iacex111 Posted June 25, 2015 Share Posted June 25, 2015 The followings are results of short test on Rape in ver 0.8.5: M (NPC) - M (NPC): worked M (NPC) - F (NPC): worked F (NPC) - M (NPC): worked, but had a small problem (*) M (NPC )- M (PC): worked (both rejected/ got raped) F (NPC) -M (PC): worked (both rejected/ got raped), but had a small problem (*) * Problem of ver 0.8.5 is that Actor a1 seemed to be always treated as 'aggressor' of animations. So, If female NPC rapes male PC/ NPC, she always takes the role of male (aggressor), [edit] even in case of some cowgirl actions. Is it possible to toggle 'rapist always play a role of aggressor' on/off on MCM like Lover's Comfort? >'ghost', or some NPCs not on spot currently (but in cell in the future/ in the past) in ver 0.8.x. I also have noticed this phenomena several times, although it seemed to do no harm. To give an example, Galmar Stone-Fist (CW ver) was sometimes selected as actor a1 (then rejected) when my testing PC (male) took a walk across Peragia Farm even if he had't begun the Civil War Quest line. [Edit 2]: Some additional examples in my 'favorite' testing locations: Silver-Hand warrior (in Whiterun): supposed to be found as a dead body in course of Companion quest Stormcloak Soldier (in Whiterun): As I mentioned above, I haven't got into CW quest yet. Indolent farmer (in Vilemyr Inn in Ivarstead): ......who? Not much to add. It seems like SLSL scans every NPC existing (I think even respawning chars) in a particular cell. But true, the 'ghosts' are excluded and nothing happens. I thought it was something connected with .json files, but I was wrong. Link to comment
Budroi Posted June 25, 2015 Share Posted June 25, 2015 clean save or is it safe to update 0.8.5 to 0.8.6. Link to comment
iacex111 Posted June 25, 2015 Share Posted June 25, 2015 clean save or is it safe to update 0.8.5 to 0.8.6. 99% sure you don't need a clean save. Link to comment
Pcgeekri Posted June 25, 2015 Share Posted June 25, 2015 Greetings, Started playing Skyrim a week ago and getting familiar with SexLab. Installed Sexlife for the first time and am seeing a great deal of scene timeouts from the "debug to screen" option. Went back over the list of prerequisites and those mentioned are installed. Is it normal to see in the debug for Scenes 1a and 1b timeout alot? A NPC will run up to my PC then stand there... then 1a times out or 1b times out. Is there something special to do to get Fuz Ro Doh correctly installed? (I forgot to install that the first time. Oops) Scanned through the forum and read where dialogues were wanting to be added? Is it possible that a certain Dialogues mod needs to be installed to make this latest version fully functional? Twice there have been successful couplings but that's it. It's scanning every 20 seconds with Arouse set to minimum of 20 for troubleshooting purposes right now. Edit: Hold the Bus! I was using 8.3, you must have just updated, let me grab 8.6! I'll edit again to let you know. Edit: Okay this is working great! I'll test some more after raid on WoW tonight. Thanks for any feedback. Pcgeek Link to comment
Dooge Posted June 25, 2015 Author Share Posted June 25, 2015 Greetings, Started playing Skyrim a week ago and getting familiar with SexLab. Installed Sexlife for the first time and am seeing a great deal of scene timeouts from the "debug to screen" option. Went back over the list of prerequisites and those mentioned are installed. Is it normal to see in the debug for Scenes 1a and 1b timeout alot? A NPC will run up to my PC then stand there... then 1a times out or 1b times out. Is there something special to do to get Fuz Ro Doh correctly installed? (I forgot to install that the first time. Oops) Scanned through the forum and read where dialogues were wanting to be added? Is it possible that a certain Dialogues mod needs to be installed to make this latest version fully functional? Twice there have been successful couplings but that's it. It's scanning every 20 seconds with Arouse set to minimum of 20 for troubleshooting purposes right now. Edit: Hold the Bus! I was using 8.3, you must have just updated, let me grab 8.6! I'll edit again to let you know. Thanks for any feedback. Pcgeek Turn off "debug to screen" Link to comment
