centerflag982 Posted October 15, 2015 Posted October 15, 2015 its likely to make sure that Women are the ones doing the collecting, along with preventing children from getting involved. The personal-collection option has its own female check, as well as age check. The one I'm referring to is on the event chain as a whole
flyer0303 Posted October 15, 2015 Posted October 15, 2015 Problem with assassins now. After you use him via "target with assassin" some times ( i dont count, i guess not more then 4-5) this option disappear completely from all menues. I have the money, i have the piety, prestige - whatever (if is necessary or not). The assassin is also in my court, have the title, live and bang my wifes. But i cant get him to work. So i decide to get him a title, and after he disappear from my court, i hire a new one. And all works well - well, for 4-5 times, then the same problem again. And after you cant fire him, he can just be use for a small number of kills, and then he just block the place, cause you cant hire a new one if you have one (also if this one refused to work). Thats a bug or a holiday feature for hard working assassins?
centerflag982 Posted October 15, 2015 Posted October 15, 2015 In case you hadn't already noticed, the learning bonuses on the Wizard and Alchemy buildings don't actually work. I think the only way to do something like that is to have them trigger events that apply a modifier to the character... only way I've seen it done in the past, anyway
dewguru Posted October 15, 2015 Author Posted October 15, 2015 its likely to make sure that Women are the ones doing the collecting, along with preventing children from getting involved. The personal-collection option has its own female check, as well as age check. The one I'm referring to is on the event chain as a whole It's been there for a long time and it never stopped a male from getting it. I've noticed on more than one occasion where the pre-check's don't always work, and I believe in most cases it's the is_female check. In case you hadn't already noticed, the learning bonuses on the Wizard and Alchemy buildings don't actually work. I think the only way to do something like that is to have them trigger events that apply a modifier to the character... only way I've seen it done in the past, anyway I'm just going off of what the modding site says is a valid option for buildings. I honestly never checked it one way or another and I've seen other mods use similar bonuses. Problem with assassins now. After you use him via "target with assassin" some times ( i dont count, i guess not more then 4-5) this option disappear completely from all menues. I have the money, i have the piety, prestige - whatever (if is necessary or not). The assassin is also in my court, have the title, live and bang my wifes. But i cant get him to work. So i decide to get him a title, and after he disappear from my court, i hire a new one. And all works well - well, for 4-5 times, then the same problem again. And after you cant fire him, he can just be use for a small number of kills, and then he just block the place, cause you cant hire a new one if you have one (also if this one refused to work). Thats a bug or a holiday feature for hard working assassins? I've run into this on one occasion. I believe what happened the one time it hung on me, was his target ended up dying of another cause, and due to that, it's like it never resolved because of it. So it's a known, but rare bug. I usually just kill the assassin so I can hire a new one then. Bah, no matter how I scope things, I can't get a ruler to use buildings in a city. I'm going to have to shift the alchemist building up to the castle level from the looks of things. I know there's a way, CotC's cloning facilities are in its "temple" equivalent. Looks like this is how Galle handled the decision to use them: allow = { # Clones are expensive wealth = 100 prisoner = no location = { any_province_lord = { NOT = { war_with = ROOT } any_demesne_title = { tier = baron location = { province_id = PREVPREVPREV } has_building = tp_biogenetics_lab_q_1 } } } } Interesting. I don't see a real need to alter it at the moment, but it's nice having this as a reference for trying something else I'm considering for the future. I appreciate your sharing it.
centerflag982 Posted October 15, 2015 Posted October 15, 2015 Harley is still buggy - same issue I mentioned before. If she's your wife or concubine and gets pregnant via the card-cheating event, the game treats the child as your bastard and someone else's - so you get neg opinion of her, and your wife (even if she is your wife) gets neg opinion of you. I think this is due to the fact that it's not assigning a character as the father... not certain what would be the best way to get around this. Maybe just randomly picking a male courtier as the father?
Abraxis00 Posted October 15, 2015 Posted October 15, 2015 More bug-squashing -- this time in the Jus Primae Noctis event. I started with a custom ruler (for purposes of making her a succubus), and immediately married her to a minor nobleman from another realm. And then, well... Sadly (or perhaps fortunately), she did not manage to get herself pregnant. But it was still a very interesting experience. (Also, some proofreading advice -- you switch back and forth between 'you' and 'me' to describe the PC in that event. Probably worth an editing pass to make sure it all lines up.)
