tryguy Posted August 31, 2018 Share Posted August 31, 2018 I always change the default from 1st/3rd to Z. So, I can have powers on F. I honestly don't know why they mapped powers to such an inaccessible key for, when powers are useful in battle. Link to comment
DeepBlueFrog Posted August 31, 2018 Share Posted August 31, 2018 28 minutes ago, CGi said: SkyUi's (and the games) default key for favorites is actually [Q] but [F] is the games default key for switching between 1st an 3rd person view. So a different default key for Ai in POP would be nice. That's right... I got my issues mixed up. Still F is quite used already like you said. Link to comment
Inte Posted August 31, 2018 Author Share Posted August 31, 2018 Ok, I'll default that key to G. 2 Link to comment
DonQuiWho Posted August 31, 2018 Share Posted August 31, 2018 4 hours ago, Inte said: Ok, I'll default that key to G. Not wanting to be a killjoy, but, FWIW, G is probably the most important action key in 'Defeat'. So doing that might screw up even more people's games than your existing mapping to F does.... ? Link to comment
DonQuiWho Posted August 31, 2018 Share Posted August 31, 2018 @Inte (given how diligently you reply to posts, wondered why nothing said about this and then realised I posted it on the old PO thread in error ? ) =========== Hi there Just been having fun while running through another game with POP installed. I got to wondering if for any future update, you might feel inclined to maybe toughen up the prison cell experience a little bit? After all, it's not supposed to be too pleasant and is supposed to try to ensure that people don't want to go back there, isn't it? What I had in mind were MCM selectable options to: 1 - Make the prisoner restraints something that had to be worn at ALL times, ie in and out of the jail cells - not just for violent crimes 2 - Add the option of the prisoner also having to wear a hood for the whole of their time while in custody of the jailer and in the prison cell 3 - Add the option of the prisoner also having to wear a hood for the whole of their time when out of the cell but in the guard/jailer's custody I think the mechanics are probably already there to allow those to be done without undue work, but I do realise that that might be a very bad assumption! ? The jail is supposed to be a deterrent. I know that there are a whole range of punishment options already, but prisoners some of them might actually be a bit 'addictive' and do bad things to get caught again Are any of those suggestions practicable? The whole time restraints option would be the main priority if they were TIA for any replies/help Link to comment
Nymra Posted August 31, 2018 Share Posted August 31, 2018 7 hours ago, Inte said: Ok, I'll default that key to G. I found the only viable option for mods to use keybinds is if they are default "off" (most mods have "Esc") on their binds, so they dont work until you map a key to them. One of the most annoying things in setting up profiles is to go through all the mods and change all the keybindings. I also noticed loading settings in mods in the mcm is sometimes buggy since the key "looks" as it is changed but in fact it is not. So bascially even with loading settings I always need to double check all the keybinds 1 Link to comment
CheddarTrauma Posted August 31, 2018 Share Posted August 31, 2018 I would prefer it if by default the AI management key was set as unbound or ESC. I always remap it to a key that won't get in the way during game play, like F7. 2 Link to comment
worik Posted August 31, 2018 Share Posted August 31, 2018 1 hour ago, hylysi said: I would prefer it if by default the AI management key was set as unbound I see unbound as the best option .. or make it "unbindable" (sorry my english it should mean that the player is able to revoke/reset the bound key to nothing) . It's in my way, I don't need it in my game play, I can't see why I would need it as an "emergency" key. ... so I have always time enough to go into the MCM and click it there. And exactly that would be my suggestion: unbind the key - but leave it configurable to whatever the player feels appropriate have the functionality accessible via the MCM->debug 1 Link to comment
Slorm Posted August 31, 2018 Share Posted August 31, 2018 17 hours ago, Inte said: From the log, it seems you are missing the Console Utilities mod. It comes pre-bundled in SL, or you can download it separately. Or you can uncheck 'Display Info To Console' in the MCM. I will also add a check for that mod and disable its options if not installed. When combat starts while in a scene, CK gives you 3 options. Hmm, seems odd about the console utils, I'll try reinstalling SL when I get back from my holiday in Utulek Complex and other hot spots (might even try Farcry 4, never played that one) Just have to live with the Dragon problem I guess Link to comment