iacex111 Posted June 25, 2015 Share Posted June 25, 2015 Greetings, Started playing Skyrim a week ago and getting familiar with SexLab. Installed Sexlife for the first time and am seeing a great deal of scene timeouts from the "debug to screen" option. Went back over the list of prerequisites and those mentioned are installed. Is it normal to see in the debug for Scenes 1a and 1b timeout alot? A NPC will run up to my PC then stand there... then 1a times out or 1b times out. Is there something special to do to get Fuz Ro Doh correctly installed? (I forgot to install that the first time. Oops) Scanned through the forum and read where dialogues were wanting to be added? Is it possible that a certain Dialogues mod needs to be installed to make this latest version fully functional? Twice there have been successful couplings but that's it. It's scanning every 20 seconds with Arouse set to minimum of 20 for troubleshooting purposes right now. Edit: Hold the Bus! I was using 8.3, you must have just updated, let me grab 8.6! I'll edit again to let you know. Thanks for any feedback. Pcgeek Turn off "debug to screen" I think Dooge misunderstood. But yes, this the best way not to see this message a lot. I haven't tested the latest version yet. But so far the "timeout" happening a lot was normal. SLSL is W.I.P. so don't expect it to be fully functional YET. And no, you don't any additional mods. Only the requirements list in the OP. One general remark: how I see SLSL's is that it gives an opportunity to spot a couple pleasuring each other. It is supposed to be immersive and realistic. I don't expect orgies or couples having sex in every place. There are other great mods for that. So if certain conditions are not met (combinations of which are quite many), you won't see anybody fcukin'. And it's not only about frequent scanning, low arousal threshold and right sexual preferences. That's however my personal view only. I hope I helped. Link to comment
luffyboy Posted June 25, 2015 Share Posted June 25, 2015 ScreenShot28.jpg Dunno how that happened... but it sure was weird. That sky is beautiful though Link to comment
Frezzy Posted June 25, 2015 Share Posted June 25, 2015 What happened to the changelog? Link to comment
Pcgeekri Posted June 25, 2015 Share Posted June 25, 2015 Dooge, Very good work, Nice change to the debug messages. Latest version is working much better. Just using debug mode temporarily. Now to make preferences in the SexLab Framework and I'm done. Iacex111 oh yes that's one reason I was hoping to see this work. That SexLab Random works very well, maybe too well but it's so not realistic. And it's a good way to get killed during combat. lol Laterz, Pcgeekri Link to comment
WaxenFigure Posted June 26, 2015 Share Posted June 26, 2015 It is still detecting actors that are not even there..... You sure you don't have anything selected on the tools page of MCM? Click on "Clear that shit" Are you using the <ActorVar>.IsEnabled() and <ActorVar>.Is3DLoaded() checks to avoid NPCs that might be in place but not active in the game for some reason? Link to comment
Dooge Posted June 26, 2015 Author Share Posted June 26, 2015 Not the .is3Dloaded() didn't even know it existed. But I'll add that too, thank you very much. Link to comment
WaxenFigure Posted June 26, 2015 Share Posted June 26, 2015 Not the .is3Dloaded() didn't even know it existed. But I'll add that too, thank you very much. That'll fix the problem then (had to add that check to the SexAddicts mod a long time ago for pretty much the same reason). Link to comment
chrno1920 Posted June 26, 2015 Share Posted June 26, 2015 i wish more scripts for female pc.. please Link to comment
Dooge Posted June 26, 2015 Author Share Posted June 26, 2015 I've been binge-watching MXR skyrim mods weekly, that shit is hilarious. Link to comment
Skippe Posted June 28, 2015 Share Posted June 28, 2015 MXR skyrim mods are very entertainin indeed way he reviewe them are fun and his comments really make laugh time to time. Link to comment
Dooge Posted June 28, 2015 Author Share Posted June 28, 2015 I made some changes to my system... graphic tweaks, for the purpose of making testing more pleasant. I added Sofia follower and made her look (as close as possible) like my wife Also, I made Hulda say this: adcSexlifeMain__0001F32E_1.wav Link to comment
papaloo Posted June 28, 2015 Share Posted June 28, 2015 Hey, I really like this mod, works pretty well.I do have a suggestion, I think rather than choosing 2 random actors and testing if they are valid it should look just for valid actors. For example.Choose actor 1,check if valid, (alive, not excluded, not busy, arousal etc.)if valid, look for actor 2,if not, look for another actor 1Choose actor 2check if valid. (this time I guess you don't need to check for certain things like arousal to allow for "aggressive scenes")Play sceneI think this would save a lot of time on trying invalid actors. Right now even when set 20secs scenes might not happen for several minutes. Link to comment
Dooge Posted June 28, 2015 Author Share Posted June 28, 2015 Hey, I really like this mod, works pretty well. I do have a suggestion, I think rather than choosing 2 random actors and testing if they are valid it should look just for valid actors. For example. Choose actor 1, check if valid, (alive, not excluded, not busy, arousal etc.) if valid, look for actor 2, if not, look for another actor 1 Choose actor 2 check if valid. (this time I guess you don't need to check for certain things like arousal to allow for "aggressive scenes") Play scene I think this would save a lot of time on trying invalid actors. Right now even when set 20secs scenes might not happen for several minutes. How would the script know they are valid for your purposes unless you tested them? It's been a while since an update. Here is one, not sure if I did anything but included few new lines of stuff. adcSexlife-0.8.7.zip Link to comment