dewguru Posted October 15, 2015 Author Posted October 15, 2015 More bug-squashing -- this time in the Jus Primae Noctis event. I started with a custom ruler (for purposes of making her a succubus), and immediately married her to a minor nobleman from another realm. And then, well... ck2_8.png ck2_9.png ck2_10.png Sadly (or perhaps fortunately), she did not manage to get herself pregnant. But it was still a very interesting experience. (Also, some proofreading advice -- you switch back and forth between 'you' and 'me' to describe the PC in that event. Probably worth an editing pass to make sure it all lines up.) Ah. I see. I did some adjusting to the event and it looks like I left a hole where a female ruler could slip through and trigger it. And regarding the proof reading recommendation - in my opinion, as long as each individual event page maintains the proper perspective, I really don't care if the one before it had a different one. I've over a 1,000 lines of localization that has been created with this. I'm not about to go through and futz with what you've recommended. Harley is still buggy - same issue I mentioned before. If she's your wife or concubine and gets pregnant via the card-cheating event, the game treats the child as your bastard and someone else's - so you get neg opinion of her, and your wife (even if she is your wife) gets neg opinion of you. I think this is due to the fact that it's not assigning a character as the father... not certain what would be the best way to get around this. Maybe just randomly picking a male courtier as the father? No, a guard is a guard and the game offers the opportunity to allow for an unassigned father, which is usually viewed as a commoner. It shouldn't be recognizing it as a bastard though, unless you accept it. I'll take a look at it when I get back around to Harley. Edit: An example of where the vanilla game uses just impregnate = yes (which is what assigns an unnamed father) is an event where your female ruler flirts and has a tryst with one of your guards. Your guard is never a part of the court unless you elevate him, and if you don't, you can still get knocked up by him without making him into an actual character. It just leaves the child's father as unknown.
dewguru Posted October 15, 2015 Author Posted October 15, 2015 v0.72 has been released. I'm working on v0.80 now. Won't be a huge one, but it should be an expansion of existing content. Change Log v0.72 - Added: Monster Hunter Selene - Fixed: Werewolf bitch modifier properly assigned on child birth - Fixed: A hole where a female liege could trigger Jus Primae Noctis
flyer0303 Posted October 15, 2015 Posted October 15, 2015 Problem with assassins now. After you use him via "target with assassin" some times ( i dont count, i guess not more then 4-5) this option disappear completely from all menues. I have the money, i have the piety, prestige - whatever (if is necessary or not). The assassin is also in my court, have the title, live and bang my wifes. But i cant get him to work. So i decide to get him a title, and after he disappear from my court, i hire a new one. And all works well - well, for 4-5 times, then the same problem again. And after you cant fire him, he can just be use for a small number of kills, and then he just block the place, cause you cant hire a new one if you have one (also if this one refused to work). Thats a bug or a holiday feature for hard working assassins? I've run into this on one occasion. I believe what happened the one time it hung on me, was his target ended up dying of another cause, and due to that, it's like it never resolved because of it. So it's a known, but rare bug. I usually just kill the assassin so I can hire a new . Maybe the bug will trigger with this part, i get it now with any assa.
dewguru Posted October 15, 2015 Author Posted October 15, 2015 In addition to expanded content, v0.80 will introduce Monster Hunters. Monster Hunters: Monster Hunters that may join your court are one and done. Meaning once they're dead, they won't ever return. There is a chance every ten years to have a monster hunter approach you to join your court. Monster Hunters have the potential to be a bane and/or boon. A large part depends on the monsters in the world, and the hunter themselves. In some instances, you yourself may become their target. The way the 10 year event works is first a check is done to see if your province has anyone with a monster trait. If so, it randomly selects one of the Monster Hunters. That Monster Hunter will appear in your court and request domicile while they do their hunting. From there, various events may trigger, depending on the hunter. Not all hunters hunt all monsters. For example, if you obtain a member of the Red Riding Sisterhood, then they're less likely to cause the death of any vampires or demons in your court, while werewolves may be in serious danger. A hunter may also have special actions available to them that you can utilize, while others may be able to be corrupted. Since I'm planning on rolling this out in smaller chunks, the initial v0.80 is likely to be more a framework of the above, which will be built upon. And if it all works out, you should begin to see some of my larger picture stuff develop as all of the basic pieces will now be in play, so I can start doing some cross events that will hopefully make things very interesting.
Diaphantos Posted October 15, 2015 Posted October 15, 2015 Oh my, and I thought this was a feature rich mod already. Keep up the good work, I can't wait to see how much you actually have in store for us.
dewguru Posted October 16, 2015 Author Posted October 16, 2015 Will we get buildings for nomadic governments? No plans for it currently. Not to say it won't happen. Just not presently planned.
Stromglave Posted October 16, 2015 Posted October 16, 2015 keep up the good work guru love the mod mate
dewguru Posted October 16, 2015 Author Posted October 16, 2015 Thanks for the supportive words. So far v0.80 will be including the start of the previously mentioned Monster Hunters (at least 3 to start with), and some long overdue love to the Assassin Guild and how the Assassins are handled. Saturday or Sunday targeted release.
hewhocumsbynight Posted October 16, 2015 Posted October 16, 2015 Out of curiosity, does anybody have any idea why the special portraits have that strange skin disease appearence? Some of the werewolves have the custom portrait, and Harley has a custom portrait, but everybody else looks like they have incredible acne.
