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OSex+ The Greatest Virtual Sex Ever


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Posted

About the stripping scene:

what slot does the stripping animation recognize as "remove panties" (usually slot 52 in the CK) ? 

I ask becouse, in my case, I change all my osare panties (and some hotpants I did) to slot 53 in CK, so I can use the Remodeled Armors, that uses slots 32+52:

attachicon.gifpantiesslot53.jpgattachicon.gifhotpantsslot53.jpg

 

Armor is using slot 52+32 and panties and hotpants are using slot 53 in these pics. Does this have anything to do with the stripping scene ?

 

One of the things I like most of the new Sexlab 1.6 is the Strip Item Editor in the MCM, is a wonderful feature to remove or keep pieces of clothes in place, and I was just curious on how your mod removes the panties in your stripping scene :)

 

45 are my panty slot but with MCM it will be definable. You'll be able to set whatever slot you have it as. I'm limiting the live stripping in scene to just a few common things people wear. I use all 30 on my bodies and it's impossible to predict what people might put in these spots as there isn't much standard for anything. Panties, Pants, Boots, Stockings, Belt,  Cape, Gloves, Helmet, Body Harness, Cuirass, Bra (I use Shirt / Bra set up I know most don't but it's to much to pass up, I'll find a way for more standard setups to take part in it) Most of it will be accessible earlier on. It's a bit tricky with strip scenes because I can't animate every piece to go on every scene but I don't want to enforce that player's can't progress without stripping certain pieces either. They'll have to kind of systematically plan their stripping and if they miss anything they can run a strip a general area animation:

 

Those would be slots you define in MCM and then there will be general strip lower body and strip higher body that you can define to take off any spare pieces. Like general strip scenes that just clear off whatever you selected in the MCM.

 

Stripping system is a major work in progress but a couple of the more serious pieces will have in action stripping as well. For example one of the next one's coming up will undo the sub's cuirass / bra during the up9 blowjob. Most pieces will happen from resting positions though.

 

Also MCM is pretty straight forward to set up. I'm not talking a long time frame here just this week RL has been on me and the launch has taken a lot of time. Very little development this week. Maybe by next weekend this could come together by if things go well or at least a fair chunk of it.

 

For scenes now only the panties are in, I've got the pants one, the BJ cuirass / bra strip, and the sub stripping the dom right before the BJ in the works in 3DS now. The rest could be anything if anyone has a nice idea.

 

 

 

Regarding my previous post

 

This does seem to work on FvF. I've gotten it to work a few times now, but occasionally I still run into that problem where my pc's partner (male or female) is a bit far apart. I am trying to find the culprit to this issue,

 

 

 

YJO7x7gx.jpg alzLr1gg.jpg 28OEOtzM.jpg VZKIqF6K.jpg otJzxjoc.jpg

 

 

 

The rest of the scenes/positions work fine when this is working right.

 

I'll have to test this more myself the female mouth alignment seems perfect in the blow job shot you took. I love your ladies by the way they look amazing. To clarify are you saying they vary in distance sometimes?  Generally I find 0Sex keeps things very tight in place, I only notice deviation if my character is rapidly moving at the moment the event starts. I'll look into this too and I'd like to hear more about any discoveries you make. Thank you for this and letting me know this is a huge help in finding a way to make FF scenes work. I'll look into the alignment changes between scenes mysellf.

 

 I'm curious what you're discovering you've most likely spent a lot more time looking into FF then I have by now.  I'll try it out more in depth later today so i can contribute better to this discussion  

 

 

Hi, is SoS light enough to get this working correctly or do i need the full version?

 

EDIT: Light version works.

Glad it works,

Just to confirm as long as you have male anatomy skinned to the same set of bones SoS uses and have the animation file from SoS in your Skyrim you will have access the full features the mod needs in the regard.

 

 The only thing I could never do is to access the Advanced Mode. I think it has something to do with SkyUI. Whenever I hit for instance "Alt+DPAD Up" or "Alt+3", nothing happens at all. It's probably something at my end though. 

