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On 4/30/2017 at 9:12 PM, Funnybizness said:

Hey guys I am working on some animations so that when cutting the bodies you look like your CHOPPING the bodies...I will also create new animations so you can stomp on the body for those like me who put the enchantment on my boots lol

post-51187-0-39349000-1493604691_thumb.gifpost-51187-0-03740000-1493604711_thumb.gif

BTW fraps records at a slow frame rate so it looks super speed but in game its perfect. :)

hello where I can download this mod, I do not like that the bodies remain intact after a very strong fight.

Thank you

PS: I do not know if I should write this here, I am noob
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  • 2 weeks later...
11 hours ago, Sensual Nautilus said:

Has anyone else tried this mod in sse? If you have, highly likely that it is actually working fine except for 1 problem I made a post about here: https://www.loverslab.com/topic/118248-texture-error-help/

 

I'd like for anyone knowledgable to take a ganderat this issue please ?

it wasn't made for SSE, unless the author (who's disappeared) or a techy converts it then no luck.

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I'm getting an error saying "Extracting failed (data error)" with namira part 2, help?  Also, for ESPs, I want RND independency and Namira improved but both say they have to replace the original namira ESP-so do I have both turned on or just have to accept adding RND to my game for namira on MO2?

 

EDIT: Ok, I tried reading through old posts in this forum and now I'm just more confused, it's all "just go back and read through the forums lol", despite said answers probably being outdated now anyway.  Noone even explained what repacking even means or what the hell to do with part 2 with my zipper tool, and when I tried extracting part 2 zipper style I got 2 fatal errors I cant diagnose.  Can someone please just post a step by step of how to actually install this fucking mod, or forward it if its "in the forums" of half-answers, old answers, and conflicting answers?  Is it too much to ask for a straight answer here, not all of are expert modders here.

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5 hours ago, pornsthrow said:

I'm getting an error saying "Extracting failed (data error)" with namira part 2, help?  Also, for ESPs, I want RND independency and Namira improved but both say they have to replace the original namira ESP-so do I have both turned on or just have to accept adding RND to my game for namira on MO2?

 

EDIT: Ok, I tried reading through old posts in this forum and now I'm just more confused, it's all "just go back and read through the forums lol", despite said answers probably being outdated now anyway.  Noone even explained what repacking even means or what the hell to do with part 2 with my zipper tool, and when I tried extracting part 2 zipper style I got 2 fatal errors I cant diagnose.  Can someone please just post a step by step of how to actually install this fucking mod, or forward it if its "in the forums" of half-answers, old answers, and conflicting answers?  Is it too much to ask for a straight answer here, not all of are expert modders here.

You seriously don't know how to repack/unpack a zip file? No offence but have you never even used a program like 7zip before?

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15 hours ago, KM100z said:

You seriously don't know how to repack/unpack a zip file? No offence but have you never even used a program like 7zip before?

I only downloaded peazip years ago for something unrelated I forgot now and only used it to unzip anyways.  Yes, I don't know jackshit about computers and I'm still trying to mod because I have the same fetish as everyone else here; you have to admit that this mod is way different from every other mod in installing and no, its not obvious to read through an entire forum on loverslab's already slow servers and hunt down and understand an answer as a newcomer

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10 hours ago, pornsthrow said:

I only downloaded peazip years ago for something unrelated I forgot now and only used it to unzip anyways.  Yes, I don't know jackshit about computers and I'm still trying to mod because I have the same fetish as everyone else here; you have to admit that this mod is way different from every other mod in installing and no, its not obvious to read through an entire forum on loverslab's already slow servers and hunt down and understand an answer as a newcomer

no need to get a little hostile -.-

 

anyway, never heard of peazip, try using 7zip most people us it and its very good / free.

 

go look at my updated version, i'll have the complete files there now.

 

https://www.loverslab.com/files/file/2635-namiras-goat-cosmetic-update-reupload/

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  • 1 month later...
22 hours ago, nurgl said:

The description states it is a modders resource. The permission are not so clear. Is it save to use the gory, bloody bits in other mods?

Just give credits to the original mod maker and if your using the updated version mods that mod maker and you should be fine.

 

You planning something interesting or just curious?

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Thanks.

 

Probably nothing interesting for the target audience of this mod. :)

 

I added a gore feature to my essential follower. Deadly mutilation only works for normal killable actors and crimson tide seems to be buggy according to the posts there.

 

so I used some resources like brain, meat bits in various forms, my own eye mesh, this mods meshes for gore that appears during battle. Customizable amounts of course. Then I added crimson tide textures for wounds. Ct has zero permissions so I think it's safe to use given credits of course.

 

combining both of it seems pretty cool for gore and splatter lovers. Essential actors usually only benefit from blood mods which is not enough for my taste.

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  • 4 months later...
  • 3 months later...