centerflag982 Posted October 16, 2015 Posted October 16, 2015 Out of curiosity, does anybody have any idea why the special portraits have that strange skin disease appearence? Some of the werewolves have the custom portrait, and Harley has a custom portrait, but everybody else looks like they have incredible acne. Yeah, 0.71 seems to have some issue with the custom portraits - I was noticing last night that the vampires don't appear to be getting anything special
ReMeDy Posted October 16, 2015 Posted October 16, 2015 Out of curiosity, does anybody have any idea why the special portraits have that strange skin disease appearence? Some of the werewolves have the custom portrait, and Harley has a custom portrait, but everybody else looks like they have incredible acne. Do you have a screenshot? That acne might be the gfx for "boils." Make sure you have all the portrait dlc. It's possible you have the portrait dlc to work with the culture for Harley and some of the werewolves, but maybe Dew is using custom portrait dlc on portrait cultures you do not own. Or it could be Dew just hasn't finished those portraits yet. I haven't played the recent Dark World mod in a while.
dewguru Posted October 16, 2015 Author Posted October 16, 2015 Out of curiosity, does anybody have any idea why the special portraits have that strange skin disease appearence? Some of the werewolves have the custom portrait, and Harley has a custom portrait, but everybody else looks like they have incredible acne. Do you have a screenshot? That acne might be the gfx for "boils." Make sure you have all the portrait dlc. It's possible you have the portrait dlc to work with the culture for Harley and some of the werewolves, but maybe Dew is using custom portrait dlc on portrait cultures you do not own. Or it could be Dew just hasn't finished those portraits yet. I haven't played the recent Dark World mod in a while. Since I had issues assigning specific cultures (when I do that, I get the boils effect - and I own all of the dlc), I set the culture to ROOT on the folks that use custom images. So if you don't have all of the portrait dlc - and you've played with a new ruler who is now of a culture that you don't have the dlc for - you will now get that boils effect when you didn't have it previously. So if you don't have all the portraits dlc, it's still important to go through and do the workaround, even if it worked fine in the past. And if that's not the issue, then I've no current clue.
hewhocumsbynight Posted October 16, 2015 Posted October 16, 2015 I have the following Portait DLCs: Crusader Kings II: Iberian PortraitsCrusader Kings II: Celtic PortraitsCrusader Kings II: Norse PortraitsCrusader Kings II: Mediterranean PortraitsCrusader Kings II: African PortraitsCrusader Kings II: Mongol FacesCrusader Kings II: Turkish PortraitsCrusader Kings II: Persian PortraitsCrusader Kings II: Russian Portraits According to the Steam Store page, there are no other portrait DLCs available. I'm currently playing a Lombard, which I believe falls under the Mediterranean Portraits umbrella.
dewguru Posted October 16, 2015 Author Posted October 16, 2015 Hrm. I started up the game to see what I could learn, noticed that an update came out, CK2 2.4.5, and upon starting the game, none of the custom portrait stuff works for me. Zero. Not even getting the boil marks.
zia Posted October 16, 2015 Posted October 16, 2015 I have the following Portait DLCs: Crusader Kings II: Iberian Portraits Crusader Kings II: Celtic Portraits Crusader Kings II: Norse Portraits Crusader Kings II: Mediterranean Portraits Crusader Kings II: African Portraits Crusader Kings II: Mongol Faces Crusader Kings II: Turkish Portraits Crusader Kings II: Persian Portraits Crusader Kings II: Russian Portraits According to the Steam Store page, there are no other portrait DLCs available. I'm currently playing a Lombard, which I believe falls under the Mediterranean Portraits umbrella. You are missing Cuman. Its hidden in the Horse Lords Content Pack. Why they decided to hide one in a group rather than release on its own, I have no clue, but they did.
OmegaHeaven Posted October 16, 2015 Posted October 16, 2015 More work on the Assassin's Guild sounds fucking fantastic. The female assassin in particular is delicious. Hrm. I started up the game to see what I could learn, noticed that an update came out, CK2 2.4.5, and upon starting the game, none of the custom portrait stuff works for me. Zero. Not even getting the boil marks. Paradox, yo. Probably a conspiracy for force double chins on us/
zia Posted October 16, 2015 Posted October 16, 2015 Hrm. I started up the game to see what I could learn, noticed that an update came out, CK2 2.4.5, and upon starting the game, none of the custom portrait stuff works for me. Zero. Not even getting the boil marks. That's odd, did yo uchane the portraits since the latest release you made? I'm using your v.72 with the 2.4.5 update and: Werewolf portrait is working, Selene's is working, female vampire is working. I can't confirm any other as they are not in my court. (Do note: I do not have Cuman portrait pack and removed the cumanportrait gfx from your mod.)
dewguru Posted October 16, 2015 Author Posted October 16, 2015 Well, some good news. Restarting my computer seemed to take care of my issues I was having with the portraits not working. Unfortunately that also means I'm not seeing the problems being experienced hewhocumsbynight. If it was working fine before, and isn't now, my recommendation would be to delete the Dark World mod folder. Restart your computer, then reinstall the Dark World mod.
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