HermausMoron Posted April 20, 2016 Posted April 20, 2016 I don't know why, but when I'm in Ibn accessing an inventory (my own or a chest) causes the game to crash. What should I do?
Delzaron Posted April 21, 2016 Author Posted April 21, 2016 I don't know why, but when I'm in Ibn accessing an inventory (my own or a chest) causes the game to crash. What should I do? Maybe it's a skeleton problem, with the custom armors... I solved that by using the XPMS 1.93.
Damoriva Posted April 21, 2016 Posted April 21, 2016 Is punishment actually in the mod yet? I just tried to see the 'bad end' by deliberately failing tasks, but even when I was sure my slave note was at 0, nothing happened. I did notice that the quest thing told me to go back to the slave tower after each failure, then instantly said I had completely that objective before I could get there. Also, after failing several tasks, I was actually sent to talk to Frabbi, as if my slave note had been increasing the whole time.
Delzaron Posted April 21, 2016 Author Posted April 21, 2016 Is punishment actually in the mod yet? I just tried to see the 'bad end' by deliberately failing tasks, but even when I was sure my slave note was at 0, nothing happened. I did notice that the quest thing told me to go back to the slave tower after each failure, then instantly said I had completely that objective before I could get there. Also, after failing several tasks, I was actually sent to talk to Frabbi, as if my slave note had been increasing the whole time. Yes, it's done, but maybe there is a problem with the quest launch. I will see that...
DrDr Posted April 21, 2016 Posted April 21, 2016 I really enjoyed this mod and want to thank you for making it! That being said there are a couple of things that may improve it further (and as it is such a neat mod, I feel they are worth the effort to implement). 1) Being a Slave Good: -----I like how you are not immediately raped upon being captured. Instead you are put in a dangerous situation and must use your wits and skills to survive. Could be better: -----For that reason, it was disappointing that I could just walk around and take random things (not even steal) and end up with a bunch of good gear that was just in random chests. I could also just walk out a cave back to skyrim, and was not in a desperate position at all. To fix this, maybe the player should be stuck in smaller areas of the city until they reach certain slave popularity. (Stuck in little into area where the quests are harder, then a larger area, etc.) I think this could be implemented simply with doors that require keys to open, similar to vanilla quests. On this same note, each item should be placed carefully, as the player is trying to get anything they can, and each item should have to be earned. Perhapse this should take the form of various checks. IE speechcraft <50 --> reward. I think that these changes would make this more fun challenging and immersive. 2) Escape Good -----I like the escape quest. It makes sense and was fun, and I like the choice to stay or go. Bad -----I feel like there is little support for those who leave. It would be nice if some of the other quests (involving the priests or other areas) were completed before the escape quest so they could be enjoyed even by those who do not side with the evil city. Furthermore, it would be neat if there was a quest to go back and save the woman you enter with. I went back to save her, only to find her unable to leave her cell. Maybe you should add a quest to save her and recover your stolen loot if you escape. 3. Minor Bugs. -----I really appreciate you making this mod, especially because you may not be a native speaker, but there are many strange phrasings and grammar issues. Maybe a native speaker could help proof-read the lines. -----Punishment scenes don't trigger. -----For me it's impossible to mine enough ore. I mine everything in the room and am short. This may be intentional, but it may not. -----The woman (Folkri?) doesn't follow me from outside Whiterun, so I have to travel back to Whiterun to talk to her. -----Skeletons breasts are messed up in your armor. This may be my fault, but I have all required mods. ------------------------------- Overall a great mod and very original and different experience in Skyrim! Thank you!
HermausMoron Posted April 21, 2016 Posted April 21, 2016 I don't know why, but when I'm in Ibn accessing an inventory (my own or a chest) causes the game to crash. What should I do? Maybe it's a skeleton problem, with the custom armors... I solved that by using the XPMS 1.93. Already have XPMSE 3.84 installed. Also, it crashes whenever I try to access Volukar's area. Given that the brain extraction experiment was what sold me on this mod to begin with, this is rather annoying.
