Jump to content

Recommended Posts

Posted (edited)

Nope im not using MBP, let me see this Merged Eye Modules thing. 
Im using my own edited OCO v2 ( all i changed was to use the vanilla eyes instead of the Ocov2 eyes)  
I got tired of seeing neck seams and decided to use Ocov2

Also i've learned that changing the hiyoko races through the face data menu in CSE does not actually affect how the mod selects the heads, eyes, hair, etc.
So my assumption is that the eyes being used are the "Data\Meshes\characters\hiyogen\x100\imp\eyeL.nif", but its trying to use the vampire eyes texture

I've loaded a previous save and when the kid is born it gets the googly vampire eyes, but when i access their inventory and the kids updates their model, the eyes are different ( like it used the green hiyogen eyes as if they had no vampire trait, the kid also has no fangs im guessing it does not load right the first time) , but saving and reloading the file so that the kid properly loads back as a vampire, permanently changes to the vampire eyes, also the kid finally gets their fangs. 

Edited by TackG
Posted (edited)

If you or a NPC become or are a vampire the game use the vanilla vampire eye nif. And the texture (vanilla) have one eye. (if you do not use a vanilla eye replacer (MBP change the vanilla eye nif .And same race mods do it )

The hiyogen race do not use vanilla eye meshes. The eyes nif have two eyes texture.

imp_01.jpg

 

                                      Vanilla eye

eyevampire.jpg

 

The result with hiyogen eyes and vanilla vamp-eye-texture is this

vampeye.jpg

 

The change to vanilla eyes is hardcoded.  Player and NPCs who are infected with Vampirism always use the eyeVampire "eyeVampire" [EYES:0003B379]

 

All races with no-vanilla-eyes have the eye problem. There can be 3 different eye nif in Mods and they need different textures.

eyes3.jpg

 

 

How to fix it:

 

1) You can change your vanilla eyes. Replace the vaniila nif and textures with the eyes placed diagonally. All eye colors. Also in all Mods that use vanilla eye nif  and add new eye textures... you have to change all to diagonally.  Then hiyogen race and all races that use vanilla eyes works.

 

2) you change the hiyogen eyes to nif with  one-eye-textures.

 

3) Or you can disable the vampire-eye-change with https://www.nexusmods.com/oblivion/mods/15697

You install the OBSE plugin  DisableVampRace.dll . Start the game, save. quit the game.

Now you  open your Oblivion.ini  (in the folder where your  save  folder is ) In the ini you have new entries. Scroll to the end

[VampireTweaks]
bDisableSkinShading=1
bDisableAging=1
bDisableEyeChange=1
bDisableMorphing=1
bVampLoadFix=1

 

Now you can customize your vampire change as you like.

You know the bug that after healing from vampirism you never look like before you was a vampire.  That's why I disable all changes.

To fix the eyes you only have to set bDisableEyeChange=1

 

4) or in the Unofficial Oblivion Patch you have the UOP Vampire Aging & Face Fix.esp

And Wrye Bash also has such  settings or an esp ( I don't use Wrye bash ) 

EDIT: not sure if  the UOP and WryeBash fix just restores your original appearance after healing or whether you have settings that turn off the eye change when you are a vampire.

I use the OBSE DisableVampRace.dll . I think I once tested the UOP Vampire Aging & Face Fix.esp and was not satisfied.

 

 

Edited by fejeena
Posted (edited)

Ah, that's a thing about all vampiric brats....


Yes.  If you begin or load a game and the NPC is already a vampire, checking their inventory doesn't remove the fact that they are indeed... vampire.  Their status is considered a permanent thing.  This too for NPC Hiyoko vampires. If you are loading a game and the NPC is a Hiyoko and a vampire, he/she too is a full fledged permanent vampire.  Only when initially afflicted with vampirism (even adult NPCs turned) and before you save your game will they reveal their initial mortal appearance.

 

And looking at the  "textures\characters\hiyogen\_eyes" folder of HGGF, the eyes are ... hahaha... the same as MBPs.

 

 

DEFAULT STYLE used by Oblivion

Spoiler

 

vanilla eyedefault.png

 

 

    

MBP and HGGF STYLE

 

Spoiler

 

eyedefault.png

 

 

 

So the problem is this...   The hiyoko are GOING to use the MBP eyes. That is a fact.

 

But when turned into a vampire, Oblivion will look for what you have defined as a vampire eye texture.  This will be within your Oblivion - Textures - Compressed.bsa file (specifically the Textures\characters\Eyes folder in the BSA), OR... in your HDD's Data\Textures\characters\eyes folder which would overwrite the content of the bsa. That is why you will not find any Vampire eyes in the Hiyogen eye subfolders.  Oblivion will not check for it and will always look for the vampire eye texture defined..

 

So this is going to ba a problem.  The eye fixes I've seen for this type of issue usually revolve around custom races that have these eye glitches, not Hiyo generated NPCs.  The only FIX I have seen goes the wrong way...  replaces the MBP eye textures with base vanilla if your NPCs are using MBP textures by accident.
 

Well, there is a CUTE ELVES vampire eye fix at Nexus... specifically geared to the Cute Elves race for this issue.  And Cute Elves do use MBP type eyes.  Perhaps you may wish to look for it and see what voodoo it do?

 

 

EDIT:  Was I typing 50 minutes?  Yep.