eeeeeeeeeeeeeeeeeeeeeeeee Posted September 1, 2018 Share Posted September 1, 2018 I'm not being arrested Link to comment
DonQuiWho Posted September 1, 2018 Share Posted September 1, 2018 1 hour ago, eeeeeeeeeeeeeeeeeeeeeeeee said: I'm not being arrested OK, so you're a Goody Two-Shoes... Use the random Bounty Generator in the MCM. Set it for a really high value, for having done something really really bad, and your jail term for a commensurate couple of years...... Come back and tell us how you got on in, say, 2020 ? And If that's not the answer, maybe you could expand a little on the question? ? Link to comment
Inte Posted September 2, 2018 Author Share Posted September 2, 2018 On 8/31/2018 at 6:55 AM, donkeywho said: @Inte (given how diligently you reply to posts, wondered why nothing said about this and then realised I posted it on the old PO thread in error ? ) =========== Hi there Just been having fun while running through another game with POP installed. I got to wondering if for any future update, you might feel inclined to maybe toughen up the prison cell experience a little bit? After all, it's not supposed to be too pleasant and is supposed to try to ensure that people don't want to go back there, isn't it? What I had in mind were MCM selectable options to: 1 - Make the prisoner restraints something that had to be worn at ALL times, ie in and out of the jail cells - not just for violent crimes 2 - Add the option of the prisoner also having to wear a hood for the whole of their time while in custody of the jailer and in the prison cell 3 - Add the option of the prisoner also having to wear a hood for the whole of their time when out of the cell but in the guard/jailer's custody I think the mechanics are probably already there to allow those to be done without undue work, but I do realise that that might be a very bad assumption! ? The jail is supposed to be a deterrent. I know that there are a whole range of punishment options already, but prisoners some of them might actually be a bit 'addictive' and do bad things to get caught again Are any of those suggestions practicable? The whole time restraints option would be the main priority if they were TIA for any replies/help Well, let me point you to the answer I gave you there. 1 Link to comment
Inte Posted September 2, 2018 Author Share Posted September 2, 2018 On 8/31/2018 at 10:18 AM, hylysi said: I would prefer it if by default the AI management key was set as unbound or ESC. I always remap it to a key that won't get in the way during game play, like F7. Ok, unbound it is. 5 Link to comment
DonQuiWho Posted September 2, 2018 Share Posted September 2, 2018 6 hours ago, Inte said: Well, let me point you to the answer I gave you there. Sorry about that being in the wrong place! As I said, I'm not overly fussed about either so no need to do anything really. As far as the helpful replies go 1 - I'll look at my settings again, but with (I'm pretty sure) 'hardcore' selected, arrest for both minor and major crimes don't end up with the prisoner, or follower, bound in the cell. I thought I read somewhere that that only worked with violent crimes. Ah! Found it! I might have thought that meant you need both 'Hardcore' AND 'random bounties' both turned on for the prisoners to be bound at all times, but @Slorm says setting random bounties to non violent stops it too. I'll try again and see what happens https://www.loverslab.com/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=46551&content_commentid=2263880 2 - I just don't like that Iron Hood (PS Posted the reply in both for completeness - if you want to follow up, I'll be happy to see that in POP only ? ) Link to comment
Redswift Posted September 4, 2018 Share Posted September 4, 2018 Sorry if this has been asked before, but does this work with ZAP 8.0? Link to comment
Seeker999 Posted September 4, 2018 Share Posted September 4, 2018 Hi @Inte, tried the Maze again after adjusting my volume settings. I think I heard your distant rumble, but anyway I got out with the cheese . Had to give up on the Labyrinth, though, couldn't find any clues and I gave up on brute force after trying about 25-30% of possible combinations. Oh well. A weird thing happened a couple of times with the cage scenario, I went in and never came back out even when my sentence was up. I had to load an earlier save. I could move in the cage, but nothing was happening. I was afk for a little while, but don't know why that cause anything. I don't have a log for you, but will try to get more info for you if it happens again. I was in Solitude the last time, btw. Link to comment
DonQuiWho Posted September 4, 2018 Share Posted September 4, 2018 14 hours ago, Redswift said: Sorry if this has been asked before, but does this work with ZAP 8.0? Should do. I've had it work OK with 7, 8 and 8+ Link to comment
