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OSex+ The Greatest Virtual Sex Ever


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hey CEOS just dropping by to give thanks to your awesome mod. The transitions make it so much more lifelike and I feel that it is safe to say that sex in Skyrim is beating a good number of porn games in the animation department as well.

 

Some thangs about the mod:

  • Controls were hard to understand at first but became intuitive afterwards
  • I use a unp based body (7b) and solved clipping to the point where it is close to nonexistent by adjusting my char. height in Racemenu (don't think I'll need to do this after setscale stuff is implemented).
  • Lil' request here...Facelight Dark as an addition to regular Facelight? 

I'll be reading through the entire thread to see what's been said and what I should know. I'm glad I caved in to partial manual installation (long file names) as it was better than what I could've ever imagined.

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Almost had a major setback to my files today Pornphile carried it out of disaster with a fix. Lost a day of progress but at least didn't lose a week of work already done! Thanks Pornphile I'll make you an emblem too. LL Community is stopping every disaster this project has faced so far, thanks for all the support and thank you for all the very nice compliments on the mod I'm glad everyone is enjoying it. Latest segment finished:

 

tumblr_nuueteSdvw1ubnr1mo3_400.gif

 

 

 

 

 

The ones at post 313 are my favorite but it's still hard to choose. I hope there's a kissing animation in there somewhere :/

 

They are quick and easy to do and a lot of fun, it feels good making them and they make really nice results. i'll be pushing as many as I can and will make them here and there for fun. Let's make them all. Bad news for people that think my keys are nuts is I'm debating using CTRL for affection keys, "Hugging" "Kissing" "Rubbing" Like the ALT modifier for movement only this would be for specific mostly affection actions.

 

I only toyed with this briefly this morning and surely didn't see every scene but after also reading the description I'm guessing there's no cowgirl animation yet?

Pity cause this is so far the highest quality sex animation out there and that's my favorite position. I'm guessing when it finally gets that position it will be excellent

 

I'm having a kind of OCD crisis around the laying down position. The issue is if you picture the actors in a lotus position from kneeling, if the sub pushed the dom down to the ground to a cowgirl position the actors heads would be behind where the Dom Stands but if the Dom was on top of the sub during Missionary they'd be laying the other way meaning unless I find an elegant solution I'd have to make 2 laying positions without a real context why they should be separate.

 

I like cowgirl myself and will be taking on the laying down position soon regardless if I can find a nice solution to this problem or not (I don't think I can). In the 2nd to next content patch most likely I'll starting taking it on and start with cow girl as I feel the SUB needs more initiative options in the scenes then I currently have.

 

hey CEOS just dropping by to give thanks to your awesome mod. The transitions make it so much more lifelike and I feel that it is safe to say that sex in Skyrim is beating a good number of porn games in the animation department as well.

 

Some thangs about the mod:

  • Controls were hard to understand at first but became intuitive afterwards
  • I use a unp based body (7b) and solved clipping to the point where it is close to nonexistent by adjusting my char. height in Racemenu (don't think I'll need to do this after setscale stuff is implemented).
  • Lil' request here...Facelight Dark as an addition to regular Facelight? 

I'll be reading through the entire thread to see what's been said and what I should know. I'm glad I caved in to partial manual installation (long file names) as it was better than what I could've ever imagined.

 

Thanks Ballsy for the nice comments and feedback!. Racemenu height would counter it as well but next patch will auto do it for you if you want. You got it, I'll add something similar to facelight dark in the patch, that's straightforward. Keep in mind the effects menu will change to be like equipment menu where 1 & 2 are for DOM and SUB for people with small hands so 1 + 3 would be Bright Light on Dom 1 + 4 will be Dark Light on Dom etc.

 

There's a lot of keys for "Effects" but i'm not sure what to do with them all.

 

is there a way to fix the position because in my game there not lining up correctly by prob 3 inches

 

Next patch has auto scaling. The 3 inch difference you are saying is most likely the scale difference between Nord 1.03 and everything else 1.0. This will be automatically adjusted in the next version coming very soon.

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Glad it's all working now! Yes, it will be just a bandaid to reassign those keys until MCM so laptop users can partake. I think ez-mode is the best way to start because advanced keys requires knowing the keys and you have to have a rough idea of the positions to expect so it's a good idea to explore first in ez-mode then if you want and know what positions are around you'll have a better idea of what advanced keys to use just from having seen the positions.

 

 

 

There's a few questions I'd like to reply to in the thread still, I didn't forget.

 

don't most laptop keyboards have a FN key, my brothers laptop has the FN key and when he holds that key and then certain other keys by the "enter" key he has access to numpad keys

 

they might be hard to see on his keyboard but they are a light blue in color

Beautiful and vaguely lovecraftian

Beautiful and vaguely lovecraftian

yay another H.P. Lovecraft fan :cool:

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YJO7x7gx.jpg alzLr1gg.jpg 28OEOtzM.jpg VZKIqF6K.jpg otJzxjoc.jpg

 

 

 

The rest of the scenes/positions work fine when this is working right.

