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OSex+ The Greatest Virtual Sex Ever


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Posted

A simple idea CEO but you probably already thought about it, auto spank feature? Like the sex stuff only for spanking so have a speed adjust for faster slower spanking etc.

Posted

Hey CEO,

 

So this is my first post to be honest, so I have been trying to get OSex to work for hours beyond end. First I was dumb enough to forget to install the other mod for the UI called OSA, then I read that you have to bind your OSex to your OSA, so i went to the "Library" only to see that it has no OSex icon and it says unidentified. Is their a way I can fix this? I've been trying every method I know. As of right now i have OSex and OSA unintsalled. 

 

Thanks  :blush:

Posted

Got a weird bug going on now, at some point while screwing around with lydia in breezehome the animations for all sex option started flipping back and forth between two animations. I finally managed to end the scene but now whenever sexlab and other mods get lydia to rape my character the calyps strapon turns inside out and explodes everywhere! During the sexlab anims lydia vanishes I think it is HDT related? I tried quitting and restart pc then load game again same problem from that save. Might have to load an earlier save but it is strange the scaling of the strapon is messed up permanently in a save file?

Posted

Gotta install OSA first then Osex.

Ok so I figured it out. I was using the 1.06 update like a noob, so i moved over to the 1.08 and everything started working thanks for the help, awesome mod!

Posted

i can't find troubleshooting anywhere here. when i start the game up osex gives me a message about a UI conflict and tells me to look at the UICONflict section in troubleshooting on your site.

Posted

i can't find troubleshooting anywhere here. when i start the game up osex gives me a message about a UI conflict and tells me to look at the UICONflict section in troubleshooting on your site.

 

That message means that you have some conflicting mod installed. Read Install instructions and FAQ to see the list of mods that are reported as conflicting.

 

Posted

 

i can't find troubleshooting anywhere here. when i start the game up osex gives me a message about a UI conflict and tells me to look at the UICONflict section in troubleshooting on your site.

 

That message means that you have some conflicting mod installed. Read Install instructions and FAQ to see the list of mods that are reported as conflicting.

 

 

 

 

thanks for pointing me in the right direction. it was scoped bows. do you know of a workaround to that issue so i can use both mods? or is there a patch somewhere?

Posted

I have loaded 1.084c and saw it in game say ready it displayed 1.62 ready but no response. I attached my load order. For some reason it seemed I wasn't able to copy and paste.

 

Tried uninstall/reinstall

Removed Jaxonz positioner

 

In MCM when I try to go into FNIS PCEA2 it does state error loading that is the only thing I can think of.

 

One other question

 

Halo Poser, Pretty in Motion ZaZ, and then there is of course FNIS itself can they coexist, can I get rid of one or the other, if they do conflict which should I remove and which should I keep? Is one better than the other.

currentskyrimloadorder.txt

Posted

I have loaded 1.084c and saw it in game say ready it displayed 1.62 ready but no response. I attached my load order. For some reason it seemed I wasn't able to copy and paste.

 

Tried uninstall/reinstall

Removed Jaxonz positioner

 

In MCM when I try to go into FNIS PCEA2 it does state error loading that is the only thing I can think of.

 

One other question

 

Halo Poser, Pretty in Motion ZaZ, and then there is of course FNIS itself can they coexist, can I get rid of one or the other, if they do conflict which should I remove and which should I keep? Is one better than the other.

 

matrix-bullet-stop-o.gif

 

Posted

Yeah no I was talking about copying out of a notepad doc into the form. Either way if someone can take a look at the load order and see if anything stands out or has any answers to any of the other questions I posted.

Posted

I like variety in heights, especially for races that are taller or shorter lore-wise. Will this mod line those up? If so, what is the minimum height required to avoid the dwarf problem?

Posted

I like variety in heights, especially for races that are taller or shorter lore-wise. Will this mod line those up? If so, what is the minimum height required to avoid the dwarf problem?

 

You can't really make animations for all the potential height varieties among all the game's characters.  That would require a different animation for each possibility.  By the time it was done, it would be far more animations than FNIS and Skyrim can handle.

 

Instead, OSA rescales the actors so the animations line up and resets them back to their original scale after the scene is over.  There is currently a bug where the scaling isn't always done 100% correctly.  It is a known issue and CEO hopes to overcome it soon.

Posted

 

I like variety in heights, especially for races that are taller or shorter lore-wise. Will this mod line those up? If so, what is the minimum height required to avoid the dwarf problem?

 

You can't really make animations for all the potential height varieties among all the game's characters.  That would require a different animation for each possibility.  But the time it was done, it would be far more animations than FNIS and Skyrim can handle.

 

Instead, OSA rescales the actors so the animations line up and resets them back to their original scale after the scene is over.  There is currently a bug where the scaling isn't always done 100% correctly.  It is a known issue and CEO hopes to overcome it soon.

 

 

Ah, so like sexlab then. For some reason I thought it was dynamically lining up the animation. I can live with the rescaling. But what about the minimum height?

Posted

I cant say how good or bad this mod is because of the absolute horseshit way the author circle-jerked evey bit of this goatfuck to prevent all but the most dedicated of computer nerds from being able to find and download the requirements.

Definitely deserves a golf clap (or maybe just The Clap) for this one

 

 

 

It seems the  GoatFucking console Plebs,Have Arrived!

 

Posted

 

But what about the minimum height?

 

I don't know the answer to that question.  I just know there is an inhibitor to keep it from working with child NPCs.

Posted

I'm actually using this mod for the first time, and I have no idea how to work it. I look at the keybindings, but not one does anything. I can start the scene, and end the scene, but it won't do anything else. I can't tell if I'm controlling their actions, or if they're doing it on their own.

Posted

I'm actually using this mod for the first time, and I have no idea how to work it. I look at the keybindings, but not one does anything. I can start the scene, and end the scene, but it won't do anything else. I can't tell if I'm controlling their actions, or if they're doing it on their own.

 

 

Posted

I'd like to point out I don't get a UI when I activate it. I just get my usual viewpoint, just with them embracing.

 

In that case read install instructions from my signature.

 

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