Soaryne Posted June 28, 2015 Share Posted June 28, 2015 Would you be willing to add a beastiality lover affictiy to your mod where is will add friend animal as possible lovers for npc similar how sexlab aroused creatures worked? Link to comment
Dooge Posted June 29, 2015 Author Share Posted June 29, 2015 Would you be willing to add a beastiality lover affictiy to your mod where is will add friend animal as possible lovers for npc similar how sexlab aroused creatures worked? I have nothing against it but how would it work? I don't understand your suggestion very well. It would have to be something that is easy to achieve with the current existing system as I have no huge motivation to create something new. And a disclaimer: If I ever would do anything like this it would be optional feature and by default turned off. Same goes for necrophilia etc. that might be possible with this mod. Link to comment
Dooge Posted June 29, 2015 Author Share Posted June 29, 2015 Any idea why this is not working? I add same items from console and equip them but function returns false. bool function IsInChastity(Actor akRef) Bool Belt = false Form frmBelt1 = Game.GetFormFromFile(0x0012d1, "Devious Devices - Integration.esm") As Form Form frmBelt2 = Game.GetFormFromFile(0x000d62, "Devious Devices - Integration.esm") As Form ; mod exists and form exists If (frmBelt1) Belt = akRef.IsEquipped(frmBelt1 as Armor) debug.notification("Yes 1") else debug.notification("No 1") endif If (frmBelt2) Belt = Belt || akRef.IsEquipped(frmBelt1 as Armor) ; Lol debug.notification("Yes 2") else debug.notification("No 2") endif return Belt EndFunction Edit: Lol I see my mistake, should be frmBelt2 on the commented line. Will test tonight if it helps. Link to comment
Soaryne Posted June 30, 2015 Share Posted June 30, 2015 You can have a beastiality on off option in MCM. When on you let the beastiality trait with gave npc will have sex with friendly animals nearly and let the animals us the trait in SLSL but just change the dilog for them and for the npc with the trait. then off it disable the trait. Basicly any of the animal or npc are traited similar to the human npcs and any npc that have the beastiality trait would have animals be seen as lovers for that npc. Mods like Tamed the breast of Skyrim II and more creature add more friend animal to the towns using the animals already in the game. The idea is it just trait the animal are more npcs with different diolog for them and have the trait add the animal as lover to the npc that have the trait when it turn on. Does that help? Link to comment
Dooge Posted June 30, 2015 Author Share Posted June 30, 2015 Not really I don't understand what you write. Edit: I guess you edited your reply, I now understand what you mean. I think it is relatively easily done. Not high priority for me but yeah I can add it one day. Link to comment
bahamut2119 Posted July 1, 2015 Share Posted July 1, 2015 I cannot be 100% sure atm but im almost positive 0.8.7 has a major bug or is conflicting badly with something else. When I have it enabled at game start at least as soon as I go rig a hotkey for a mod it doesn't register the change then my mcm menus all disappear never to return. if you want to see my logs I have em all posted in this thread by now those are gone from my system. http://www.loverslab.com/topic/49053-mcm-menu-dissapearing/?do=findComment&comment=1229654I will do futher testing tommorow I want to see atleast 6 fresh chareters setup with and 6 without this mod and then ill feel sure something happening.I do realize this is still beta so things like this is expected but this is downright game breaking. Link to comment
y_sengaku Posted July 1, 2015 Share Posted July 1, 2015 Although I can neither provide papyrus log right now, I have also experienced this kind of potential MCM glitch in the intro movie latest since 0.8.4. For my case, this MCM gone bug also happened in the OP when I tried to tweak the hot-key allocation of other mods, so I regarded this phenomena as something dependent on my (weak) PC then. Temporal solution #01: don't touch the MCM config menu of SLSL at least until PC dismounts from the cart and autosave. Then it's safe to tweak SLSL (and other hotkey allocation as well) via MCM. Temporal solution #02: Initializing during LAL starting cell, instead of vanilla cart start. Link to comment
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