WaxenFigure Posted June 4, 2019 Posted June 4, 2019 On 6/2/2019 at 9:57 AM, JarlOfSteam said: sse conversion bump From the original post: How it works? Uses SKSE plugin to hook animation graph update and changes delta time by a multiplier. That means it require the SKSE plugin (the source IS provided) to be updated to work with SKSE64. Since the original author no longer has an interest it's up to someone else to do it. I.E., if you have the skills, do it. If you don't have the skills, no amount of repetitive asking is likely to help.
NoJoker Posted August 9, 2019 Posted August 9, 2019 Please someone, port this amazing tool to SKYRIM SPECIAL EDITION! 1
miho Posted November 2, 2019 Posted November 2, 2019 Well, I tried to convert it but it requires a chunk of integral assembly code to be handled in an external file since 64 bit can't use it, I have no idea how to do that so I failed.
wolfbread Posted November 3, 2019 Posted November 3, 2019 5 hours ago, miho said: Well, I tried to convert it but it requires a chunk of integral assembly code to be handled in an external file since 64 bit can't use it, I have no idea how to do that so I failed. Isn't that just for MSVC? Grabbing the new 64bit memory addresses seems like the bigger hurdle. 1
miho Posted November 3, 2019 Posted November 3, 2019 16 hours ago, wolfbread said: Isn't that just for MSVC? Grabbing the new 64bit memory addresses seems like the bigger hurdle. Debug stopped me at the integral assembly, if there's more after that then I don't know about it.
hqx1988 Posted April 25, 2020 Posted April 25, 2020 No one switched to the special edition. It's a pity. It's a pity ☹️
demack Posted May 22, 2020 Posted May 22, 2020 I got a new video card a couple weeks ago (RTX2060) which renewed my interest in this game. I'm in process of updating this plugin for virtual sex (by the way this mod covers both keyboard and vstroker) to SSE but I'm stuck on a couple issues. I have to dig into the engine and find these addresses and it will be done. // Random place in frame update. int frameUpdate1 = 0x69CC5A; int frameUpdate2 = 0x69CC60; // Animation graph delta hook. int animDelta1 = 0x64F844; int animDelta2 = 0x64F84A; // Hook to allow animation time delta to be negative (animation can play in reverse). int reverseAddr = 0xBB032A; // SendAnimEvent hook. int animSend1 = 0x64F800; int animSend2 = 0x64F805; int animSend_f = 0xBA7400; int animSend01 = 0x64F7D3; int animSend02 = 0x64F7D8; IF anyone knows where these are in SSE, let me know please. I'll update this later. 2
Tortex Posted May 24, 2020 Posted May 24, 2020 You might get ahold of Meh321, if anyone knows where the magic is hidden he probably would. 1
demack Posted May 24, 2020 Posted May 24, 2020 3 hours ago, Tortex said: You might get ahold of Meh321, if anyone knows where the magic is hidden he probably would. Thanks for the information.
Guest Posted June 5, 2020 Posted June 5, 2020 Why exactly do people want to port this over when even on LE it's useless for SexLab? I had it installed for helping with OCD adjusting some faster animations, but it causes animation desynch between actors as quick as 2-3 seconds after changing speeds, thus making the whole adjusting process unreliable. Not sure why people want this when all it will do is make the animations between actors completely desynched (desynch further increases as time passes). As far as I know, SexLab SSE is still not using paired animations. It's better to just have multiple animation sets with different speeds than use this plugin.
Guest Posted June 7, 2020 Posted June 7, 2020 14 hours ago, ilion said: I have no desync. Aren't you on SSE? If you look up the previous pages, you will see some people mentioning desync. If I recall correctly, SLSO also has this plugin included but has added the option to disable its behavior because of desync. In my game, which is not script heavy at all (SexLab alone, the PC is the only one who starts SexLab scenes), desync happens within seconds, the more motion the animations have, the faster the desync occurs. Leito animations are a good source for testing this, as they've a lot of motion (which in my opinion, is not a good thing for non-paired animations). Switching stages while desynched will not only not fix the issue for me, but will also completely break them (standing in place).
ilion Posted June 7, 2020 Posted June 7, 2020 I have both games installed. As for desync it never happens for me in Oldrim I am not lying. When it does happen, I dont think its the mods fault usually when an animation fails to load and you have to switch the characters around to get it to work again, I just slow speed and use the specific button to have it go to the capped settings. I am serious here desync never happens while using this.
SavageDomain Posted June 8, 2020 Posted June 8, 2020 On 6/5/2020 at 2:16 PM, Hawk9969 said: Not sure why people want this when all it will do is make the animations between actors completely desynched (desynch further increases as time passes). For this reason I use FreeFlyCam (time scale function): http://enbseries.enbdev.com/forum/viewtopic.php?p=75209 It's for skyrim le, skyrim se, f4
Guest Posted June 8, 2020 Posted June 8, 2020 7 hours ago, SavageDomain said: For this reason I use FreeFlyCam (time scale function): http://enbseries.enbdev.com/forum/viewtopic.php?p=75209 It's for skyrim le, skyrim se, f4 All of that can be done with console commands, no need to install anything or waste hotkeys on them. I myself use "sgtm" when I need to slow it down for some more precise adjustments.
ilion Posted June 8, 2020 Posted June 8, 2020 Slowing down time works but I dont think its works as good as this plugin. Especially to mess around with physics.
hqx1988 Posted June 28, 2020 Posted June 28, 2020 Don't give up hope, continue to wait for the transition to the special edition
koolkat6 Posted July 25, 2020 Posted July 25, 2020 Its a shame that this isn't ported because its a really good mod. Has anyone managed to have this working on SE?
_._ Posted February 16, 2021 Posted February 16, 2021 Is there any hope for this on SSE, or even an alternative for SSE?
MarshmeIIo Posted February 20, 2021 Posted February 20, 2021 On 2/16/2021 at 3:58 PM, _._ said: Is there any hope for this on SSE, or even an alternative for SSE? Was hoping to get some answers on the same question as well
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