Magrior Posted September 28, 2015 Posted September 28, 2015 Hey, sorry for busting into any conversations, but I want to give a little praise to this mod. Fell free to skip this post if you are not interested Well then, first: Thank you mybrainhurst (and probably also sky_mds) for this mod! It has been very entertaining so far, both in the theme and the dialogue. Especially the dialogue, it is just hilarious at times (as in, actually laughing out loud). Special mention to the hostler in Solitude who actually got my friend laughing so hard he fell of his chair! (Narrating via TeamSpeak)As far as the mansion is concerned, it looks quit nice. The foyer/dining room/bar looks well made. Though it could probably use more chairs, as some of the guests sit down in the kitchen ;P The Mansion is, at the current point in the story (sabercat) quite well-frequented. If that keeps going, Thaena might need to expand the building...The basement is very spacious though and might use a little more lighting, in my opinion. (It's also a little hazy. Is that from my options of from the mod? Not sure) Also, it's awesome to be able to decline a patrons requests after the show itself is done. This is not just any regular brothel, after all! Although some of the patrons comments sure are very... explicit. It would be nice to be able to forego the human on human (or elf or..) parts completely. Though the only one I could not yet skip was the one at the Jorrvaskr-Orgy, so it's not that big a deal. Oh and, last but not least, the note and flowers on the bed was *very* sweet!So, all in all, great mod, really love it, thank you and keep being awesome!
mybrainhurts Posted September 28, 2015 Author Posted September 28, 2015 So posting this here and the other Animal mansion mod, a suggestion really. Its mainly an idea I posted about here, http://www.loverslab.com/topic/52972-brelynas-practice-spell/ It would be after you get the mansion started with the first few animals and of course after you befriend Brelyna. Your character recalls that Brelyna turned you into several animals and you ask if she would be interested in joining the show. You and her in front of an audience, she uses her spell to turn you into one of the various animals and either has the owner, herself, or a member of the audience have sex with you as the polymorphed animal. Well that's certainly different! Given the creature animations currently available this would entail turning a female player character into a male animal. That discontinuity wouldn't bother you? In general, though, the idea of unique mini-quests for specific, named NPCs is something I'd very much like to do and your idea is a perfect example of such a thing. Hey, sorry for busting into any conversations, but I want to give a little praise to this mod. Fell free to skip this post if you are not interested Well then, first: Thank you mybrainhurst (and probably also sky_mds) for this mod! It has been very entertaining so far, both in the theme and the dialogue. Especially the dialogue, it is just hilarious at times (as in, actually laughing out loud). Special mention to the hostler in Solitude who actually got my friend laughing so hard he fell of his chair! (Narrating via TeamSpeak) As far as the mansion is concerned, it looks quit nice. The foyer/dining room/bar looks well made. Though it could probably use more chairs, as some of the guests sit down in the kitchen ;P The Mansion is, at the current point in the story (sabercat) quite well-frequented. If that keeps going, Thaena might need to expand the building... The basement is very spacious though and might use a little more lighting, in my opinion. (It's also a little hazy. Is that from my options of from the mod? Not sure) Also, it's awesome to be able to decline a patrons requests after the show itself is done. This is not just any regular brothel, after all! Although some of the patrons comments sure are very... explicit. It would be nice to be able to forego the human on human (or elf or..) parts completely. Though the only one I could not yet skip was the one at the Jorrvaskr-Orgy, so it's not that big a deal. Oh and, last but not least, the note and flowers on the bed was *very* sweet! So, all in all, great mod, really love it, thank you and keep being awesome! Thanks for the feedback! It's much appreciated.
power2me Posted September 28, 2015 Posted September 28, 2015 No hurry. I've gotten the all ladies party to work today tho . All I did was update MNC to 9.0, ran FNIS, reset animation registry in SL, and re-registered mods in Creature Framework If you got the parties to work with mnc 9.0 then perhaps that was the problem Must of been related somehow.
iamknotsatisfied Posted September 28, 2015 Posted September 28, 2015 after my character has sex with bailey infront of Jarl Siddgier, the whole court is becoming my enemy and killing me. any fix for this?
mybrainhurts Posted September 28, 2015 Author Posted September 28, 2015 after my character has sex with bailey infront of Jarl Siddgier, the whole court is becoming my enemy and killing me. any fix for this? Not on my end. If you can upload a papyrus log of when this happens and also your load order we may be able to figure out what's happening.
