Solora Posted July 28, 2016 Posted July 28, 2016 Hi! I did not notice anyone with my issue so sorry if I am doing repost . I have installed OSA without a problem and I have installed OSEX 1.084C but OSA does not see any mod. I've tried to install the mod by manager and by hand but OSA still does not see anything ,I've used version ver. 1.06 earlier. Any suggestions? Thanks for help. Are you 100% sure you deleted 1.06? I had the same issue, and it was because I forgot to complety delete 1.06 from my data folder, scripts and everything. After I deleted everything from the old version and reinstalled, it worked like a charm. Hope this helps!
Sm1le7 Posted July 28, 2016 Posted July 28, 2016 What's the status of the next release? Still in development?
kykyler Posted July 28, 2016 Posted July 28, 2016 how do you actually actuvate this mod, its complicated for me, like how do you activate the esm file, etc
CovertDemon Posted July 28, 2016 Posted July 28, 2016 I don't know if it would probably be in the works, but any plans on getting the Devious Devices framework compatible with this?
Zachbe Posted July 28, 2016 Posted July 28, 2016 Anyone got an update on when the plugins are done? I remember reading a few months ago that they would be finished within a couple of weeks
BatLlama Posted July 28, 2016 Posted July 28, 2016 Hi! I did not notice anyone with my issue so sorry if I am doing repost . I have installed OSA without a problem and I have installed OSEX 1.084C but OSA does not see any mod. I've tried to install the mod by manager and by hand but OSA still does not see anything ,I've used version ver. 1.06 earlier. Any suggestions? Thanks for help. Are you 100% sure you deleted 1.06? I had the same issue, and it was because I forgot to complety delete 1.06 from my data folder, scripts and everything. After I deleted everything from the old version and reinstalled, it worked like a charm. Hope this helps! Yes I'm sure, I've checked again after your post and it's still the same. My library does not see anything.
bryanazl Posted July 28, 2016 Posted July 28, 2016 Tried the latest 1.084c. Not sure if this was encountered by anyone else before, but when i started 0Sex animations, the player character and the NPC does line up properly, there's a space between them. I cleaned reinstalled it once but it still persist. Does anyone know how i can fix this? Thanks much!
BatLlama Posted July 28, 2016 Posted July 28, 2016 Tried the latest 1.084c. Not sure if this was encountered by anyone else before, but when i started 0Sex animations, the player character and the NPC does line up properly, there's a space between them. I cleaned reinstalled it once but it still persist. Does anyone know how i can fix this? Thanks much! What kind of body and skeleton do you use?
AmberRose70 Posted July 28, 2016 Posted July 28, 2016 I have just installed the latest OSA and OSEX and I am having trouble getting it to work. Firstly I see osex doesn't have a plugin(?) osa does though so I am not sure if this is the problem. I can get the menu to come up but I can't get the scenes to start. I've tried going into library then osex but none of the buttons are actually doing anything and I can't see where I can keybind a key to start. In the info button at the top of the osex menu where the list of mods are it is telling me osex is not installed. Can anybody help?
migal130 Posted July 28, 2016 Posted July 28, 2016 I have just installed the latest OSA and OSEX and I am having trouble getting it to work. Firstly I see osex doesn't have a plugin(?) osa does though so I am not sure if this is the problem. I can get the menu to come up but I can't get the scenes to start. I've tried going into library then osex but none of the buttons are actually doing anything and I can't see where I can keybind a key to start. In the info button at the top of the osex menu where the list of mods are it is telling me osex is not installed. Can anybody help? You didn't properly install OSex. If you had, OSA would tell you it is installed. Try again. OSex has no plugin. It is a bunch of files, that's all.
bryanazl Posted July 28, 2016 Posted July 28, 2016 Tried the latest 1.084c. Not sure if this was encountered by anyone else before, but when i started 0Sex animations, the player character and the NPC does line up properly, there's a space between them. I cleaned reinstalled it once but it still persist. Does anyone know how i can fix this? Thanks much! What kind of body and skeleton do you use? Thanks for the quick attention! SOS skeleton for the male PC, female NPC is CBBE, XPMSE skeleton.
AmberRose70 Posted July 28, 2016 Posted July 28, 2016 I have just installed the latest OSA and OSEX and I am having trouble getting it to work. Firstly I see osex doesn't have a plugin(?) osa does though so I am not sure if this is the problem. I can get the menu to come up but I can't get the scenes to start. I've tried going into library then osex but none of the buttons are actually doing anything and I can't see where I can keybind a key to start. In the info button at the top of the osex menu where the list of mods are it is telling me osex is not installed. Can anybody help? You didn't properly install OSex. If you had, OSA would tell you it is installed. Try again. OSex has no plugin. It is a bunch of files, that's all. I've made sure I have all req mods tried installing through a mod manager and tried manually and neither works but FNIS reads it. Not sure what else to do, but thanks any way.
