WaxenFigure Posted June 24, 2015 Posted June 24, 2015 I'm talking with Ashal to add all of this to PapyrusUtil so there is no need for extra dependency and any SL mod maker can use it. Turns out they've already created redressing animations, they just haven't updated their mod yet. Adding it to PapyrusUtil makes sense, it was your work originally too.
Funnybizness Posted July 11, 2015 Posted July 11, 2015 How the hell did I miss this!? Thank you for creating this it is so very needed!
Guest mrKenshi Posted July 11, 2015 Posted July 11, 2015 Does it work with Non-Sexlab Animations Pack?
Setekh Posted July 14, 2015 Posted July 14, 2015 This looks great, Up until now I've been using CheatEngine to hack the exe directly and apply speed modifications, but this seems much better. Downloading this to test with now.
sethwarner08 Posted July 30, 2015 Posted July 30, 2015 One question, does this not work on NPCs? When i control a NPC paired SL animation, and use assigned hotkeys to accelerate or decelerate, nothing happens. Is it not supposed to work on NPCs? I'd appreciate some help on this topic. Thanks in advance.
h38fh2mf Posted July 30, 2015 Author Posted July 30, 2015 I think I didn't write the script to work with NPC, you can change this yourself though by modifying the papyrus script if you are a modder and know how.
WaxenFigure Posted July 30, 2015 Posted July 30, 2015 One question, does this not work on NPCs? When i control a NPC paired SL animation, and use assigned hotkeys to accelerate or decelerate, nothing happens. Is it not supposed to work on NPCs? I'd appreciate some help on this topic. Thanks in advance. Like some other mods started by h38fh2mf, Ashal has incorporated this into the 1.60 version of the Sexlab Framework where it will be possible to control it for NPCs as well. Thanks again to h38fh2mf for all your great innovations that have inspired so much content.
sethwarner08 Posted July 30, 2015 Posted July 30, 2015 One question, does this not work on NPCs? When i control a NPC paired SL animation, and use assigned hotkeys to accelerate or decelerate, nothing happens. Is it not supposed to work on NPCs? I'd appreciate some help on this topic. Thanks in advance. Like some other mods started by h38fh2mf, Ashal has incorporated this into the 1.60 version of the Sexlab Framework where it will be possible to control it for NPCs as well. Thanks again to h38fh2mf for all your great innovations that have inspired so much content. I am confused, did you mean it will be possible to control NPC's in the 1.60 Public release version? Because i am currently using 1.60 beta 2. I think I didn't write the script to work with NPC, you can change this yourself though by modifying the papyrus script if you are a modder and know how. I cant express how much i really appreciate and love this mod, is it possible to show me how to add it or probably release a patch for NPCs too? It would just make it that much more epic being able to control animations for any NPC in the game. Let me know and thanks in advance.
WaxenFigure Posted July 30, 2015 Posted July 30, 2015 ... I am confused, did you mean it will be possible to control NPC's in the 1.60 Public release version? Because i am currently using 1.60 beta 2. ... Yes, there should be a hotkey to control the speed and it should work when controlling the animation for any sex act not involving the PC just as it does for the PC. (Note I am basing this on a message from Ashal that he was incorporating this into 1.60 from the development thread, I am not testing 1.60 myself at this time).
sethwarner08 Posted July 30, 2015 Posted July 30, 2015 ... I am confused, did you mean it will be possible to control NPC's in the 1.60 Public release version? Because i am currently using 1.60 beta 2. ... Yes, there should be a hotkey to control the speed and it should work when controlling the animation for any sex act not involving the PC just as it does for the PC. (Note I am basing this on a message from Ashal that he was incorporating this into 1.60 from the development thread, I am not testing 1.60 myself at this time). Ahh ok i thought you meant it was included in the 1.60 Beta 2 Release and was confused because i'm using the same and couldn't see any options to control speed. Look forward to the official release. Thanks.
h38fh2mf Posted July 30, 2015 Author Posted July 30, 2015 I'm not very familiar with papyrus and SexLab API anymore, maybe someone else here can do it. It's in the papyrus script included with this mod.
sethwarner08 Posted July 30, 2015 Posted July 30, 2015 ... I am confused, did you mean it will be possible to control NPC's in the 1.60 Public release version? Because i am currently using 1.60 beta 2. ... Yes, there should be a hotkey to control the speed and it should work when controlling the animation for any sex act not involving the PC just as it does for the PC. (Note I am basing this on a message from Ashal that he was incorporating this into 1.60 from the development thread, I am not testing 1.60 myself at this time). WaxenFigure, since we have h38fh2mf's permission can you script this and release as a patch for this MOD for everyone to use? Let me know what you think. Thanks.
draeneis Posted July 30, 2015 Posted July 30, 2015 This is so cool and it affects butt jiggles look http://gfycat.com/UntidyNiceCarpenterant
sethwarner08 Posted August 4, 2015 Posted August 4, 2015 I believe CPU was kind enough to consider helping with this, i look forward to a response from him on this thread. What is needed: This mods allows users to manipulate SexLab paired animation speed thresholds but as of this moment it is only valid for the PC, i'd love to extend compatibility to NPCs too so users can control speed for NPC paired animations while taking control of the scene through SexLab's hotkey. h38fh2mf was kind enough to give us permission to script that in. Thanks in advance.
h38fh2mf Posted August 4, 2015 Author Posted August 4, 2015 More like script it out, it's just removing 6 lines.
sethwarner08 Posted August 5, 2015 Posted August 5, 2015 More like script it out, it's just removing 6 lines. Sorry have ZERO knowledge on scripting, yeah that makes more sense lol.