 

Hey can you tell me what you did to get that alignment for the male anatomy, was it scaling the body / height? I've been doing some of my own tests on it and I've managed to get the female bodies to be aligned 100% of the time and to proper scale however that's just the body not the part.  Been playing with genital bone scales now to try to find one that's close, I'm getting there but it's a bit tough because the UNPSoS is at a much different coordinate then the regular SoS.

 

I'll keep trying I think I can get it with a little more papyrus. Curious what you did to get it that close. If it's body scale I fear it wont work as a permanent solution because it correcting the male part size it would make the bodies wrong. Trying to find some way to have the best of both worlds.

 

Here's some screen shots that came up while testing:

 

tumblr_nuximgbh3l1ubnr1mo5_r1_500.jpg

 

 

 

 

 

 

tumblr_nuximgbh3l1ubnr1mo2_r1_500.jpgtumblr_nuximgbh3l1ubnr1mo1_r1_500.jpgtumblr_nuximgbh3l1ubnr1mo3_r1_500.jpgtumblr_nuximgbh3l1ubnr1mo6_r1_500.jpg

tumblr_nuximgbh3l1ubnr1mo7_r1_500.jpg

 

 

 

 

 

 

I have to say, personally I believe this is the best mod EVER created. I really appreciate how the focus isn't on just "porn" like sex scenes, but to add some romance and such to it. Thank you for such a wonderful work of art CEO 0S

 

Epic compliment, thank you very much, made my day. That's exactly what I want to do but feel there wasn't enough of it in 1.04 and I'm going to even it out. i think having more and better romance intimacy scenes will enhance the sex more then anything by having a visual narrative and something that's building emotion + passiont. Plus it's fun, I'm enjoying animating it more lately. 

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Guest toymachine

That particular scene was just one of the times the alignment was perfect. It wasn't anything special. Which is why I said sometimes it works and sometimes it doesn't.

 

The placement of the SOS for UNP (female) sounds about right. I would say this is why often times when trying this particular scene the penis does not align with the hand. It is a bit too high from the grasp of the hand, or the mouth. Those screenshots I provided were just lucky and to show that it does work at times.

 

Unfortunately, I do not have anymore insight than that. I haven't been able to get the alignment to work properly for days now.

 

Looking at the screenshots, the alignment seems to be fine on the body scale.

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YJO7x7gx.jpg alzLr1gg.jpg 28OEOtzM.jpg VZKIqF6K.jpg otJzxjoc.jpg

 

 

 

The rest of the scenes/positions work fine when this is working right.

 

Hey can you tell me what you did to get that alignment for the male anatomy, was it scaling the body / height? I've been doing some of my own tests on it and I've managed to get the female bodies to be aligned 100% of the time and to proper scale however that's just the body not the part.  Been playing with genital bone scales now to try to find one that's close, I'm getting there but it's a bit tough because the UNPSoS is at a much different coordinate then the regular SoS.

 

I'll keep trying I think I can get it with a little more papyrus. Curious what you did to get it that close. If it's body scale I fear it wont work as a permanent solution because it correcting the male part size it would make the bodies wrong. Trying to find some way to have the best of both worlds.

 

Here's some screen shots that came up while testing:

 

tumblr_nuximgbh3l1ubnr1mo5_r1_500.jpg

 

 

 

 

 

 

tumblr_nuximgbh3l1ubnr1mo2_r1_500.jpgtumblr_nuximgbh3l1ubnr1mo1_r1_500.jpgtumblr_nuximgbh3l1ubnr1mo3_r1_500.jpgtumblr_nuximgbh3l1ubnr1mo6_r1_500.jpg

tumblr_nuximgbh3l1ubnr1mo7_r1_500.jpg

 

 

 

 

 

 

I have to say, personally I believe this is the best mod EVER created. I really appreciate how the focus isn't on just "porn" like sex scenes, but to add some romance and such to it. Thank you for such a wonderful work of art CEO 0S

 

Epic compliment, thank you very much, made my day. That's exactly what I want to do but feel there wasn't enough of it in 1.04 and I'm going to even it out. i think having more and better romance intimacy scenes will enhance the sex more then anything by having a visual narrative and something that's building emotion + passiont. Plus it's fun, I'm enjoying animating it more lately. 

 

 

SoS controler ring. It allows manual penis up/down control movement with page up and page down keys. Very usefull.

 

 

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Guest toymachine

@SinPusher

 

I do use that but it still doesn't align it properly one way or the other. What will happen is it will align almost perfect in the hand, but not the mouth when performing oral, or part of the penis will clip with the hand because of the angle the SOS UNP is at. I thought this was due to body scale, but as CE0 mentioned the SOS UNP seems to be in a different coordinate than the original SOS for males. And I would say that's due to the difference between the male and female skeleton.

 

Maybe you can b3lisario about this and see what he might suggest.

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@SinPusher

 

I do use that but it still doesn't align it properly one way or the other. What will happen is it will align almost perfect in the hand, but not the mouth when performing oral, or part of the penis will clip with the hand because of the angle the SOS UNP is at. I thought this was due to body scale, but as CE0 mentioned the SOS UNP seems to be in a different coordinate than the original SOS for males. And I would say that's due to the difference between the male and female skeleton.

