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[mod] [CK2] Dark World


dewguru

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Posted

Found a bug with incubus inheritance: If you marry the incubus Lilith gives you, all of your children will gain the succubus or incubus trait. Regardless of their real father. 

 

Thanks, was missing a is_father_real_father = yes check.

Posted

Out of curiosity, does anyone else have a problem that, during battle, your men keep killing their own commanders, instead of the enemy?  I just noticed this, and I wanted to know if anyone else has seen it before.

Posted
 

Hrm. What version are you using. I removed the chance for nothing to happen with the last update I'm pretty certain (I just commented it out).

The four random events, and the only things that can trigger from my mod on decade pulse are:

  • Semen Wine Fad
  • Feral Werewolf
  • Vampire Ball
  • Futa Merchant

If it's not in the last update, then I just did it for this one, because I'm looking at it right now, so something should be happening every 10 years.

 

I tried it on the 5 year pulse, but then it seemed almost like it was spamming it after a couple generations.

 

To be honest I hadn't checked on_actions when I posted that, I just figured it was the same. I guess it just feels like nothing's happening since a decade usually takes me an hour plus, heh. Still bummed about the rarity of the futa event, but I suppose that's just me being unlucky.

 

Out of curiosity, would it be possible to have 2 different sets of decade on-actions? Maybe have one set be 20 werewolf, 20 vampire, 10 nothing, and the other be 20 wine, 20 futa, 10 nothing? Or whatever weights seem appropriate to you - I just think it'd be nice to have higher odds of getting a particular desired event, balanced by the chance of getting nothing.

 

Also any thoughts on my other question, about futas?

 

Out of curiosity, does anyone else have a problem that, during battle, your men keep killing their own commanders, instead of the enemy?  I just noticed this, and I wanted to know if anyone else has seen it before.

That's a bug that's been plaguing vanilla for a few updates now. Fucking infuriating, especially when it happens to you... or your strong, brilliant strategist heir >:|

Posted

Out of curiosity, does anyone else have a problem that, during battle, your men keep killing their own commanders, instead of the enemy?  I just noticed this, and I wanted to know if anyone else has seen it before.

 

I've never seen that. And nothing in my mod messes with the battles that take place.

 

 

Hrm. What version are you using. I removed the chance for nothing to happen with the last update I'm pretty certain (I just commented it out).

The four random events, and the only things that can trigger from my mod on decade pulse are:

  • Semen Wine Fad
  • Feral Werewolf
  • Vampire Ball
  • Futa Merchant

If it's not in the last update, then I just did it for this one, because I'm looking at it right now, so something should be happening every 10 years.

 

I tried it on the 5 year pulse, but then it seemed almost like it was spamming it after a couple generations.

 

To be honest I hadn't checked on_actions when I posted that, I just figured it was the same. I guess it just feels like nothing's happening since a decade usually takes me an hour plus, heh. Still bummed about the rarity of the futa event, but I suppose that's just me being unlucky.

 

Out of curiosity, would it be possible to have 2 different sets of decade on-actions? Maybe have one set be 20 werewolf, 20 vampire, 10 nothing, and the other be 20 wine, 20 futa, 10 nothing? Or whatever weights seem appropriate to you - I just think it'd be nice to have higher odds of getting a particular desired event, balanced by the chance of getting nothing.

 

Also any thoughts on my other question, about futas?

 

Out of curiosity, does anyone else have a problem that, during battle, your men keep killing their own commanders, instead of the enemy?  I just noticed this, and I wanted to know if anyone else has seen it before.

That's a bug that's been plaguing vanilla for a few updates now. Fucking infuriating, especially when it happens to you... or your strong, brilliant strategist heir >:|

 

 

Regarding the question about two different sets of on_action events - the answer is no. The game takes them and combines them into one.

 

And regarding the killing your own commanders thing being a vanilla bug that shows up sometimes - yikes. That would suck, especially since I usually take some small kingdom or duchy and play to conquer enough folks that I'm able to establish an Empire. So I'm always fighting folks.

