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  • 2 weeks later...

Hi!

I think I've found a bug in the "SubmitCompanionFunctionIsCompanionValid" function which gave the companions issue mentioned above: it should be

if SubmitCompanionQuest.iMaleMale == 1
and

if SubmitCompanionQuest.iFemaleFemale == 1
instead of " == 0" in both cases.

 

Since the mod author is not here any more, here is a quick patch. It will be littering to console a bit on each combat end for debug reasons. I've also commented a line in SubmitQuestForcedTalkMainScript which was flooding the console with "SubmitQuestForcedTalk is at stage X" messages.

 

UnethicalDeeds Fix.esp

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Guest tomm434

What is the part people prefer in the mod? I could (perhaps) see if I can integrate some features in Rule The World.

No thanks, you have "donate" button on your mod's page and I'm still against that. Please read my "goodbye" message carefully. Plus I said "pick mods up", not to "split them by scripts and insert them in your mod". You can still copy-past my scripts (I can't stop you but I'll feel a little bit sad because my hard work will be used to earn money).

Good luck, Strec!

 

 

 

nkAlex, I don't know why you call it "majorly bugged" since only a few people out of at least 2k who downloaded report bugs and I tested it a lot when I was making it and I'd never leave my work if I wasn't sure it was  at least playable. Anyway I hope you have strong reasons to say so or otherwise I'd think you're seeking attention. Keep up the good work, nice fix for companions! When you're done you're free to create your own file page, no need to upload fixes in esp files anymore.

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What is the part people prefer in the mod? I could (perhaps) see if I can integrate some features in Rule The World.

No thanks, you have "donate" button on your mod's page and I'm still against that. Please read my "goodbye" message carefully. Plus I said "pick mods up", not to "split them by scripts and insert them in your mod". You can still copy-past my scripts (I can't stop you but I'll feel a little bit sad because my hard work will be used to earn money).

Good luck, Strec!

There's nothing wrong with having a donation option, but I do agree with you that if a mod is gonna be picked up (/ integrated into a new) money shouldn't be involved because it'd have multiple creators. But that's just my opinion.

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No thanks, you have "donate" button on your mod's page and I'm still against that. 

 

 

He, be cool man, the donation button appeared there is little time on my mods, since I lost my job and I hope sincerely that it will disappear VERY quickly  :s

 

I'm sorry, I didn't remember (I did see that) you did post your desagreement on the subject else I would'nt have post anything like that. Wanting to help players without thinking before has been a bad thing and so I retract evidently my offer.

 

Please read my "goodbye" message carefully. Plus I said "pick mods up", not to "split them by scripts and insert them in your mod". You can still copy-past my scripts (I can't stop you but I'll feel a little bit sad because my hard work will be used to earn money).

 

I did speak of features to implement, there would have been no code copied from your mods and it will never have, I hate this sort of thing!

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nkAlex, I don't know why you call it "majorly bugged" since only a few people out of at least 2k who downloaded report bugs and I tested it a lot when I was making it and I'd never leave my work if I wasn't sure it was  at least playable. Anyway I hope you have strong reasons to say so or otherwise I'd think you're seeking attention. Keep up the good work, nice fix for companions! When you're done you're free to create your own file page, no need to upload fixes in esp files anymore.

I was actually referring to my own "wip" at the time, sorry for the misunderstanding :)

 

I was initially intending to modify and expand companions options, starting with not requiring to assign only 3 companions and using everyone available instead. But it lead to reworking other stuff, so for now I mostly finished the "victim mode". The basic logic is mostly the same, but I completely changed how the turns are queued (you now get random turns count for each victim), the PC can bail out and leave the companions to take one for the team (I'll probably add a vice-versa option later), also player's/NPCs' orientations should be taken into consideration (adjustable in settings).

There will probably be some work on the dialogues either, they seem to be mostly applicable to a female PC.

The "math" works fine, but I still got issues with packages and animations (the game engine has its own unconventional logic at times, I think...), you can find a lot of my posts in "Scripting Help 101" and "Sexout API" threads :)

 

The next will probably be the "aggressor mode", and then the companions (that one I really wanted to work with XD), and I think I'll mostly leave slavery intact (not much interested in that), only update Sexout calls and maybe some other stuff intertwined with other modes :)

 

I'll send you an .esp in its current state (check PMs), it's playable apart from beforementioned bugs, but mostly untested so I don't want to release it yet in case it actually breaks something :)

For now, it is dependent on your .esm, but adds its own MCM (I'm slowly moving stuff to another "namespace"), so you'll have to disable "victim mode" in your copy, otherwise there will be 2 copies running and, well, that'll surely end badly :) In my copy, only "victim mode" and "options" are actually functional, don't enable anything else, it is either empty or completely untested! It also contains some modifications to the "companions mode" which are bind to your .esm, I'm not sure, it's on hold for later.

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May be it's possible to check if victim's health restored over some limit (especialy if she keeps weapon drawn too, and\or even cellchange occured) -- to cease "submission mode" off.

Example "from life": OWB, near the Sink, PC with low health ran from lobotomites (they were chasing her, shooting from significant distance) when "by event" trigger fired -- just in couple seconds before PC activated Sink' door. Though she escaped, mainly healed (and re-armed), but then she returned from Sink to exterior, there were two "peaceful" (=green) lobotomites what apparently were waiting near door; immediately** they got  her and did what they want, and robbed her almost completely ..and then when they began go away, she tried  to headshot one of them using VATS but game crashed - that pity end is not about UD, just lyrics..

 

** there's some lateness for player's picture\controls after cellchange: with old BrutalRapers you could enter Dino'shop and find yourself being raped by Cliff Brisco just after "loading" screen gone.
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So I captured a slave with my backpack and now I cant get them out of the backpack.. looked on terminal inside slave shack but there is only 2 options.

 

1st receive stun gun

2nd undress all slaves

 

any one have any ideas?

 

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So, I've mostly finished with the Victim Mode, I think. There is still some fine-tuning left, and some features I'm considering implementing, but for now it works fine and (probably) stable.

Also tweaked Forced Talk and added some more settings to it. 

Aggressor Mode is next on the list, but there's still some actual job to attend to, so, moving there as fast as I can :)

 

My initial intention was to also expand and bring more variety to dialogues, but considering that, A, I'm not a native English speaker, and B, the dialogue lines I can come up with tend to sound way beyond ridiculous even by bad porn grade, I'm wondering if someone with a more creative writing skill could probably throw in some nice lines? There are some particular ideas I wish to implement, but too lazy now to write a tl;dr description in case no one is actually interested :)

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My initial intention was to also expand and bring more variety to dialogues, but considering that, A, I'm not a native English speaker, and B, the dialogue lines I can come up with tend to sound way beyond ridiculous even by bad porn grade, I'm wondering if someone with a more creative writing skill could probably throw in some nice lines? There are some particular ideas I wish to implement, but too lazy now to write a tl;dr description in case no one is actually interested :)

 

I helped Tomm in the past with dialogs so I'd be willing to help you, just throw me a PM with what exactly you're looking for and those particular ideas.

 

Thankies.

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So, can we know what NPCs have a special dialog when enslaved? Or would that be a spoiler? So far I've only seen Trudy.

I was actually referring to the Victim/Aggressor modes and companions, I'm not really interested in the slavery module and wasn't going to touch it much. Adding dialogues is possible, but with the lowest priority and only if somebody writes the actual dialogues.

As of now, I don't even know what features does this slavery mode have, besides enslaving NPCs and adding a hideout for them :)

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