Jump to content

Recommended Posts

Posted

Here's a fun one. Woke up in underground city, quest says "talk to frabi"

 

Well, quest marker is glitched and the after blundering around at random for a while, I give up and use MoveToQT

 

Turns out she's standing behind the stables outside Whiterun. I'm guessing that shouldn't happen.

 

[edit]

 

Reloaded from a save in the underground, and then moved frabi to me and things seem to proceed normally.

 

Umm... do the generic slaves and guards and the like respawn? My gal is about to turn into a vampire, and with Vampiric Thirst, there's likely to be a few dead bodies before she gets the thirst under control. I don't really want to depopulate the place if I can avoid it.

 

Frabbi, once she's enslaved, will stay in Ibn...

I think you found her neat the whiterun stable because the atid1begin quest was initializated.

 

Ye,s a part of it will respawn... there are other vampires in Ibn (Lheelvu, Azhra). I think I will create a merchant for that... you can also buy human blood from Skala.

 

Posted

Frabbi, once she's enslaved, will stay in Ibn...

I think you found her neat the whiterun stable because the atid1begin quest was initializated.

Funny thing is, she was wearing the slave rags and collar and she had the dialogue you'd expect. She just wasn't in ibn for some reason.

 

It's possible I was a bit hasty entering the last area - she might not have been in the room when the transition triggered, if that's any help. Possibly a alias failed to fill somewhere.

 

Ye,s a part of it will respawn... there are other vampires in Ibn (Lheelvu, Azhra). I think I will create a merchant for that... you can also buy human blood from Skala.

I can see that being useful.

 

Thinking of buying stuff - is the chest with all my gear in it supposed to be unlocked? Not that I was carrying a lot you understand, but I was a bit surprised to get it all back so easily.

Posted

 

Frabbi, once she's enslaved, will stay in Ibn...

I think you found her neat the whiterun stable because the atid1begin quest was initializated.

Funny thing is, she was wearing the slave rags and collar and she had the dialogue you'd expect. She just wasn't in ibn for some reason.

 

It's possible I was a bit hasty entering the last area - she might not have been in the room when the transition triggered, if that's any help. Possibly a alias failed to fill somewhere.

 

Ye,s a part of it will respawn... there are other vampires in Ibn (Lheelvu, Azhra). I think I will create a merchant for that... you can also buy human blood from Skala.

I can see that being useful.

 

Thinking of buying stuff - is the chest with all my gear in it supposed to be unlocked? Not that I was carrying a lot you understand, but I was a bit surprised to get it all back so easily.

 

 

Thanks... i will fix that...

 

Posted

Ho do you complete the felakth agent quest of inquiring because i have aked every villager and nothing happens am I doing something wrong.

Posted

Ho do you complete the felakth agent quest of inquiring because i have aked every villager and nothing happens am I doing something wrong.

 

I just missed to clik randomize on the dialogues... the innkeeper could help you, I guess.

Or setstage it. The tag is aTID2SideQuestFalk

 

Posted

i cant find azenith derleth for the quest retaking markart its keep on indicating ibn fishery but she is not there

 

Don't trust the markers when you are in Ibn.

Azaenith is a derleth... so, she should be not far from the farm (in the cave, see the elevator on a pillar near the river source).

Posted

 

i cant find azenith derleth for the quest retaking markart its keep on indicating ibn fishery but she is not there

 

Don't trust the markers when you are in Ibn.

Azaenith is a derleth... so, she should be not far from the farm (in the cave, see the elevator on a pillar near the river source).

 

ok thanks 

Posted

On the subject of vampires - do you know the sun comes up in the underground?

 

Not a problem for vanilla vamps, will be for anyone using an overhaul with aggressive sun damage

Posted

On the subject of vampires - do you know the sun comes up in the underground?

 

Not a problem for vanilla vamps, will be for anyone using an overhaul with aggressive sun damage

 

The small world have no sky.... but there is an artificial sun, so, yes, vampires can be wounded by artificial light.

 

Skala sells blood potions.

 

Posted

Hi all! Having some great fun with this mod, but when I talk to Tisha she tells me to follow her and nothing happens =| what do I do?

 

Wait... she will go in the mutation chamber. You will able to talk to her when she will be in that room.

 

Posted

 

Hi all! Having some great fun with this mod, but when I talk to Tisha she tells me to follow her and nothing happens =| what do I do?

 

Wait... she will go in the mutation chamber. You will able to talk to her when she will be in that room.

 

 

except when your doing a side quest she wont move  i have tried it but on the main quest where she transform you , she can move and begin the initiation

Posted

Hello Delzaron! Thank you for this wonderful mod! Some of your new ideas sounds really great! :heart:

If it's okay, I have a suggestion about this one:

 

 

Side quest :

- being catched by an hungry chaurus, find your way out.