Delzaron Posted April 21, 2016 Author Posted April 21, 2016 I don't know why, but when I'm in Ibn accessing an inventory (my own or a chest) causes the game to crash. What should I do? Maybe it's a skeleton problem, with the custom armors... I solved that by using the XPMS 1.93. Already have XPMSE 3.84 installed. Also, it crashes whenever I try to access Volukar's area. Given that the brain extraction experiment was what sold me on this mod to begin with, this is rather annoying. Volukar area is the more recent scene... I remade all the meshes, but maybe there is something more... oh, Volukar armor (if you have crashes with the mod armors, so you can get crash with Volukar one). XPMSE 3.84 ? I don't know... it should work, I don't use a particular skeleton when I builted the armors... I really enjoyed this mod and want to thank you for making it! That being said there are a couple of things that may improve it further (and as it is such a neat mod, I feel they are worth the effort to implement). 1) Being a Slave Good: -----I like how you are not immediately raped upon being captured. Instead you are put in a dangerous situation and must use your wits and skills to survive. Could be better: -----For that reason, it was disappointing that I could just walk around and take random things (not even steal) and end up with a bunch of good gear that was just in random chests. I could also just walk out a cave back to skyrim, and was not in a desperate position at all. To fix this, maybe the player should be stuck in smaller areas of the city until they reach certain slave popularity. (Stuck in little into area where the quests are harder, then a larger area, etc.) I think this could be implemented simply with doors that require keys to open, similar to vanilla quests. On this same note, each item should be placed carefully, as the player is trying to get anything they can, and each item should have to be earned. Perhapse this should take the form of various checks. IE speechcraft <50 --> reward. I think that these changes would make this more fun challenging and immersive. 2) Escape Good -----I like the escape quest. It makes sense and was fun, and I like the choice to stay or go. Bad -----I feel like there is little support for those who leave. It would be nice if some of the other quests (involving the priests or other areas) were completed before the escape quest so they could be enjoyed even by those who do not side with the evil city. Furthermore, it would be neat if there was a quest to go back and save the woman you enter with. I went back to save her, only to find her unable to leave her cell. Maybe you should add a quest to save her and recover your stolen loot if you escape. 3. Minor Bugs. -----I really appreciate you making this mod, especially because you may not be a native speaker, but there are many strange phrasings and grammar issues. Maybe a native speaker could help proof-read the lines. -----Punishment scenes don't trigger. -----For me it's impossible to mine enough ore. I mine everything in the room and am short. This may be intentional, but it may not. -----The woman (Folkri?) doesn't follow me from outside Whiterun, so I have to travel back to Whiterun to talk to her. -----Skeletons breasts are messed up in your armor. This may be my fault, but I have all required mods. ------------------------------- Overall a great mod and very original and different experience in Skyrim! Thank you! The slavery part : - i will lock the chest by usging the purefalmerfaction as owner. - I don't already "lock" the cave. I plan to place triggers at some areas. If player is slave and pass these triggers, player will be considered escaping, and falmers will become hostile. The escape ? Whic quest : the one with the centurions, or the one with the slaves plan ? The priests are the most evil faction in Ibn : they served the will and need of the big chaurus. If you escape, all Ibn falmers are supposed to become hostile toward you... so saving Frabbi will be very difficult... You can improve her situation if you choose to stay. - the punishement : I know... that's a problem. - the mine : no, it's not normal... you need more than 20 rocks for suceed. - Frabbi just ahve a package, so she can be blocked if she begin to talk to a NPC or something like that. Don't hesitate to kick her ass. - I don't know how to solve the skeleton armor problem : I don't made the meshes armors : i picked them from other mods... maybe the problem occu with the bikini armors, no ?
HermausMoron Posted April 21, 2016 Posted April 21, 2016 I don't know why, but when I'm in Ibn accessing an inventory (my own or a chest) causes the game to crash. What should I do? Maybe it's a skeleton problem, with the custom armors... I solved that by using the XPMS 1.93. Already have XPMSE 3.84 installed. Also, it crashes whenever I try to access Volukar's area. Given that the brain extraction experiment was what sold me on this mod to begin with, this is rather annoying. Volukar area is the more recent scene... I remade all the meshes, but maybe there is something more... oh, Volukar armor (if you have crashes with the mod armors, so you can get crash with Volukar one). XPMSE 3.84 ? I don't know... it should work, I don't use a particular skeleton when I builted the armors... That's the thing though, I used the console to spawn Volukar in front of me in Ibn. He appeared (in armor) and I could interact with him without problem (save perhaps the fact that I couldn't start the brain extraction quest). He then calmly walked back to the nearest door to his area and entered. I attempted to follow -- it crashed. I fail to see how armor enters into this.
DrDr Posted April 21, 2016 Posted April 21, 2016 Thank you for the quick response and for making the mod! I look forward to updates.
