need to know the numbers that indicate it is abnormal.

 

 

Going from ~8MB to ~12MB between saves, then a few saves later it's ~20MB. So way more than normal.

Posted

Hi Guys! First of all Thank You very much CEO for this great work!

Reguarding the scaling issue, I installed the xp32 skeleton with the 1.81 version of OSEX (when it was required) and I had the scaling problem. I have also the Summon Succubus Twins mod (the version from the nexus http://www.nexusmods.com/skyrim/mods/12756/? ) and i couldn't target them for the mod. Now (with 1.84j) I can target them and are the only NPC that don't have the scaling issue. So i wonder... could it be that the issue is in any way releted to the skeleton?

Posted

Hi Guys! First of all Thank You very much CEO for this great work!

Reguarding the scaling issue, I installed the xp32 skeleton with the 1.81 version of OSEX (when it was required) and I had the scaling problem. I have also the Summon Succubus Twins mod (the version from the nexus http://www.nexusmods.com/skyrim/mods/12756/? ) and i couldn't target them for the mod. Now (with 1.84j) I can target them and are the only NPC that don't have the scaling issue. So i wonder... could it be that the issue is in any way releted to the skeleton?

 

Thanks for reporting but i dont think its about skeleton. Migal tracked it down to setvehicle function that is doing some scaling even though it shouldn't. Hopefully we will soon have the fix.

 

Posted

For anyone not getting OSEX to show up in the OSA library, check the version number of your Papyrus Scripting Utility.  It needs to be version 3.2.

 

Thank you.  Finally got it to show in Library    Thanks very much    :)

Posted

For anyone not getting OSEX to show up in the OSA library, check the version number of your Papyrus Scripting Utility.  It needs to be version 3.2.

Hmm 3.2 is included in OSA. I guess people that had issues had some mod overwrite it with older version.

Anyway thanks for the report. :)

Posted

Hi Guys! First of all Thank You very much CEO for this great work!

Reguarding the scaling issue, I installed the xp32 skeleton with the 1.81 version of OSEX (when it was required) and I had the scaling problem. I have also the Summon Succubus Twins mod (the version from the nexus http://www.nexusmods.com/skyrim/mods/12756/? ) and i couldn't target them for the mod. Now (with 1.84j) I can target them and are the only NPC that don't have the scaling issue. So i wonder... could it be that the issue is in any way releted to the skeleton?

 

Not likely.  You just haven't tried them enough, or they happen to naturally be the height OSex we need for scaling anyway.

Posted

First of all, amazing mod! Had a quick question regarding penis clipping through stomachs and such. I had it working on an old mod set, but the clipping has came back and I can't seem to figure out how to fix it.

 

I'm using SOS, xp32 maximum skeleton extended, and realistic ragdolls with xp32 overriding everything of course, thanks.

 

EDIT: also using CBBE bodies, I know that there are bugs and such, but I was wondering if there were any temporary solutions

Posted

First of all, amazing mod! Had a quick question regarding penis clipping through stomachs and such. I had it working on an old mod set, but the clipping has came back and I can't seem to figure out how to fix it.

 

I'm using SOS, xp32 maximum skeleton extended, and realistic ragdolls with xp32 overriding everything of course, thanks.

 

EDIT: also using CBBE bodies, I know that there are bugs and such, but I was wondering if there were any temporary solutions

 

You can disable gentleman scaling from major menu (numEnter when scene is not started).

You will have to disable purity mode first in order to see that option and reopen the menu.

 

What animation had the clipping issue?

Posted

 

First of all, amazing mod! Had a quick question regarding penis clipping through stomachs and such. I had it working on an old mod set, but the clipping has came back and I can't seem to figure out how to fix it.

 

I'm using SOS, xp32 maximum skeleton extended, and realistic ragdolls with xp32 overriding everything of course, thanks.

 

EDIT: also using CBBE bodies, I know that there are bugs and such, but I was wondering if there were any temporary solutions

 

You can disable gentleman scaling from major menu (numEnter when scene is not started).

You will have to disable purity mode first in order to see that option and reopen the menu.

 

What animation had the clipping issue?