 

How about a "hungry" chaurus instead of just hungry? if you catch my meaning, hehehe... :lol:

It's just like that. A horny chaurus or even a bunch of them takes a female to some nasty-looking lair, rape her then impregnate her with their eggs.

That's a perfect opportunity to implement Estrus Chaurus+ modEvent, don't you think?

 

 

Oh, and also a small question about this one:

 

 

- Broodmaidens : player will need to recruit broodmaidens... (if an interaction with Sexlab sorties is posible, player will need to ,learn tricks from Lotte).

 

Does it mean you will add some related quest that allow a player character to become a Brood Maiden herself? Or she will just recruit some NPC and nothing else?

 

Posted

Hello Delzaron! Thank you for this wonderful mod! Some of your new ideas sounds really great! :heart:

If it's okay, I have a suggestion about this one:

 

 

Side quest :

- being catched by an hungry chaurus, find your way out.

 

How about a "hungry" chaurus instead of just hungry? if you catch my meaning, hehehe... :lol:

It's just like that. A horny chaurus or even a bunch of them takes a female to some nasty-looking lair, rape her then impregnate her with their eggs.

That's a perfect opportunity to implement Estrus Chaurus+ modEvent, don't you think?

 

 

Oh, and also a small question about this one:

 

 

- Broodmaidens : player will need to recruit broodmaidens... (if an interaction with Sexlab sorties is posible, player will need to ,learn tricks from Lotte).

 

Does it mean you will add some related quest that allow a player character to become a Brood Maiden herself? Or she will just recruit some NPC and nothing else?

 

Horny chaurus can ben nice, yes... i think I already found a place for him (the Whsipering One den, ot the farm ring near the temple gate)

 

Player will recruit broodmaidens for the Whispering One.

I don't mastery player body scale, so no pregnancy for player... there is already a side quest where player is raped by a chaurus, and lay down eggs...

 

 

 

Hi all! Having some great fun with this mod, but when I talk to Tisha she tells me to follow her and nothing happens =| what do I do?

 

Wait... she will go in the mutation chamber. You will able to talk to her when she will be in that room.

 

 

except when your doing a side quest she wont move  i have tried it but on the main quest where she transform you , you can move and begin the initiation

 

She's blocked in a scene, I guess... setstage it.

Posted

This is a truthfully honest review of your mod so far, and I truly hope you read it all so I can see it grow better and farther in the future.