 

 

Hi Eleuzi, the first thing I can think of is that the dom commands in blue on the chart or brought up when you hit - + the LEFT alt use the left alt and shift to control the dom. The sub uses the right side alt and shit. In advanced mode the correct side has to be used. Let me know if this isn't the case. I don't think SkyUI will interfere with this and there's a way to make it happen.

Posted

I remmber finding you on tumblr by accident, somone rebloged me and i went to check hes blog and ur post was there. My only question was "Why is this guy not on loverslab?!" so i rushed to the forums and tried to make a topic about 0sex. And there it was, created by you that very same day :D. Ive been lurking in the topic since.
Amazing work, reminds me of old ILLUSION games like AG3. Not a fan of control system but its still very worth it to wrestle just to see your animations in action.

 

I have a question regarding scaling. At the start of a scene characters seem to be scaled perfectly. After pressing "redress both" button the male suddenly grows in size making all animations out of aligment. Sometimes restating the scene from scratch fixes that. Also with limited testing i could not get custom race character to scale at all, leaving her always tiny compared to male.

Posted

Wow. This is honestly amazing. I just tried it out and everything is so smooth and neat for a beta. I can't wait for more animations and hopefully some voice acting!
Keep up the good work!!

Guest toymachine
Posted

I remmber finding you on tumblr by accident, somone rebloged me and i went to check hes blog and ur post was there. My only question was "Why is this guy not on loverslab?!" so i rushed to the forums and tried to make a topic about 0sex. And there it was, created by you that very same day :D. Ive been lurking in the topic since.

Amazing work, reminds me of old ILLUSION games like AG3. Not a fan of control system but its still very worth it to wrestle just to see your animations in action.

 

I have a question regarding scaling. At the start of a scene characters seem to be scaled perfectly. After pressing "redress both" button the male suddenly grows in size making all animations out of aligment. Sometimes restating the scene from scratch fixes that. Also with limited testing i could not get custom race character to scale at all, leaving her always tiny compared to male.

 

This is what I have come to find out what the culprit is. After multiple times testing it the characters are out of alignment and I've noticed that it has to do with the scaling as I see when the  scene begins the NPC scales down to the proper size for the animation to be aligned, but what I noticed is that it doesn't always happen at the right scale (I think) and tends to be out of alignment as Anubis said.

Posted

Oh, I am having so much fun with this! It's to the point I have to either strip down and sit with a blanket or sacrifice panties..

To CEO 0S: Do you plan on doing any NPC to NPC stuff in the future?

 

Right now as far as I know, it's only possible between player character and another NPC.

But watching is almost as fun as participation!

Posted

I am really waiting for the day Sexlab and 0Sex will combine and give us Sexlab version 2 xD (versatility of Sexlab with the quality of 0sex)

Posted

Yo, CEO!
Just did some testing and everything is working just fine. Thanks! 
By the way, although SkyUI doesn't prevent the Advanced Mode from being used, it is not fully compatible either. As I said before, I believe most SkyUI users already have all their keys from 1 to 8 already bind to switch between Favorites. Besides, the Orgasm effect uses "Q" which again, is already taken by SkyUI. Everything else is fine though.
Then again, thank you for the awesome mod. An immersive transition system was exactly what this community was in need for. Would be great to see some of your features implemented on future SexLab Framework versions. 
Looking forward to Stand 9 and Lotus.
^_^

Posted

Oh, I am having so much fun with this! It's to the point I have to either strip down and sit with a blanket or sacrifice panties..

To CEO 0S: Do you plan on doing any NPC to NPC stuff in the future?

 

Right now as far as I know, it's only possible between player character and another NPC.

But watching is almost as fun as participation!

 

I'm loving this response, thanks! Sounds like a win win to me.

