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Posted
1 hour ago, Yinkle said:

This is bordering on harrassment...

I don't feel harassed, but he's strange that's for sure. 

 

To the matter at hands guys, I'm trying to patch this mod to make the dialogs a bit more immersive. Where is the opening dialog at, I can't even find it in the CK, what the actual fuck ?? 

Posted
2 hours ago, Redflyingmonkey said:

I don't feel harassed, but he's strange that's for sure. 

 

To the matter at hands guys, I'm trying to patch this mod to make the dialogs a bit more immersive. Where is the opening dialog at, I can't even find it in the CK, what the actual fuck ?? 

 

Posted

as i posted above, it's under dialogue topic/slendialogueloversex. the names are the replies not the prompts. for instance the formid "oh my you're such a charmer..." at the bottom of the record on the right pane there should be RNAM Prompt "how come a good looker is all alone...(charm)".  this can be edited. i think that is what you are asking for.

Posted
2 hours ago, fleabittendog said:

as i posted above, it's under dialogue topic/slendialogueloversex. the names are the replies not the prompts. for instance the formid "oh my you're such a charmer..." at the bottom of the record on the right pane there should be RNAM Prompt "how come a good looker is all alone...(charm)".  this can be edited. i think that is what you are asking for.

Nope man, thanks anyway though. I want to edit the opening dialogue, the "[SLEN] blablabla" thing. Wanted to change it to other lines, and then add a script to make it change based on relationship level, races, jobs... So instead of "[SLEN] Let's fuck", the PC would say "Hey, what say you we both take a little break from our duties ?" or "They told me wood elves get really kinky in Valeenwood, could you introduce me to your customs ?". 
That kinda stuff. I can't bear having brackets in my dialogue menu, SD+ is already annoying me with "[More Dialogues]"...

Posted
On 8/3/2019 at 9:34 PM, Redflyingmonkey said:

Nope man, thanks anyway though. I want to edit the opening dialogue, the "[SLEN] blablabla" thing. Wanted to change it to other lines, and then add a script to make it change based on relationship level, races, jobs... So instead of "[SLEN] Let's fuck", the PC would say "Hey, what say you we both take a little break from our duties ?" or "They told me wood elves get really kinky in Valeenwood, could you introduce me to your customs ?". 
That kinda stuff. I can't bear having brackets in my dialogue menu, SD+ is already annoying me with "[More Dialogues]"...

If you somehow managed to make it work could you share it? It seems pretty cool 

Posted
On 8/3/2019 at 11:34 PM, Redflyingmonkey said:

Nope man, thanks anyway though. I want to edit the opening dialogue, the "[SLEN] blablabla" thing. Wanted to change it to other lines, and then add a script to make it change based on relationship level, races, jobs... So instead of "[SLEN] Let's fuck", the PC would say "Hey, what say you we both take a little break from our duties ?" or "They told me wood elves get really kinky in Valeenwood, could you introduce me to your customs ?". 
That kinda stuff. I can't bear having brackets in my dialogue menu, SD+ is already annoying me with "[More Dialogues]"...

I agree with you, the [SLEN] part breaks immersion. If you make a patch for it, please share.

Posted
13 minutes ago, Redflyingmonkey said:

I'd if I could but one week and I still do not find it... 

Removing the [SLEN] is one issue but adding the other lines about wood elves and other race specific entries requires more work.  If you look through some of the secondary lines, you'll notice they have conditionals for arousal level and whether the PC is Dragonborn or not based on the quest stage of the main quest. You can use that same pattern for anything else you want to add by making the target race a condition for the line to show up.

Posted
1 hour ago, karlpaws said:

Removing the [SLEN] is one issue but adding the other lines about wood elves and other race specific entries requires more work.  If you look through some of the secondary lines, you'll notice they have conditionals for arousal level and whether the PC is Dragonborn or not based on the quest stage of the main quest. You can use that same pattern for anything else you want to add by making the target race a condition for the line to show up.

If the script is solid as I believe it is since the mod looks good in CK, it'll be as you said yeah, the only issue here really is the entry dialogue not showing up at all somehow, if I can't see it I can't start to work on it ...

I had the same idea for the conditions. I hope it won't break SLAroused's inclusion though, tried to do the same to "Follow me for Sex" but it went baaaad...