First the bad, than the good:
OK ok ok, Played as much as I could of this one before I finally gave up reverted to a pre-whatever save and removed. Let's see. Wonderful concept, the city is well made imo (could use more detail for the falmer homes (the servants quarters looked nicer than the royal/lords areas, why? but that's just me nitpicking). Here's the real bah-hum-bug that nailed the coffin for me on this one... I swear to god ALMIGHTY if it weren't for console commands, so... SO MANY TIMES I would've gotten stuck on something not working. Reloading, retrying, reloading, smashing head into wall, waiting ten years for quest scripting to catch up and move on, realizing it won't happen, reloading again to see if that worked, realizing I need to go find a unmarked npc who for some reason stopped mid walk path about 5 mins back needs to be next to me to receive next  quest part (yes I'm talking about Dairthe or whatever the annoying bitches name was, after the tunneling.... quest). Finally get to the mutation part... Ok so I have to chose <Change my beautiful character into some longfaced pale knife ear> OR <take some grotesque worm into my body to become friendly with the falmer> to proceed... I chose the first one, fine tuned my character into a somewhat nice looking falmer... "talk to Tilsha after you finish".... ok... nothing happens, no new options to proceed quest... *sigh*.... OK attempt two: tries again, once again making a decent looking Pure Falmer... "Talk..." I GET IT... wait no I don't because it didn't work... again.... OK! Fumed I reload again and I select option number two: Worm time bitches!... Or so I thought, I lay on the alter, weird red and purple shit glow on my screen for a second and than disappear... "Uhmmmm ok" I wait a good ten minutes and nothing happens, still laying there like a derp. I decided to go grab a bagel and some coffee, and come back 20 minutes later. Not Change at all still lying there... *sighs again* I reload and try option two AGAIN. To much the same result. At this point in time I begin to recall the annoying issues I've faced with this mod so far. From CTD's from entering the butcher room to talk to Nalka because there's a purple meshed cut up body from missing textures that for some reason weren't in the game for the mod which added the item in the first place, to countless hours of having to grind rep from being fucked by falmer and doing small tasks not knowing if I actually had a end goal or not, to finding heinous exploit cheat chests full of god tier loot LITERALLY EVERY WHERE (YOU DO NOT DO THIS, YOU PLACE IT ONCE AND IN A HIDDEN AREA, OTHER WISE IT'S SIMPLY SCREAMING DON'T PLAY ME AND JUST TAKE THE LOOT AND KILL EVERYONE *fumes*), walking into a certain room in the small wooden village area just to be gang banged by falmers and teleported to a roof and dropped off from 50 meters up to my death WITHOUT warning for no reason what so ever having to revert to a save a good hour and half back,  having a million quest markers pointing me in several directions not knowing exactly who to talk too most of the time for the extra "tasks" (seriously I spent a lot of time trying this mod out only to find maybe 4 or 5 of the tasks when I know there's a lot more), to the heinous detective starter quest that LITERALLY SENDS YOU BACK AND FORTH FROM THE LEFT SIDE OF THE SKYRIM MAP TO THE RIGHT, TO THE LEFT, TO THE RIGHT, TO THE LEFT, AND BACK. (Why did you even do this!? Think of the poor no fast travel faithful players at LEAST a little bit. You could've cut out like 90% of that crap in the detective quest from the start by placing all of the opening quest between two places, start in whiterun, find clues about the falmers, see sir derp face detective die, go to the falmer's farm in markath, walk into trap. The end. Move on to fun sex slave shit. SERIOUSLY, NOT Whiterun>Markarth>Windhelm>Markarth>Windhelm>Markarth>WINDFUCKINGHELM>Small hut in middle of fucking nowheresville>Windhelm>BACK TO MARKARTH. THIS IS NOT GOOD PACING FOR SUCH UNIMPORTANT PART OF THE QUEST MOD. This alone could cut a ton of bloated crap from the scripting too.)....
Ok ok ok, back in track... what was it again... oh right, after spending so much time fighting off my desire to say fuck it and move onto another mod I marched on to continue to see if the interesting things I read in the description that happen after you do become a falmer were true (they truely did look fun) BUT I hit the wall with the whole not being able to proceed with Tisha or whatever after becoming a falmer so I quit... I gave up... I felt salty about it, annoyed I couldn't enjoy what looked to be a great mod due to endless metaphorical walls that popped up to stop my enjoyment and deleted the save, reverted back to a old one and removed. There's soooo much I wish to say regarding small bugs and such but none of that matters now. *huff... sigh*
Now that the bad mouthing is out of the way I would like to say, I love the concept of the mod, being enslaved by a race once thought to be completely insane and dying out to find out they are now a thriving community that use their surroundings effectively and brutally to survive and prosper. This was amazing, being able to explore this very lovecraftian story and area made me tingle with excitement, could've used a mcm menu for debugging and "cheats" but was alright because at least you had the courtesy to give us the ability to get past some of the issues with the mod by allowing us the freedom to push a button and ding to the next rank of slavery (you know in case you didn't want to be fucked silly by falmer till you raised your rep that way), I don't know how big your modding team is but it can't be that big so in that regards I have to say well done for piecing this together so far, I would absolutely LOVE to see where you can take this after polishing some things out, adding more substance to those tasks they are given (hey even menial tasks like "make a couple of axes" could be sexualized with things like needing to add oil to the axes and such for the grind stone using your own womanly juices, or picking the mushrooms could make other slaves angry from wanting those mushrooms too and make them want to rape you, it's these small things that could make the mod from good to FANTASTIC).

I know that was long read and really harsh to start off, but congrats if you made it down here without skipping and read thoroughly. Here's a cookie.
TL;DR Needs a lot of work, but looks great.

Posted

This is a truthfully honest review of your mod so far, and I truly hope you read it all so I can see it grow better and farther in the future.

 

First the bad, than the good:

