Lifariz Posted August 23, 2015 Posted August 23, 2015 I'm having an odd issue. After submitting to a gecko, all gecko's in the region are now allied and do not aggro no matter how many times I shoot them. I have no idea why. Either you have animal friend perk joining up with the faction smells function of spunk and unethical deed's mass calm spell, or you broke the scripts somehow. If you manage that on deathclaws, go raid the quarry or that cave with the king.
123qwet12 Posted August 23, 2015 Posted August 23, 2015 123qwet12, it should be v5.0 beta 1 or higher, you may have an earlier version. beta version 5.0b2 that's the one I installed. Problem is I also have the non beta one installed because I installed it first. Should I delete all non beta NVSE files?
nkAlex Posted August 23, 2015 Posted August 23, 2015 123qwet12, v5.0b2 should work fine. But due to the formula used to check NVSE version it will return an error for v5.0.0 non-beta, although the most recent one is still v5.0b2 as far as I'm aware. And I don't think you can have more than one version installed simultaneously, the files are named the same.
123qwet12 Posted August 23, 2015 Posted August 23, 2015 123qwet12, v5.0b2 should work fine. But due to the formula used to check NVSE version it will return an error for v5.0.0 non-beta, although the most recent one is still v5.0b2 as far as I'm aware. And I don't think you can have more than one version installed simultaneously, the files are named the same. alright I installed it wrong as it turns out. I got it working after a little bit of tinkereing. Thanks for the help
nkAlex Posted August 27, 2015 Posted August 27, 2015 So... an alpha or pre-beta or something. Majorly reworked most of the internals of the original mod. The functionality is pretty much the same, but mostly expanded (i.e. more interaction combinations, no need to assign companions - you can use them all, more options, etc.). Added some variety to companions sex, some of the options should be unlocked after having had sex with a companion several times (well, theoretically). Everything still needs a lot of work and may be bugged. A clean save is highly recommended (free all slaves -> save -> remove old mod -> save -> install new mod). The new version uses the same arrays to store slaves, has most of the FormIDs unchanged (except for scripts) and seems to load previous saves fine, keeping all the slaves, but I've moved or rewrote a lot of stuff, so who knows what consequences it may have later. Also, all other variables (except for slave arrays) will be reset. Requires Sexout '95 beta 4 or later. There is no check yet, so the sex will just probably fail to run on earlier versions. Too sleepy to write any more details, so, you may as well just try it out an see if and how it works, if at all? Please report the bugs you stumble upon, this will speed up the debugging. You can turn on the debug logs for every mode (don't forget to switch on the global debug in options as well), the mod will tell you pretty much everything it does. You can also export the log via options. Anyhow, good luck to anyone who's going to try it, /me going to sleep for a good time UnethicalDeeds-2015-08-27-001.7z
NepoznatiNN Posted August 28, 2015 Posted August 28, 2015 It sort of doesn't work for me - neither auto surrender , neither surrender button . If i press surrender button on someone else it work (i get message -"she is your follower" or "he/she is not in combat" but if i press it on someone who is attacking me it does nothing. Tried also without PlayerSlave & SexAssault for case that they interfere - same thing . Have SexoutNG BETA - '95 beta 7 & NVSE v5.0 beta 2 and some other NVSE plug-in your mod asked . Here are logs : http://www.mediafire.com/download/ulsin887a1t97h3/3.rar Cheers
nkAlex Posted August 28, 2015 Posted August 28, 2015 NepoznatiNN, the fail is in the function which checks whether the actors have any compatible Sexout animations. From the "Could not extract function script in Call statement." error I can only suppose that the fnSexoutGetAnimsForActors function call fails due to uninitialized Sexout, which theoretically shouldn't even be possible since Sexout gets disabled in case of an error... Haven't tried it with beta 7 yet, but that shouldn't matter, I think. Can you turn on debug options on all tabs in the MCM, save and then reload the save? It should report if Sexout initialized correctly.I could also try your troubled save file if you're ok with that, you can PM it to me.Don't know what PlayerSlave is, but SexAssault works without any conflicts.I will also post a bit updated version soon.EDIT:Just checked Sexout '95 beta 7, no issues for me. EDIT 2: Fixed.
nkAlex Posted August 29, 2015 Posted August 29, 2015 Opening a new download page + topic: http://www.loverslab.com/files/file/2253-unethical-deeds-ee-wip/
AceofWind Posted September 8, 2015 Posted September 8, 2015 I don't know if this is a common issue with this mod or that this only happened to me but I left an enslaved female Jackal leader behind in a different area (Lucky 38 suite) for a certain amount of time (probably the amount of in game days it takes for enemies to respawn) and her appearance changed automatically when I came back. I loaded the game back up several times and went back into the suite and she changed every time, sometimes she would even become male, the slave script was still working on her though. Also she became aggressive towards a companion I left in there (Sunny) and the Victor robot and the slave ended up getting gunned down.