Posted
On 8/3/2019 at 9:34 PM, Redflyingmonkey said:

Nope man, thanks anyway though. I want to edit the opening dialogue, the "[SLEN] blablabla" thing. Wanted to change it to other lines, and then add a script to make it change based on relationship level, races, jobs... So instead of "[SLEN] Let's fuck", the PC would say "Hey, what say you we both take a little break from our duties ?" or "They told me wood elves get really kinky in Valeenwood, could you introduce me to your customs ?". 
That kinda stuff. I can't bear having brackets in my dialogue menu, SD+ is already annoying me with "[More Dialogues]"...

https://www.nexusmods.com/skyrim/mods/60575/?

There is a little learning curve bit it is awesome and fast

Posted

Hello. I've read through this entire thread and the SLATE threads as well, but I can't find a working solution for an issue I'm experiencing. The list of anims presented for any given scenario selected in SLEN is very short... often less than 10 and sometimes as few as 3. Many of those that are presented are out of context.

 

I tried using SLATE to add specific tags for appropriate categories of animations, but that did not expand the list in any significant way. Eventually I became frustrated and added every tag to every animation... but still somehow ended up with only three possible selections for a relatively standard or common sounding scenario such as "I want to make love to you". You'd think that would return dozens or hundreds of animation options!

 

I got three.

 

What is going on with this? How can I make this work in a reasonable and consistent way with the "Defeat" 0 key function... or something like it... as we can when using the Follow me for Sex mod? I understand the intent of SLEN is to add a little bit of autonomous behavior to NPCs, so the anim selection mechanism needs to accommodate that. But for animations involving the player, is there no way to just override the tag based anim picker and manually chose an animation from a list of all installed animations? FM4S seems to do just this so obviously it is possible.

 

If I could somehow combine the personal interaction elements of SLEN with the anim chooser mechanics of FM4S, I would consider that a perfect solution. Hopefully there is a way and I'm just missing it.

 

Any help or suggestions appreciated.

 

Thanks.

Posted
4 hours ago, RBolitho said:

Hello. I've read through this entire thread and the SLATE threads as well, but I can't find a working solution for an issue I'm experiencing. The list of anims presented for any given scenario selected in SLEN is very short... often less than 10 and sometimes as few as 3. Many of those that are presented are out of context.

 

I tried using SLATE to add specific tags for appropriate categories of animations, but that did not expand the list in any significant way. Eventually I became frustrated and added every tag to every animation... but still somehow ended up with only three possible selections for a relatively standard or common sounding scenario such as "I want to make love to you". You'd think that would return dozens or hundreds of animation options!

 

I got three.

 

What is going on with this? How can I make this work in a reasonable and consistent way with the "Defeat" 0 key function... or something like it... as we can when using the Follow me for Sex mod? I understand the intent of SLEN is to add a little bit of autonomous behavior to NPCs, so the anim selection mechanism needs to accommodate that. But for animations involving the player, is there no way to just override the tag based anim picker and manually chose an animation from a list of all installed animations? FM4S seems to do just this so obviously it is possible.

 

If I could somehow combine the personal interaction elements of SLEN with the anim chooser mechanics of FM4S, I would consider that a perfect solution. Hopefully there is a way and I'm just missing it.

 

Any help or suggestions appreciated.

 

Thanks.

There might be a list in some comments a few years back, I don't remember. Some of the choices in SLEN require a select group of anims and excludes others, so adding all tags to all anims would reduce your list and for the Make Love should have eliminated everything if you added the aggressive tag.  Also, with the way the mod was created in the mind of the modder, the I want to make love is not a generic scenario but a very specific one. You're not just banging someone random. It is a seduction mod, not generic sex.

 

Simplest way - open the console when an anim is starting and you'll see the tags it uses to select the animation it did. Main ones for make love are vaginal, facing, loving and not aggressive, IIRC.

Posted

It is possible to define "Block all interactions" as the default for all NPCs.
So that you can only select the NPCs you really want to interact with.

Posted
1 hour ago, GerdWagner said:

It is possible to define "Block all interactions" as the default for all NPCs.
So that you can only select the NPCs you really want to interact with.

As I understand it, not without a lot of changes to the core scripts.

Posted
On 8/9/2019 at 8:23 AM, RBolitho said:

Hello. I've read through this entire thread and the SLATE threads as well, but I can't find a working solution for an issue I'm experiencing. The list of anims presented for any given scenario selected in SLEN is very short... often less than 10 and sometimes as few as 3. Many of those that are presented are out of context.