HerefortheBoobs1 Posted July 28, 2016 Posted July 28, 2016 @AmberRose70 You go to 'Library' -> Osex -> keybind -> Bind Module to Keypress To navigate through the menu you need the num block keys, 8 is up, 5 is down 4 is left, 6 is right, 7 is confirm/yes and 1 is back/no.
AmberRose70 Posted July 28, 2016 Posted July 28, 2016 @AmberRose70 You go to 'Library' -> Osex -> keybind -> Bind Module to Keypress To navigate through the menu you need the num block keys, 8 is up, 5 is down 4 is left, 6 is right, 7 is confirm/yes and 1 is back/no. Thanks, I found the bind module to keypress, bound 0 to it, it looks as though it accepts it but it doesn't do anything when I press it. I can target a male but that's as far as anything works. I run FNIS and it reads osex but although osex is in the osa library it's also telling me it isn't installed (?) I removed previous osex and completely reinstalled the game, only have a few mods installed, inc sexlab and sexlab arousal and running from skse, can any of these be conflicting with it?
BrimstoneOmega Posted July 29, 2016 Posted July 29, 2016 @AmberRose70 You go to 'Library' -> Osex -> keybind -> Bind Module to Keypress To navigate through the menu you need the num block keys, 8 is up, 5 is down 4 is left, 6 is right, 7 is confirm/yes and 1 is back/no. Thanks, I found the bind module to keypress, bound 0 to it, it looks as though it accepts it but it doesn't do anything when I press it. I can target a male but that's as far as anything works. I run FNIS and it reads osex but although osex is in the osa library it's also telling me it isn't installed (?) I removed previous osex and completely reinstalled the game, only have a few mods installed, inc sexlab and sexlab arousal and running from skse, can any of these be conflicting with it? You have to go to the "Inspect" menu when you open 0Sex and inspect self. That will give you your PC in the menu. Now add yourself as whatever role (male/female) that you want, then do the opposite for the NPC that you want to be in the scene. Now you have the two actors set you can begin the scene.
sodom Posted July 29, 2016 Posted July 29, 2016 I made a short video with 0Sex-Core-V1.062 (the original that I made is 20 minutes but the upload limit is 200 MB ). http://www.naughtymachinima.com/video/18232/drowmygirl
Solora Posted July 29, 2016 Posted July 29, 2016 Hi! I did not notice anyone with my issue so sorry if I am doing repost . I have installed OSA without a problem and I have installed OSEX 1.084C but OSA does not see any mod. I've tried to install the mod by manager and by hand but OSA still does not see anything ,I've used version ver. 1.06 earlier. Any suggestions? Thanks for help. Are you 100% sure you deleted 1.06? I had the same issue, and it was because I forgot to complety delete 1.06 from my data folder, scripts and everything. After I deleted everything from the old version and reinstalled, it worked like a charm. Hope this helps! Yes I'm sure, I've checked again after your post and it's still the same. My library does not see any Okay, do you have Beeing Female by chance? I didnt realize this earlier when I got OSEX to work, but I had also turned off beeing female when I deleted the extra old osexd files to save memory. I had Osex working like a charm, decided to turn BF back on, and POOF. The hud wont load at all, even with NumEnter. I had Sexlab BF ver 2.7.2. I turned BF back off, anf Osex works again fine. I'll try sexlab 2.6 of BF and nonSexlab BF from Nexus and see if its the same result, but there's definitely something about BF, I'm guessing the widgets or something. There's no hud.menu.gfx or hud.menu.swf, but there is a gfxfontlib.swf in the interface folder. I'm no expert here, but I hope you can get it working if you haven't already! *EDIT* Okay, so I went ahead and tried the SL ver 2.6 and NonSexlab ver 2.7 from Nexus on clean saves, and both of them still worked with Osex perfectly. I ran around, used osex, fast traveled, saved and reloaded in both games, and both were fine with osex, hud is still showing up with NumEnter and keybinds i set with it are working great. I'm more than happy to find that I can at least run an old or NonSL version of BF, but I'm curious, is anyone else having the issue of Osex not working with Beeing female 2.7.2? I hope this helps anyone who is and maybe didn't know it was BF
JonestownJuice Posted July 29, 2016 Posted July 29, 2016 Please add some actual gameplay elements to this mod, not just a suite of animations to look at. Pleasure meters and skill levels and whatnot. Having the animations there is nice but the novelty soon wears off. Context, narrative, and goals matter.