SparkleWoof Posted September 28, 2015 Posted September 28, 2015 Is this a standalone version of AM or do u need original AM aswell? I might be stupid to ask this, but just want to be sure its its own thing Thanks Sparkle notta problem ^^
iamknotsatisfied Posted September 29, 2015 Posted September 29, 2015 after my character has sex with bailey infront of Jarl Siddgier, the whole court is becoming my enemy and killing me. any fix for this? Not on my end. If you can upload a papyrus log of when this happens and also your load order we may be able to figure out what's happening. sorry may have been just a glitch. sorted it out
Neodarkside Posted September 29, 2015 Posted September 29, 2015 So posting this here and the other Animal mansion mod, a suggestion really. Its mainly an idea I posted about here, http://www.loverslab.com/topic/52972-brelynas-practice-spell/ It would be after you get the mansion started with the first few animals and of course after you befriend Brelyna. Your character recalls that Brelyna turned you into several animals and you ask if she would be interested in joining the show. You and her in front of an audience, she uses her spell to turn you into one of the various animals and either has the owner, herself, or a member of the audience have sex with you as the polymorphed animal. Well that's certainly different! Given the creature animations currently available this would entail turning a female player character into a male animal. That discontinuity wouldn't bother you? In general, though, the idea of unique mini-quests for specific, named NPCs is something I'd very much like to do and your idea is a perfect example of such a thing. Nope not at all, considering my females in Skyrim are all packing anyways. I use the UNP SOS mod so all my girls are futas. So turning into a male animal is all right with me. I would love to see it happen Kinda funny because I had some influence in the original mod of Animal Mansion, some of the mini quests were my suggestions, like the taming of stump or helping a poor woman reign in her unruly dog.
Guest ffabris Posted September 29, 2015 Posted September 29, 2015 Minor bug, which I think you inherited from the original mod, since the other AM spinoff has (had?) the same problem. Falkreath, Grave Concoctions. Go into the shop, then turn round and look at the door. Note that it is shifted way off to the right.
shinji72 Posted September 29, 2015 Posted September 29, 2015 Minor bug, which I think you inherited from the original mod, since the other AM spinoff has (had?) the same problem. Falkreath, Grave Concoctions. Go into the shop, then turn round and look at the door. Note that it is shifted way off to the right. I've heard that bug is from the Enhanced town mod.
Guest ffabris Posted September 29, 2015 Posted September 29, 2015 Minor bug, which I think you inherited from the original mod, since the other AM spinoff has (had?) the same problem. Falkreath, Grave Concoctions. Go into the shop, then turn round and look at the door. Note that it is shifted way off to the right. I've heard that bug is from the Enhanced town mod. I was told it is ETaC ... except that the door is fine if AM is not installed.
rixina09 Posted September 29, 2015 Posted September 29, 2015 Minor bug, which I think you inherited from the original mod, since the other AM spinoff has (had?) the same problem. Falkreath, Grave Concoctions. Go into the shop, then turn round and look at the door. Note that it is shifted way off to the right. I've heard that bug is from the Enhanced town mod. I was told it is ETaC ... except that the door is fine if AM is not installed. I have had the same problem also. Had ETAC and AM installed. I plan on holding off on installing AM until the next update rolls around. With thai said, put up an older version of Animal mansion randomly in my load order and took a look via tes5edit. Here is the conflicting record in Tes5edit
Guest ffabris Posted September 29, 2015 Posted September 29, 2015 Minor bug, which I think you inherited from the original mod, since the other AM spinoff has (had?) the same problem. Falkreath, Grave Concoctions. Go into the shop, then turn round and look at the door. Note that it is shifted way off to the right. I've heard that bug is from the Enhanced town mod. I was told it is ETaC ... except that the door is fine if AM is not installed. I have had the same problem also. Had ETAC and AM installed. I plan on holding off on installing AM until the next update rolls around. With thai said, put up an older version of Animal mansion randomly in my load order and took a look via tes5edit. Here is the conflicting record in Tes5edit Thanks for the confirmation.