 

I tried using SLATE to add specific tags for appropriate categories of animations, but that did not expand the list in any significant way. Eventually I became frustrated and added every tag to every animation... but still somehow ended up with only three possible selections for a relatively standard or common sounding scenario such as "I want to make love to you". You'd think that would return dozens or hundreds of animation options!

 

I got three.

 

What is going on with this? How can I make this work in a reasonable and consistent way with the "Defeat" 0 key function... or something like it... as we can when using the Follow me for Sex mod? I understand the intent of SLEN is to add a little bit of autonomous behavior to NPCs, so the anim selection mechanism needs to accommodate that. But for animations involving the player, is there no way to just override the tag based anim picker and manually chose an animation from a list of all installed animations? FM4S seems to do just this so obviously it is possible.

 

If I could somehow combine the personal interaction elements of SLEN with the anim chooser mechanics of FM4S, I would consider that a perfect solution. Hopefully there is a way and I'm just missing it.

 

Any help or suggestions appreciated.

 

Thanks.

Have you tried this?

 

Posted

I have a small problem:
So far the mod has worked perfectly, but in the missions of Dibella, when I place the rope in the bow in the forge of the sky, it does not give me the mission done.

 

Thanks.

Posted

I'm really enjoying this mod, it makes a nice change amongst all the rape and pillage. Not that those aren't fun too, but the dialogue and interactions in SLEN add a lovely variety especially once your relationships with other characters begins to develop.

The only thing it lacks for me is a dialogue option to go somewhere private. It would be great if something like that could be added.

Posted
43 minutes ago, NikiRandom said:

I'm really enjoying this mod, it makes a nice change amongst all the rape and pillage. Not that those aren't fun too, but the dialogue and interactions in SLEN add a lovely variety especially once your relationships with other characters begins to develop.

The only thing it lacks for me is a dialogue option to go somewhere private. It would be great if something like that could be added.

 

 

 

Posted
On 8/19/2019 at 5:25 AM, E1000io said:

I have a small problem:
So far the mod has worked perfectly, but in the missions of Dibella, when I place the rope in the bow in the forge of the sky, it does not give me the mission done.

 

Thanks.

It has been a while, and I am not sure I understand what you are saying, but if you dropped the String into the forge, in other words on the ground, that won't do anything.

 

Try using the forge like any other blacksmith action, and see if the Bow of Dibella is in your list of craftable items.

Posted
1 hour ago, サマエル said:

 

 

 

 Thank you for your suggestions. I tried the Markers option in Follow Me but SLEN ignores them.

Sexlab Privacy seems to work ok, even in Special Edition. But the problem is that it treats the public rugs on the floor in the Sleeping Giant as "Somewhere Private", so it doesn't really do what I want. I think it will help though, so I'll keep it. Thank you  : )
 

Posted
10 hours ago, NikiRandom said:

 Thank you for your suggestions. I tried the Markers option in Follow Me but SLEN ignores them.

Sexlab Privacy seems to work ok, even in Special Edition. But the problem is that it treats the public rugs on the floor in the Sleeping Giant as "Somewhere Private", so it doesn't really do what I want. I think it will help though, so I'll keep it. Thank you  : )
 

Follow Me markers had an option in the MCM to have them used for all anims or for just the ones started by FM4S.  I have had them work in the past though I don't have FM4S installed right now.

Posted
14 hours ago, karlpaws said:

Follow Me markers had an option in the MCM to have them used for all anims or for just the ones started by FM4S.  I have had them work in the past though I don't have FM4S installed right now.

Right there on the first page too ?  I was looking for options on the markers page.

Well, that does work but the markers for some reason cause all the animations to float some distance above the floor. Which is fixable with the Sexlab alignment keys but I think I'll keep looking for a simpler solution.

Posted
1 hour ago, NikiRandom said:

Right there on the first page too ?  I was looking for options on the markers page.

Well, that does work but the markers for some reason cause all the animations to float some distance above the floor. Which is fixable with the Sexlab alignment keys but I think I'll keep looking for a simpler solution.

Yeah I noticed that on a few, now that you mention it. I think that's because the marker is on top of the floor and then the animation is on top of that, leaving a noticble gap.

 

Did not seem to happen for all of them though.

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