Inte Posted August 12, 2018 Author Share Posted August 12, 2018 7 hours ago, Durante said: The MCM is not appearing... In new game or old. I receive a message of it being detected by FMEA but that's about it. So I've tried one older version and when the game loads I get POP failed on all messages ? I need a log. Link to comment
BigusMemus Posted August 12, 2018 Share Posted August 12, 2018 8 hours ago, Durante said: The MCM is not appearing... In new game or old. I receive a message of it being detected by FMEA but that's about it. So I've tried one older version and when the game loads I get POP failed on all messages ? Same for me I used v151 instead and it works better. Now the issue I have is unless the guards have fun option is checked, they arrest be make me do a pose and then just sit there and do nothing else Link to comment
BigusMemus Posted August 12, 2018 Share Posted August 12, 2018 37 minutes ago, Inte said: Do you get any messages on the screen? No nothing on screen at all. The ESM is being registered by the game because when i removed it it gave me the "ESM missing" when loading the save. Do you need a papyrus log? Link to comment
Inte Posted August 12, 2018 Author Share Posted August 12, 2018 5 minutes ago, BigusMemus said: No nothing on screen at all. The ESM is being registered by the game because when i removed it it gave me the "ESM missing" when loading the save. Do you need a papyrus log? It seems like the scripts are not being processed. Are you using MO? If so, check settings. Link to comment
shiagwen Posted August 12, 2018 Share Posted August 12, 2018 2 hours ago, Inte said: Mere Imperials or Stormcloaks, cannot subdue the Dragonborn. Neither can These superbounty hunters. it is a game, isnt it ? Link to comment
BigusMemus Posted August 12, 2018 Share Posted August 12, 2018 2 hours ago, Inte said: It seems like the scripts are not being processed. Are you using MO? If so, check settings. What do you mean check settings? Every other script mod i have has worked fine without me changing anything Link to comment
XunTzu Posted August 12, 2018 Share Posted August 12, 2018 Is ZaZ Animation Pack 8+ usuable, or is it strictly ZAP 7.0? Also having same issues with POP not showing up in MCM (as of 353). Just downloaded 356 will see if that changes anything. Link to comment
Slorm Posted August 12, 2018 Share Posted August 12, 2018 5 hours ago, Inte said: You're back. Haven't brought @Punga back with you, did you? He's still in jail, he must have done something real bad this time Yay, thanks for the update Link to comment
Durante Posted August 12, 2018 Share Posted August 12, 2018 16 hours ago, Inte said: I need a log. The MCM did register with a female PC on 351 so I'm confuzzled now I test runned an arrest, and got locked on furniture for 27 hours outside prison nothing else happened though... I'll try to record a log Link to comment
lizard2214 Posted August 12, 2018 Share Posted August 12, 2018 There is any description for this mod ? Link to comment
panthercom Posted August 12, 2018 Share Posted August 12, 2018 Once upon a time, in an earlier version of this mod, the PC could get pulled out of the pillory and get fucked by the townspeople. It would also play other pillory sex animations besides the ZAZ ones. Damned if I can get that to happen anymore with any combination of MCM settings. Any suggestions on how to set it so this works, if it still does? Bound sex? Slave sex? Some slider chance setting or combination of slider settings? I can get non-ZAZ animations during other events such as the cage and cell. Link to comment
worik Posted August 12, 2018 Share Posted August 12, 2018 47 minutes ago, lizard2214 said: There is any description for this mod ? If the mod page is not helpful enough, you might want to look at the parent mod. POP is tracking it's lineage back to the original PO https://www.loverslab.com/files/file/131-p Link to comment
bomba8206 Posted August 12, 2018 Share Posted August 12, 2018 On 8/4/2018 at 2:26 AM, Inte said: The device hider comes from DDi. POP does not use it. Do you have DDe installed? If not, POP does not even see DDi let alone use anything from it. Yes, DDe 3.47. Could that be what is adding the device hider? Is there anyway to forcefully remove it via console? As mentioned before player.removeallitems or player.removeitem xx040F0C do not work. Thanks, Link to comment
aim4it Posted August 12, 2018 Share Posted August 12, 2018 1 hour ago, bomba8206 said: Yes, DDe 3.47. Could that be what is adding the device hider? Is there anyway to forcefully remove it via console? As mentioned before player.removeallitems or player.removeitem xx040F0C do not work. Thanks, He just told you that the device hider comes from Devious Devices Integration not POP. You can change the slots the hinder will functions on or completely disable it in the DDI MCM. Link to comment
SpecificInter3sts Posted August 13, 2018 Share Posted August 13, 2018 Is the time on the cross in Real time?? I was there for ages and then quit because Waiting isn't allowed in the air, and I was stuck there four around ten minutes unable to do anything. Is there a way to speed or skip this? Because the skip option I saw in the Mod Configuration didn't do anything. Link to comment