OK ok ok, Played as much as I could of this one before I finally gave up reverted to a pre-whatever save and removed. Let's see. Wonderful concept, the city is well made imo (could use more detail for the falmer homes (the servants quarters looked nicer than the royal/lords areas, why? but that's just me nitpicking). Here's the real bah-hum-bug that nailed the coffin for me on this one... I swear to god ALMIGHTY if it weren't for console commands, so... SO MANY TIMES I would've gotten stuck on something not working. Reloading, retrying, reloading, smashing head into wall, waiting ten years for quest scripting to catch up and move on, realizing it won't happen, reloading again to see if that worked, realizing I need to go find a unmarked npc who for some reason stopped mid walk path about 5 mins back needs to be next to me to receive next  quest part (yes I'm talking about Dairthe or whatever the annoying bitches name was, after the tunneling.... quest). Finally get to the mutation part... Ok so I have to chose <Change my beautiful character into some longfaced pale knife ear> OR <take some grotesque worm into my body to become friendly with the falmer> to proceed... I chose the first one, fine tuned my character into a somewhat nice looking falmer... "talk to Tilsha after you finish".... ok... nothing happens, no new options to proceed quest... *sigh*.... OK attempt two: tries again, once again making a decent looking Pure Falmer... "Talk..." I GET IT... wait no I don't because it didn't work... again.... OK! Fumed I reload again and I select option number two: Worm time bitches!... Or so I thought, I lay on the alter, weird red and purple shit glow on my screen for a second and than disappear... "Uhmmmm ok" I wait a good ten minutes and nothing happens, still laying there like a derp. I decided to go grab a bagel and some coffee, and come back 20 minutes later. Not Change at all still lying there... *sighs again* I reload and try option two AGAIN. To much the same result. At this point in time I begin to recall the annoying issues I've faced with this mod so far. From CTD's from entering the butcher room to talk to Nalka because there's a purple meshed cut up body from missing textures that for some reason weren't in the game for the mod which added the item in the first place, to countless hours of having to grind rep from being fucked by falmer and doing small tasks not knowing if I actually had a end goal or not, to finding heinous exploit cheat chests full of god tier loot LITERALLY EVERY WHERE (YOU DO NOT DO THIS, YOU PLACE IT ONCE AND IN A HIDDEN AREA, OTHER WISE IT'S SIMPLY SCREAMING DON'T PLAY ME AND JUST TAKE THE LOOT AND KILL EVERYONE *fumes*), walking into a certain room in the small wooden village area just to be gang banged by falmers and teleported to a roof and dropped off from 50 meters up to my death WITHOUT warning for no reason what so ever having to revert to a save a good hour and half back,  having a million quest markers pointing me in several directions not knowing exactly who to talk too most of the time for the extra "tasks" (seriously I spent a lot of time trying this mod out only to find maybe 4 or 5 of the tasks when I know there's a lot more), to the heinous detective starter quest that LITERALLY SENDS YOU BACK AND FORTH FROM THE LEFT SIDE OF THE SKYRIM MAP TO THE RIGHT, TO THE LEFT, TO THE RIGHT, TO THE LEFT, AND BACK. (Why did you even do this!? Think of the poor no fast travel faithful players at LEAST a little bit. You could've cut out like 90% of that crap in the detective quest from the start by placing all of the opening quest between two places, start in whiterun, find clues about the falmers, see sir derp face detective die, go to the falmer's farm in markath, walk into trap. The end. Move on to fun sex slave shit. SERIOUSLY, NOT Whiterun>Markarth>Windhelm>Markarth>Windhelm>Markarth>WINDFUCKINGHELM>Small hut in middle of fucking nowheresville>Windhelm>BACK TO MARKARTH. THIS IS NOT GOOD PACING FOR SUCH UNIMPORTANT PART OF THE QUEST MOD. This alone could cut a ton of bloated crap from the scripting too.)....

Ok ok ok, back in track... what was it again... oh right, after spending so much time fighting off my desire to say fuck it and move onto another mod I marched on to continue to see if the interesting things I read in the description that happen after you do become a falmer were true (they truely did look fun) BUT I hit the wall with the whole not being able to proceed with Tisha or whatever after becoming a falmer so I quit... I gave up... I felt salty about it, annoyed I couldn't enjoy what looked to be a great mod due to endless metaphorical walls that popped up to stop my enjoyment and deleted the save, reverted back to a old one and removed. There's soooo much I wish to say regarding small bugs and such but none of that matters now. *huff... sigh*

Now that the bad mouthing is out of the way I would like to say, I love the concept of the mod, being enslaved by a race once thought to be completely insane and dying out to find out they are now a thriving community that use their surroundings effectively and brutally to survive and prosper. This was amazing, being able to explore this very lovecraftian story and area made me tingle with excitement, could've used a mcm menu for debugging and "cheats" but was alright because at least you had the courtesy to give us the ability to get past some of the issues with the mod by allowing us the freedom to push a button and ding to the next rank of slavery (you know in case you didn't want to be fucked silly by falmer till you raised your rep that way), I don't know how big your modding team is but it can't be that big so in that regards I have to say well done for piecing this together so far, I would absolutely LOVE to see where you can take this after polishing some things out, adding more substance to those tasks they are given (hey even menial tasks like "make a couple of axes" could be sexualized with things like needing to add oil to the axes and such for the grind stone using your own womanly juices, or picking the mushrooms could make other slaves angry from wanting those mushrooms too and make them want to rape you, it's these small things that could make the mod from good to FANTASTIC).

 

I know that was long read and really harsh to start off, but congrats if you made it down here without skipping and read thoroughly. Here's a cookie.

TL;DR Needs a lot of work, but looks great.

 

Your text is very hard to read...

Can you make it more clear ?

 

As far I read, I think your opinion is interestingf of improving the mod. Please, can you classify the ideas and remarks ?