Delzaron Posted April 22, 2016 Author Posted April 22, 2016 I don't know why, but when I'm in Ibn accessing an inventory (my own or a chest) causes the game to crash. What should I do? Maybe it's a skeleton problem, with the custom armors... I solved that by using the XPMS 1.93. Already have XPMSE 3.84 installed. Also, it crashes whenever I try to access Volukar's area. Given that the brain extraction experiment was what sold me on this mod to begin with, this is rather annoying. Volukar area is the more recent scene... I remade all the meshes, but maybe there is something more... oh, Volukar armor (if you have crashes with the mod armors, so you can get crash with Volukar one). XPMSE 3.84 ? I don't know... it should work, I don't use a particular skeleton when I builted the armors... That's the thing though, I used the console to spawn Volukar in front of me in Ibn. He appeared (in armor) and I could interact with him without problem (save perhaps the fact that I couldn't start the brain extraction quest). He then calmly walked back to the nearest door to his area and entered. I attempted to follow -- it crashed. I fail to see how armor enters into this. So, maybe it's not the armor... Oh, maybe it's the pice of flesh I addd in the mod... please, try also to go into the butchery, and tell me if it's crash.
shinji72 Posted April 22, 2016 Posted April 22, 2016 There is a slave escape plan???? How? When? Where? I only found the Centurion escape.
Delzaron Posted April 22, 2016 Author Posted April 22, 2016 There is a slave escape plan???? How? When? Where? I only found the Centurion escape. HAHA § You missed a quest !
Delzaron Posted April 22, 2016 Author Posted April 22, 2016 I found some problems : - the ctd in volukar quarter is due to the butchered corpse... it's work for me, but maybe not for you. Please test the butchery... - the slave punishement will be triggered automaticaly when note reach 0. - i will install limits in the small world (showed by dead bodies). If enslaved player passed it, he will be considered as escaping slave... and remembers falmers don't care to catch you alive : a dead slave is still usefull... as food.
Damoriva Posted April 22, 2016 Posted April 22, 2016 It may be that I'm just bloody blind, but I can't find enough Imp Stool for that one Falmer's (Hapesh?) slave task in time. The eggs are easy, but there only seem to be two spawn points for Imp Stool nearby.
Delzaron Posted April 23, 2016 Author Posted April 23, 2016 It may be that I'm just bloody blind, but I can't find enough Imp Stool for that one Falmer's (Hapesh?) slave task in time. The eggs are easy, but there only seem to be two spawn points for Imp Stool nearby. Don't hesitate to go into the mushroom farm, and to talk to Allie, the mushroom slave farmer. She can exchange some imp stools.
Manax Posted April 25, 2016 Posted April 25, 2016 I downloaded this mod after being so impressed with From The Deeps. I would like to offer my help to the Delzaron to copy edit the included dialogue for TITD. I did not find the English subtitles distracting in From The Deeps, but with this mod I found it hard to understand at times and finally stopped playing it. This isnt a criticism as I know how hard English can be to learn and apply. Let me know if you want help. I have done this type of work before for other modders btw. I will also send a PM.
soulruyu Posted April 25, 2016 Posted April 25, 2016 sooo where do i find these cross roads the map marker is pointing to a fishery
Delzaron Posted April 25, 2016 Author Posted April 25, 2016 I downloaded this mod after being so impressed with From The Deeps. I would like to offer my help to the Delzaron to copy edit the included dialogue for TITD. I did not find the English subtitles distracting in From The Deeps, but with this mod I found it hard to understand at times and finally stopped playing it. This isnt a criticism as I know how hard English can be to learn and apply. Let me know if you want help. I have done this type of work before for other modders btw. I will also send a PM. Thanks for your help In FTD, the co author made the dialogues... it's why they are better, but i'm supposed to have a not so bad english. I'm phd afterall, with english written publications. sooo where do i find these cross roads the map marker is pointing to a fishery markers seems to bug in the small world. Don't trust them, and follow the NPCs dialogues indications. The cross road bridge is a dwemer ruin, not so far from Druadach redoubt...
shinji72 Posted April 25, 2016 Posted April 25, 2016 There is a slave escape plan???? How? When? Where? I only found the Centurion escape. HAHA § You missed a quest ! Hint please! Is it something you've added in the latest versions?
Delzaron Posted April 25, 2016 Author Posted April 25, 2016 There is a slave escape plan???? How? When? Where? I only found the Centurion escape. HAHA § You missed a quest ! Hint please! Is it something you've added in the latest versions? Yes. There is a slave with a name in slave quarter 2. Talk to her.
Delzaron Posted April 26, 2016 Author Posted April 26, 2016 Frabbi stand still and no following !((( That"s not normal... anyway, you don't really need her... and when a scene will occur, she will be forced to come.
Darkflip95 Posted April 30, 2016 Posted April 30, 2016 Hey, I'm up to the part where you're supposed to listen to Jean Lherbe's plan about catching the murderers after finding the breach, but he won't start his dialogue and I can't find the quest stage to skip it.
Delzaron Posted April 30, 2016 Author Posted April 30, 2016 Hey, I'm up to the part where you're supposed to listen to Jean Lherbe's plan about catching the murderers after finding the breach, but he won't start his dialogue and I can't find the quest stage to skip it. That's just a trigger... try to find it, it's near Jean and Doran... you can also use setstage atid1falmer 10 or 20, I guess.
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