Sunja44 Posted August 8, 2015 Posted August 8, 2015 This mod is awesome. The effect of this mod is like creating totally "new" animations with a default and a "rough" setting, because you don't just alter the animation speed, all the bouncing of your HDT Physics mods (earrings, breasts, butt, belly etc.) adapt to the speed. The effect is amazing especially for the very well made NSAP animations with a lot of integrated bouncing. This should be a default part of SexLab with the option to save animation speed for every single animation stage.
sethwarner08 Posted August 9, 2015 Posted August 9, 2015 I'm proud to present a patch that empowers this mod to now work on NPC's too. You can now change NPC paired animation speeds by taking control of the animation as you normally do with the SexLab hotkey. Please Note: If you run more than one Sexlab animation simultaneously, only the very last one would reflect the speed change, any actors involved in previous animations will reflect the default speed until a new animation is initiated with them. Credits: CPU for making the patch h38fh2mf for granting permission to make the patch and for making the core MOD Ashal for SexLab Bethesda for Skyrim AnimSpeedPatch.7z
Guest Posted August 9, 2015 Posted August 9, 2015 I'm proud to present a patch that empowers this mod to now work on NPC's too. You can now change NPC paired animation speeds by taking control of the animation as you normally do with the SexLab hotkey. Please Note: If you run more than one Sexlab animation simultaneously, only the very last one would reflect the speed change, any actors involved in previous animations will reflect the default speed until a new animation is initiated with them. Credits: CPU for making the patch h38fh2mf for granting permission to make the patch and for making the core MOD Ashal for SexLab Bethesda for Skyrim Probably I will do a small update/enhancement to work also for parallel animations.
sethwarner08 Posted August 9, 2015 Posted August 9, 2015 I'm proud to present a patch that empowers this mod to now work on NPC's too. You can now change NPC paired animation speeds by taking control of the animation as you normally do with the SexLab hotkey. Please Note: If you run more than one Sexlab animation simultaneously, only the very last one would reflect the speed change, any actors involved in previous animations will reflect the default speed until a new animation is initiated with them. Credits: CPU for making the patch h38fh2mf for granting permission to make the patch and for making the core MOD Ashal for SexLab Bethesda for Skyrim Probably I will do a small update/enhancement to work also for parallel animations. Great, we all look forward to it!
Caturday Posted August 14, 2015 Posted August 14, 2015 Cool mod, the question is however if it would be possible to just speed up 1 character, since Papyrus animations are a bit out of sync, if one were able to slow down 1 animation for a split second(hello keyboard macro) one could easily bring an animation back into sync by the press of a button.
WaxenFigure Posted August 15, 2015 Posted August 15, 2015 Cool mod, the question is however if it would be possible to just speed up 1 character, since Papyrus animations are a bit out of sync, if one were able to slow down 1 animation for a split second(hello keyboard macro) one could easily bring an animation back into sync by the press of a button. Just use the spacebar and Shift/spacebar to advance/regress one stage of the animation in Sexlab. If that doesn't get them synced up again you most likely have a papyrus overload situation going on and need to reexamine your mod list.
Caturday Posted August 16, 2015 Posted August 16, 2015 Cool mod, the question is however if it would be possible to just speed up 1 character, since Papyrus animations are a bit out of sync, if one were able to slow down 1 animation for a split second(hello keyboard macro) one could easily bring an animation back into sync by the press of a button. Just use the spacebar and Shift/spacebar to advance/regress one stage of the animation in Sexlab. If that doesn't get them synced up again you most likely have a papyrus overload situation going on and need to reexamine your mod list. Just so we are clear here... According to Ashal and also my own experience, animations in Skyrim arent synced up(frame-wise, not speedwise) because papyrus cant do 2 things at once but has to do em 1 by 1(like starting animations). So if I advance a stage with spacebar and then regress it again Ill have em synced up? Or are we talking about different things
WaxenFigure Posted August 17, 2015 Posted August 17, 2015 Cool mod, the question is however if it would be possible to just speed up 1 character, since Papyrus animations are a bit out of sync, if one were able to slow down 1 animation for a split second(hello keyboard macro) one could easily bring an animation back into sync by the press of a button. Just use the spacebar and Shift/spacebar to advance/regress one stage of the animation in Sexlab. If that doesn't get them synced up again you most likely have a papyrus overload situation going on and need to reexamine your mod list. Just so we are clear here... According to Ashal and also my own experience, animations in Skyrim arent synced up(frame-wise, not speedwise) because papyrus cant do 2 things at once but has to do em 1 by 1(like starting animations). So if I advance a stage with spacebar and then regress it again Ill have em synced up? Or are we talking about different things Synchronizing animations relies mainly on being able to start the animations for all characters involved in the act at as close to the same time as possible. Moving to the next or previous stage of the animation series should cause the exiting out-of-sync animations to be terminated and another set of animations to be started. If they get started without interruption then they should be in sync with each other. Out of sync animations can happen when some other script manages to get a timeslot between the moment one actor has their animation started and the next actor getting their animation started, especially when the script getting that timeslot happens to be using lots of CPU at that moment inserting a large delay before the Sexlab script gets to continue. If this happens a lot, it means you have too many heavy scripts running at once. Using the trick I explained above should get things back in sync if they were thrown out of sync in most cases where your machine isn't overloaded. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now