 

Maybe you can b3lisario about this and see what he might suggest.

 

tumblr_nuxoqhWRMw1ubnr1mo1_540.jpg

 

This is where they are in game, The top one is UNPSoS, the bottom one is Male Vector Plexus. I think maybe the M and F female skeleton are identical just the female body mesh is shorter in that section then the Male's body mesh.

 

It's got quite a ways to go to match up. I see four solutions.

 

1. Tugging the bones with Papyrus. However it might interfere with erections and that's a long way to go it would have some epic curve at the base.

 

2. See about obtaining permission to to alter the female version so the shaft can match the male's however it would have to hang pretty low and make 0Sex require a custom one which isn't ideal.

 

3. I have to spend more time experimenting but scaling the base genital bone instead of  the gen1 bone might make them line up since the base section would get fatter over all, were scaling the gen1 just makes the shaft longer/thicker.

 

4. Potentially maybe a special erect animation could be made, that's played if the character is female. If an animation could tug it to that position I could see this working and be an easy fix.

 

Addition: Looking at it in game again I think it's not too far off, it seems about half a hand distance off and if the shaft was moved down a little bit I don't think the difference would be noticable. I could potentially just move some bones in papyrus to fix it although I think an animation would be a nicer solution which I'll look into, I think either will work though.

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@SinPusher

 

I do use that but it still doesn't align it properly one way or the other. What will happen is it will align almost perfect in the hand, but not the mouth when performing oral, or part of the penis will clip with the hand because of the angle the SOS UNP is at. I thought this was due to body scale, but as CE0 mentioned the SOS UNP seems to be in a different coordinate than the original SOS for males. And I would say that's due to the difference between the male and female skeleton.

 

Maybe you can b3lisario about this and see what he might suggest.

 

ᵴᶅὴ,

 

I found a solution but I'm not exactly sure of the full extent of what is happening. It's giving me 100% positioning of how it is on a Male in terms of alignment. It's not the most elegant solution but it could be a lot worse. Even if this isn't quite right it shows that the possibility is relatively close for this to happen and I might be on the right path now.

 

If you want to check it out to see how it does for you:

 

1. Open your UNPSoS that you use (Regular) in NifScope

 

2. Click the BSBehaviorGraphExtraData | BGED Node

 

3. In the block details below change Behavior Graph files directory from "AuxBones\SOS\SOSFemale.hkx" to "AuxBones\SOS\SOSMale.hkx"

 

It appears this makes the female version just use the exact bone placement of the Male, it gets a decent curve to it but personally I think it looks hot and feminine. I'm able to get perfect accuracy with this just as it would be on a male, (Scaling on your version will still interfere if your dom isn't 1.03 and sub 1.0}

 

Might not be a perfect solution but there's potential and perhaps this can lead to something very easy and straight forward.

 

-Ceo

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Guest toymachine

Okay, I changed it in nifskope and that seems to work perfectly right now.

 

 

Edit: UP9-Ds works fine after the edit in nifskope, but now we have another problem. STAND6 sub bent over ejaculating female partner is off alignment by a lot.

 

PbfE8lFi.jpg

 

Tried it on various female NPCs and same result.

 

My suggestion could be keep AuxBones\SOS\SOSFemale.hkx  to AuxBones\SOS\SOSMale.hkx and just dropping the arm and hand from the animation down a bit to align with the penis if that makes it much easier than any other solution.

 

Edit: hmmm that might complicate things because then this could cause a problem right back to the MvF scene(s).

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Edit: UP9-Ds works fine after the edit in nifskope, but now we have another problem. STAND6 sub bent over ejaculating female partner is off alignment by a lot.

 

PbfE8lFi.jpg

 

 

tumblr_nuxoqhWRMw1ubnr1mo2_r1_540.jpg

 

 

Here's mine and she's got a A+ grip. I think you might have warped out of a blow job and that's the BJ size on your Dom still. There's a few loop holes still in my mod I'm trying to clean up when you can switch or warp and it doesn't fully clear facial expression or genital size.

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So I spent some more time with 0sex using what I think are closest to the defaults (unp-based body, SoS bodybuilder) and noticed that perhaps npc weight is important in aligning the animations as well. The animation that depends on this the most right now is RUB ABS and I found that 50 weight for nordrace scale 1.03 is probably the most aligned value. Standardizing that along with setscales might be a good idea, I guess?   

 

Another thing I noticed during one of my tests were that during scenes where the sub has her eyes closed there was also a lookdown mfg modifier. I tested a few mfg combinations and found that enabling the lookdown modifier in combination with higher blink modifier values caused the eyelids to clip into the skin below.. With only blink 90 and no lookdown nothing clips for me, and with lookdown at 100 blink modifiers 55 seem to look the best. Those are subjective values coming from my side though, but I'm just asking if using the lookdown modifier in conjunction with the blink modifiers serve any major purpose. 

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