Posted

 

This is a truthfully honest review of your mod so far, and I truly hope you read it all so I can see it grow better and farther in the future.

 

First the bad, than the good:

OK ok ok, Played as much as I could of this one before I finally gave up reverted to a pre-whatever save and removed. Let's see. Wonderful concept, the city is well made imo (could use more detail for the falmer homes (the servants quarters looked nicer than the royal/lords areas, why? but that's just me nitpicking). Here's the real bah-hum-bug that nailed the coffin for me on this one... I swear to god ALMIGHTY if it weren't for console commands, so... SO MANY TIMES I would've gotten stuck on something not working. Reloading, retrying, reloading, smashing head into wall, waiting ten years for quest scripting to catch up and move on, realizing it won't happen, reloading again to see if that worked, realizing I need to go find a unmarked npc who for some reason stopped mid walk path about 5 mins back needs to be next to me to receive next  quest part (yes I'm talking about Dairthe or whatever the annoying bitches name was, after the tunneling.... quest). Finally get to the mutation part... Ok so I have to chose <Change my beautiful character into some longfaced pale knife ear> OR <take some grotesque worm into my body to become friendly with the falmer> to proceed... I chose the first one, fine tuned my character into a somewhat nice looking falmer... "talk to Tilsha after you finish".... ok... nothing happens, no new options to proceed quest... *sigh*.... OK attempt two: tries again, once again making a decent looking Pure Falmer... "Talk..." I GET IT... wait no I don't because it didn't work... again.... OK! Fumed I reload again and I select option number two: Worm time bitches!... Or so I thought, I lay on the alter, weird red and purple shit glow on my screen for a second and than disappear... "Uhmmmm ok" I wait a good ten minutes and nothing happens, still laying there like a derp. I decided to go grab a bagel and some coffee, and come back 20 minutes later. Not Change at all still lying there... *sighs again* I reload and try option two AGAIN. To much the same result. At this point in time I begin to recall the annoying issues I've faced with this mod so far. From CTD's from entering the butcher room to talk to Nalka because there's a purple meshed cut up body from missing textures that for some reason weren't in the game for the mod which added the item in the first place, to countless hours of having to grind rep from being fucked by falmer and doing small tasks not knowing if I actually had a end goal or not, to finding heinous exploit cheat chests full of god tier loot LITERALLY EVERY WHERE (YOU DO NOT DO THIS, YOU PLACE IT ONCE AND IN A HIDDEN AREA, OTHER WISE IT'S SIMPLY SCREAMING DON'T PLAY ME AND JUST TAKE THE LOOT AND KILL EVERYONE *fumes*), walking into a certain room in the small wooden village area just to be gang banged by falmers and teleported to a roof and dropped off from 50 meters up to my death WITHOUT warning for no reason what so ever having to revert to a save a good hour and half back,  having a million quest markers pointing me in several directions not knowing exactly who to talk too most of the time for the extra "tasks" (seriously I spent a lot of time trying this mod out only to find maybe 4 or 5 of the tasks when I know there's a lot more), to the heinous detective starter quest that LITERALLY SENDS YOU BACK AND FORTH FROM THE LEFT SIDE OF THE SKYRIM MAP TO THE RIGHT, TO THE LEFT, TO THE RIGHT, TO THE LEFT, AND BACK. (Why did you even do this!? Think of the poor no fast travel faithful players at LEAST a little bit. You could've cut out like 90% of that crap in the detective quest from the start by placing all of the opening quest between two places, start in whiterun, find clues about the falmers, see sir derp face detective die, go to the falmer's farm in markath, walk into trap. The end. Move on to fun sex slave shit. SERIOUSLY, NOT Whiterun>Markarth>Windhelm>Markarth>Windhelm>Markarth>WINDFUCKINGHELM>Small hut in middle of fucking nowheresville>Windhelm>BACK TO MARKARTH. THIS IS NOT GOOD PACING FOR SUCH UNIMPORTANT PART OF THE QUEST MOD. This alone could cut a ton of bloated crap from the scripting too.)....

Ok ok ok, back in track... what was it again... oh right, after spending so much time fighting off my desire to say fuck it and move onto another mod I marched on to continue to see if the interesting things I read in the description that happen after you do become a falmer were true (they truely did look fun) BUT I hit the wall with the whole not being able to proceed with Tisha or whatever after becoming a falmer so I quit... I gave up... I felt salty about it, annoyed I couldn't enjoy what looked to be a great mod due to endless metaphorical walls that popped up to stop my enjoyment and deleted the save, reverted back to a old one and removed. There's soooo much I wish to say regarding small bugs and such but none of that matters now. *huff... sigh*