 

There are some things in the script that would potentially cause problems if multiple scenes were taking place at once, in terms of my mod catching events that are occurring. I think in some cases it would catch an identical scripts events if they were running side by side. I also have no way to make the scenes progress themselves without input currently. Neither of these are impossible walls but it's not something I will take on until I'm out of Beta which will be when the current animation web is slightly expanded with all transitions properly animated, the scene beginning properly from standing with a bit more emphasis on holding, and embracing sensual scenes, as well as a functioning MCM with the major features  people are needing. Once that's out of the way I'll do a rough pass at an SexAI with a bit of SexDentity that can at least navigate scenes automatically in a way that looks believable, when watching them and tie up the issue I'm predicting if two instances of the script were running. 

 

Yo, CEO!

Just did some testing and everything is working just fine. Thanks! 

By the way, although SkyUI doesn't prevent the Advanced Mode from being used, it is not fully compatible either. As I said before, I believe most SkyUI users already have all their keys from 1 to 8 already bind to switch between Favorites...

 

Glad it worked. I've heard that in terms of favorite keys. I do run SkyUI but don't use it's functionality except to to manage mod menus. A little worrisome because in rebinding 1-0 if needed it would become more and more memory intensive. I think it's the kind of thing I have to hold my ground on and just believe that 0Sex needs the keys but if needed there will be the ability for them to be bound to different keys for players that depend on the favorites selection.

 

Thank you Eleuzi for the compliments, we've had a few back and forths in the last few days and it's been fun! I'm glad everything is sorted out now.

 

I remmber finding you on tumblr by accident, somone rebloged me and i went to check hes blog and ur post was there....

 

I have a question regarding scaling. At the start of a scene characters seem to be scaled perfectly. After pressing "redress both" button the male suddenly grows in size making all animations out of aligment. Sometimes restating the scene from scratch fixes that. Also with limited testing i could not get custom race character to scale at all, leaving her always tiny compared to male.

 

Thanks Anubis for taking an interest in my project! The blog is what really got me interested in releasing, as I got a lot more followers then I expected, I made it with the intention of just scrap booking documentation of things for my own records. However I'm angry at TUMBLR because I believe they might have sunk one of the ships in my fleet and taken all my guides down, which sets the 0Sex End Game plan back quite a bit.

 

I'll look into this. I had scale neutralizing setting both actors at 1.0 in place but I found it stuffed actors through the floor and made unpredictable results on followers so I hashed it out and planned to return to it later. Is this in reference to the body size scaling or the male anatomy? I haven't seen a shift in body size on my own set up doing this but I will look into it further. The quick strip unequip both does seem to put some heavy strain on the game for a moment in removing all the armor at once. Which custom race are you referring to and you mean body size over all? Knowing which is doing it might let me recreate it and find a fix.

 

If it's in reference to the male anatomy I find that depending on how things are unequipped it sometimes loads in with the curve incorrect. I'm not sure what causes this, I fix it currently by requipping a piece that hides it then removing it again or if you have full SoS on you can shift plus (Page DN) or (Delete) can't remember which to kill the erection. The script will make the erection come back and in doing so will fix the curving of it to be ideal for the animations.

Posted

I was refrering to the whole body. Sometimes males just gain like 20% height, ill try to produce some screenshots. The custom race i used was "argonian hybrid race"

 

Do you have the Scale fuction (making both actors in sex scene same height) enabled in Sexlab?

 

Because that fuction does rescale the actors so that the animations are more fluid. 

Posted

Yes but i dont know if 0sex is using sexlab functions, anway heres the small demonstration:

http://imgur.com/LqAiBOQ,QVmht7o

As you can see taking off clothes makes balgruf much bigger for some reason :D

 

Hmm.... Yeah he does look a bit bigger..

 

Anyway the only rescaling i noticed in 0Sex is the Penis being rescaled to smaller so that it can fit the mouth.

Posted

Yes but i dont know if 0sex is using sexlab functions, anway heres the small demonstration:

http://imgur.com/LqAiBOQ,QVmht7o

As you can see taking off clothes makes balgruf much bigger for some reason :D

That's because when he gets naked, the body is switched from vanilla to SoS. Every outfit comes with it's own body, of course. This would not be happening if he weren't wearing the vanilla version of Yarl Clothes.