mybrainhurts Posted September 29, 2015 Author Posted September 29, 2015 AM does not touch that door as far as I can tell. It is in its vanilla location. OTOH, ETaC completely rebuilds the entire shop. So I do not understand how AM creates a conflict with another mod over a door that AM has not touched. If anyone can explain that to me, I'm all ears. That said, placing AMP above ETaC - Complete.esp in your load order resolves the door issue.
rixina09 Posted September 29, 2015 Posted September 29, 2015 AM does not touch that door as far as I can tell. It is in its vanilla location. OTOH, ETaC completely rebuilds the entire shop. So I do not understand how AM creates a conflict with another mod over a door that AM has not touched. If anyone can explain that to me, I'm all ears. That said, placing AMP above ETaC - Complete.esp in your load order resolves the door issue. I'm no expert but llets say you have two plugins One plugin changes the look of Serana so she's not uglyand one changes Serana's stats such as health and brand new overpowered perks not in the vanilla game so she's much better in combat and demonstrates the power of a coldharbour daughter. When you make a plugin to change Serana's look, it does just that and when you make a plugin to enhance Serana's combat abilities, it does just that. When you put those two mods in the load order, those mods will conflict with each other no matter what the load order and you would get only one of those changes depending on the load order. That is why you have a compatibility patch. So with the compatibility patch, Serana would look beautiful and she would also have the brand new perks that would make her much better in combat.
mybrainhurts Posted September 29, 2015 Author Posted September 29, 2015 AM does not touch that door as far as I can tell. It is in its vanilla location. OTOH, ETaC completely rebuilds the entire shop. So I do not understand how AM creates a conflict with another mod over a door that AM has not touched. If anyone can explain that to me, I'm all ears. That said, placing AMP above ETaC - Complete.esp in your load order resolves the door issue. I'm no expert but llets say you have two plugins One plugin changes the look of Serana so she's not uglyand one changes Serana's stats such as health and brand new overpowered perks not in the vanilla game so she's much better in combat and demonstrates the power of a coldharbour daughter. When you put those two mods in the load order, those mods will conflict with each other no matter what the load order and you would get only one of those changes depending on the load order. That is why you have a compatibility patch. So with the compatibility patch, Serana would look beautiful and she would also have the brand new perks that would make her much better in combat. I just figured it out. ETaC moves the door in Grave Concoctions from its vanilla coordinates. AM doesn't move the door from its vanilla location but it does put a label on the door for the dog training quest - that label is how AMP finds locations for the dog training side quests. Putting AMP below ETaC moves the door back to its vanilla location. So ETaC will pretty much fuck up every location it has moved stuff around in and is also flagged for an AMP quest. Or at least it should. All I keep hearing about though is that door in Grave Concoctions. Bottom line ... this is a mod conflict created entirely by ETaC moving the goddamned door. Placing AMP above ETaC - Complete.esp in my load order resolves the issue. Hopefully it doesn't create new issues w/other mods.
lindah Posted September 30, 2015 Posted September 30, 2015 Well.. this was a pleasant surprise to come back to skyrim for after a few months. My fav mod updated in the spirit of the original, and not only that enhanced. I LOVE the writing you have done. It is funny and clever And dont listen to those that say its to long at times ^^ Well ok listen to them, but know that some of us appreciate it I am still only halfway through the questline, trying to get my draugr fix but I keep getting other clients.. poobums.. Anyway thank you soooooooooooo much for bringing this back to life and enhancing it! My only wish is really, perhaps a few more lights on the path leading up the mansion itself? I think that would look snazzy. Ok.. I need sleep so I can get up early and see if I can get some more hot dragonborn on draugr action..