I've discovered a slight texture issue.  For some reason, the body textures on NormalBody don't align properly, and there's a transparent 'gap' around the body's waist.  I've tried a lot of different solutions but none seem to be workable.  Anyone have any advice?

 

:Edit:  Never mind!  It appears that I was using the wrong body size and creating a 'tear'.  Now that I've changed the body type, it appears to have cleared up.

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  • 3 weeks later...
On 1/31/2020 at 6:25 AM, zyvus said:

part 2 wont open

Download both parts to a folder and use 7zip to open part 1.  Extract the folder inside (Namira's Goat) to another folder that you can easily find.  Rezip "Namira's Goat" folder and add that to your mod manager.

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On 3/20/2019 at 8:23 AM, kainisepic said:

question i installed the needs depandacy patch so i dont need it but vortex still says it does do i need to rename the esp to match the og mod

 

Same. I installed the patch but both Vortex and Wyre Bash tell me it needs the dependency to run. And when I try to run the game, it crashes with an error message that I need the dependency. I tried fixing the load order so that the patch loads after the main mod file, but it's still giving me the error. What am I doing wrong here?

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On 9/14/2018 at 3:39 PM, KM100z said:

if you combined it right nmm would install it perfectly well O_O

 

also what are you expecting to work? the mod works, though it works better with the updates me and pchs did

How do you mean "if you combined it right"? I've tried installing the patch, and I've tried adjusting the load order of the patch and the mod and nothing is working. I continue to get the error message that RND is missing.

 

ETA:

Ok, think I've figured it out but it is incredibly unintuitive so if anyone else is having problems here is what I did:

 

First, you need to extract the two Namira's Goat zip files into one combined directory. Also extract the dependency removed patch, you'll need that file handy.

 

Now, delete the Namira'sGoat.esp file in your Namira's Goat directory. Take the esp file you get from the dependency removed zip file and place it in the directory that had the Namira'sGoat.esp file. Rename the patch file to Namira'sGoat.esp so it replaces the one you deleted. Finally, zip the entire directory up into a new ZIP package and install THAT via your mod manager like you would any other mod.

 

I hope that helps others who've been having trouble with this.

 

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  • 1 month later...
On 2/8/2020 at 12:25 AM, Penny Patton said:

How do you mean "if you combined it right"? I've tried installing the patch, and I've tried adjusting the load order of the patch and the mod and nothing is working. I continue to get the error message that RND is missing.

 

ETA:

Ok, think I've figured it out but it is incredibly unintuitive so if anyone else is having problems here is what I did:

 

First, you need to extract the two Namira's Goat zip files into one combined directory. Also extract the dependency removed patch, you'll need that file handy.

 

Now, delete the Namira'sGoat.esp file in your Namira's Goat directory. Take the esp file you get from the dependency removed zip file and place it in the directory that had the Namira'sGoat.esp file. Rename the patch file to Namira'sGoat.esp so it replaces the one you deleted. Finally, zip the entire directory up into a new ZIP package and install THAT via your mod manager like you would any other mod.

 

I hope that helps others who've been having trouble with this.

 


There are a few other steps I had to take, but  I definately had to do what you mention.
 

1) extract and run through CAO- probably not necessary, but I do it anyway just to be on the clear.  

    When running through CAO- I found too DDS files that were corrupt or wouldn't open.  I couldn't figure out how to fix the actual file, but what I did do was I copied a good DDS, and simply renamed it to match the broken one.

2)   I think some of the settings on the merchant weren't matching, so in SSEdit, I basically made sure it was "Breton child" all the way down. (clothing, etc)

3) I opened the esp in creation kit, and simply hit the "Save button"  and closed CK.  This apparently is all that is needed to convert from form 43 to 44.

 

4) (as you refrenced) The esp in Pt 1 and the RND removed are identical, except for the "RND" part.    SO, move the ESP from RND, to part1.   Rename the RND one to match the original part 1.
 

5) I am just starting with it, so trying to test what I can via cheats and such..  however, the summon cooking spit works, however the summond spit doesnt appear to be intractable. or sometimes interactable.

-------------

what i am not seeing from playing however, is that whenever I use a knife- I love the instant kill, but   Nothing is added to my inventory.  nothing is added to loot table of the whitern guards for example?
 

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  • 4 months later...
On 8/5/2015 at 10:37 PM, LeenaV said:

Could someone post the ID codes for the weapons and spellbook, I have it installed and it runs, and I think I know which NPC is the merchant, but the kid just doesn't seem to want to bring up the dialogue option; if nothing else, I'd like to use the console to try it out.

did it work for you

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  • 3 weeks later...
  • 2 weeks later...

Try the cosmetic update. That has the RND dependency removed.

 

Does anyone else get white patches around the harvested bodies, especially around the hips and feet? When I use the knife in combat, sometimes the decapitation leaves an empty neck hole. I've edited the ESP so that the Babette clone is wearing clothes and I've incorporated someone's Namira's Ring Harvest feature into my version of the mod. Would it be ok to post here?

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