Edited by LongDukDong
Posted
1 hour ago, fejeena said:

3) Or you can disable the vampire-eye-change with https://www.nexusmods.com/oblivion/mods/15697

You install the OBSE plugin  DisableVampRace.dll . Start the game, save. quit the game.

Now you  open your Oblivion.ini  (in the folder where your  save  folder is ) In the ini you have new entries. Scroll to the end

[VampireTweaks]
bDisableSkinShading=1
bDisableAging=1
bDisableEyeChange=1
bDisableMorphing=1
bVampLoadFix=1

 

Now you can customize your vampire change as you like.

You know the bug that after healing from vampirism you never look like before you was a vampire.  That's why I disable all changes.

To fix the eyes you only have to set bDisableEyeChange=1

Okay this method works,
They wont have red eyes anymore but that works for me.

 

46 minutes ago, LongDukDong said:

Well, there is a CUTE ELVES vampire eye fix at Nexus... specifically geared to the Cute Elves race for this issue.  And Cute Elves do use MBP type eyes.  Perhaps you may wish to look for it and see what voodoo it do?

I tried this one and I think it only works for the Cute Elves Race specifically. 


Thanks a plenty Fejeena and Duk!

  • 1 year later...
Posted

Is this mod recommended over HiyokoGrow? Which one are you experts recommending who have tried both? I've heard that this mod can cause CTD's, so I will probably go with HiyokoGrow.

Posted

HiyokoGeneratorGeneForge is to bear children. Without children you don't need the other Hiyoko mods.

 

Now you have a child and can use . . .

HiyokoGrow will grow the children. Small children reach full size. With only HiyokoGeneratorGeneForge  the children also reach the full size, With HiyokoGrow you have more adjustment options. ( but all it does is grow )

 

HiyokoFutureDream - Very simple plugin that changes class/combat behavior/others of hiyoko children.

 

HiyokoGeneratorBroodMother is for creature children.  People who have sex with animals give birth to animals. (Creatures don't get children)  The chance of whether the child will be human or animal can be determined. (Setting spell or ini file )  Of course you must have LoversCreatures2 or 2.5

 

I do not use HiyokoGrow and HiyokoFutureDream  and am completely satisfied with my human and animal children.

  • 3 months later...
Posted
On 4/30/2017 at 10:26 AM, fejeena said:

Ok you can do it all manually....but it will take a lot of time. And the egm/.tri/.egt files must have exactly the same name as the nif files in the folder.

 

EDIT: read my PM

So i already copy and paste all the file in Xmorphs to all of folder from x100 and so on, i make sure the .nif file on the each folder have their own .egt, and etc. So is it Means im fine to go now?

Posted

HiyokoGeneratorGeneForge

If you copy the files manually from data\meshes\characters\hiyogen\xMorph

 

The egm/.tri/.egt must have the exactly the same names as the nif files.

 

If you copy the ear egm/.tri/.egt files from xMorph \ lop folder in the x100 , x110, .....

there are ears0.nif , ears1.nif and ears2.nif

So you need 3x egm/.tri/.egt

for the ears0.nif you need ears0.egm, ears0.tri and ears0.egt

the same for the ears1.nif ( ears1.egm, ears1.tri and ears1.egt )

and ears2.nif (ears2.egm, ears2.tri and ears2.egt )

 

examples

Spoiler

Khajiit in folder x117  :  From meshes\characters\hiyogen\xMorph\kjt you copy the files in   meshes/characters/hiyogen/x117/kjt

HGen.jpg

 

 

Or Loop ear elf  in folder    From meshes\characters\hiyogen\xMorph\lop you copy the files in   meshes/characters/hiyogen/x110/lop

Hgen2.jpg

 

  You do it with all folders.

 

  • 5 months later...
Posted
4 hours ago, ltanderl said:

where can i find the no mbp version of this? i tried to search for it but no luck...

Wrong Mod

 

Requirements 

Oblivion

Oblivion Script Extender v21

TamagoClub v1.15c and HiyokoClub v1.10a

The original HiyokoGenerator (HiyokoClub bundle)

Blockhead v8.1 or higher

 

 

No MBP needed

For   HiyokoGenerator.esp   there is an MBP version and a non-MBP version.

 

Here if you use the classic Tamago version

https://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/#findComment-295788

in the post from January 26, 2013 ,   the file   HiyokoClub V1.10a Rev 3.7z.7z

When you unpack it you will see a folder with nama "HiyokoGenerator(without MBP&x117) "  and inside is the HiyokoGenerator.esp you need

HiyokoGenerator.esp  in your game data folder.

 

Or here if you use the Tamago / Hiyoko Master Set

https://www.loverslab.com/files/file/9729-tamago-hiyoko-master-set/

You download the " Tamago Hiyoko Master Set " and unpack it. There is the file  HiyokoClub v1_20_LDD.zip  and you unpack it.

Open the folder and you see the folder " HiyokoGenerator(without MBP&x117) "  and inside is the HiyokoGenerator.esp you need.  And open the data  folder and there the ini folder and copy the HiyokoGenerator.ini ( The HiyokoGenerator.bsa you need for the MBP HiyokoGenerator.esp , so you don't need it )

HiyokoGenerator.esp in your game data folder, ini in your game data\ini\  folder.


 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...