Now that the bad mouthing is out of the way I would like to say, I love the concept of the mod, being enslaved by a race once thought to be completely insane and dying out to find out they are now a thriving community that use their surroundings effectively and brutally to survive and prosper. This was amazing, being able to explore this very lovecraftian story and area made me tingle with excitement, could've used a mcm menu for debugging and "cheats" but was alright because at least you had the courtesy to give us the ability to get past some of the issues with the mod by allowing us the freedom to push a button and ding to the next rank of slavery (you know in case you didn't want to be fucked silly by falmer till you raised your rep that way), I don't know how big your modding team is but it can't be that big so in that regards I have to say well done for piecing this together so far, I would absolutely LOVE to see where you can take this after polishing some things out, adding more substance to those tasks they are given (hey even menial tasks like "make a couple of axes" could be sexualized with things like needing to add oil to the axes and such for the grind stone using your own womanly juices, or picking the mushrooms could make other slaves angry from wanting those mushrooms too and make them want to rape you, it's these small things that could make the mod from good to FANTASTIC).

 

I know that was long read and really harsh to start off, but congrats if you made it down here without skipping and read thoroughly. Here's a cookie.

TL;DR Needs a lot of work, but looks great.

 

Your text is very hard to read...

Can you make it more clear ?

 

As far I read, I think your opinion is interestingf of improving the mod. Please, can you classify the ideas and remarks ?

 

Sure, I'll clean it's format up later today. I need some sleep before work in 4 hours. After work I'll put the ideas into a cleaner, simpler version.

Posted

I'm still playing the mod but, like DonFrosty said, there are many times where I can only advance with console commands (move to, set stage...) otherwise I'll get stuck and not progress on some quests because things just stop. For example:

- like I said yesterday, tisha not moving (thanks by the way for telling me to use the "move to" command =) )

- after I delivered the dibella priest to Azhra, I would talk to Azhra to start the next quest. The quest would start but Azhra would not follow me. So I loaded the saved game before talking to her and I did not talk to her after delivering the priest; I was leaving to do some other quests and she would follow me, everywhere, for no reason. After this I thought "okay, just follow me, I'll talk to you later and then do your quest". In the meantime I was learning how to train the slaves at the stable and when I was trying to train the gagged bandit with the skeever, Azhra took her place and started fucking the skeever lol.

- after the council, I had to use setstage so that Chaur Tegoth would speak to me

- lots of times after I talk to characters I have to use the "setstage" to move on because the quest won't advance

 

The thing is, I'm not entirely sure it's this mod's fault, maybe I just have too many mods conflicting, I dunno.

 

But anyway, I'm really enjoying the mod, even if I have to use console command every now and then =)

 

Oh, one more thing, when I talk to Hashep to help her fuck her breeder, what am I supposed to do exactly? I take my armor of and stand there but nothing happens =/

Posted

I'm still playing the mod but, like DonFrosty said, there are many times where I can only advance with console commands (move to, set stage...) otherwise I'll get stuck and not progress on some quests because things just stop. For example:

- like I said yesterday, tisha not moving (thanks by the way for telling me to use the "move to" command =) )

- after I delivered the dibella priest to Azhra, I would talk to Azhra to start the next quest. The quest would start but Azhra would not follow me. So I loaded the saved game before talking to her and I did not talk to her after delivering the priest; I was leaving to do some other quests and she would follow me, everywhere, for no reason. After this I thought "okay, just follow me, I'll talk to you later and then do your quest". In the meantime I was learning how to train the slaves at the stable and when I was trying to train the gagged bandit with the skeever, Azhra took her place and started fucking the skeever lol.

- after the council, I had to use setstage so that Chaur Tegoth would speak to me

- lots of times after I talk to characters I have to use the "setstage" to move on because the quest won't advance

 

The thing is, I'm not entirely sure it's this mod's fault, maybe I just have too many mods conflicting, I dunno.

 

But anyway, I'm really enjoying the mod, even if I have to use console command every now and then =)

 

Oh, one more thing, when I talk to Hashep to help her fuck her breeder, what am I supposed to do exactly? I take my armor of and stand there but nothing happens =/

 

For Chaur Tegoth scenes, I think it's because he's a chaurus...

 

For me, Tisha and Azhra have no problems for going to their spots...

 

For the council, you need to enter into a specific trigger to load the scene.

 

After it, which characters cause problems ?

 

The breeder is not recognized by the script... I think i will delete this quest.

 

Posted

 

I'm still playing the mod but, like DonFrosty said, there are many times where I can only advance with console commands (move to, set stage...) otherwise I'll get stuck and not progress on some quests because things just stop. For example:

- like I said yesterday, tisha not moving (thanks by the way for telling me to use the "move to" command =) )

- after I delivered the dibella priest to Azhra, I would talk to Azhra to start the next quest. The quest would start but Azhra would not follow me. So I loaded the saved game before talking to her and I did not talk to her after delivering the priest; I was leaving to do some other quests and she would follow me, everywhere, for no reason. After this I thought "okay, just follow me, I'll talk to you later and then do your quest". In the meantime I was learning how to train the slaves at the stable and when I was trying to train the gagged bandit with the skeever, Azhra took her place and started fucking the skeever lol.