 

Posted

Great work!

 

If i can have a request - can you make it compatible with the Gehemnisnacht mod?

I've got it working with that, though I deleted the custom portraits.  It's pretty funny; after I plotted my kingdom over to Slaanesh, pretty much everyone is pregnant with everyone.

Posted

Small bug I found: 

You can fight werewolves as a 7 year old. (patrols into fight myself route) 

Even worse 7 year olds can get impregnated during the fight.

 

Posted

Small suggestion - retaining your own court assassin (i.e., not using him or her on a mission) increases chances of surviving assassination attempts.

 

Combat rating check for the assassins involved, with bonuses awarded for traits. For example, a demon/angel/vampire/werewolf is likely to be superior in close combat, although getting an Angel-Assassin would be... yeah. Still, Rayne already can be used as an assassin.

 

Also, bonuses awarded for opinion of liege on both sides; plus relationship; if its your lover is defending you, he/she may be more motivated to protect your life. Same for friends.

Posted

Just a suggestion: You may want to limit how often monks and nuns visit or work in the brothel. 

 

Hrm. They're supposed to be excluded. Are you using any other mods?

 

If not, I'll just need to adjust how I was trying to block the religious folks like that, as someone who couldn't marry (such as a monk and nun) were to have a 0% chance of being able to whore themselves.

 

I'm alright leaving them as potential visitors, although if they're chaste or celibate they won't visit anyway.

Small suggestion - retaining your own court assassin (i.e., not using him or her on a mission) increases chances of surviving assassination attempts.

 

Combat rating check for the assassins involved, with bonuses awarded for traits. For example, a demon/angel/vampire/werewolf is likely to be superior in close combat, although getting an Angel-Assassin would be... yeah. Still, Rayne already can be used as an assassin.

 

Also, bonuses awarded for opinion of liege on both sides; plus relationship; if its your lover is defending you, he/she may be more motivated to protect your life. Same for friends.

 

Interesting ideas, but outside of the keeping your own assassin back, I've no plans on hitting any of those other ones presently.

Small bug I found: 

You can fight werewolves as a 7 year old. (patrols into fight myself route) 

Even worse 7 year olds can get impregnated during the fight.

 

You know. Just because you can take an option doesn't mean you should.

 

I may have to consider a different approach. Instead of putting an adult check in place, I'll just make it a death event if the person is under a certain age.

Posted

 

Just a suggestion: You may want to limit how often monks and nuns visit or work in the brothel. 

 

Hrm. They're supposed to be excluded. Are you using any other mods?

 

If not, I'll just need to adjust how I was trying to block the religious folks like that, as someone who couldn't marry (such as a monk and nun) were to have a 0% chance of being able to whore themselves.

 

I'm alright leaving them as potential visitors, although if they're chaste or celibate they won't visit anyway.

Small suggestion - retaining your own court assassin (i.e., not using him or her on a mission) increases chances of surviving assassination attempts.

 

Combat rating check for the assassins involved, with bonuses awarded for traits. For example, a demon/angel/vampire/werewolf is likely to be superior in close combat, although getting an Angel-Assassin would be... yeah. Still, Rayne already can be used as an assassin.

 

Also, bonuses awarded for opinion of liege on both sides; plus relationship; if its your lover is defending you, he/she may be more motivated to protect your life. Same for friends.

 

Interesting ideas, but outside of the keeping your own assassin back, I've no plans on hitting any of those other ones presently.

Small bug I found: 

You can fight werewolves as a 7 year old. (patrols into fight myself route) 

Even worse 7 year olds can get impregnated during the fight.

 

You know. Just because you can take an option doesn't mean you should.

 

I may have to consider a different approach. Instead of putting an adult check in place, I'll just make it a death event if the person is under a certain age.

 

Your block is most likely working, I just noticed they were visiting the brothel and check your code before posting. Did a very generic check of looking for the traits and didn't notice your can_marry = no check. 

 

And I was suggesting blocking them as visitors because I tend to make undesirable family members (inbred, stupid, etc) take their vows because I don't want them breeding.