Posted

Yes but i dont know if 0sex is using sexlab functions, anway heres the small demonstration:

http://imgur.com/LqAiBOQ,QVmht7o

As you can see taking off clothes makes balgruf much bigger for some reason :D

Thanks for this very helpful. It looks more to me like he's being raised up higher a bit on the z-axis. I will look into this. I believe it is my mod doing that but just to cover some bases the only things I know that could potentially also cause that effect would be HDT heels (and in reverse non the less) which is very unlikely on the jarl and maybe new netimmerse functionality where it can be attached to items. Having different naked bodies then what the equipment is designed for would make a different shape on undressing but not a different height like you are showing unless it was using a different skeleton and I don't think this is the case as it seems to mostly just be a positioning thing. Stripping the NPC outside of my mod would be a sure way to see if it's a body shape difference in equipment, either using console, or using sexlab and seeing if he changes.

 

I'm assuming that you are undressing with the quick strip (num) short cut and the "Strip Dom" option. If this is the case for the sake of testing can you hit ENTER + 2 to enter advanced equip config (A message box will show saying you have entered the config mode) then:  Hit (Left Number Keys) 1 + 3 and the num pad 2 all at once. (Hit enter + 2 to exit equip config again or you will not be able to adjust the scene.) This will remove his body armor through a different kind of stripping code.

 

Quick Strip uses a standard game function UnequipAll, but advanced strip takes each piece off individually and records what was removed so it can be toggled back on and redressed at the end of the scene in time. Quick strip will use the same set up that records pieces but for now I put it in just as a quick way to undress actors for testing.

 

I'm curious if both produce the same results. I'll try to recreate this as well.

 

 

Anyway the only rescaling i noticed in 0Sex is the Penis being rescaled to smaller so that it can fit the mouth.

 

 

Yes that's it, In terms of scaling that's the only I do is shifting the scaling of the genital bones. At the start of the scene, restore it at the end and certain transitions will shrink it or enlarge it between a standard and BJ size. Swapping actors and using scenewarp makes it reset it's size to the standard scripted size as well in case people warp or swap from a BJ scene to a non BJ scene.

Posted

Using advanced striping produced the same resaults. It was much quicker and harder to notice so at first i thought that no rescaling had accured but in the end animation was still greatly out of aligment. For old Balgruf to be the right size i had to use command "setscale 0.89" so i had to shrink him quiteabit. It was very noticable on my Breton. Skyrim made them especialy short even on hight 1. But after starting scene on already naked actors the animations looked fine for the most part. Yet with this argonian hybrid it seems that the actors  never scale properly for some reason. I have simmilar problem with sexlab  and Ohmes-Raht race from Halo mods. Sexlab just can't scale em right and all animations are out of aligment.

Posted

Using advanced striping produced the same resaults. It was much quicker and harder to notice so at first i thought that no rescaling had accured but in the end animation was still greatly out of aligment. For old Balgruf to be the right size i had to use command "setscale 0.89" so i had to shrink him quiteabit. It was very noticable on my Breton. Skyrim made them especialy short even on hight 1. But after starting scene on already naked actors the animations looked fine for the most part. Yet with this argonian hybrid it seems that the actors  never scale properly for some reason. I have simmilar problem with sexlab  and Ohmes-Raht race from Halo mods. Sexlab just can't scale em right and all animations are out of aligment.

 

Well maybe its because Nords were used as the default height that's why.

 

Anyway its still in Beta so it can become better just have to wait to see what Ceo will do :)

Posted

 

Yes but i dont know if 0sex is using sexlab functions, anway heres the small demonstration:

http://imgur.com/LqAiBOQ,QVmht7o

As you can see taking off clothes makes balgruf much bigger for some reason :D

Thanks for this very helpful. It looks more to me like he's being raised up higher a bit on the z-axis. I will look into this. I believe it is my mod doing that but just to cover some bases the only things I know that could potentially also cause that effect would be HDT heels (and in reverse non the less) which is very unlikely on the jarl and maybe new netimmerse functionality where it can be attached to items. Having different naked bodies then what the equipment is designed for would make a different shape on undressing but not a different height like you are showing unless it was using a different skeleton and I don't think this is the case as it seems to mostly just be a positioning thing. Stripping the NPC outside of my mod would be a sure way to see if it's a body shape difference in equipment, either using console, or using sexlab and seeing if he changes.