jlttsmiley Posted September 4, 2018 Share Posted September 4, 2018 Had a idea hope you like it , being arrest for a minor crime does not bring the full POP experience but it is Immersive way of handling crime & arrest . If there was a added. Dialog that the PC could use or optional dialog that piss off the guard to arrest you for a major. Crime like calling him/her a asshole or milk drinker. Link to comment
Jimi123 Posted September 4, 2018 Share Posted September 4, 2018 Just a Quick question the iron mask option and permanent option when does it put it on me ? in the arrest ? or in any cage or whipping scene only ? i thought permanent would be the whole time ? and is it even working with dd equip active ? or is then the iron mask being turned off or invisible ? thx for the reply Link to comment
Hardus351 Posted September 5, 2018 Share Posted September 5, 2018 Will you port this to se? pls i really want this mod. Link to comment
Inte Posted September 5, 2018 Author Share Posted September 5, 2018 On 9/2/2018 at 6:26 AM, donkeywho said: Sorry about that being in the wrong place! As I said, I'm not overly fussed about either so no need to do anything really. As far as the helpful replies go 1 - I'll look at my settings again, but with (I'm pretty sure) 'hardcore' selected, arrest for both minor and major crimes don't end up with the prisoner, or follower, bound in the cell. I thought I read somewhere that that only worked with violent crimes. Ah! Found it! I might have thought that meant you need both 'Hardcore' AND 'random bounties' both turned on for the prisoners to be bound at all times, but @Slorm says setting random bounties to non violent stops it too. I'll try again and see what happens https://www.loverslab.com/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=46551&content_commentid=2263880 2 - I just don't like that Iron Hood (PS Posted the reply in both for completeness - if you want to follow up, I'll be happy to see that in POP only ? ) 1. I'll have to check that in game because I almost always get arrested for violent crimes. 'Random bounties' check alone does not affect it per se, it is the resulting applied violent bounty that triggers it. 2. Well good, the punishment is working then. 2 Link to comment
Inte Posted September 5, 2018 Author Share Posted September 5, 2018 20 hours ago, Seeker999 said: Hi @Inte, tried the Maze again after adjusting my volume settings. I think I heard your distant rumble, but anyway I got out with the cheese . Had to give up on the Labyrinth, though, couldn't find any clues and I gave up on brute force after trying about 25-30% of possible combinations. Oh well. A weird thing happened a couple of times with the cage scenario, I went in and never came back out even when my sentence was up. I had to load an earlier save. I could move in the cage, but nothing was happening. I was afk for a little while, but don't know why that cause anything. I don't have a log for you, but will try to get more info for you if it happens again. I was in Solitude the last time, btw. For the cage thing, did you see any 'Failed' aliases in POP MCM 'Status' page, when that happened? If not, it is probably a Skyrim pathing issue. Link to comment
Inte Posted September 5, 2018 Author Share Posted September 5, 2018 9 hours ago, jlttsmiley said: Had a idea hope you like it , being arrest for a minor crime does not bring the full POP experience but it is Immersive way of handling crime & arrest . If there was a added. Dialog that the PC could use or optional dialog that piss off the guard to arrest you for a major. Crime like calling him/her a asshole or milk drinker. Usually major crime is decided by the amount of gold owed to that particular hold. Link to comment
Inte Posted September 5, 2018 Author Share Posted September 5, 2018 9 hours ago, Jimi123 said: Just a Quick question the iron mask option and permanent option when does it put it on me ? in the arrest ? or in any cage or whipping scene only ? i thought permanent would be the whole time ? and is it even working with dd equip active ? or is then the iron mask being turned off or invisible ? thx for the reply The IM (needs DDe) works like this, When you select it in the MCM as an extra restraint, and do not check the 'Make it permanent' option - it will be equipped during a whipping punishment, and then removed. If you do check the 'Make it permanent' it will be equipped on arrest and removed on release and left on during the sentence. 1 Link to comment
Inte Posted September 5, 2018 Author Share Posted September 5, 2018 3 hours ago, Hardus351 said: Will you port this to se? pls i really want this mod. I think there is a version floating around somewhere, no? I don't use SSE yet, so I won't be porting POP to SSE anytime soon. Link to comment
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