 

But if you don't change it, I guess my assassin will just be busy then. 

Posted

I dunno if you saw my post the other day, figure I might as well ask again - any plans to add events allowing female rulers to get fucked (and possibly impregnated) by futas? Since the standard lover events and on-action impregnation checks treat futas as normal females they never get to make use of their bonus attributes :P

 

 

You know. Just because you can take an option doesn't mean you should.

I may have to consider a different approach. Instead of putting an adult check in place, I'll just make it a death event if the person is under a certain age.

 

Maybe just have it be a chance of death, with a higher chance of maimed, and a very high chance of wounded? The event itself could perhaps be something along the lines of the beast badly injuring you then deciding you're not worth killing, after which you try to drag yourself to safety (the possibility of death would be from bleeding out)

Posted

 

Small suggestion - retaining your own court assassin (i.e., not using him or her on a mission) increases chances of surviving assassination attempts.

 

Combat rating check for the assassins involved, with bonuses awarded for traits. For example, a demon/angel/vampire/werewolf is likely to be superior in close combat, although getting an Angel-Assassin would be... yeah. Still, Rayne already can be used as an assassin.

 

Also, bonuses awarded for opinion of liege on both sides; plus relationship; if its your lover is defending you, he/she may be more motivated to protect your life. Same for friends.

 

Interesting ideas, but outside of the keeping your own assassin back, I've no plans on hitting any of those other ones presently.

 

 

Cool.

 

I haven't gotten any Futas yet (in this run), but I did take a look at the event files. A question: Will my Futas get banged by the entire kingdom? Because the local whore has been getting banged by a significant fraction of the kingdom. 

Posted

 

 

Small suggestion - retaining your own court assassin (i.e., not using him or her on a mission) increases chances of surviving assassination attempts.

 

Combat rating check for the assassins involved, with bonuses awarded for traits. For example, a demon/angel/vampire/werewolf is likely to be superior in close combat, although getting an Angel-Assassin would be... yeah. Still, Rayne already can be used as an assassin.

 

Also, bonuses awarded for opinion of liege on both sides; plus relationship; if its your lover is defending you, he/she may be more motivated to protect your life. Same for friends.

 

Interesting ideas, but outside of the keeping your own assassin back, I've no plans on hitting any of those other ones presently.

 

 

Cool.

 

I haven't gotten any Futas yet (in this run), but I did take a look at the event files. A question: Will my Futas get banged by the entire kingdom? Because the local whore has been getting banged by a significant fraction of the kingdom. 

 

If your futa becomes a whore; probably.  However in my experience it is somewhat unlikely as many of the futas in my game have the quick trait, which makes it unlikely for them to whore themselves out. 

Posted

I dunno if you saw my post the other day, figure I might as well ask again - any plans to add events allowing female rulers to get fucked (and possibly impregnated) by futas? Since the standard lover events and on-action impregnation checks treat futas as normal females they never get to make use of their bonus attributes :P

 

 

You know. Just because you can take an option doesn't mean you should.

I may have to consider a different approach. Instead of putting an adult check in place, I'll just make it a death event if the person is under a certain age.

 

Maybe just have it be a chance of death, with a higher chance of maimed, and a very high chance of wounded? The event itself could perhaps be something along the lines of the beast badly injuring you then deciding you're not worth killing, after which you try to drag yourself to safety (the possibility of death would be from bleeding out)

 

I've many plans. That's one of them, but I can't make any promises for when it would get worked in.

 

Regarding the death event - randomly triggered events I can fully understand the need to lock those down with the is_adult check. No need for those oddities to take place if I can help it. But when it's a child ruler and a very questionable option that the player opts to select for the ruler - the gene pool needs to be saved rather than continually exposed to such a ruler.

 

If your futa becomes a whore; probably.  However in my experience it is somewhat unlikely as many of the futas in my game have the quick trait, which makes it unlikely for them to whore themselves out. 

 

 

That's what I need the futa merchant to bring. Make it six options instead of five, with one being a straight up futa whore.