- after the council, I had to use setstage so that Chaur Tegoth would speak to me

- lots of times after I talk to characters I have to use the "setstage" to move on because the quest won't advance

 

The thing is, I'm not entirely sure it's this mod's fault, maybe I just have too many mods conflicting, I dunno.

 

But anyway, I'm really enjoying the mod, even if I have to use console command every now and then =)

 

Oh, one more thing, when I talk to Hashep to help her fuck her breeder, what am I supposed to do exactly? I take my armor of and stand there but nothing happens =/

 

For Chaur Tegoth scenes, I think it's because he's a chaurus...

 

For me, Tisha and Azhra have no problems for going to their spots...

 

For the council, you need to enter into a specific trigger to load the scene.

 

After it, which characters cause problems ?

 

The breeder is not recognized by the script... I think i will delete this quest.

 

 

 

I don't remember all the characters/occasions when I needed to use console to move one, but it happened a couple of times with Anezka. Also, more recently, when I talked to the falmer in Liar's retreat, before she sent me to clear the draugr dungeon.

 

And now I had just killed the Blackreach Warmongerer and after I killed him... He wouldn't die. For a while he would have no health bar and then it would become with a full health bar. Killed it like 4 times until I simply "marked for delete" and setstaged forward.

 

And now I've just talked to Ko(...), the "high priest": he gave me a lot of quests and told me that Hashep's chaurus had found my gear, but neither him, Hashep or the Chaurus haven given me back my gear =|

 

 

Oh, and please, don't delete that quest =/ Can't you just make it that after talking to Hashep we then have to talk to the breeder and then initiate fun times? Or is that what was supposed to happen? =/ I say this because, after "evolving" from slave we can't really initiate sex with any chaurus or falmers, and it would be nice to have a more "immersive" way to do that in this mod than to just use matchmaker spells =(

 

Edit: also, there are a couple of hairstyles with missing textures (they show up as purple). How can I fix this? Is it from a hair mod apart from your mod?

Posted

 

 

I'm still playing the mod but, like DonFrosty said, there are many times where I can only advance with console commands (move to, set stage...) otherwise I'll get stuck and not progress on some quests because things just stop. For example:

- like I said yesterday, tisha not moving (thanks by the way for telling me to use the "move to" command =) )

- after I delivered the dibella priest to Azhra, I would talk to Azhra to start the next quest. The quest would start but Azhra would not follow me. So I loaded the saved game before talking to her and I did not talk to her after delivering the priest; I was leaving to do some other quests and she would follow me, everywhere, for no reason. After this I thought "okay, just follow me, I'll talk to you later and then do your quest". In the meantime I was learning how to train the slaves at the stable and when I was trying to train the gagged bandit with the skeever, Azhra took her place and started fucking the skeever lol.

- after the council, I had to use setstage so that Chaur Tegoth would speak to me

- lots of times after I talk to characters I have to use the "setstage" to move on because the quest won't advance

 

The thing is, I'm not entirely sure it's this mod's fault, maybe I just have too many mods conflicting, I dunno.

 

But anyway, I'm really enjoying the mod, even if I have to use console command every now and then =)

 

Oh, one more thing, when I talk to Hashep to help her fuck her breeder, what am I supposed to do exactly? I take my armor of and stand there but nothing happens =/

 

For Chaur Tegoth scenes, I think it's because he's a chaurus...

 

For me, Tisha and Azhra have no problems for going to their spots...

 

For the council, you need to enter into a specific trigger to load the scene.

 

After it, which characters cause problems ?

 

The breeder is not recognized by the script... I think i will delete this quest.

 

 

 

I don't remember all the characters/occasions when I needed to use console to move one, but it happened a couple of times with Anezka. Also, more recently, when I talked to the falmer in Liar's retreat, before she sent me to clear the draugr dungeon.

 

And now I had just killed the Blackreach Warmongerer and after I killed him... He wouldn't die. For a while he would have no health bar and then it would become with a full health bar. Killed it like 4 times until I simply "marked for delete" and setstaged forward.

 

And now I've just talked to Ko(...), the "high priest": he gave me a lot of quests and told me that Hashep's chaurus had found my gear, but neither him, Hashep or the Chaurus haven given me back my gear =|

 

 

Oh, and please, don't delete that quest =/ Can't you just make it that after talking to Hashep we then have to talk to the breeder and then initiate fun times? Or is that what was supposed to happen? =/ I say this because, after "evolving" from slave we can't really initiate sex with any chaurus or falmers, and it would be nice to have a more "immersive" way to do that in this mod than to just use matchmaker spells =(

 

Edit: also, there are a couple of hairstyles with missing textures (they show up as purple). How can I fix this? Is it from a hair mod apart from your mod?