 

 

Missionary and cowgirl were the most noticeable, the gentleman scaling seemed to work by downscaling the penis. Should I have the other scaling option enabled or disabled? (I'm going to guess enabled)

Posted

 

And the last thing I had a question about, seeing as I'm picking everyone's brain, would only guess it's been brought up before, but would I just install this in place of my current body mod? Or is there easier way to install that sweet hdt animated pussy mod I found on the site? Link for easy of reference.

 

http://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/

 

 

Thanks in advance,

-Wolf

 

The necessary HDT bodies for this mod are already included in the download and chosen via the installer, from the description, so yeah, you'd simply replace your current body mod (assuming you have an SOS variant, SAM or Favoured Soul already).  If you use the CBBE (COS?) or UUNP option you may also be able to install Demonaic textures over the top, if you prefer them to FSC.

 

Have you tried this out yet? http://www.loverslab.com/files/file/1829-clams-of-skyrim-project-by-scivirus/

 

and it is bodyslide compatible

Posted

I have a bug report:

 

I was experimenting and thought, "What would happen if I were to start a scene with a corpse?" I found out that it will not end well ... :P

 

No scene started, my character was rooted at the spot, and the crosshair disappeared. Reloading a save would still leave me with no crosshair. Only quitting the game to desktop solved the problem.

 

Posted

 

For anyone not getting OSEX to show up in the OSA library, check the version number of your Papyrus Scripting Utility.  It needs to be version 3.2.

Hmm 3.2 is included in OSA. I guess people that had issues had some mod overwrite it with older version.

Anyway thanks for the report. :)

 

With 240+ pages here now, the answer to just about any problem is almost always here!

 

It was a careful reading of the OSA page on Nexus that got me to figure out why Osex probably wasn't appearing in my library.  Upgraded my PSU and voila, there Osex was.

 

I'm glad to be able to share what I can to help this project along.  You all ROCK.

Posted

when i go into the animation me and the npc clip in each other and i can not do anything could you help me with this problem

 

Posted

when i go into the animation me and the npc clip in each other and i can not do anything could you help me with this problem

It sounds like you need to run FNIS.

Posted

Howdey. I just got version J from C, but it seems that each time I update, the UI keeps shifting left. Now with J the left side of the screen UI is shifted off the screen. Any help would be great, thanks.

Posted

Howdey. I just got version J from C, but it seems that each time I update, the UI keeps shifting left. Now with J the left side of the screen UI is shifted off the screen. Any help would be great, thanks.

 

Restarting skyrim can fix your shifted UI issue untill real fix is made.

 

Posted
I have enjoyed this mod very much, but there are a few specific issues I have noticed which I couldn't find in this thread
 
  • Despite OSA being actionscript, osex can have impact on fps during a scene, the fps drop remains after the scene has finished. (gtx970)
  • Sometimes there's a short delay between switching animations and the scene comes to a temporarily halt before it animates.
 
Has anyone perhaps noticed this? I hope to make some osex plugin in the future.
 

 

Posted

 

I have enjoyed this mod very much, but there are a few specific issues I have noticed which I couldn't find in this thread
 
  • Despite OSA being actionscript, osex can have impact on fps during a scene, the fps drop remains after the scene has finished. (gtx970)
  • Sometimes there's a short delay between switching animations and the scene comes to a temporarily halt before it animates.
 
Has anyone perhaps noticed this? I hope to make some osex plugin in the future.
 

 

 

Not sure about FPS drop but temporary halt will sometimes happen if you change animations to fast.

I think this is to prevent animations from going out of sync. In earlier versions animations would freeze completely and you would have to end the scene and start over in order to fix it.

This way that never happens anymore.

 

Posted

Hey guys, I was just wondering if wizard sex is now available? I saw shinji on youtube use it. It looks awesome. Tnx!

 

Unfortunately not, I can't wait myself!

Posted

 

Going from ~8MB to ~12MB between saves, then a few saves later it's ~20MB. So way more than normal.

 

Would you happen to remember the approximate number of OSex scenes you ran during a gaming session when your save bloated so much?

 

Also, are you starting OSex with a hotkey, or Amorous Adventures?

Posted

Howdey. I just got version J from C, but it seems that each time I update, the UI keeps shifting left. Now with J the left side of the screen UI is shifted off the screen. Any help would be great, thanks.

 

Have you happened to change your ENB settings recently?  For example, were you using ENB before, but stopped using it, or vice versa?  Or, were you using one ENB graphics mod, but switched to another one?

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