rubenibanez Posted July 29, 2016 Posted July 29, 2016 Please add some actual gameplay elements to this mod, not just a suite of animations to look at. Pleasure meters and skill levels and whatnot. Having the animations there is nice but the novelty soon wears off. Context, narrative, and goals matter. Look for Amorous Adventures here on site.
karta500137 Posted July 29, 2016 Posted July 29, 2016 Do you want to install the core 9000 We look forward to the full version
thehangman23 Posted July 29, 2016 Posted July 29, 2016 Is there currently any way to adjust X Y and Z positions of actors in the current version? That is one of my favorite parts about Sexlab, since not every animation lines up properly. The animations for 0SEX have always had impeccable alignment, but only the animations. When you use a body type that was not created with 0SEX in mind, such as a custom UUNP (what I use), the models are not aligned, which is frustrating when you can clearly see the animation would let them line up perfectly if only you could adjust the height or spacing of a specific scene. The controls for this have been documented for a long time but I have never gotten them to work, and I'm not even sure they are still in the mod.
migal130 Posted July 29, 2016 Posted July 29, 2016 Please add some actual gameplay elements to this mod, not just a suite of animations to look at. Pleasure meters and skill levels and whatnot. Having the animations there is nice but the novelty soon wears off. Context, narrative, and goals matter. OSA is a framework. Anyone can add the elements you describe. CEO can't do everything himself. You could help by taking on a project that fulfills your own request.
HerefortheBoobs1 Posted July 29, 2016 Posted July 29, 2016 Thanks, I found the bind module to keypress, bound 0 to it, it looks as though it accepts it but it doesn't do anything when I press it. I can target a male but that's as far as anything works. I run FNIS and it reads osex but although osex is in the osa library it's also telling me it isn't installed (?) I removed previous osex and completely reinstalled the game, only have a few mods installed, inc sexlab and sexlab arousal and running from skse, can any of these be conflicting with it? Arousal is known to cause problems as it interferes with schlong scaling, so better turn that off, especially since CEO has his own implementation planned which will be more sophisticated than what aroused currently does. Regarding the issue that you can only target male npcs, that shows that Osex is working, so it should work on any npc, regardless of gender, just try to target a female npc while standing quite close to her and her name gets shown next to your crosshair and then press num 0 or whatever key you assigned and see if it works. If you have immersive Hud installed, make sure that your HUD is not hidden. The other option would be to do what BrimstoneOmega suggested and target the npc you wanna interact with and then select your character as the other role and start the scene via the menu.
Trixxxee Posted July 29, 2016 Posted July 29, 2016 Please add some actual gameplay elements to this mod, not just a suite of animations to look at. Pleasure meters and skill levels and whatnot. Having the animations there is nice but the novelty soon wears off. Context, narrative, and goals matter. OSA is a framework. Anyone can add the elements you describe. CEO can't do everything himself. You could help by taking on a project that fulfills your own request. Very well put migal, I, for one, appreciate the amount of time and effort that was dedicated to this project. This kind of entitled demand is one of the reasons CEO almost gave up on this a while ago. Please people, its not like we are paying for any of this and the developers are not being paid. With the exception of those who donate, this is all for free. If what has been given for free is not to your standards, learn how to modify, expand, or create your own content. I dont know how to make the elements of things that have been demanded in this post, but would like to learn how. But I feel the context of what was said here is a little out of order.
ketiax Posted July 30, 2016 Posted July 30, 2016 Please add some actual gameplay elements to this mod, not just a suite of animations to look at. Pleasure meters and skill levels and whatnot. Having the animations there is nice but the novelty soon wears off. Context, narrative, and goals matter. OSA is a framework. Anyone can add the elements you describe. CEO can't do everything himself. You could help by taking on a project that fulfills your own request. Very well put migal, I, for one, appreciate the amount of time and effort that was dedicated to this project. This kind of entitled demand is one of the reasons CEO almost gave up on this a while ago. Please people, its not like we are paying for any of this and the developers are not being paid. With the exception of those who donate, this is all for free. If what has been given for free is not to your standards, learn how to modify, expand, or create your own content. I dont know how to make the elements of things that have been demanded in this post, but would like to learn how. But I feel the context of what was said here is a little out of order. Something I'd like to fix from your post. Even if you donate, while we all appreciate and thankful for you to donate to allow CEO to continue working on this mod, you're still not entitled to be demanding in requesting for anything for the mod. You're not forced to pay to enjoy the mod, it's a decision that you made to HELP CEO in developing the mod. Still grateful for all you people's help though, in any way you did, considering all I do is watch the thread and wait until next update comes.
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