 

 

Anezka ? which stages ?

If it's in aTID2zend, maybe it's because yiu missed the scene with Azhra and Tzranti, and Azhra is still alive...

 

I know, that warmonger is an hell.. I don't understand why he wont die... and his death is necessary for advance the quest.

 

Hashep have your package... she will give you taht before you face the queen, not before.

 

For sex witjh falmers and chaurus, yes, I'll think about that...

 

Hairstyles i used are from SG and apachiihair. They have their meshes and textures (almost...)

 

Upgraded to 1.6, still getting CTDs every time I try to access the various parks of Ibn (especially the Volukar quarter).

 

Did you patched SKSE ? It's help. The rest depends of your skyrim configuration, there is nothing I can do.

Posted

 

 

Anezka ? which stages ?

If it's in aTID2zend, maybe it's because yiu missed the scene with Azhra and Tzranti, and Azhra is still alive...

 

I know, that warmonger is an hell.. I don't understand why he wont die... and his death is necessary for advance the quest.

 

Hashep have your package... she will give you taht before you face the queen, not before.

 

For sex witjh falmers and chaurus, yes, I'll think about that...

 

Hairstyles i used are from SG and apachiihair. They have their meshes and textures (almost...)

 

I no longer remember all the stages. I'll likely do a replay of the mod soon enough and when I do that I'll take note of all the bugs I find.

 

Yeah, that warmonger was a pain in the ass!

 

So, Hashep will only give me back my gear right before I go to challenge the Queen?

 

Please to think about that =) Since Hashep has her own breeder, maybe the PC could have one as well? Or more than one? x) Maybe add radiant quests with the mutators? Continuing the "fertility experiments" with Tishal or something like that.

 

 

I don't know the first thing about coding but if you want I could help you with dialogues, with some grammatical errors and such =)

 

Edit: on aTID3SideQuestColor, if you sided with the Emperials in the civil war, things can get a bit tricky: Anuriel won't get a quest marker, she will be in the Palace of Kings in WIndhelm, instead of being in Riften. Also the guard (Hortmund?) will be spawn in Riften and get constantly attacked by Imperial guards.

 

I was now trying out aTID2Mutator2 and this got screwed up pretty fast =/ Didn't get a quest marker, meaning I had no idea of where to look for the skeever pack... I tried to use setstage to advance but somehow it created a duplicate quest - at least this one had a quest marker. I went to the cave where the skeevers were but they didn't to a think when I got there =/ and, for some reason, the marker was constantly on top of a spider. After this point I constantly had to setstage to advance the quest... Tishal wouldn't move, then I used moveto on her to put her in the other room, she would walk to a spot and then stand there without saying a thing... More setstage was needed, then a sex scene with no second actor started; I got frustrated and Alt+F4 =|

Posted

 

 

 

Anezka ? which stages ?

If it's in aTID2zend, maybe it's because yiu missed the scene with Azhra and Tzranti, and Azhra is still alive...

 

I know, that warmonger is an hell.. I don't understand why he wont die... and his death is necessary for advance the quest.

 

Hashep have your package... she will give you taht before you face the queen, not before.

 

For sex witjh falmers and chaurus, yes, I'll think about that...

 

Hairstyles i used are from SG and apachiihair. They have their meshes and textures (almost...)

 

I no longer remember all the stages. I'll likely do a replay of the mod soon enough and when I do that I'll take note of all the bugs I find.

 

Yeah, that warmonger was a pain in the ass!

 

So, Hashep will only give me back my gear right before I go to challenge the Queen?

 

Please to think about that =) Since Hashep has her own breeder, maybe the PC could have one as well? Or more than one? x) Maybe add radiant quests with the mutators? Continuing the "fertility experiments" with Tishal or something like that.

 

 

I don't know the first thing about coding but if you want I could help you with dialogues, with some grammatical errors and such =)

 

 

Thanks... I'm still modding on it, it's took all my time...

 

I hope to fix the warmonger problem/

 

Yes, Hashep will gie you gear vefore you face the queen. You can also get it before, at the end of the defense of Windhelm outpost (Dagoth Korathi).

 

Hashep is just a very naive farmer... but maybe I should create a small quest about servants current tasks (It will add lore...)

 

 

Some people already proposed their help for fixing the dialogue,s I sended to one of them the dialogues txt files, but I have no news from them. I think they need something more...

TID contains thousand of dialogues lines, it will be an hell to fix the mod...

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...