rixina09 Posted September 30, 2015 Posted September 30, 2015 Just downloaded the latest version (didn't relise there was a 1.0 version release) and went to your new chopping problem. Minor problem. The block and the wood logs are floating above the ground. And yes the stone steps are also floating. Took a look in tes5edit in the worldspace section and there are some conflicts with ETAC in the Falkreath and Dark Brotherhood Sanctuary cells. I'm making my own personal compatibility patch and and so which mod should take priority, AMP or ETAC? Inside the mansion there was no music playing except for when you get into the basement. I took a look at the cell in Tes5edit and there was no MUSTavern [MUSC:000622AB] entry in the cell so i edited myself so I can get the wonderful music from AceeQ's Fantasy Soundtrack Project
heehatatt Posted September 30, 2015 Posted September 30, 2015 Hey there again, so a couple of things. 1) Party Quests are broken for me: When selecting a normal party game crashes; Party for the ladies and party for the men doesnt start; If I choose invite guests then after I invite 3 people (for either 3 parties) the party quest doesn't trigger and Thaena's dialogue is permanently bugged. This started happening to me after I installed the Sept. 29th update, was I supposed to do a clean install? I just installed the update over the old files. 2) Crashes I thought were related to this mod turned out to be Live Another Life being bad, and making my game unstable, so I was unduly worried there.
mybrainhurts Posted September 30, 2015 Author Posted September 30, 2015 Just downloaded the latest version (didn't relise there was a 1.0 version release) and went to your new chopping problem. Minor problem. The block and the wood logs are floating above the ground. And yes the stone steps are also floating. Took a look in tes5edit in the worldspace section and there are some conflicts with ETAC in the Falkreath and Dark Brotherhood Sanctuary cells. I'm making my own personal compatibility patch and and so which mod should take priority, AMP or ETAC? AMP should be above ETaC - Complete.esp in your load order. Hey there again, so a couple of things. 1) Party Quests are broken for me: When selecting a normal party game crashes; Party for the ladies and party for the men doesnt start; If I choose invite guests then after I invite 3 people (for either 3 parties) the party quest doesn't trigger and Thaena's dialogue is permanently bugged. This started happening to me after I installed the Sept. 29th update, was I supposed to do a clean install? I just installed the update over the old files. Installation instructions are on the front page. Short answer - "yes"
rixina09 Posted September 30, 2015 Posted September 30, 2015 AMP should be above ETaC - Complete.esp in your load order. Very Well then, I will make my personal compatibility patch when I have the time.
heehatatt Posted October 1, 2015 Posted October 1, 2015 Hey there again, so a couple of things. 1) Party Quests are broken for me: When selecting a normal party game crashes; Party for the ladies and party for the men doesnt start; If I choose invite guests then after I invite 3 people (for either 3 parties) the party quest doesn't trigger and Thaena's dialogue is permanently bugged. This started happening to me after I installed the Sept. 29th update, was I supposed to do a clean install? I just installed the update over the old files. Installation instructions are on the front page. Short answer - "yes" Reading op heh, thanks.
yolobomber Posted October 1, 2015 Posted October 1, 2015 Nice sofar, I see some improvements with the original, though I encountered a place where I can't go futher: on the companions party quest I am at the part where tehy changed to werewolf, they breed me and than I only have to encounter one more fuck before I win, but at the end of the sex scene before the last fuck I have my controls disabled so I can't click E to use vilkas. Can't move or anything so I get stuck there.
mybrainhurts Posted October 1, 2015 Author Posted October 1, 2015 Nice sofar, I see some improvements with the original, though I encountered a place where I can't go futher: on the companions party quest I am at the part where tehy changed to werewolf, they breed me and than I only have to encounter one more fuck before I win, but at the end of the sex scene before the last fuck I have my controls disabled so I can't click E to use vilkas. Can't move or anything so I get stuck there. Disable SexLab's automatic free camera. For some reason it locks your controls at that point of the competition.
lindah Posted October 1, 2015 Posted October 1, 2015 Sordid problem. I got him to appear twice (yay) responded all submissive like but I now am on try 50 to get him to come back and he and his cute (hearts forming overhead) friends wont show up. Am I just having a streak of bad luck (probably) or have I missed a trigger?
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