 

I'm assuming that you are undressing with the quick strip (num) short cut and the "Strip Dom" option. If this is the case for the sake of testing can you hit ENTER + 2 to enter advanced equip config (A message box will show saying you have entered the config mode) then:  Hit (Left Number Keys) 1 + 3 and the num pad 2 all at once. (Hit enter + 2 to exit equip config again or you will not be able to adjust the scene.) This will remove his body armor through a different kind of stripping code.

 

Quick Strip uses a standard game function UnequipAll, but advanced strip takes each piece off individually and records what was removed so it can be toggled back on and redressed at the end of the scene in time. Quick strip will use the same set up that records pieces but for now I put it in just as a quick way to undress actors for testing.

 

I'm curious if both produce the same results. I'll try to recreate this as well.

 

 

Anyway the only rescaling i noticed in 0Sex is the Penis being rescaled to smaller so that it can fit the mouth.

 

 

Yes that's it, In terms of scaling that's the only I do is shifting the scaling of the genital bones. At the start of the scene, restore it at the end and certain transitions will shrink it or enlarge it between a standard and BJ size. Swapping actors and using scenewarp makes it reset it's size to the standard scripted size as well in case people warp or swap from a BJ scene to a non BJ scene.

 

 

Ideally there's an option to only scale down when necessary, and otherwise preserve original size.

Posted

Thank you CEO 0S for giving us control over how sex scenes go! Not to mention how smooth and natural the animations look. Amazing work!

 

For some reason, immersive first person view (IFPV) doesn't work that good with 0SEX when compared to how well it is implemented in Sexlab. The camera is placed in the chest instead of the head when the scenes start. Is there anyway I can fix this?

Posted
Ideally there's an option to only scale down when necessary, and otherwise preserve original size.

 

 

Next major update will have the options to disable scaling of the male parts entirely if MCM isn't included yet. When MCM comes there will be a feature to disable it entirely or disable it for everything except blowjob scaling.

 

 

Anyway its still in Beta so it can become better just have to wait to see what Ceo will do :)

 

I'll continue to look into this, from my research the is just some issues in general in Skyrim with the scaling of certain followers and npcs, especially when altering their "height". Potentially it's some kind of bug in Skyrim itself as that's the report a lot of my research seemed to lead me too. I will try to find a solution and do some tests with the custom races mentioned to see if I can recreate and possibly fix this.

 

Thank you CEO 0S for giving us control over how sex scenes go! Not to mention how smooth and natural the animations look. Amazing work!

 

For some reason, immersive first person view (IFPV) doesn't work that good with 0SEX when compared to how well it is implemented in Sexlab. The camera is placed in the chest instead of the head when the scenes start. Is there anyway I can fix this?

Thanks for the nice compliments! I don't play in first person and had not explored it much in development but this has been brought up a few times so I am going to start looking into it and try to resolve this issue as development continues. I've had some discussions on making it function better and the fixes seem straight forward so improvements to this will be coming.

Posted

I finally tried out your mod and it is great so far.  Though I can't use other positions only the various oral sequences work.  But either way, the blowjob animations are so smooth and fluid.  You are a really talented animator, these are the best custom anim's I've seen for Skyrim.

Posted

Had a lot of fun making gifs today.

 

 

 

 

I'm also having problems with the hotkeys, I use a hotkey mod plus SkyUI's so I can't really make use of this mod's full potential unless I run it through an MO profile that has none assigned. Not a deal breaker, I guess there's no way to have this mod just seize those assigned keys while it's active?

 

Regardless, awesome mod. 

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