Posted

That's what I need the futa merchant to bring. Make it six options instead of five, with one being a straight up futa whore.

 

Nooo don't make it even harder to get the perfect Dickgirl Council!

Posted

 

That's what I need the futa merchant to bring. Make it six options instead of five, with one being a straight up futa whore.

 

Nooo don't make it even harder to get the perfect Dickgirl Council!

 

 

Hrm. Or perhaps a totally different random event that triggers once you've built a Bordello.

Posted

 

Regarding the death event - randomly triggered events I can fully understand the need to lock those down with the is_adult check. No need for those oddities to take place if I can help it. But when it's a child ruler and a very questionable option that the player opts to select for the ruler - the gene pool needs to be saved rather than continually exposed to such a ruler.

 

 

This is the kind of thing I love about Crusader Kings II's community, we are absolutely heartless about cleaning the gene pool of our dynasty, and Of players doing things that should probably result in death

Posted

This is the kind of thing I love about Crusader Kings II's community, we are absolutely heartless about cleaning the gene pool of our dynasty, and Of players doing things that should probably result in death

 

Don't forget extremely positive about incest!

Posted

Not sure if this is a problem by running the latest preview of sexual crusaders (preview 5), but it seems like the majority of characters lack penis/breast traits, and sometimes women have penis traits and men have breast traits.

Posted

Not sure if this is a problem by running the latest preview of sexual crusaders (preview 5), but it seems like the majority of characters lack penis/breast traits, and sometimes women have penis traits and men have breast traits.

 

I've never seen that issue arise. The only thing I could recommend would be for you to try starting a new game with only Dark World active and see if you're still running into the same issue.

Posted

 

Not sure if this is a problem by running the latest preview of sexual crusaders (preview 5), but it seems like the majority of characters lack penis/breast traits, and sometimes women have penis traits and men have breast traits.

 

I've never seen that issue arise. The only thing I could recommend would be for you to try starting a new game with only Dark World active and see if you're still running into the same issue.

 

 

Figured it out. Just an issue with me updating mods mid-playthrough. New games don't have this issue.

Posted

Sorry for the double post, but portraits being replaced by a black silhouette and a number on top is normal right?

 

Edit: Nearly every female character has the immortal and futanari trait when I reloaded my save with SC disabled. Unintended side effect?

 

Edit 2: Removed both DW and SC, loaded game, saved, reloaded game with DW on, all traits from SC and DW are gone, but no longer getting any of the DW traits in current save. Works fine in new save. Is my save pretty much fucked? Is there no way to force the game to assign traits again?

 

Edit 3: Been several years and no new traits. Is this not a thing anymore? "- Added: Annual check for breast and penis size, as there are ways to generate NPC's without the traits during play"

 

Edit 4: Holy crap so many edits. Found out I can force it on my character with event command. Now to figure out how to make it work globally... Also, can't seem to find a similar command for females

Posted

Sorry for the double post, but portraits being replaced by a black silhouette and a number on top is normal right?

 

Edit: Nearly every female character has the immortal and futanari trait when I reloaded my save with SC disabled. Unintended side effect?

 

Edit 2: Removed both DW and SC, loaded game, saved, reloaded game with DW on, all traits from SC and DW are gone, but no longer getting any of the DW traits in current save. Works fine in new save. Is my save pretty much fucked? Is there no way to force the game to assign traits again?

 

Edit 3: Been several years and no new traits. Is this not a thing anymore? "- Added: Annual check for breast and penis size, as there are ways to generate NPC's without the traits during play"

 

Edit 4: Holy crap so many edits. Found out I can force it on my character with event command. Now to figure out how to make it work globally... Also, can't seem to find a similar command for females

 

Please  re-read my post. I didn't say reload a save with only the DW mod active. I said start up a new game.

 

I've no advice other than that. I don't help folks recover bad save games.

 

I will say that any mod update, be it Dark World or anything else - very well could require a new game. Saves working after updates seem to be hit or miss for folks.

protip, use new games with every update

 

+1

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