nkAlex Posted September 8, 2015 Posted September 8, 2015 AceofWind, to which version of the mod are you referring to? And anyhow, neither of them should be capable of gender-swapping NPCs %))) If that NPC was inpersistent it might have cause any number of weird bugs although. You can try the new version, I've added an option to make an NPC persistent, not sure if it even works, somebody has to beta-test it
AceofWind Posted September 9, 2015 Posted September 9, 2015 AceofWind, to which version of the mod are you referring to? And anyhow, neither of them should be capable of gender-swapping NPCs %))) If that NPC was inpersistent it might have cause any number of weird bugs although. You can try the new version, I've added an option to make an NPC persistent, not sure if it even works, somebody has to beta-test it I was using this version but I'm switching over to the expansion now
WINGWANG Posted September 26, 2015 Posted September 26, 2015 Npc submits perfectly, but the sex option while npc is kneeing down is not there.
TheSonofFarore Posted October 7, 2015 Posted October 7, 2015 Is there any chance that there will be a STUN compatibility pluggin? I can't get them to work together. Not effectively anyway. The primary problems are: -NPCs tied up with STUN are uneligible for Unethical deeds -The menus for STUN and UD are mixed up together (e.g. npc inventory access commands are rerepetitive.) -General continuity, an cleanliness.(e.g. STUN released npcs who were previously submitted become hostile.) It's not that big a deal, if anything, I think I'd just need a way to make unconsious npcs eligible. Any help would be appreciated.
AfroAttack Posted October 18, 2015 Posted October 18, 2015 MCM option for this mod isn't showing up for m.
Balmung889 Posted December 9, 2015 Posted December 9, 2015 Hi, excuse my ignorance How to install Unethical Deeds? Other mods download in the "rar archive", then I open and install with NMM. UD but downloads it in ".esm". Kindly tell me how do I install it? 1
DerPeter Posted December 10, 2015 Posted December 10, 2015 Could there be a function added to tell slaves to offer themselves to other NPCs, just as the player can?
Xatos Posted December 10, 2015 Posted December 10, 2015 Anyone have this problem where after enslaving girls the forced talk features no longer there? Playing as a male I mean, the smaller talk replacement in UDEE just stops working.
Dusentier Posted February 17, 2016 Posted February 17, 2016 guys, I have a question, how can I do to enable unethical deeds on some npcs that have it disable (sry about my english)
Kingofthenorth Posted November 2, 2016 Posted November 2, 2016 Hello, I have a small problem with Unethical deeds (EE or simple). When I use it with project nevada, I can't select any shortcut to capture npc or submit and any npc on my crosshair kneel.
Kingofthenorth Posted November 2, 2016 Posted November 2, 2016 I did a mistake : it's not project nevada who make the whole function bug, but the "ttw fixes" esm. ====================================== Edit 1 : It's getting stranger and stranger : it's not a specific mod who provok the mod but the place of the unethical deed esm.
whyiseveryusernametaken Posted April 12, 2017 Posted April 12, 2017 I can't seem to find the Hideout anywhere near Doc's house. I've looked at the house next door, behind Doc's house and still no 'manhole cover' found. As far as I can tell in console and in the settings menu, mod is installed fine.Edit: Never mind, I found it. Man that manhole cover is hard to see at eye level!
Natcho Posted June 6, 2017 Posted June 6, 2017 Hi alittle bug, for some reason when i submit it doesw its thing blackout then back. but they just stand around, capping moving abit but never fucking, can somone tell me why please?
bitchno Posted July 24, 2017 Posted July 24, 2017 where is hideout? downloaded installed goodsprings underground hideout but slaves dont go there? is this the same esp?
Airianna Posted September 26, 2018 Posted September 26, 2018 I am having a small issue with this mod... Oh it works as intended... When you consent to the sex, by getting the shit kicked out of you, it should still count as rape. This mod makes it so it counts as Consensual. I would like to do away entirely with the "blackout" phase, and every would be rapist gets a turn with a chance of taking another turn. Tho understand, it's easier the way it's set up.
computerguy12 Posted March 5, 2021 Posted March 5, 2021 This seems like a fun mod and I can't wait to try it. I've run across an issue on initial use. I have an error report saying that the unethicaldeeds.esm as an error with the current NVSE (ver. 6). Is there a solution, work around or does this mod just not work now?
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