Blank616 Posted August 13, 2018 Share Posted August 13, 2018 Quick question: Was there ever a patch that removed devices from cities, or city edits entirely? I like the actual Prison part of Prison Overhaul, but I also like me some City mods. Is there a stripped down version that keeps devices from appearing stuck in walls or messing with Navmeshes when city overhaul mods are used? Link to comment
Bushi Neko Posted August 13, 2018 Share Posted August 13, 2018 356 is not keying as reported above. I cannot send a log atm but the ESP shows, and AddItem can see it but no MCM and no triggering at start up / new game even. Link to comment
CheddarTrauma Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, Bushi Neko said: 356 is not keying as reported above. I cannot send a log atm but the ESP shows, and AddItem can see it but no MCM and no triggering at start up / new game even. I'm experiencing this issue as well, I had no issues with 350 which is what I updated from. On a new game there are no onscreen messages, no MCM menu, nothing about POP in the papyrus log either. It's as if none of the scripts are being executed. Edit: The issue is a conflict with Skyrim Unbound? The MCM menu correctly loads when starting a new game using Alternate Start, but not when using Skyrim Unbound. This might just be my problem, I'll test it more tomorrow. Link to comment
Inte Posted August 14, 2018 Author Share Posted August 14, 2018 On 8/12/2018 at 9:57 AM, panthercom said: Once upon a time, in an earlier version of this mod, the PC could get pulled out of the pillory and get fucked by the townspeople. It would also play other pillory sex animations besides the ZAZ ones. Damned if I can get that to happen anymore with any combination of MCM settings. Any suggestions on how to set it so this works, if it still does? Bound sex? Slave sex? Some slider chance setting or combination of slider settings? I can get non-ZAZ animations during other events such as the cage and cell. That can still be done, yes. 1. Set these MCM settings for the pillory animations. 2. Remove all tags from the pillory animations. 3. Add back just the tags you like, e.g. 'Binding'. 'Binding' will only play bound animations. 'Pillory' will play other non-ZAP pillory animations available in your game. 3. You can find animation tags in the SL MCM. All non-ZAP animations are controlled by tags, and yes POP can play those exclusively, depending on the MCM settings. Link to comment
Inte Posted August 14, 2018 Author Share Posted August 14, 2018 On 8/12/2018 at 3:12 AM, shiagwen said: Neither can These superbounty hunters. it is a game, isnt it ? I'm having a hard time defeating them. I win 1/10 fights with them, 4/10 if I use some game exploits. Link to comment
Inte Posted August 14, 2018 Author Share Posted August 14, 2018 On 8/12/2018 at 9:10 PM, SpecificInter3sts said: Is the time on the cross in Real time?? I was there for ages and then quit because Waiting isn't allowed in the air, and I was stuck there four around ten minutes unable to do anything. Is there a way to speed or skip this? Because the skip option I saw in the Mod Configuration didn't do anything. For major crimes the town folk should take turns at whipping you on the X. If not a major crime you are just sitting there exposed on the X for the duration of the day. You can change the timescale to make the time fly-by. All settings are explained in the MCM. If you whish to skip this kind of punishment, just set it to zero in the MCM. This has to be done before the punishment starts, tho. Link to comment
Inte Posted August 14, 2018 Author Share Posted August 14, 2018 15 hours ago, Blank616 said: Quick question: Was there ever a patch that removed devices from cities, or city edits entirely? I like the actual Prison part of Prison Overhaul, but I also like me some City mods. Is there a stripped down version that keeps devices from appearing stuck in walls or messing with Navmeshes when city overhaul mods are used? No. 1 Link to comment
Inte Posted August 14, 2018 Author Share Posted August 14, 2018 7 hours ago, Bushi Neko said: 356 is not keying as reported above. I cannot send a log atm but the ESP shows, and AddItem can see it but no MCM and no triggering at start up / new game even. I cannot duplicate this. Perhaps it's related to what @hylysi's posted above. I do not use SU, so I cannot test that atm. Link to comment
Nasynot Posted August 14, 2018 Share Posted August 14, 2018 Identical issue. With Skyrim Unbound, no MCM menu (new game and updated ones). No such issues with Alternate start. Link to comment
CheddarTrauma Posted August 14, 2018 Share Posted August 14, 2018 13 hours ago, Inte said: I cannot duplicate this. Perhaps it's related to what @hylysi's posted above. I do not use SU, so I cannot test that atm. Further testing: The issue is not Skyrim Unbound but, starting a new game without LAL. Trying to start a new game through the vanilla opening causes POP not to load and all actors to be standing outside the carriage. Starting with SU simply causes POP not to load. I originally thought the problem was because SU modifies the start game quest however, even without SU and LAL the start scene is still bugged with POP. Starting a new game in any way other than through LAL causes POP not to start. Edit: Issue started with version 3.53 Edit2: After a closer look at my papyrus log there is a line related to POP but it simply reads Quote xpoConfig Initialized 2 Link to comment
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